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If we care about Real Life Gun Stuff for some reason, then almost all 10mm guns are based on .45 auto designs anyway. Then again, in real life 10mm is more powerful and less common than .45 auto. Giving Fallout even surface level gun realism would be a chore and none of the games ever had it anyway.
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# ? Nov 29, 2015 00:54 |
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# ? May 31, 2024 06:37 |
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Azhais posted:Did you make the required ini changes? It whines at you the first time you hit the checkbox but then never again I did! I figured out why it was happening though, and I'm dumb I guess. I signed up for the beta patch and Bethesda has FO4 automatically cancel any loaded mods with the beta patch, yay for them.
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# ? Nov 29, 2015 00:56 |
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Jack Ketch posted:That's due to weapon range being handled by the GECK, so you can visually increase anything but you're hosed on actually having it reach until the GECK is out. Well, this is still pretty good. Thanks.
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# ? Nov 29, 2015 00:58 |
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What's the best balance mod at the moment? I'd like something closer in feel to the JESawyer mod from new vegas. I'd like me to be deadly, but also my opponents. Right now it's a line between like me killing everything and never dying or me dying super fast while taking a long time to kill everything.
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# ? Nov 29, 2015 01:12 |
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Reason posted:Can anyone help me out with the Nexus Mod Manager? I check the .esps in plugins I want loaded and then I click the green check mark to load all mods, but when I run the game no mods are working and when I start NMM back up everything is unchecked again. I heard the beta patch disables mods, maybe its that if you downloaded it recently.
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# ? Nov 29, 2015 01:14 |
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KakerMix posted:A rechamber mod would be so good. Imagine a minigun chambered in shotgun shells. Call it Ironrain rope kid, please rechamber Fallout 4 into 4.5.
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# ? Nov 29, 2015 02:07 |
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SplitSoul posted:rope kid, please rechamber Fallout 4 into 4.5.
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# ? Nov 29, 2015 02:12 |
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sean10mm posted:If we care about Real Life Gun Stuff for some reason, then almost all 10mm guns are based on .45 auto designs anyway. Then again, in real life 10mm is more powerful and less common than .45 auto. I still don't know why anyone cares about sperging out over their guns in this game with an alternate history set 250 years in the future after a nuclear apocalypse in which you shoot giant green orcs with a laser gun that disintegrates them into piles of ashes
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# ? Nov 29, 2015 02:29 |
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Gestalt Intellect posted:I still don't know why anyone cares about sperging out over their guns in this game with an alternate history set 250 years in the future after a nuclear apocalypse in which you shoot giant green orcs with a laser gun that disintegrates them into piles of ashes As long as i get to steal everything not nailed down, do farmville, & put all of my settlers into shiny red dresses, I'm cool with boomsticks looking like hank hill's huffed everything and then gone mad with gold paint in a gunsmiths.
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# ? Nov 29, 2015 02:46 |
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Anime Schoolgirl posted:Testing out the weapon mod editing functionality of FO4Edit. So, because I'm like, slow and stuff; would this replace, be in addition to, or conflict with BetterCommando.esp? .. because I'm loving that one so far ..
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# ? Nov 29, 2015 03:17 |
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Gestalt Intellect posted:I still don't know why anyone cares about sperging out over their guns in this game with an alternate history set 250 years in the future after a nuclear apocalypse in which you shoot giant green orcs with a laser gun that disintegrates them into piles of ashes Because when you kill the president of the new California republic in the future, with your exoskeleton that somehow increases your ability to negotiate with people because of its paint job, your weapon that fires electromagnetic pulses into genetically-altered dogs with bombs strapped to their backs needs to realistically exhaust its heat, so your suspension of disbelief won't be interrupted by the vapor moving northwest instead of north-northwest.
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# ? Nov 29, 2015 03:22 |
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I think I saw this requested earlier: Disable Minuteman Radiant Quests . Made with FO4Edit.
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# ? Nov 29, 2015 03:24 |
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Mosnar posted:So, because I'm like, slow and stuff; would this replace, be in addition to, or conflict with BetterCommando.esp? Update: https://dl.dropboxusercontent.com/u/32844786/weapon_tweaks.esp -lower spread for short barrel shotgun attachments -even lower spread for long barrel shotgun attachments, using the double barreled long shotgun with the circle reflex sight will have 90% of the pellets land within the circle at FOV 80 -smaller drums for smg now actually only 30 rounds instead of 50, better fix for this will come with GECK
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# ? Nov 29, 2015 03:44 |
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Bigger Axe The mod I've been waiting for.
