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no_recall
Aug 17, 2015

Lipstick Apathy

EightAce posted:

'TRex in a train wreck' that's the ben Lesnick story

The fridge in the kid

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Runa
Feb 13, 2011

Iglocska posted:

In terms of sheer size and tech it's amazing! But there just isn't anything to do in the game and once you spend a fair bit of time in it you realise that it's all down to a simplistic list of fetch and kill quests, with all ships feeling almost exactly the same.

Also, it's not about being a sucker but being the target audience, with Star Citizen they've truly managed to cater to the hardcore Gizmondo gamer in me!

Fair enough, and more power to you I suppose. Also, you're alright.

On Star Citizen though, I mentioned Space Rangers in a previous post and I'm kind of reminded of it. Both are ambitious but schizophrenic. Though the former is a high-budget mess that aims, and largely fails, for fidelity while the latter is a low-budget mess that tries, and ultimately succeeds, to be endlessly charming and full of personality.

Other than that they're completely different, though. Different genres even.

Jestah
Dec 7, 2010

by Cyrano4747

T.G. Xarbala posted:

Yeah it's edging closer to impulse buy territory. I'm not actually that interested in it but this time around I picked up a copy along with about five other games on sale. The big-ticket item from my shopping cart on that purchase was actually Warhammer Vermintide at a whopping 27 bucks, hey. And it was only a 10%er so it wasn't really on sale, I just heard good things.

As far as Pirates-alikes go Rebel Galaxy is an incredibly fun game for something so relatively contained. Even if it's so obviously Sid Meier's Pirates it hurts. And I'm not even going to add "in space" because it's fuckin' 2D. Not quite as endlessly quirky, charming, and multifaceted as the Space Ranger series from Russia but it has the "quest and trade and fight" thing down pat.

That Rebel Galaxy looks pretty dope. Is it as arcadey as it looks? Sid Meier's pirates-esque is perhaps maybe too ridiculous for me at this point. The trailer is adorable and it looks like an all around good time for 20 bucks assuming it has at least slightly more depth the sid meier's.

Iglocska
Nov 23, 2015

T.G. Xarbala posted:

Fair enough, and more power to you I suppose. Also, you're alright.

On Star Citizen though, I mentioned Space Rangers in a previous post and I'm kind of reminded of it. Both are ambitious but schizophrenic. Though the former is a high-budget mess that aims, and largely fails, for fidelity while the latter is a low-budget mess that tries, and ultimately succeeds, to be endlessly charming and full of personality.

Other than that they're completely different, though. Different genres even.

Oh, that actually looks pretty neat. Will give it a shot, thanks for the hint!

Looking at the steam sale price, Accelerwraith could basically buy every kid in North Korea a copy with the value of his SC account.

Romes128
Dec 28, 2008


Fun Shoe

Iglocska posted:

Oh, that actually looks pretty neat. Will give it a shot, thanks for the hint!

Looking at the steam sale price, Accelerwraith could basically buy every kid in North Korea a copy with the value of his SC account.

Please don't let the wulge near children.

Iglocska
Nov 23, 2015

Romes128 posted:

Please don't let the wulge near children.

Harsh :devil:

Chalks
Sep 30, 2009

Iglocska posted:

In terms of sheer size and tech it's amazing! But there just isn't anything to do in the game and once you spend a fair bit of time in it you realise that it's all down to a simplistic list of fetch and kill quests, with all ships feeling almost exactly the same.

Also, it's not about being a sucker but being the target audience, with Star Citizen they've truly managed to cater to the hardcore Gizmondo gamer in me!

It's euro truck simulator in space. Which is by no means a criticism. Also Horizons is going to add a lot of variety - their future development plans look pretty shiny too.

I'm interested in knowing how SC isn't going to be a simplistic list of fetch and kill quests, if this is your opinion. From my perspective, SC is simply a small scale version of E:D with the addition of first person combat and higher graphical fidelity.

janssendalt
May 7, 2015
i heard we're hating on lamps now



hey lamp



i hate you, lamp
go away

toanoradian
May 31, 2011


The happiest waffligator
god, what a horrible lamp

why do you even exist

it dont matter
Aug 29, 2008

Nicholas posted:

i'm just gonna keep posting poo poo like this


$900 airplane drawer or whatever
https://www.restorationhardware.com/catalog/product/product.jsp?productId=prod2140447&categoryId=search


$900 airplane draw but posters are lopsided and stuck to the wall with tape so it looks like a teenage boy's bedroom. Just buy some Ikea frames ffs.

