PRESIDENT GOKU posted:I'm getting kinda bored with Kellog's gun. .44 ammo is becoming increasingly scarce since Kleo is the only one who has any, and only ~44 of them at a time. I'm guessing you don't feel lucky?
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# ? Nov 29, 2015 01:45 |
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# ? May 10, 2024 02:00 |
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Gonkish posted:I found the random doctor that appears and can apparently upgrade your level 3 clinic to level 4.... and uh... she said she'd work for me and then... never showed up at any of my bases. I sent her to Red Rocket but she never showed there, and she's not anywhere else. Does it just take time? Yeah, she's so bugged she's got a note about it on the wiki already.
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# ? Nov 29, 2015 01:48 |
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Are there any good inventory/storage management mods? My workbench is a nightmare to find items in. I'd just like a few more categories, like being able to split up the different armor pieces when I only need a helmet, or a scroll bar instead of using the mouse wheel for 30 seconds to get halfway down the list.
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# ? Nov 29, 2015 01:54 |
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Depends posted:Are there any good inventory/storage management mods? My workbench is a nightmare to find items in. There's one that adds item category in front of the name like [ammo] .38 [B.Head] Perception Bobblehead [Food] Radroach Meat that sort of thing http://www.nexusmods.com/fallout4/mods/897/ e: I have no personal experience with this mod, it modifies the same files as the full dialogue thing and I wanted that more than sorting
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# ? Nov 29, 2015 02:00 |
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The Deliverer really has to be just about the best gun in the game outside of crazy random drops people find. That thing is still crazy good even though I have had it for like 30 hours worth of playtime. It absolutely burns through ammo though.
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# ? Nov 29, 2015 02:10 |
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titties posted:What are the prereqs for the butcher's bill quest? The doctor doesn't have any quests for me, just barter and healing. I have completed the first MILA placement. PAM still just talks about all processes are currently busy. You may have to advance the main quest a bit, there are a number of faction quests that won't appear until you do including the one from PAM. Azhais posted:http://www.nexusmods.com/fallout4/mods/897/ There's a compatible version in the optional files for that mod that has consistently kept up with updates so far. It's not a bad mod, although it needs work on sorting in a manner that's actually helpful and the fact that there's no real way to sort armor/weapons makes shop menus kind of meh.
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# ? Nov 29, 2015 02:16 |
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Does difficulty increase the quality of legendary items? The game says legendary rate, but I play on Normal and you can't spit without hitting Legendary bandits/Gunners/whatevers.
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# ? Nov 29, 2015 02:22 |
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I think Survival made sure I was getting more legendary combat shotguns than pipe rifles, but I have no hard evidence to back it up.
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# ? Nov 29, 2015 02:24 |
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MisterBibs posted:Does difficulty increase the quality of legendary items? The game says legendary rate, but I play on Normal and you can't spit without hitting Legendary bandits/Gunners/whatevers. Crabtree posted:I think Survival made sure I was getting more legendary combat shotguns than pipe rifles, but I have no hard evidence to back it up. I've only been playing Survival and am about 50 hours in, level 35. I'd say there's a Legendary enemy for each decent-size pack of enemies or large interior room/area, most any significant fights will involve one Legendary and sometimes two. Quality is hard to say because I have no real comparison but I assume it scales with level to some extent. So on Survival at level 30 you're getting a higher frequency of Legendaries and they're scaled to level 30 so will generally be higher end weapons and armor. I think? I've gotten +1 AGI/PER, +1 CHA/INT and +2 Luck for most armor slots as well as run speed for both legs and one chameleon (invisible when crouched and not moving) enchants. Kind of poo poo for luck for weapons. Got a double-damage on max health sniper rifle which has been one of my main weapons forever, otherwise nothing cool like double-shot or explosive shot. Lots of terrible bonuses against specific enemy types. Ain't no one got time or can be bothered to manage multiple sets of gear for different enemy types.
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# ? Nov 29, 2015 02:31 |
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Seashell Salesman posted:I haven't seen the movie. The description in the book is pretty long but this is my favorite bit:
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# ? Nov 29, 2015 02:36 |
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Crabtree posted:I think Survival made sure I was getting more legendary combat shotguns than pipe rifles, but I have no hard evidence to back it up. On the other hand I 've gone 50 levels as a melee character without finding a single randomly generated melee weapon worth using. Oh cool, a nocturnal rolling pin. What an amazing find
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# ? Nov 29, 2015 02:40 |
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RBA Starblade posted:The Silver Shroud quest is great, and I stumbed across a few X-01 pieces during it too. It's too bad the actual armor doesn't really stack up to five pieces of combat armor mods with their SPECIAL boosts and pockets so I can care 65 pounds more than I otherwise could. That's pretty much my problem with the normal armor, there could be no stats on it at all and it wouldn't make a difference.
