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EightAce posted:'TRex in a train wreck' that's the ben Lesnick story The fridge in the kid
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# ? Nov 26, 2015 12:09 |
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# ? Jun 11, 2024 03:16 |
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Iglocska posted:In terms of sheer size and tech it's amazing! But there just isn't anything to do in the game and once you spend a fair bit of time in it you realise that it's all down to a simplistic list of fetch and kill quests, with all ships feeling almost exactly the same. Fair enough, and more power to you I suppose. Also, you're alright. On Star Citizen though, I mentioned Space Rangers in a previous post and I'm kind of reminded of it. Both are ambitious but schizophrenic. Though the former is a high-budget mess that aims, and largely fails, for fidelity while the latter is a low-budget mess that tries, and ultimately succeeds, to be endlessly charming and full of personality. Other than that they're completely different, though. Different genres even.
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# ? Nov 26, 2015 12:19 |
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T.G. Xarbala posted:Yeah it's edging closer to impulse buy territory. I'm not actually that interested in it but this time around I picked up a copy along with about five other games on sale. The big-ticket item from my shopping cart on that purchase was actually Warhammer Vermintide at a whopping 27 bucks, hey. And it was only a 10%er so it wasn't really on sale, I just heard good things. That Rebel Galaxy looks pretty dope. Is it as arcadey as it looks? Sid Meier's pirates-esque is perhaps maybe too ridiculous for me at this point. The trailer is adorable and it looks like an all around good time for 20 bucks assuming it has at least slightly more depth the sid meier's.
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# ? Nov 26, 2015 12:20 |
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T.G. Xarbala posted:Fair enough, and more power to you I suppose. Also, you're alright. Oh, that actually looks pretty neat. Will give it a shot, thanks for the hint! Looking at the steam sale price, Accelerwraith could basically buy every kid in North Korea a copy with the value of his SC account.
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# ? Nov 26, 2015 12:24 |
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Iglocska posted:Oh, that actually looks pretty neat. Will give it a shot, thanks for the hint! Please don't let the wulge near children.
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# ? Nov 26, 2015 12:32 |
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Romes128 posted:Please don't let the wulge near children. Harsh
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# ? Nov 26, 2015 12:39 |
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Iglocska posted:In terms of sheer size and tech it's amazing! But there just isn't anything to do in the game and once you spend a fair bit of time in it you realise that it's all down to a simplistic list of fetch and kill quests, with all ships feeling almost exactly the same. It's euro truck simulator in space. Which is by no means a criticism. Also Horizons is going to add a lot of variety - their future development plans look pretty shiny too. I'm interested in knowing how SC isn't going to be a simplistic list of fetch and kill quests, if this is your opinion. From my perspective, SC is simply a small scale version of E:D with the addition of first person combat and higher graphical fidelity.
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# ? Nov 26, 2015 12:39 |
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i heard we're hating on lamps now hey lamp i hate you, lamp go away
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# ? Nov 26, 2015 12:40 |
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god, what a horrible lamp why do you even exist
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# ? Nov 26, 2015 12:42 |
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Nicholas posted:i'm just gonna keep posting poo poo like this $900 airplane draw but posters are lopsided and stuck to the wall with tape so it looks like a teenage boy's bedroom. Just buy some Ikea frames ffs. Nabeshin_Afroman posted:So Mark 'Old Man' Hamil just posted this on twitter https://www.youtube.com/watch?v=HY_quiW967g its the first look trailer for squadron 42 are you going to answer the call. Steve "Old Man" Colton. "Old Man". Old Man Colton. Steve Colton. Hahahaha that is so poo poo. Croberts is a loving hack. What kind of loving callsign is "Old Man" ? There is only one true Old Man. it dont matter fucked around with this message at 13:28 on Nov 26, 2015 |
# ? Nov 26, 2015 12:45 |
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Star citizen defined the perception of the next generation space sim well. When elite launched, it had massive shoes to fill because of how star citizen marketed itself (commercials, more commercials and jpegs). Perception is powerful.
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# ? Nov 26, 2015 12:46 |
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AP posted:hasn't posted in 12 days. $5m (in a month) is an stupendous amount of money your predictions are not, though https://www.youtube.com/watch?v=2mClfU2NStY
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# ? Nov 26, 2015 12:48 |
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Iglocska posted:Harsh It's the appropriate response for someone who sends dick pics to people they don't know. Lol Like yo I got mad spaceship jpegs wanna see my dilz? Also remember he can't please his wife sexually. Actually I think that whole conversation needs to be posted again cause it's pathetic sad and hilarious.
