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Broken Cog posted:I'm pretty sure you can just kill him, but no, I don't think you can "save" him. He is a raider after all. You cannot kill him either. Even if you back out of dialogue and try to kill him in VATS, you'll hear X6 give the code that shuts him down. Doesn't even turn him friendly, either. Turns him into a terrain piece.
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# ? Nov 25, 2015 04:16 |
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# ? May 25, 2024 13:32 |
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Any idea what these jangle monkeys do?
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# ? Nov 25, 2015 04:18 |
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VaultAggie posted:Any idea what these jangle monkeys do? The cymbal clapping ones? They alert enemies to your presence. On rare occasions they are traps and explode.
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# ? Nov 25, 2015 04:19 |
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I think he means the moon monkeys. You just break them down for resources.
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# ? Nov 25, 2015 04:20 |
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Sjonnar posted:I think he means the moon monkeys. You just break them down for resources. You put them all over your settlement is what you do with them.
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# ? Nov 25, 2015 04:24 |
NESguerilla posted:Sometimes I think they'd be better off not bothering with a main quest and break up what would have been that into a dozen or so long rear end stand alone side quests. I agree. Just let you set up your own motivation in or after the character creator. "Why did you come to the wasteland?" then you can pick from like work, money, adventure or other generic reasons and off you go. Which is basically what the alternate start mod for skyrim let you do,
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# ? Nov 25, 2015 04:26 |
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Zero VGS posted:I figured out myself that the Better Criticals perk doesn't stack with sneak attack criticals, I guess they're two separate types. Based on the in game descriptions, my own experiments, and the formulas someone posted on the Fallout Wikia site, I'm about 90% sure that there are no sneak criticals in FO4. There is a straight damage multiplier for sneak attacks (improvable with Ninja and Mr. Sandman perks), and there is a critical multiplier (affected by weapon and Better Criticals perk), but they are completely unrelated concepts in FO4, unlike in the previous games. e: so to actually answer your questions, if you perform a VATS critical while [Hidden] then you won't get the sneak multiplier at all.
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# ? Nov 25, 2015 04:27 |
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I shot some dude's leg off while he was still alive and at first I was like "HOLY poo poo" but then I realized he was a synth First mod I want is to be able to do that to any enemy.
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# ? Nov 25, 2015 04:29 |
Seashell Salesman posted:e: so to actually answer your questions, if you perform a VATS critical while [Hidden] then you won't get the sneak multiplier at all. Are you sure?
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# ? Nov 25, 2015 04:31 |
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Found a power armor frame with nothing but a torso and a left arm. Where can I find more parts for it so I can have multiple suits that all have different looks?
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# ? Nov 25, 2015 04:32 |
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PantsBandit posted:I shot some dude's leg off while he was still alive and at first I was like "HOLY poo poo" but then I realized he was a synth Yeah even Resident Evil 2 let you go all Clarence Boddicker on zombies, you'd think they'd at least make it a thing for ghouls, if not all enemies. Seashell Salesman posted:e: so to actually answer your questions, if you perform a VATS critical while [Hidden] then you won't get the sneak multiplier at all. I know if I do a non-critical VATS shot, that can get a sneak attack multiplier like a normal shot can, I'm just not sure if I can combine both and stack those. If I can, then Better Criticals / Critical Banking could let me do some insane money shot.
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# ? Nov 25, 2015 04:33 |
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I want an alt start mod where you can be a synth and have institute relay access from day 0, that could be neat. Same with start as a BOS guy and start when the prydyn shows up.
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# ? Nov 25, 2015 04:35 |
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Nuebot posted:Are you sure? Actually I just tested this again and now I'm seeing the message about stealth multiplier being applied, so maybe it does work? My first attempt at building a character in this I was trying to build the whole character around stacking stealth + VATS crit and it wasn't procing so now I really don't know what the gently caress. Considering restarting but so many hours sunk into settlement building... Seashell Salesman fucked around with this message at 04:37 on Nov 25, 2015 |
# ? Nov 25, 2015 04:35 |
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Zero VGS posted:Yeah even Resident Evil 2 let you go all Clarence Boddicker on zombies, you'd think they'd at least make it a thing for ghouls, if not all enemies. Uh, I'm pretty sure you can shoot off all the limbs on ghouls.
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# ? Nov 25, 2015 04:35 |
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Zero VGS posted:Yeah even Resident Evil 2 let you go all Clarence Boddicker on zombies, you'd think they'd at least make it a thing for ghouls, if not all enemies. You can? If you shoot a ghoul in the leg a couple times, it'll blow off, and if your weapon isn't strong enough to have killed it yet, it will just lay on the ground all sad looking while dogmeat tears him to pieces.
