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Fallout 4 now crashes whenever I use the T) Quit to desktop
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# ? Nov 24, 2015 17:21 |
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# ? Jun 4, 2024 16:11 |
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HAmbONE posted:Fallout 4 now crashes whenever I use the T) Quit to desktop Just started doing this for me yesterday.
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# ? Nov 24, 2015 17:26 |
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Non Serviam posted:I just started playing the game, so I could be wrong (plus a friend said it i relevant in multiplayer, which isn't yet available on PC) but in Metal Gear Solid V, you have to create an avatar. I spent a bit of time making a cool looking one and then nope! gently caress you! Yeah it's your online avatar. I mean, as fun as it would be to play as a bald, aging, African-American Big Boss, it would probably be a bit weird in cutscenes.
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# ? Nov 24, 2015 17:46 |
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HellCopter posted:Yeah it's your online avatar. I mean, as fun as it would be to play as a bald, aging, African-American Big Boss, it would probably be a bit weird in cutscenes. Wouldn't be weirder than the plot to MGS 1-5.
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# ? Nov 24, 2015 18:54 |
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HellCopter posted:Yeah it's your online avatar. I mean, as fun as it would be to play as a bald, aging, African-American Big Boss, it would probably be a bit weird in cutscenes. You do have this option, but after completing the game I believe. You can always play as other people from mother base as well, but they suck compared to big boss.
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# ? Nov 24, 2015 18:54 |
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HAmbONE posted:Fallout 4 now crashes whenever I use the T) Quit to desktop If Fallout 4 is like previous Gamebryo games, the console command "qqq" quits immediately and without confirmation in a way that tends to bypass crashes. The same thing happened to me with Oblivion for a while.
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# ? Nov 25, 2015 02:11 |
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I don't think I ever managed to close oblivion without having it crash. I do not know what that even looks like. The quit button was just a crash button to me that I clicked whenever I was done and ready for the game to crash.
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# ? Nov 25, 2015 02:19 |
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AlphaKretin posted:If Fallout 4 is like previous Gamebryo games, the console command "qqq" quits immediately and without confirmation in a way that tends to bypass crashes. The same thing happened to me with Oblivion for a while. I thought it was using a new engine.
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# ? Nov 25, 2015 02:29 |
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Aleph Null posted:I thought it was using a new engine. Haven't played it, I was gonna clarify that in the post you quoted but thought better of it. I did say "if it's the same as others".
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# ? Nov 25, 2015 02:31 |
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Aleph Null posted:I thought it was using a new engine. Technically it's Creation Engine, which is a modification of Gamebryo by Bethsoft.
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# ? Nov 25, 2015 02:36 |
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Gestalt Intellect posted:I don't think I ever managed to close oblivion without having it crash. Thank you for playing Wing Commander
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# ? Nov 25, 2015 02:46 |
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e: ^fuk uGestalt Intellect posted:I don't think I ever managed to close oblivion without having it crash. I do not know what that even looks like. The quit button was just a crash button to me that I clicked whenever I was done and ready for the game to crash. like that one Wing Commander game
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# ? Nov 25, 2015 02:46 |
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so can you quit using qqq in fallout 4 or no? the answer may influence my decision to eventually buy it
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# ? Nov 25, 2015 03:16 |
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AlphaKretin posted:If Fallout 4 is like previous Gamebryo games, the console command "qqq" quits immediately and without confirmation in a way that tends to bypass crashes. The same thing happened to me with Oblivion for a while. Is there an actual reason to prefer this? If you're ready to stop playing a game and it crashes, what have you lost?
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# ? Nov 25, 2015 03:21 |
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I'm at least 20 hours into Fallout 4 and it hasn't crashed once. Am I just lucky?