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# ? Nov 29, 2015 03:50 |
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Nahrix posted:Because when you kill the president of the new California republic in the future, with your exoskeleton that somehow increases your ability to negotiate with people because of its paint job, your weapon that fires electromagnetic pulses into genetically-altered dogs with bombs strapped to their backs needs to realistically exhaust its heat, so your suspension of disbelief won't be interrupted by the vapor moving northwest instead of north-northwest. I really would like a mod that strips off attribute bonuses from clothing because the idea that I get out of my power armor, put on a sweater vest and fedora and suddenly I'm more charasmatic is dumb as all heck. Suppose I could just max charisma through the console to avoid that whole thing
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# ? Nov 29, 2015 03:56 |
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Mosnar posted:So, because I'm like, slow and stuff; would this replace, be in addition to, or conflict with BetterCommando.esp? Glad you're enjoying yourself Only the alternate Minigun mod will interfere with weaponry; Better Commando just overhauls those 5 perks. Revol posted:I think I saw this requested earlier: Disable Minuteman Radiant Quests . Made with FO4Edit. You're a loving miracle worker.
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# ? Nov 29, 2015 03:56 |
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My supply lines between settlements are all hosed up and I don't want to spend hours tracking down every provisioner to reset them. Is there any mod or console command or something to change or delete your supply lines?
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# ? Nov 29, 2015 04:02 |
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KakerMix posted:I really would like a mod that strips off attribute bonuses from clothing because the idea that I get out of my power armor, put on a sweater vest and fedora and suddenly I'm more charasmatic is dumb as all heck. Suppose I could just max charisma through the console to avoid that whole thing This is pretty standard RPG stuff, dude.
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# ? Nov 29, 2015 04:31 |
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SolidSnakesBandana posted:This is pretty standard RPG stuff, dude. But also in real life people treat you based on how you look so in some ways it makes sense.
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# ? Nov 29, 2015 04:47 |
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Reason posted:But also in real life people treat you based on how you look so in some ways it makes sense. God damnit, both of you make sense and my brain is imploding.
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# ? Nov 29, 2015 04:55 |
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Yeah, of all the things to complain about, the idea that you might be more personable when nicely dressed rather than when talking at someone through a fully face- and body-concealing robotic exoskeleton seems an odd choice. I suppose intimidation could be easier when fully armored up, but for everything else, approaching as a human being seems a lot more productive.
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# ? Nov 29, 2015 04:56 |
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The Iron Rose posted:Must have missed that in the GMSTs, I appreciate the head's up. Made that mod in the first few days after fallout came out, in my defense.
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# ? Nov 29, 2015 05:28 |
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LumberingTroll posted:I dont see how thats an impossible feat of imagination, the loot lists are leveled, and the regions are capped to the retarded rubber banding system, the first time you enter a zone that region is stuck forever to your level range at that time. Is that true? Or is that just for loot? It can't be true for enemies.
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# ? Nov 29, 2015 05:42 |
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Anime Schoolgirl posted:Possibly, but the FO4edit weapon mod editing system doesn't allow you to do anything but put in integer values when you add components. Booo rope kid posted:The nominal difference is less important than other elements of the cartridges' design (though F3/4 use relatively generic ammo designations), but a conversion could be useful simply if you have a lot more of one type of ammo. Yeah honestly speaking converting a 10mm to .45ACP would be a power downgrade, unless you threw .45 Super down the pipe. sean10mm posted:Then again, in real life 10mm is more powerful and less common than .45 auto. Good thing weapon condition is gone Beeb fucked around with this message at 05:48 on Nov 29, 2015 |
# ? Nov 29, 2015 05:43 |
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Has anyone messing with fo4edit come across the field that governs the chance to laser ashify or plasma gooify enemies? I'll probably wanna do an energy weapons nerdlinger-themed run at some point, but gently caress doing that if i cant splatter fools all day every day
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# ? Nov 29, 2015 05:51 |
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Alabaster White posted:You're a loving miracle worker. Nah, I just visit the Nexus half a dozen times every day to look for new mods to use.
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# ? Nov 29, 2015 06:30 |
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Revol posted:Nah, I just visit the Nexus half a dozen times every day to look for new mods to use. I know you didn't make it; I was just congratulating you on your fantastic searching skills
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# ? Nov 29, 2015 06:52 |
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Eustachy posted:Is that true? Or is that just for loot? It can't be true for enemies. Yeah, I've started seeing deathclaws pretty close to sanctuary at level 35
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# ? Nov 29, 2015 07:20 |
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It's kinda dumb, but I really wish there was a mod to make the eyepieces on gasmasks semi-transparent so you can see your PC's eyes/face through them. I really like the odd alien-snout gasmask and helmet combo looks, but it's pretty dull to look at during conversations.
