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Josuke Higashikata posted:https://www.youtube.com/watch?v=QqWK_ZoiYic
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# ? Nov 29, 2015 07:17 |
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# ? May 30, 2024 06:46 |
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paco650 posted:I don't know, but hopefully it's as easy as sticking Arisen.sav into a different folder. The save files on Console are all in plain text. I'd imagine it'd be just as easy and then some.
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# ? Nov 29, 2015 07:42 |
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Lunethex posted:The save files on Console are all in plain text. I'd imagine it'd be just as easy and then some. If that's still true in the PC release then downloaded pawns are going to get really interesting.
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# ? Nov 29, 2015 08:02 |
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Shalebridge Cradle posted:If that's still true in the PC release then downloaded pawns are going to get really interesting. Yeah you can mod any pawn, but it will only be for your instance of that pawn, it won't change it for the owner. Lunethex fucked around with this message at 08:14 on Nov 29, 2015 |
# ? Nov 29, 2015 08:12 |
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Shalebridge Cradle posted:If that's still true in the PC release then downloaded pawns are going to get really interesting. Some minor failsafes were eventually added on consoles. Things like hybrid classes, which could crash other people's games, would be 'barred' from upload to the nexus (I think it would upload, but would never actually disseminate to other players). Maybe some for stat modifications, like pawns with 5000 base strength, but you'll still probably find things like pawns with 1000 base in every stat.
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# ? Nov 29, 2015 08:15 |
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I think pawn fuckery was one of the earliest excuses they gave for not going on PC, fear that players would break or exploit the system in various ways, but really who cares. E - I guess if you had PC folks doing that and mingling with console folks on a big new release it'd be a thing.
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# ? Nov 29, 2015 23:00 |
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I'd imagine the pawn system will be gloriously messed up. Sure, custom skins wouldn't work but you could probably adjust things for ridiculous values and create nightmare companions. Regardless, it's pretty awesome that PC-only people will finally find out that wolves hunt in packs!
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# ? Nov 30, 2015 01:12 |
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I'm going to buy this game regardless of whether I play it, simply for the fact that I want another Dragon's Dogma and not just a freemium "Deep Down". Also, I do not know why Capcom continues to keep MonHun from PS3/PS4/PC. They could be making so much money.
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# ? Dec 2, 2015 15:35 |
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CountingWizard posted:"Deep Down" lmao
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# ? Dec 2, 2015 16:03 |
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To be honest though, the early Deep Down gameplay stuff looked really interesting, and would probably make a good game if there was no cash shop/addons available, and the content was varied enough. It was similar in tone and gameplay to King's Field, but multiplayer. Between pachinko, early access alphas/betas, DLCs, and freemium cash shops, video games don't stand a chance. CountingWizard fucked around with this message at 16:22 on Dec 2, 2015 |
# ? Dec 2, 2015 16:19 |
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A would pay a stupid amount of dollars for monster hunter on PC or PS4.
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# ? Dec 2, 2015 17:15 |
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Good news, monster hunter frontier is (kind of) free
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# ? Dec 2, 2015 18:30 |
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CountingWizard posted:Also, I do not know why Capcom continues to keep MonHun from PS3/PS4/PC. They could be making so much money.
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# ? Dec 2, 2015 18:58 |
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I would pay a stupid amount of dollars for a new King's Field game.
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# ? Dec 2, 2015 19:20 |
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Josuke Higashikata posted:https://www.youtube.com/watch?v=QqWK_ZoiYic It looks...wrong with a good framerate somehow. I don't know exactly what it is but stuff like the running animation looks hella off, almost like the entire game is just played in fast motion slightly. Like I know yeah that's the point it's at a higher fps and I don't know why I didn't expect this but I've been trying to get the last few trophies I needed for platinum recently and this video is so loving jarring it hurts.
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# ? Dec 2, 2015 19:35 |
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CountingWizard posted:I'm going to buy this game regardless of whether I play it, simply for the fact that I want another Dragon's Dogma and not just a freemium "Deep Down". Also, I do not know why Capcom continues to keep MonHun from PS3/PS4/PC. They could be making so much money. Nintendo gives them a a lot of money for it. And they don't actually need to generate assets much more complex than they had when they were making em for 360/pc
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# ? Dec 2, 2015 20:30 |
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Josuke Higashikata posted:https://www.youtube.com/watch?v=QqWK_ZoiYic I'm so hyped for this, even though I played the PS3 version to death. This game is just pure, distilled fun.