Nabeshin_Afroman posted:

So Mark 'Old Man' Hamil just posted this on twitter https://www.youtube.com/watch?v=HY_quiW967g its the first look trailer for squadron 42 are you going to answer the call.

Steve "Old Man" Colton. "Old Man". Old Man Colton. Steve Colton. Hahahaha that is so poo poo. Croberts is a loving hack. What kind of loving callsign is "Old Man" ?

There is only one true Old Man. :gary:

it dont matter fucked around with this message at 13:28 on Nov 26, 2015

no_recall
Aug 17, 2015

Lipstick Apathy
Star citizen defined the perception of the next generation space sim well. When elite launched, it had massive shoes to fill because of how star citizen marketed itself (commercials, more commercials and jpegs).

Perception is powerful.

janssendalt
May 7, 2015

AP posted:

:lesnick: hasn't posted in 12 days.

Nichole "Batgirl" D'Angelo's last daily AC 2.0 video was 5 days ago



3 million to go, 4 sale days left.

[Using the crowd funding spreadsheet and assuming I didn't do anything stupid.]

November 2015 total so far $2,868,781

5 days in November left. Assume 300k per day remaining, they'll likely do better but I do see possible early signs of internal morale failing, so very possible they don't have a nice video of the phoenix to show on Around the Verse and therefore gently caress this day's sale up.

November 2013 $7,880,937
November 2014 $6,123,928
November 2015 $4,400,000 (estimated)

A better result of 400k a day and giving an extra sale day would still see them below 5 million in November 2015, ~1 month after showing SQ42, social module &, AC 2.0. Funding is drying up and it's a long time on 1-2 million per month until they try to force something out the door in May 2016.



$5m (in a month) is an stupendous amount of money
your predictions are not, though


https://www.youtube.com/watch?v=2mClfU2NStY

Romes128
Dec 28, 2008


Fun Shoe

It's the appropriate response for someone who sends dick pics to people they don't know. Lol

Like yo I got mad spaceship jpegs wanna see my dilz?

Also remember he can't please his wife sexually.

Actually I think that whole conversation needs to be posted again cause it's pathetic sad and hilarious.

kikkelivelho
Aug 27, 2015

Chalks posted:

It's euro truck simulator in space. Which is by no means a criticism. Also Horizons is going to add a lot of variety - their future development plans look pretty shiny too.

I'm interested in knowing how SC isn't going to be a simplistic list of fetch and kill quests, if this is your opinion. From my perspective, SC is simply a small scale version of E:D with the addition of first person combat and higher graphical fidelity.

I think croberts has made it pretty clear that players can't affect the games economies or worlds in any meaningful way, which is a massive bummer (assuming of course the game ever releases). That basically leaves you with fetch quest since anything more complex might affect the overall world state.

I've been playing Starsector a lot, and being able to destabilize markets through predatory smuggling and by disrupting trade and relief fleets is really awesome. That's the kind of sandbox gameplay I would hope for in any future spacegame.

Chalks
Sep 30, 2009

kikkelivelho posted:

I think croberts has made it pretty clear that players can't affect the games economies or worlds in any meaningful way, which is a massive bummer (assuming of course the game ever releases). That basically leaves you with fetch quest since anything more complex might affect the overall world state.

I've been playing Starsector a lot, and being able to destabilize markets through predatory smuggling and by disrupting trade and relief fleets is really awesome. That's the kind of sandbox gameplay I would hope for in any future spacegame.

Yeah, with only 100 stars and heavily instanced environments, any sort of claiming or colonising systems will be unworkable.

It's not really a criticism in my opinion, most games are just a series of kill and fetch quests. Fallout 4 for example is a popular game but pretty much every quest is go to location and kill dude or get item.

It's just weird to see people criticise a game for, well, being a game, then say "unlike Star Citizen which will be revolutionary". Someone at some point must have said something tangible about the gameplay that sounds revolutionary, right?

it dont matter
Aug 29, 2008

janssendalt posted:

$5m (in a month) is an stupendous amount of money
your predictions are not, though


https://www.youtube.com/watch?v=2mClfU2NStY

His predictions are not a stupendous amount of money?