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# ? Nov 29, 2015 08:18 |
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the problem with that is if your dude has facial hair. I was super disappointed that wearing the red pilot helmet removed my dude's mustache.
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# ? Nov 29, 2015 08:20 |
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SolidSnakesBandana posted:This is pretty standard RPG stuff, dude. Reason posted:But also in real life people treat you based on how you look so in some ways it makes sense. Strudel Man posted:Yeah, of all the things to complain about, the idea that you might be more personable when nicely dressed rather than when talking at someone through a fully face- and body-concealing robotic exoskeleton seems an odd choice. I mean this is the modding thread, not the 'bethesda make it this way' thread. That there is no granularity to things bothers me, like you say not having any movement positive -or- negative when showing up in a fully face-and-body concealing robotic exoskeleton. However I can wear that fancy sweater and sexy glasses while also covering my face with a bandanna and still get the same effects as not concealing my face
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# ? Nov 29, 2015 08:27 |
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really there should just be a mod that allows you to set two sets of armor - one for display and one for stats/defense, so you can be 'wearing' full heavy combat armor with a ballistic weave insert t-shirt and a crumpled fedora but be showing just a plain set of long johns as you run in, screaming at the top of your lungs, with a serrated electrified chinese officer sword, seemingly in your underwear this basically solves all armor-related problems ever fwiw yes when GECK comes out i intend to try to make this happen
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# ? Nov 29, 2015 08:32 |
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I know at least a couple people were asking about this at some point, and someone finally fixed it: Free Weapon Downgrades http://www.nexusmods.com/fallout4/mods/2073/ Removes the material requirements for modding a weapon down to its basic form (this has the side effect of also removing the XP gain for doing so)
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# ? Nov 29, 2015 08:46 |
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Coolguye posted:really there should just be a mod that allows you to set two sets of armor - one for display and one for stats/defense, so you can be 'wearing' full heavy combat armor with a ballistic weave insert t-shirt and a crumpled fedora but be showing just a plain set of long johns as you run in, screaming at the top of your lungs, with a serrated electrified chinese officer sword, seemingly in your underwear This sounds like something that would be way more difficult to implement than you can imagine, if it's even possible. Just give every piece of armor upgrade slots, so you can accomplish basically the same thing.
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# ? Nov 29, 2015 08:49 |
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Strudel Man posted:Yeah, of all the things to complain about, the idea that you might be more personable when nicely dressed rather than when talking at someone through a fully face- and body-concealing robotic exoskeleton seems an odd choice. What makes less sense is that my clown costume of agatha's dress, glasses and a cowboy hat lets me successfully threaten people, which I can't do in a sensible outfit. It makes you better at everything charisma-related, including things that would actually be more effective if you were intimidating rather than attractive. The bigger problem is it encourages you to switch out all your gear for the clown costume every time you see a conversation coming up, which is silly and kind of a hassle. Oh I'm talking to poorly-written turbo evil mercenary man, better put on the pretty dress in case I get a chance to threaten him. But I don't really see how you could mod this problem out of the game easily.
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# ? Nov 29, 2015 09:08 |
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Babe Magnet posted:This sounds like something that would be way more difficult to implement than you can imagine, if it's even possible. Just give every piece of armor upgrade slots, so you can accomplish basically the same thing. It all depends on what the GECK gives you visibility to. Might be hard, might be easy, might not be possible. Figure it out when we get there. Incidentally it is not at all the same thing due to the layering semantics the game schizophrenically enforces
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# ? Nov 29, 2015 09:27 |
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Bigger Super Sledge mod I made yesterday, if anyone's interested.
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# ? Nov 29, 2015 10:12 |
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For you nuts that were upset you couldnt clean up the leaves and trash here ya go! http://www.nexusmods.com/fallout4/mods/3184/ Ive got a whole lot of new mods I have been testing I will be updating the op tomorrow, something like 24 new mods Ive been playing with.
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# ? Nov 29, 2015 10:33 |
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Random assortment of post-GECK mod ideas/things I badly want:
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# ? Nov 29, 2015 11:13 |
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# ? May 31, 2024 06:37 |
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Revol posted:I think I saw this requested earlier: Disable Minuteman Radiant Quests . Made with FO4Edit. Excellent! Thanks for finding this. A version of this mod that puts all radiant quests on bulletin boards like the ones at Diamond City would be nice too, then the option can remain open but easily ignored.
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# ? Nov 29, 2015 13:30 |