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# ? Dec 2, 2015 20:43 |
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Wrist Watch posted:
But really, it's because you're so used to seeing DD at low framerates that your mind is already accustomed to 'filling in the blanks'. Another way to think of it is that after XXX hours, your brain is so acclimated to visual updates at 1/30th of a second, that when it starts getting updates at 1/60th, the perceived effect is things running in fast motion. Actually playing the game should moderate this, since your input through the controller will still occurring at expected time frames. If you're a passive observer the effect can persist for a long time, but when you actually start playing the game it should clear up in a matter of minutes. At least as far as the 'fast motion' thing is concerned. You will probably still have the 'soap opera' effect for a good while. Kiggles fucked around with this message at 03:12 on Dec 3, 2015 |
# ? Dec 3, 2015 03:10 |
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Kiggles posted:The term you're looking for is 'cinematic'! The original looked more 'cinematic'. The human brain is so weird
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# ? Dec 3, 2015 03:25 |
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I have nothing of worth to add except that I will be getting this day one , preorder etc. Also hoping for a mod that'll make it utterly difficult
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# ? Dec 3, 2015 03:38 |
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Blacktoll posted:I have nothing of worth to add except that I will be getting this day one , preorder etc. Also hoping for a mod that'll make it utterly difficult Maybe they'll rebalance hard mode to not be bad.
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# ? Dec 3, 2015 03:42 |
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Wrist Watch posted:
After hrs in the game you get used to when poo poo's going to slow down, you acclimate & learn to enjoy how the world just freezes a few moments before your sorcerer summons those asteroids, or the warrior before a huge attack. Everything stuttering & slowing down before epic poo poo went down, somehow added to the ungainly charm (for me). This game running smooth in heavy combat will be an adjustment.
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# ? Dec 3, 2015 03:49 |
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Supreme Allah posted:After hrs in the game you get used to when poo poo's going to slow down, you acclimate & learn to enjoy how the world just freezes a few moments before your sorcerer summons those asteroids, or the warrior before a huge attack. Everything stuttering & slowing down before epic poo poo went down, somehow added to the ungainly charm (for me). This game running smooth in heavy combat will be an adjustment. Mystic Knight full moon slashing three great cannons.
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# ? Dec 3, 2015 04:03 |
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Mad Dragon posted:Mystic Knight full moon slashing three great cannons. Yeaaaaah Bout a minute 10 or so in
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# ? Dec 3, 2015 04:12 |
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Dexo posted:... Bout a minute 10 or so in
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# ? Dec 3, 2015 04:37 |
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Dexo posted:https://www.youtube.com/watch?v=zEgp-eaUH28 It's going to be amazing to see poo poo like this at a framerate above 2.
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# ? Dec 3, 2015 04:46 |
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Shima Honnou posted:It's going to be suck to see poo poo like this at a framerate above 2. ftfy
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# ? Dec 3, 2015 04:57 |
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Dexo posted:https://www.youtube.com/watch?v=zEgp-eaUH28 1:00 to 1:40 gently caress ur Exequy death boy. Will this feel as good at so many more fps Who cares, at least the IP has a life line now.
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# ? Dec 3, 2015 05:33 |
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loving hell, that framerate. Just linked a friend of mine who loves the game as much as me that youtube but only has an assy old Mac. An hour later he told me told me he's finally getting that PC he's been considering for a while. The one mod I'm really hoping for is that someone puts the propper menu music back in the game. https://www.youtube.com/watch?v=oL5UI912U5A
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# ? Dec 3, 2015 06:11 |
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I wonder how well optimized the game. Considering it's a last-gen game and the visuals seem to be the same aside from some higher res textures, I hope I'll be able to hit 720p60 on my decent-ish laptop.
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# ? Dec 3, 2015 06:26 |
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A preview with in game footage. To bad it's in moonspeak. https://www.youtube.com/watch?v=p_5APdUy7_8 Options are looking good.