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)
My friends, brothers uncle works for cig and can confirm Chris 'script' Roberts shot a black trans paraplegic war veteran while driving his rented porsche on two wheels. Wife Sand was tied behind the car riding lesnick like a rubber tire..


Won't somebody stop this man. Derek??

Iglocska
Nov 23, 2015

Chalks posted:

It's euro truck simulator in space. Which is by no means a criticism. Also Horizons is going to add a lot of variety - their future development plans look pretty shiny too.

I'm interested in knowing how SC isn't going to be a simplistic list of fetch and kill quests, if this is your opinion. From my perspective, SC is simply a small scale version of E:D with the addition of first person combat and higher graphical fidelity.

With SC we simply don't know yet. It might turn out to be just as shallow or it might not. Judging by the missions on the PTU (from the few minutes of non-crashy footage I could find on youtube) it's already a tiny bit better (EVAing onto a station sounds cool).

I am definitely going to give Horizons a bash, my Python has been gathering dust for way too long now.

Runa
Feb 13, 2011

Jestah posted:

That Rebel Galaxy looks pretty dope. Is it as arcadey as it looks? Sid Meier's pirates-esque is perhaps maybe too ridiculous for me at this point. The trailer is adorable and it looks like an all around good time for 20 bucks assuming it has at least slightly more depth the sid meier's.

In terms of content and combat, I can say it honestly is more deep than Pirates. If Pirates is about an inch deep and mile wide, Rebel Galaxy is at least half a foot thick and roughly as sprawling. It actually has a plot and campaign missions, for one. It can, however, get about as repetitive.

Iglocska posted:

Oh, that actually looks pretty neat. Will give it a shot, thanks for the hint!

Looking at the steam sale price, Accelerwraith could basically buy every kid in North Korea a copy with the value of his SC account.

Yeah it's p. cool!

It's impressive just how many well-developed text adventures they managed to fit into that little game. While most of them are straight up mini-adventure/CYOA games, at least half of them are actually simulating some other sort of game or puzzle, like commanding a submarine, or running a ski resort, or competing in Space Pizza Iron Chef/a Space Battle of the Bands/the Space Nerd Olympics. And there's an RTS module that, uh, feels about as half-baked as the FPS in SC looks to me. But if you do pick it up for whatever spare change it's going for on Steam, do not turn off text adventure quests. They're all amazing.

There's even a weird arcade shooter game mode with pinball bullshit and all the arcade weapons are based on, but act completely different from, the weapons that were on your ship when you entered the Casino Zone.

Space Rangers 2 is incredibly loving weird. It's a seemingly simple turn-based 2D game at its heart, but it feels like every strange and potentially fun idea the devs had, they put in. If they couldn't make it a full-fledged minigame, they'd simulate it as a "minigame" played through a text adventure. And to top it all off, it's also filled to the brim with cynical Russian black comedy.

Runa
Feb 13, 2011

Basically, when playing Space Rangers 2, I was constantly asking myself what the devs were smoking when they made it and if I could get some of that poo poo because drat

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

EightAce posted:

That badly written post he put up read an awful lot like a leaving note. maybe he was pulled back from the brink by a sobbing Sandi, herself no stranger to almost throwing in the towel, until overwhelmed by a wave of sperg Love.

According to him he's had 36 jobs or something, after a while you just know.

Berious
Nov 13, 2005

kikkelivelho posted:

I think croberts has made it pretty clear that players can't affect the games economies or worlds in any meaningful way, which is a massive bummer (assuming of course the game ever releases). That basically leaves you with fetch quest since anything more complex might affect the overall world state.

I've been playing Starsector a lot, and being able to destabilize markets through predatory smuggling and by disrupting trade and relief fleets is really awesome. That's the kind of sandbox gameplay I would hope for in any future spacegame.

I've not really paid close attention Chris' :words: but from shitizen osmosis it seems the design is about as all things to all people as you can possibly be. You have people fantasizing about everything from EVE with first person controls to Freelancer with better graphics.

Skellybones
May 31, 2011




Fun Shoe
I bought Elite: Dangerous on sale because of this thread.

I may or may not like it but $15 on an existing game feels reasonable compared to tens of thousands on jpegs.