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# ? Nov 25, 2015 03:27 |
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im pooping! posted:so can you quit using qqq in fallout 4 or no? the answer may influence my decision to eventually buy it probably, all the other legacy console commands seem to work
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# ? Nov 25, 2015 03:46 |
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Tiggum posted:Is there an actual reason to prefer this? If you're ready to stop playing a game and it crashes, what have you lost? Crashing is rarely clean. It can lead to incremental instability due to leftovers, to the point where the game will refuse to open. It's also variable by system- some folks' computers lock up for a while after a crash. Also, it's just downright clumsy compared to a controlled closure.
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# ? Nov 25, 2015 03:50 |
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Electrical Fire posted:I'm at least 20 hours into Fallout 4 and it hasn't crashed once. Am I just lucky? I've played over twice that long and haven't seen a single crash yet. It's horribly buggy, the performance is terrible despite looking way worse than skyrim which runs better on my computer, and the load times are awful, but they actually seem to have kept it pretty crash free. Maybe for the next game they'll have it crash free + fix one of the problems above.
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# ? Nov 25, 2015 03:53 |
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There's a mod that does nothing but make it so that Oblivion doesn't crash when you exit. It's basically mandatory if you have any other mods whatsoever.
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# ? Nov 25, 2015 03:54 |
Alaois posted:probably, all the other legacy console commands seem to work Can you still rename NPCs?
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# ? Nov 25, 2015 04:14 |
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Maybe Bethesda's secretly been developing the F-35's software.Nuebot posted:Can you still rename NPCs? Arsonist Daria has a new favorite as of 04:23 on Nov 25, 2015 |
# ? Nov 25, 2015 04:16 |
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Nuebot posted:I wasn't a huge fan of three dog but at least he was charismatic and wasn't annoying. I turned on the radio in this game for a bit and heard him spend like thirty seconds, or at least what felt like thirty seconds, awkwardly mumbling about a song and then that god awful "Mighty Mighty Man" song came on and I haven't l listened to the radio since. You shut your drat mouth. Mighty, Mighty Man is a great song.
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# ? Nov 27, 2015 02:27 |
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whoaaaaaah I'm a mighty mighty *click*
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# ? Nov 27, 2015 02:31 |
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Your Dunkle Sans posted:You shut your drat mouth. Mighty, Mighty Man is a great song. I'm sure it is. But you can only listen to it so many times before you get sick of it. For some people, that may be ten times. Or seventy. Or three hundred. Basically, everyone has a breaking point.
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# ? Nov 27, 2015 03:17 |
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HAmbONE posted:Fallout 4 now crashes whenever I use the T) Quit to desktop Are you using the pipboy app? The game crashes on close if the app is connected for me (even if I use qqq), but if I close the app before I quit the game then the game doesn't crash on close.
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# ? Nov 27, 2015 15:21 |
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RareAcumen posted:I'm sure it is. But you can only listen to it so many times before you get sick of it. For some people, that may be ten times. Or seventy. Or three hundred. Basically, everyone has a breaking point. Big Iron has no breaking point.
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# ? Nov 27, 2015 17:26 |
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Viperix posted:Big Iron has no breaking point. The real troll of New Vegas was including songs that weren't Big Iron.
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# ? Nov 27, 2015 17:39 |
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Viperix posted:Big Iron has no breaking point. It had been a while since I'd played New Vegas, so I looked up the song on YouTube, figuring there was no way there could be a song I wouldn't get sick of. And as soon as it started I remembered that indeed, Big Iron is catchy and atmospheric as heck and is the best song in the game. Is it back in 4? I read "Anything Goes" is, which makes the musical nerd in me happy.
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# ? Nov 27, 2015 18:07 |
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Bear Enthusiast posted:Technically it's Creation Engine, which is a modification of Gamebryo by Bethsoft. Which, if I'm not mistaken, is a modification of NetImmerse by Bethsoft.