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# ? Nov 29, 2015 02:48 |
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MisterBibs posted:Does difficulty increase the quality of legendary items? The game says legendary rate, but I play on Normal and you can't spit without hitting Legendary bandits/Gunners/whatevers. I've been playing on survival and it seems like maybe 1 in 50 Legendaries are actually useful. You want as many legendary monsters as possible because most of the time you get legendary canes and rolling pins and argh.
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# ? Nov 29, 2015 02:57 |
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Noyemi K posted:I'm guessing you don't feel lucky? I have points in Scrounger and I barely ever find .44, I have almost infinite everything else
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# ? Nov 29, 2015 03:00 |
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I took scrounger just for fusion cells and I still have to buy them because I never see fusion cells in any containers. At least more ammo essentially means more caps though.
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# ? Nov 29, 2015 03:01 |
Jay Rust posted:So what's the lore reasons behind all the mannequins anywhere?
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# ? Nov 29, 2015 03:01 |
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Internet Kraken posted:I took scrounger just for fusion cells and I still have to buy them because I never see fusion cells in any containers. At least more ammo essentially means more caps though. Looks like were in the opposite direction as I can't seem to not find a building with at least one container of like 5 fusion cores and Gauss Rifle ammo with one rank of Scrounger, but no legendary weapons or armor I'd care for.
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# ? Nov 29, 2015 03:07 |
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Crabtree posted:Looks like were in the opposite direction as I can't seem to not find a building with at least one container of like 5 fusion cores and Gauss Rifle ammo with one rank of Scrounger, but no legendary weapons or armor I'd care for. I have two ranks in Scrounger and it's pretty much taken care of all my ammo issues, I think Fusion Cores only started showing up around mid-level though. I want to say I started finding them in my 20s, pop open an ammo box and 4 fusion cores ok!! Edit: all of the enemy type-specific bonuses are pretty useless and not well thought out imo. It's so easy to completely trivialize the combat in this game, and the carry weight restriction and inventory management would make it a pain in the dick to cart around and switch out some Mutant or bug/Mirelurk gear when applicable. Like, you could do it, it's just super fiddly and overkill. Unfortunately the enemy-specific stuff is very common so most of my Legendary drops I either leave on the ground or sell if they're worth a few hundred caps. Pellisworth fucked around with this message at 03:14 on Nov 29, 2015 |
# ? Nov 29, 2015 03:10 |
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I am playing a rpg inside a rpg and doing so while using giant power-hamhands.
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# ? Nov 29, 2015 03:12 |
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Melee weapon progression kinda stops after getting a ripper/super sledge. Both are pretty much 1 hit kills, although ripper technically hits several times but still.
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# ? Nov 29, 2015 03:27 |
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I'm around level 40 and plasma weapons have been exceedingly rare in my game. I've picked up two from dead Gunner enemies and those are the only two I've ever seen. No vendors carry them, not even the BoS trader who carries gatling lasers and gauss rifles. Is this normal?
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# ? Nov 29, 2015 03:32 |
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Definitely not. I remember buying a basic plasma pistol from the weapon dealer in Diamond City.
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# ? Nov 29, 2015 03:35 |
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Geokinesis posted:Melee weapon progression kinda stops after getting a ripper/super sledge. Both are pretty much 1 hit kills, although ripper technically hits several times but still. Looking forward to a chainsaw mod with extended range and damage and just playing a whole game with it.
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# ? Nov 29, 2015 03:37 |
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Dr. Abysmal posted:I'm around level 40 and plasma weapons have been exceedingly rare in my game. I've picked up two from dead Gunner enemies and those are the only two I've ever seen. No vendors carry them, not even the BoS trader who carries gatling lasers and gauss rifles. Is this normal? Three points in the ammo perk.
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# ? Nov 29, 2015 03:37 |
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Anyone else come across the Raider party who ambush you and stop if you're travelling with Valentine because they know each other? Real cool, I love the follower interactions in this game, still blew the Raider's head off though, finish what you start.