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# ? Nov 26, 2015 12:49 |
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Chalks posted:It's euro truck simulator in space. Which is by no means a criticism. Also Horizons is going to add a lot of variety - their future development plans look pretty shiny too. I think croberts has made it pretty clear that players can't affect the games economies or worlds in any meaningful way, which is a massive bummer (assuming of course the game ever releases). That basically leaves you with fetch quest since anything more complex might affect the overall world state. I've been playing Starsector a lot, and being able to destabilize markets through predatory smuggling and by disrupting trade and relief fleets is really awesome. That's the kind of sandbox gameplay I would hope for in any future spacegame.
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# ? Nov 26, 2015 12:50 |
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kikkelivelho posted:I think croberts has made it pretty clear that players can't affect the games economies or worlds in any meaningful way, which is a massive bummer (assuming of course the game ever releases). That basically leaves you with fetch quest since anything more complex might affect the overall world state. Yeah, with only 100 stars and heavily instanced environments, any sort of claiming or colonising systems will be unworkable. It's not really a criticism in my opinion, most games are just a series of kill and fetch quests. Fallout 4 for example is a popular game but pretty much every quest is go to location and kill dude or get item. It's just weird to see people criticise a game for, well, being a game, then say "unlike Star Citizen which will be revolutionary". Someone at some point must have said something tangible about the gameplay that sounds revolutionary, right?
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# ? Nov 26, 2015 12:58 |
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janssendalt posted:$5m (in a month) is an stupendous amount of money His predictions are not a stupendous amount of money?
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# ? Nov 26, 2015 12:58 |
My friends, brothers uncle works for cig and can confirm Chris 'script' Roberts shot a black trans paraplegic war veteran while driving his rented porsche on two wheels. Wife Sand was tied behind the car riding lesnick like a rubber tire.. Won't somebody stop this man. Derek??
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# ? Nov 26, 2015 12:59 |
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Chalks posted:It's euro truck simulator in space. Which is by no means a criticism. Also Horizons is going to add a lot of variety - their future development plans look pretty shiny too. With SC we simply don't know yet. It might turn out to be just as shallow or it might not. Judging by the missions on the PTU (from the few minutes of non-crashy footage I could find on youtube) it's already a tiny bit better (EVAing onto a station sounds cool). I am definitely going to give Horizons a bash, my Python has been gathering dust for way too long now.
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# ? Nov 26, 2015 13:02 |
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Jestah posted:That Rebel Galaxy looks pretty dope. Is it as arcadey as it looks? Sid Meier's pirates-esque is perhaps maybe too ridiculous for me at this point. The trailer is adorable and it looks like an all around good time for 20 bucks assuming it has at least slightly more depth the sid meier's. In terms of content and combat, I can say it honestly is more deep than Pirates. If Pirates is about an inch deep and mile wide, Rebel Galaxy is at least half a foot thick and roughly as sprawling. It actually has a plot and campaign missions, for one. It can, however, get about as repetitive. Iglocska posted:Oh, that actually looks pretty neat. Will give it a shot, thanks for the hint! Yeah it's p. cool! It's impressive just how many well-developed text adventures they managed to fit into that little game. While most of them are straight up mini-adventure/CYOA games, at least half of them are actually simulating some other sort of game or puzzle, like commanding a submarine, or running a ski resort, or competing in Space Pizza Iron Chef/a Space Battle of the Bands/the Space Nerd Olympics. And there's an RTS module that, uh, feels about as half-baked as the FPS in SC looks to me. But if you do pick it up for whatever spare change it's going for on Steam, do not turn off text adventure quests. They're all amazing. There's even a weird arcade shooter game mode with pinball bullshit and all the arcade weapons are based on, but act completely different from, the weapons that were on your ship when you entered the Casino Zone. Space Rangers 2 is incredibly loving weird. It's a seemingly simple turn-based 2D game at its heart, but it feels like every strange and potentially fun idea the devs had, they put in. If they couldn't make it a full-fledged minigame, they'd simulate it as a "minigame" played through a text adventure. And to top it all off, it's also filled to the brim with cynical Russian black comedy.