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# ? Dec 3, 2015 15:03 |
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Im_Special posted:Thankfully it's in Krautian. Good assortment of settings. Not hugely exhaustive, but there's even a field of view option on there. It doesn't really list what the view angle is. Looks like it will only add about 15 degrees (not even a big deal, being a 3rd person game) but still very nice for a console port. Guessing only FXAA, rather than multisampling, but these days, I'm gonna go ahead and say... meh. Anyone with power to spare for AA can just as soon enable DSR to supersample, and anyone who can't, often have trouble with even shader based AA anyway. Which really only leaves the absolute bleeding edge of stacked high resolutions with multi-sampling. SMAA would have been nice, but at least there are some scaled FXAA options in there, instead of the "AA = on" option that we see a lot. Given the options, it may even facilitate playing on the weakest of potatoes, and still optionally let people who would have been happy to sacrifice the PS360 visual quality for better framerate. Shadow/Object/NPC/Grass stepping. Even dof toggle. All in all, that's better than I was expecting from an otherwise niche game that everyone thought was dead in the water. Not bad at all, and a solid option set for modern PC game generally. The AA options are probably the only negative. All assuming things like the quality steppings mentioned are worth a drat. If we're talking console draw distance as the max for those settings... well. The video does explicitly demonstrate some pop-in, even at max settings. Particularly with trees. Some of it seems farther than console, but probably better reigning expectations. So all in all a "Good PC Port", rather than "Three Year Late Definitive Edition". Pretty much best case the lot of us were hoping for. So good news. Oh, and menus can be navigated with mouse, so it doesn't have the MGSV-itis. I think that covers it for everyone who is reading internet forums but can't watch videos because they're supposed to be working. vv Finish the cycle of the eternal return. Kiggles fucked around with this message at 16:00 on Dec 3, 2015 |
# ? Dec 3, 2015 15:50 |
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I would like a console port of this pc port tia capcom
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# ? Dec 3, 2015 15:54 |
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Genocyber posted:Maybe they'll rebalance hard mode to not be bad. Wouldn't that be nice? I'd also like a true NG+ mode. While you can obviously restart with the same character on hard mode and keep going, it doesn't really do much to up the difficulty to match your power level at that point. I mean, poo poo, the max level is 200, and by the time you're 100+ even hard mode Bitterblack Isle can't really stand up to you anymore. I'd love an NG+ mode that just starts out balanced around a level 125/150 character and goes up from there. I'm the sort of nerd who'll probably intentionally level up in all the right classes to have good stats for Mystic Knight/Magick Archer by the end and I'd really like to have something to actually do with that character once I get there. Obviously the sane thing to do is "don't do that," but it's fun to do that so hey. I get to play as every class I want to as I go
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# ? Dec 3, 2015 16:26 |
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Whatever stuff people want that doesn't come with the port will probably end up modded in eventually.
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# ? Dec 3, 2015 17:40 |
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A really nice mod would be one which changes the encounters for the entire world once you break it, rather than just the road to Gran Soren and the surrounding area. I want endgame hell encounters everywhere!
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# ? Dec 3, 2015 18:04 |
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Mods for hordes of enemies in their respective areas is what I need most. And then, most definitely, a mod to add a second skill menu to the Warrior like the Sorcerer & Mage have, so the class can front 6 skills and be viable in more encounters.
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# ? Dec 3, 2015 18:30 |
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Texture replacements and putting "Flying Into Free" back in doesn't sound too hard, though I don't really know how you could use something like hex editing to change enemy encounters.
FutonForensic fucked around with this message at 19:25 on Dec 3, 2015 |
# ? Dec 3, 2015 19:16 |
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Destructoid has a small preview covering the performance of the game. It supposedly runs really bloody well. Also of not is the fact that it has a photo mode that sounds simmilar to the ones in Mad Max and Shadow of Mordor. poo poo is gonna own. http://www.destructoid.com/dragon-s-dogma-runs-wonderfully-on-pc-323834.phtml
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# ? Dec 3, 2015 19:38 |
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# ? May 30, 2024 06:46 |
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A shame, really. I sincerely hope that something is possible because the #1 thing I want to see is changes to encounters. Randomized encounters first off, but also things like 10x goblin spawns would be perfect. I want to cut through armies of the little fuckers at glorious 60fps
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# ? Dec 3, 2015 19:39 |