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# ? Nov 29, 2015 03:42 |
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Republicans posted:Looking forward to a chainsaw mod with extended range and damage and just playing a whole game with it. It's called rank 2 blitz. Also, I've found a Chinese Officer's Sword with the Electro+Serrated upgrade out damages the super sledge and is easier to use in VATS than the Ripper. You can buy a nice unique/legendary one with +50% damage to robots from the lady at the Drumlin Diner for cheap. (Kremvh's tooth does comparable damage, but as poison/bleed rather than electric/bleed.) Speaking of Kremvh's Tooth though, what sort of affix should I be keeping an eye out for a Machete with to attach that to? I found a Berserker's Machete, and, well, with rank 5 Ballistic Weave that's a very bad idea. It might be a good companion weapon for someone like Nick I guess?
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# ? Nov 29, 2015 03:45 |
With how power armor works, explosive rounds being a thing legendary weapons can have and chainsaw weapons already in the game the inevitable Warhammer 40k mods will probably be pretty rad.
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# ? Nov 29, 2015 03:47 |
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coyo7e posted:drat, those are some good eyes to recognize truck springs Leaf spring suspensions from trucks are a common source of high quality foraged metal for blades--the Gurkha kukri is the most famous example that comes to mind. Comes in flat plates that can be forged or stamped, flexible, strong...
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# ? Nov 29, 2015 03:48 |
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FAT WORM OF ERROR posted:Anyone else come across the Raider party who ambush you and stop if you're travelling with Valentine because they know each other? Real cool, I love the follower interactions in this game, still blew the Raider's head off though, finish what you start.
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# ? Nov 29, 2015 03:48 |
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King Bahamut posted:Leaf spring suspensions from trucks are a common source of high quality foraged metal for blades--the Gurkha kukri is the most famous example that comes to mind. Comes in flat plates that can be forged or stamped, flexible, strong...
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# ? Nov 29, 2015 03:49 |
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Modern mass-produced spring steel is significantly superior to anything a master smith could do with a charcoal forge.
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# ? Nov 29, 2015 03:51 |
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The Lone Badger posted:Modern mass-produced spring steel is significantly superior to anything a master smith could do with a charcoal forge.
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# ? Nov 29, 2015 03:52 |
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These last few posts are the best in this thread.
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# ? Nov 29, 2015 04:01 |
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The super sledge sucks in this game. It's really easy to block, takes too long to swing, and doesn't do much DPS. So much for the melee strategy in FO3 and FNV. Any melee tips from people who have done a build? I'm trying to get the tooth thing right now, but there's a raider in power armor and it's pretty hopeless without using guns, even with 3 perks in big leagues.
Volkerball fucked around with this message at 04:56 on Nov 29, 2015 |
# ? Nov 29, 2015 04:44 |
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coyo7e posted:which is how you can spot it at distance, after it's been pounded into the shape of a spearhead. got it yes, that is how.
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# ? Nov 29, 2015 04:53 |
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Volkerball posted:The super sledge sucks in this game. It's really easy to block, takes too long too long to swing, and doesn't do much DPS. So much for the melee strategy in FO3 and FNV. Any melee tips from people who have done a build? I'm trying to get the tooth thing right now, but there's a raider in power armor and it's pretty hopeless without using guns, even with 3 perks in big leagues. Well, I'm doing a melee build with sneak and ninja. Even though I end up hitting pretty soft opening with a bunch of damage (currently 5.5x) is usually good enough except on really tough guys or packs of foes. I'm using that Chinese sword that kills robots you buy from that diner close to Red Rocket. If you're not doing a sneak melee build then you probably need at least 10 END to not get gibbed instantly. I'm playing on Survival difficulty. But for groups of enemies, yeah. It's hard. I had raiders attack one of my towns (2 people, no defenses) and it was a legendary raider, 3 raiders with missiles launchers (dead in one hit for sure) and a couple others. I had to reload a save probably 5 times before I beat them.
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# ? Nov 29, 2015 04:56 |
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Has anyone tried playing around with the timescale? I'm thinking of turning it to 20 (which I think was the Skyrim default) but wasn't sure if it'd mess anything up.
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# ? Nov 29, 2015 05:03 |
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"Have you had sex with anything nonhuman?" the physician asks me. "No," I say. "No," I repeat, my ghoul boyfriend standing back and to the left of me.
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# ? Nov 29, 2015 05:05 |
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Let's not pretend the protag did anything but cuddle in those dirty wasteland beds
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# ? Nov 29, 2015 05:06 |
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# ? May 10, 2024 02:00 |
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Does the plasma sniper barrel have the same weird charge mechanic as the laser one?
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# ? Nov 29, 2015 05:08 |