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# ? Nov 26, 2015 13:03 |
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Basically, when playing Space Rangers 2, I was constantly asking myself what the devs were smoking when they made it and if I could get some of that poo poo because drat
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# ? Nov 26, 2015 13:05 |
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EightAce posted:That badly written post he put up read an awful lot like a leaving note. maybe he was pulled back from the brink by a sobbing Sandi, herself no stranger to almost throwing in the towel, until overwhelmed by a wave of sperg Love. According to him he's had 36 jobs or something, after a while you just know.
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# ? Nov 26, 2015 13:07 |
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kikkelivelho posted:I think croberts has made it pretty clear that players can't affect the games economies or worlds in any meaningful way, which is a massive bummer (assuming of course the game ever releases). That basically leaves you with fetch quest since anything more complex might affect the overall world state. I've not really paid close attention Chris' but from shitizen osmosis it seems the design is about as all things to all people as you can possibly be. You have people fantasizing about everything from EVE with first person controls to Freelancer with better graphics.
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# ? Nov 26, 2015 13:10 |
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I bought Elite: Dangerous on sale because of this thread. I may or may not like it but $15 on an existing game feels reasonable compared to tens of thousands on jpegs.
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# ? Nov 26, 2015 13:12 |
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T.G. Xarbala posted:In terms of content and combat, I can say it honestly is more deep than Pirates. If Pirates is about an inch deep and mile wide, Rebel Galaxy is at least half a foot thick and roughly as sprawling. It actually has a plot and campaign missions, for one. It can, however, get about as repetitive. Excellent, if nothing else at least I'll get some good recommendations for other games out of Star Citizen I'll make sure to check them out!
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# ? Nov 26, 2015 13:16 |
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For people thinking of getting Elite or who have just gotten it on sale here's an effortpost. Elite is very sandboxy and a "find your fun" type of game. There is a fuckton of poo poo going on in the game but nothing anywhere tells you where it is or how to get involved in most of it. So what happens often is someone starts playing, putters around in the high security federation space with the lovely tiny pirates, lovely tiny missions and not a whole lot going on then declares the game empty. Or they wander off doing whatever the most optimal credit earning thing is and declare it both empty and a grind. But, after a year of playing it I can say it's not the case, it's a game that is what you make of it. You can get a decent broad overview of some of the stuff going on from their in-universe news service which is a mix of generated info like what wars are going on and handwritten stuff, sometimes by other players. It also helpfully provides links which open your map to the locations mentioned in the articles when reading it from in-game. To toss out a few examples: There is a meta-plot with Unknown Artefacts going on, there is a shitload of info on them from players, they are basically strange objects which appear in space or are sometimes carried by sketchy NPCs. They appear to possibly be alien in nature though currently there are no aliens you can interact with in the game. After months of hauling them around, watching the weird way they spin, listening to the noises they make and so on, players finally figured out they were broadcasting code which could be plotted on a graph to make a drawing if the nearest ship. Which is then broadcasted somewhere. They are loving alien spy probes and players have been hauling them around for months, taking them on an all expenses paid tour of dozens of sectors and even Sol. Now players are scouring a system called Merope, which through trial and error of triangulation it has been found the artefacts "align" themselves facing, to try and figure out who or what they are broadcasting to, though no luck so far. In the meantime, different screens of the game are now starting to emit weird noises similar to the artefacts, also stations artefacts have been brought to are having "technical issues". They also like to let players have small but rippling impacts on the game story. There was a minor NPC called Aisling who was kinda on her way out because she is daughter of a disowned son of the then-Emperor. She appeared to be on the verge of being written off, probably a casualty to a war with pirates or something. A Goon was flying by her area and noticed her last station was being assaulted by pirates so they rounded up a few more of us and went off to defend it just because it was interesting. The end result is she bounced back, not only is she not dead (everyone was sure she was about to die in the storyline of the game), she is now a major power with a giant control bubble on the map, not one of the top ones but solidly in the middle. Only reason she exists is some Goons decided to defend her from pirates on a whim. A recent addition to the game is player factions able to hold stations and star systems which is the first teeny tiny baby step toward player sovereignty, I don't think I have to go into a ton of detail why this is pretty great. Right now it's pretty bare bones but they have plans to expand on it more. All that said it's far from perfect, the devs consistently make questionable decisions regarding additions to the game, the powerplay system in which Aisling is a part of for example is one of those lovely and largely pointless grinds the game allows you to fall into so easily and the whole system doesn't need to exist because they already had a mostly functional navy ranking system and faction territory control system they could have expanded on but instead slapped on a whole new game system overtop it. I could go on but this is getting and I just wanted to maybe clear up a common misconception about the game. There is a shitload to do but you have to play it like you're roleplaying a spaceman and doing the things your spaceman would want to do because if you go into it as a progression grind you'll get exactly what you're looking for: an empty and soulless progression grind, because the game will just let you do that without ever showing you the other fun stuff.