Iglocska
Nov 23, 2015

T.G. Xarbala posted:

In terms of content and combat, I can say it honestly is more deep than Pirates. If Pirates is about an inch deep and mile wide, Rebel Galaxy is at least half a foot thick and roughly as sprawling. It actually has a plot and campaign missions, for one. It can, however, get about as repetitive.


Yeah it's p. cool!

It's impressive just how many well-developed text adventures they managed to fit into that little game. While most of them are straight up mini-adventure/CYOA games, at least half of them are actually simulating some other sort of game or puzzle, like commanding a submarine, or running a ski resort, or competing in Space Pizza Iron Chef/a Space Battle of the Bands/the Space Nerd Olympics. And there's an RTS module that, uh, feels about as half-baked as the FPS in SC looks to me. But if you do pick it up for whatever spare change it's going for on Steam, do not turn off text adventure quests. They're all amazing.

There's even a weird arcade shooter game mode with pinball bullshit and all the arcade weapons are based on, but act completely different from, the weapons that were on your ship when you entered the Casino Zone.

Space Rangers 2 is incredibly loving weird. It's a seemingly simple turn-based 2D game at its heart, but it feels like every strange and potentially fun idea the devs had, they put in. If they couldn't make it a full-fledged minigame, they'd simulate it as a "minigame" played through a text adventure. And to top it all off, it's also filled to the brim with cynical Russian black comedy.

Excellent, if nothing else at least I'll get some good recommendations for other games out of Star Citizen :)

I'll make sure to check them out!

Space Skeleton
Sep 28, 2004

For people thinking of getting Elite or who have just gotten it on sale here's an effortpost.

Elite is very sandboxy and a "find your fun" type of game. There is a fuckton of poo poo going on in the game but nothing anywhere tells you where it is or how to get involved in most of it. So what happens often is someone starts playing, putters around in the high security federation space with the lovely tiny pirates, lovely tiny missions and not a whole lot going on then declares the game empty. Or they wander off doing whatever the most optimal credit earning thing is and declare it both empty and a grind. But, after a year of playing it I can say it's not the case, it's a game that is what you make of it.

You can get a decent broad overview of some of the stuff going on from their in-universe news service which is a mix of generated info like what wars are going on and handwritten stuff, sometimes by other players. It also helpfully provides links which open your map to the locations mentioned in the articles when reading it from in-game.

To toss out a few examples:

There is a meta-plot with Unknown Artefacts going on, there is a shitload of info on them from players, they are basically strange objects which appear in space or are sometimes carried by sketchy NPCs. They appear to possibly be alien in nature though currently there are no aliens you can interact with in the game. After months of hauling them around, watching the weird way they spin, listening to the noises they make and so on, players finally figured out they were broadcasting code which could be plotted on a graph to make a drawing if the nearest ship. Which is then broadcasted somewhere. They are loving alien spy probes and players have been hauling them around for months, taking them on an all expenses paid tour of dozens of sectors and even Sol. Now players are scouring a system called Merope, which through trial and error of triangulation it has been found the artefacts "align" themselves facing, to try and figure out who or what they are broadcasting to, though no luck so far. In the meantime, different screens of the game are now starting to emit weird noises similar to the artefacts, also stations artefacts have been brought to are having "technical issues". :tinfoil:

They also like to let players have small but rippling impacts on the game story. There was a minor NPC called Aisling who was kinda on her way out because she is daughter of a disowned son of the then-Emperor. She appeared to be on the verge of being written off, probably a casualty to a war with pirates or something. A Goon was flying by her area and noticed her last station was being assaulted by pirates so they rounded up a few more of us and went off to defend it just because it was interesting. The end result is she bounced back, not only is she not dead (everyone was sure she was about to die in the storyline of the game), she is now a major power with a giant control bubble on the map, not one of the top ones but solidly in the middle. Only reason she exists is some Goons decided to defend her from pirates on a whim.

A recent addition to the game is player factions able to hold stations and star systems which is the first teeny tiny baby step toward player sovereignty, I don't think I have to go into a ton of detail why this is pretty great. Right now it's pretty bare bones but they have plans to expand on it more.

All that said it's far from perfect, the devs consistently make questionable decisions regarding additions to the game, the powerplay system in which Aisling is a part of for example is one of those lovely and largely pointless grinds the game allows you to fall into so easily and the whole system doesn't need to exist because they already had a mostly functional navy ranking system and faction territory control system they could have expanded on but instead slapped on a whole new game system overtop it.