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# ? Nov 25, 2015 04:36 |
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https://www.youtube.com/watch?v=5s4jpMXP3LQ Now that's what I call a twist spoilers
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# ? Nov 25, 2015 04:43 |
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PantsBandit posted:I shot some dude's leg off while he was still alive and at first I was like "HOLY poo poo" but then I realized he was a synth Zero VGS posted:Yeah even Resident Evil 2 let you go all Clarence Boddicker on zombies, you'd think they'd at least make it a thing for ghouls, if not all enemies. On more than 1 occasion I've blown both arms off of a ghoul, or just a leg and had it claw its way towards me on the ground. It happens more frequently early game when your weapons don't do a lot of damage, rather than late game where you can one-shot ghouls with ease.
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# ? Nov 25, 2015 04:46 |
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Are there any benefits to finishing all of the Weathervane/MILA missions? I've got 2 left and I'm kind of sick of them at this point (there are 11 total)
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# ? Nov 25, 2015 04:47 |
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Volkerball posted:You can? If you shoot a ghoul in the leg a couple times, it'll blow off, and if your weapon isn't strong enough to have killed it yet, it will just lay on the ground all sad looking while dogmeat tears him to pieces. Oh, never noticed it I guess then. Seashell Salesman posted:Actually I just tested this again and now I'm seeing the message about stealth multiplier being applied, so maybe it does work? I'm seeing the same thing, I get both the Sneak Attack text and the VATS Critical text, so I guess this could be my ticket to one-shotting super bads.
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# ? Nov 25, 2015 04:48 |
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conversation piece posted:Are there any benefits to finishing all of the Weathervane/MILA missions? I've got 2 left and I'm kind of sick of them at this point (there are 11 total) There's 11 of them fuuuuuuck. Are they necessary to get the railroad woven cloth mod thing?
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# ? Nov 25, 2015 04:52 |
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khy posted:On more than 1 occasion I've blown both arms off of a ghoul, or just a leg and had it claw its way towards me on the ground. I'm aware you can do it to ghouls. I want it on everything though.
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# ? Nov 25, 2015 04:52 |
PantsBandit posted:I'm aware you can do it to ghouls. I want it on everything though. Make it like in MGSV where you can shoot a guy and he'll just roll on the ground screaming and his buddies will run over and do that "Don't you die on me!" line while they bleed out.
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# ? Nov 25, 2015 04:55 |
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Solemn Sloth posted:https://www.youtube.com/watch?v=5s4jpMXP3LQ This was so poorly done.
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# ? Nov 25, 2015 04:57 |
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So far the level 4 merchant random encounter trigger points I've discovered are northeast of concord, directly off the main road to the right at a campfire, and just behind the mass fusion containment shed. Fuckers are still bugged though. They say they'll come to your settlement but they never show.
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# ? Nov 25, 2015 04:59 |
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Nuebot posted:I agree. Just let you set up your own motivation in or after the character creator. "Why did you come to the wasteland?" then you can pick from like work, money, adventure or other generic reasons and off you go. Which is basically what the alternate start mod for skyrim let you do, Yeah I think "you are vault dweller go be a wastelander" is enough of a setup. Bethesda games are always like "Here is this ultra important task that also seems time sensitive. Now go largely ignore it for 150 hours and do random poo poo throughout the wasteland, only to sporadically come back to it and forget what it was even about sometimes." I'd rather just see them split it up into a handful of substantial yet mostly unrelated side missions that somehow effect how your game ends eventually. Not that this is unique to bethesda games, but it's a crutch that open world games need to get over because having an over arching narrative usually doesn't work very well in that type of game. I think Bethesda does it abnormally poorly though.
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# ? Nov 25, 2015 04:59 |
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I like Curie. What does Curie like? Science?
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# ? Nov 25, 2015 05:09 |
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I think if Bethesda wanted to make an open-world narrative they could of had the focus of the games main plot be on building up settlements across the wasteland. You know, turn it into more of a civilized place. The Minutemen would be the main part of the story and you would team up with the various factions to get more benefits for your settlers. Like, better tech for production from the Institute, defense from the Brotherhood, the Railroad could....I dunno, the Railroad just suck in this scenario. Still, the idea would be that the focus of the story is on being the general of the Minutemen and establishing a stable future for the Commonwealth, rather than all the current fuckery that doesn't really lead anywhere. But then some people would complain about that because they'd be forced to do more of the settlement stuff
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# ? Nov 25, 2015 05:10 |
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The level 4 merchants have autogenerated faces in each game. I've seen Doc Anderson as a ghoul and as a blonde woman. Gender is set in stone though.
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# ? Nov 25, 2015 05:13 |
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CroatianAlzheimers posted:I like Curie. What does Curie like? Science? Being nice to people, mostly.
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# ? Nov 25, 2015 05:13 |
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Has anyone else noticed that if you sneak up on an enemy with some (all?) one handed melee weapons, and perform a power attack, your guy does a special animation where he stabs down into the enemy's shoulder? Sometimes when it happens the enemy will be still be on like 80% health but just fall dead, regardless. I think it can only happen on humans.