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# ? Nov 26, 2015 13:20 |
Chris 'future' Roberts once got put in detention for farting so loud and long he achieved LEO. This is what began Chris dreams of blowing as much stuff out of his rear end as possible and also spaceships. He got an hour detention for five days after school too.
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# ? Nov 26, 2015 13:25 |
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Hey it's me, hotshot pilot Bob "Average Man" Smith here to say: stay safe in the 'verse friends. And buy more jpegs. PAAAARRRRPPPP
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# ? Nov 26, 2015 13:31 |
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Derek, I didn't know Wulf had actually physically assaulted you. I too like to buy lunch for contractors working for a Space game I like. This will make not only them my friends and ensure they respond to my ramblings on twitter, but also show we've all in this together, pulling together and I feel privileged they'll let me pay with no serious argument or fuss.
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# ? Nov 26, 2015 13:32 |
I have more anecdotes from my sources but I need to go to the gym and take a sauna
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# ? Nov 26, 2015 13:35 |
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AP posted:
DickWulf is that sad awkward child who kids would only talk to because he regularly handed out his lunch money at recess. Even with the stalking and unsolicited dickpics he's a pitiable guy.
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# ? Nov 26, 2015 13:43 |
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Not a parody account.
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# ? Nov 26, 2015 13:48 |
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mayor roberts: i managed to walk down the streets of our fair city for a whole hour before being bludgeoned #IAMASTARCITIZEN
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# ? Nov 26, 2015 13:52 |
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It's him without the wheelchair.
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# ? Nov 26, 2015 13:53 |
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Iglocska posted:With SC we simply don't know yet. It might turn out to be just as shallow or it might not. Judging by the missions on the PTU (from the few minutes of non-crashy footage I could find on youtube) it's already a tiny bit better (EVAing onto a station sounds cool). EVAing onto a station to kill dudes or fetch item is pretty cool, but it's still just a kill or fetch mission. With E:D horizons releasing far sooner than SC, it will soon have similar surface and base combat although their buggy stuff is closer to ship combat than FPS combat. Still, in terms of variety, it'll be similar.
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# ? Nov 26, 2015 14:02 |
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Lest we forget previous Hilarity :
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# ? Nov 26, 2015 14:02 |
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I just tried running the star citizen launcher and it keeps telling me to restart it to update itself, but it doesn't update
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# ? Nov 26, 2015 14:06 |
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Gryphon0468 posted:Yeah, people are staring to realize SC may actually live up to its promise after all now that Alpha 2.0 is out and are now changing their tune to "oh it's ok I win either way I totally new the game will release and be good I'm just trolling".
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# ? Nov 26, 2015 14:07 |
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comatose posted:
LMAO!!! That's it, get out.
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# ? Nov 26, 2015 14:16 |
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Chalks posted:EVAing onto a station to kill dudes or fetch item is pretty cool, but it's still just a kill or fetch mission. With E:D horizons releasing far sooner than SC, it will soon have similar surface and base combat although their buggy stuff is closer to ship combat than FPS combat. Still, in terms of variety, it'll be similar. We'll see, I hope you're right and it will be a bit more fun than what we had until now. Either way, I'm sure I'll have a few hours of fun just landing on planets and driving around.
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# ? Nov 26, 2015 14:16 |
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# ? Jun 11, 2024 03:16 |
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Kronok posted:Not sure if the 64 bit theory is still going on, but shouldn't it be obvious in a video like this? https://www.youtube.com/watch?v=9HvTwW055KE No, that was never in question. What was in question (by me) is whether or not they cheated. http://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=490#post453017078
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# ? Nov 26, 2015 14:18 |