I could go on but this is getting :words: and I just wanted to maybe clear up a common misconception about the game. There is a shitload to do but you have to play it like you're roleplaying a spaceman and doing the things your spaceman would want to do because if you go into it as a progression grind you'll get exactly what you're looking for: an empty and soulless progression grind, because the game will just let you do that without ever showing you the other fun stuff.

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)
Chris 'future' Roberts once got put in detention for farting so loud and long he achieved LEO. This is what began Chris dreams of blowing as much stuff out of his rear end as possible and also spaceships. He got an hour detention for five days after school too.

it dont matter
Aug 29, 2008

Hey it's me, hotshot pilot Bob "Average Man" Smith here to say: stay safe in the 'verse friends. And buy more jpegs.

PAAAARRRRPPPP

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer


Derek, I didn't know Wulf had actually physically assaulted you.

I too like to buy lunch for contractors working for a Space game I like. This will make not only them my friends and ensure they respond to my ramblings on twitter, but also show we've all in this together, pulling together and I feel privileged they'll let me pay with no serious argument or fuss.

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)
I have more anecdotes from my sources but I need to go to the gym and take a sauna

Berious
Nov 13, 2005

AP posted:



Derek, I didn't know Wulf had actually physically assaulted you.

I too like to buy lunch for contractors working for a Space game I like. This will make not only them my friends and ensure they respond to my ramblings on twitter, but also show we've all in this together, pulling together and I feel privileged they'll let me pay with no serious argument or fuss.

DickWulf is that sad awkward child who kids would only talk to because he regularly handed out his lunch money at recess. Even with the stalking and unsolicited dickpics he's a pitiable guy. :smith:

it dont matter
Aug 29, 2008



:thumbsup:

Not a parody account.

alarumklok
Jun 30, 2012

mayor roberts: i managed to walk down the streets of our fair city for a whole hour before being bludgeoned #IAMASTARCITIZEN

Orions Lord
May 21, 2012

It's him without the wheelchair.

Chalks
Sep 30, 2009

Iglocska posted:

With SC we simply don't know yet. It might turn out to be just as shallow or it might not. Judging by the missions on the PTU (from the few minutes of non-crashy footage I could find on youtube) it's already a tiny bit better (EVAing onto a station sounds cool).

I am definitely going to give Horizons a bash, my Python has been gathering dust for way too long now.

EVAing onto a station to kill dudes or fetch item is pretty cool, but it's still just a kill or fetch mission. With E:D horizons releasing far sooner than SC, it will soon have similar surface and base combat although their buggy stuff is closer to ship combat than FPS combat. Still, in terms of variety, it'll be similar.

EightAce
May 10, 2015

Watch it all come crashing down on his head and wonder why any of us gave him money in the first place.
Lest we forget previous Hilarity :

Truga
May 4, 2014
Lipstick Apathy
I just tried running the star citizen launcher and it keeps telling me to restart it to update itself, but it doesn't update :laugh:

MeLKoR
Dec 23, 2004

by FactsAreUseless

Gryphon0468 posted:

Yeah, people are staring to realize SC may actually live up to its promise after all now that Alpha 2.0 is out and are now changing their tune to "oh it's ok I win either way I totally new the game will release and be good I'm just trolling".

:laffo::yarg:

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

comatose posted:

quote:

Mirificus posted:
Wait, how has Sandi helped improve the lives of Star Citizens?
She relieved them of the burden of disposable income.

LMAO!!! That's it, get out.

Iglocska
Nov 23, 2015

Chalks posted:

EVAing onto a station to kill dudes or fetch item is pretty cool, but it's still just a kill or fetch mission. With E:D horizons releasing far sooner than SC, it will soon have similar surface and base combat although their buggy stuff is closer to ship combat than FPS combat. Still, in terms of variety, it'll be similar.

We'll see, I hope you're right and it will be a bit more fun than what we had until now. Either way, I'm sure I'll have a few hours of fun just landing on planets and driving around.

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D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Kronok posted:

Not sure if the 64 bit theory is still going on, but shouldn't it be obvious in a video like this? https://www.youtube.com/watch?v=9HvTwW055KE

No, that was never in question. What was in question (by me) is whether or not they cheated. http://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=490#post453017078

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