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# ? Nov 25, 2015 05:15 |
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Seashell Salesman posted:Has anyone else noticed that if you sneak up on an enemy with some (all?) one handed melee weapons, and perform a power attack, your guy does a special animation where he stabs down into the enemy's shoulder? Sometimes when it happens the enemy will be still be on like 80% health but just fall dead, regardless. I think it can only happen on humans. I might be wrong but I thought I saw that animation proc on that one gifv of a guy oneshotting a mirelurk queen.
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# ? Nov 25, 2015 05:19 |
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I'm noticing what I'm pretty sure is a significant combat exploit... if you are fighting something and you have a slow reloading gun like a bolt-action, you can fire a shot then go into VATS the instant you start the reload animation, wait a second or two, then exit VATS and press the fire button the instant you are exiting, wait until the reload animation starts and repeat. It accomplishes two things, 1 is that it seems to result in faster reloading due to the temporal weirdness of VATS, and 2 all your shots land at center mass, even if the enemy is is a dog or bug jumping around you at point blank. T.G. Xarbala posted:I might be wrong but I thought I saw that animation proc on that one gifv of a guy oneshotting a mirelurk queen. I did an actual neck-snap animation on a raider that was an instant kill, that one surprised me.
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# ? Nov 25, 2015 05:19 |
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I was kinda hoping Curie would be an immoral robot who literally embodies the vault tec spirit of loving with people. I mean they give you a single dose worth of cure for a presumably lethal virus to see weather you will take it for yourself or give it to a kid... It makes perfect sense that they're loving with you. Why yes I do have a boner for SHODAN and GlaDOS...
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# ? Nov 25, 2015 05:20 |
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I was in a Vault full of Gunners and the game decided to have a tiny room with one entry point have two skull-level Gunners and a Legendary Gunner who for whatever reason had a Fat Man and no issues using it in a tiny space. I eventually figured out a solution - I threw a HalluciGen grenade in there and let them go to town on each other, then popped a Stealth Boy and snuck in to take out what remained.
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# ? Nov 25, 2015 05:21 |
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Zero VGS posted:I'm noticing what I'm pretty sure is a significant combat exploit... if you are fighting something and you have a slow reloading gun like a bolt-action, you can fire a shot then go into VATS the instant you start the reload animation, wait a second or two, then exit VATS and press the fire button the instant you are exiting, wait until the reload animation starts and repeat. quote:I did an actual neck-snap animation on a raider that was an instant kill, that one surprised me.
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# ? Nov 25, 2015 05:22 |
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Internet Kraken posted:I think if Bethesda wanted to make an open-world narrative they could of had the focus of the games main plot be on building up settlements across the wasteland. You know, turn it into more of a civilized place. The Minutemen would be the main part of the story and you would team up with the various factions to get more benefits for your settlers. Like, better tech for production from the Institute, defense from the Brotherhood, the Railroad could....I dunno, the Railroad just suck in this scenario. Still, the idea would be that the focus of the story is on being the general of the Minutemen and establishing a stable future for the Commonwealth, rather than all the current fuckery that doesn't really lead anywhere. I would complain about that. The settlement stuff seems...fine. That said I haven't felt compelled in the least bit to do it to any extent yet. I would like this game far less if I didn't have that choice.
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# ? Nov 25, 2015 05:34 |
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Broken Cog posted:Being nice to people, mostly. And also science. If given the choice between science and the supernatural, she won't like it if you're all "I believe in magic!"
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# ? Nov 25, 2015 05:38 |
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CroatianAlzheimers posted:I like Curie. What does Curie like? Science? Curie likes being nice to people, mostly. Sadly, there doesn't seem to be any repeatable actions you can do that please her, like lockpicking for Piper or eating people as Strong.
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# ? Nov 25, 2015 05:45 |
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NESguerilla posted:Yeah I think "you are vault dweller go be a wastelander" is enough of a setup. Bethesda games are always like "Here is this ultra important task that also seems time sensitive. Now go largely ignore it for 150 hours and do random poo poo throughout the wasteland, only to sporadically come back to it and forget what it was even about sometimes." I'd rather just see them split it up into a handful of substantial yet mostly unrelated side missions that somehow effect how your game ends eventually.
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# ? Nov 25, 2015 05:46 |
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# ? May 25, 2024 13:32 |
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The only settlements I've bothered adding resources or defense to to any extent were the first Red Rocket and Sanctuary Hills, the rest I just helped out and said "The Minutemen did it!" and then left the dirt farmers to their dirt. I think that's good enough So has anybody else encountered that one guy (I think his name's Ash or some other three-letter name) who gets into a fight with his (presumably synth) doppelganger? I've ran into him twice, both times in or around Bunker Hill, and it's weird because the first time it happened the one that won the fight was like "that guy stole my face!" except the guy he killed had muscles and bones and bled blood. Then later I stumbled across him again and accidentally aggroed him when I mistook him or his doppelganger for a raider, both of them were out in the middle of nowhere on a deserted street shooting at each other.
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# ? Nov 25, 2015 05:47 |