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# ? Nov 27, 2015 18:13 |
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Veotax posted:Are you using the pipboy app? The game crashes on close if the app is connected for me (even if I use qqq), but if I close the app before I quit the game then the game doesn't crash on close. No I'm not using the app or any mods. I thought it was just a funny thing but it seems to have heralded a breakdown in my game. Weapons and crafting items/menus not appearing properly, jittery game play, and slower terminals. Just auto-updated, had to re-sign the EULA....and it crashes when I try to load a game now
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# ? Nov 27, 2015 18:31 |
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60$ well spent
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# ? Nov 27, 2015 18:51 |
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Lizard Wizard posted:Which, if I'm not mistaken, is a modification of NetImmerse by Bethsoft. You are. Gamebryo was developed from NetImmerse, but not by Bethsoft. A handful of other games used it (including one of mine, made during a games course where they taught us using Gamebryo. Then Gamebryo went out of business. Oh well.) Hyperlynx has a new favorite as of 05:39 on Nov 28, 2015 |
# ? Nov 28, 2015 05:35 |
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Gamebryo has been used in so many cool games it's really funny when idiots use it as the reason Bethesda games are buggy pieces of poo poo.
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# ? Nov 28, 2015 06:36 |
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Ryoshi posted:Gamebryo has been used in so many cool games it's really funny when idiots use it as the reason Bethesda games are buggy pieces of poo poo. I think the funniest thing is people complaining about large games being buggy garbage when every large program is buggy garbage. Almost all small programs are also buggy garbage. What I'm saying is "all code is bad" so bitching that the game only works as intended 99% of the time is a bit unfair.
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# ? Nov 28, 2015 07:14 |
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I would pay so so so much money for a Bethesda game that worked correctly 99% of the time it's not even funny. You're completely missing the complaint here.
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# ? Nov 28, 2015 07:16 |
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Ryoshi posted:I would pay so so so much money for a Bethesda game that worked correctly 99% of the time it's not even funny. You're completely missing the complaint here. Don't just say 'you're wrong', then. Tell them why they're wrong too.
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# ? Nov 28, 2015 07:46 |
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Atasnaya Vaflja posted:
Like Harvest Moon 64 where they literally spelled their own company name wrong on the title screen? Who the hell is "Natume" In all honesty though, the 64 version is broken and buggy to the point it didn't feel complete. Game freezes, walking off the map, etc. All things considered though, I loved that damned game and am disappointed that I never owned it.
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# ? Nov 28, 2015 07:47 |
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RareAcumen posted:Don't just say 'you're wrong', then. Tell them why they're wrong too. How about the fact that they were so married to the idea of releasing Skyrim on 11-11-11 that exceptionally obvious poo poo like the completely busted procedural quests didn't get caught in QA like they would have in any halfway competent development house? I mean I'm a software developer and if we tried to deliver a product as slipshod as a Bethesda game to a client there would be lawsuits involved for breach of contract. There's the tiny oversight style bugs that all software has and then there's "the major feature on the back of the box doesn't work in 85% of cases", and Bethesda games fall into the latter category.
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# ? Nov 28, 2015 07:53 |
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Zortzico posted:Like Harvest Moon 64 where they literally spelled their own company name wrong on the title screen? Who the hell is "Natume" To be fair, some of the bugs (like walking off the map) are really hard to pull off. The freezes are hardware errors, not software (they don't appear in emulation), and the most common normal glitch players will encounter will be the auto-scrolling runoff text when you talk to your horse, followed by improperly-drawn text boxes during certain events. That translation, though. Sometimes, I wonder if they even had a native English speaker working on it. Even though it scrolls by really quickly, yes, you do ask your horse, "How you are doing today?"
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# ? Nov 28, 2015 09:46 |
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# ? Jun 4, 2024 16:11 |
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While the rest of it is just really poor translation, "Natume" is a valid if nonstandard (and presumably not legally valid as their name) romanisation of なつめ. That's not to say it wasn't a mistake but it's a comparatively harmless one
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# ? Nov 28, 2015 10:00 |