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The ultimate source of the carp bug was because carp got a default bite attack in one way or another. I think it may have even been deliberate as some species of carp do in fact have a nasty bite. However carp were not intended to actually be dangerous but thanks to their having a bite attack they were considered to be armed. Civilian dwarves at the time basically always responded to danger by making GBS threads themselves and running away. Even carp that weren't swole as hell or even tiny, baby ones were still terrifying because they had a weapon of some sort. A carp didn't even need to bite a dwarf to kill him. Dwarves were notorious for seeing a carp in the river, panicking, and fall off of something/ falling into a different body of water and drowning. Hunters would also expend all of their ammo trying to hit a carp with a crossbow, completely depleting your ammo stores before you even noticed. The military was also not even immune from the carp fuckery. They would also expend their ammo or dive into the river to fight the carp only to drown. Carp in the river was probably one of the greatest challenges to overcome in those versions of DF. If only it were possible to domesticate them. Alas. Of course they've mostly since been fixed but Dwarf Fortress, being Dwarf Fortress, has developed new sorts of insanity over the years. Carp weren't even the worst thing to deal with undead. That was whales.
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# ? Nov 29, 2015 10:17 |
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# ? Jun 4, 2024 20:28 |
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Wasn't there a bug in dwarf fortress at one point where an extra digit got put in by accident, so anytime a turkey laid an egg they would lay 11 at once
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# ? Nov 29, 2015 10:24 |
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Gestalt Intellect posted:Wasn't there a bug in dwarf fortress at one point where an extra digit got put in by accident, so anytime a turkey laid an egg they would lay 11 at once I think the most amazing thing about Dwarf Fortress is, at this point, you could just start making up bugs and people would believe that they probably could have happened. Pick the fake bug: Combat is determined by a vague physics system. Rabbit ears can have incredibly small contact areas and therefore a rabbit can be an incredibly dangerous throwing weapon, up to and including killing a bronze golem with a clutch decapitation. The amount of detail put into an artifact's carvings is dependent on the amount of material put into them- careful manipulation of dwarf behaviours can lead to an artifact containing engravings of the entire history of the fort, including the creation of the engravings on that item. Dwarven squad leaders were the only thing keeping recruits from beating each other to death with nearby objects during the training phase- unfortunately, only dwarves with at least one kill could become squad leaders, leading to a sort of 'meat grinder' initial recruitment. A perfectly trained dwarven accountant will result in your fort having perfect accounts of all present objects, forever, including after the accountant's death. They can create these accounts with only an office chair and a desk, suggesting a sort of prophetic engraving system.
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# ? Nov 29, 2015 11:47 |
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Trick question, they're all real?
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# ? Nov 29, 2015 12:24 |
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Gestalt Intellect posted:Wasn't there a bug in dwarf fortress at one point where an extra digit got put in by accident, so anytime a turkey laid an egg they would lay 11 at once I thought it was geese at one point instead of laying eggs would lay iron thrones?
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# ? Nov 29, 2015 12:29 |
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Speaking of DF. I know there was a lot of people playing it a couple of years back, but I haven't heard anything about it for a while now, is it still being developed? Anyway, my favourite DF bug was when some indexing got messed up and caused birds to lay iron thrones instead of eggs.
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# ? Nov 29, 2015 15:35 |
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ToxicSlurpee posted:Carp weren't even the worst thing to deal with undead. That was whales. Did they basically end up being like forgotten beasts, except probably schools of them?
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# ? Nov 29, 2015 16:48 |
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You don't even have to make up bugs with how ridiculous the intended behavior of the game was sometimes. In adventure mode, where you control one creature like an rpg, you could get so good at throwing poo poo you could kill people by throwing butterflies at them. Or you could vomit, pick up your puke, and then throw that at them and kill them, giving you a replenishable ranged weapon.
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# ? Nov 29, 2015 17:25 |
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The old stats system was weird like that since doing anything at all increased base stats. You could have a monster show up and tear apart your most skilled fighters, only to have its head ripped off by some guy who's just been swinging a pick since the start of the fort. The logical answer is to take some of these super strong miners and engravers and draft them to the military. The problem is that during training they had a good chance of straight up killing other recruits. A low weapon skill lead to training injuries being more common and their high stats made the injuries more severe. If anyone thinks it sounds like a cool game they should just give it a try. It's confusing but there's a lot of good wikis and the dwarf fortress thread is really helpful. I haven't actually played since they the patch that made it really confusing to make your military actually pick up weapons and armour. What's it like now?
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# ? Nov 29, 2015 17:42 |
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Wasnt there a bug where Toady added in a head bump/nuzzle behavior of cats, where they will lightly bump the top of their head against their owners. The speed this was done at would result in broken bones, caved in skulls and mangled limbs, and if the owner died, the cat would adopt another dwarf?
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# ? Nov 29, 2015 17:43 |
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pussy riot police posted:You don't even have to make up bugs with how ridiculous the intended behavior of the game was sometimes. In adventure mode, where you control one creature like an rpg, you could get so good at throwing poo poo you could kill people by throwing butterflies at them. Or you could vomit, pick up your puke, and then throw that at them and kill them, giving you a replenishable ranged weapon. Adventure mode, HAH. In adventure mode, you are essentially a god, controlling a random dwarf like a puppet. The only thing the dwarf can do, is cry while being forced to watch, and commit, atrocities.
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# ? Nov 29, 2015 19:10 |
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Somfin posted:I think the most amazing thing about Dwarf Fortress is, at this point, you could just start making up bugs and people would believe that they probably could have happened. Ooh, ooh, I got it! Is it Dwarven squad leaders were the only thing keeping recruits from beating each other to death with nearby objects during the training phase- unfortunately, only dwarves with at least one kill could become squad leaders, leading to a sort of 'meat grinder' initial recruitment.?
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# ? Nov 29, 2015 19:26 |
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Regalingualius posted:I've been playing through MGS5, and Mission 15 was exciting when I finally got it... But drat was it a real motherfucker to beat. There is an objective pointer that leads you to a village that has a manifesto that highlights the truck's route on your map. I am pretty sure they also mention in the briefing that it will start at Nova Brago airport. I don't know how you missed the manifesto because all you have to do then is fall the route towards the airport and then lay in wait. e: I guess the fact that it takes the trucks ages to actually leave the airport could make it tough to find them if you are expecting them to already be moving EmmyOk has a new favorite as of 20:39 on Nov 29, 2015 |
# ? Nov 29, 2015 20:22 |
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Gestalt Intellect posted:Wasn't there a bug in dwarf fortress at one point where an extra digit got put in by accident, so anytime a turkey laid an egg they would lay 11 at once The most insane egg bug was when Toady wanted to see if he could have things lay things other than eggs. He forgot to turn it off and released a version where geese (only geese, specifically) laid iron thrones. Everything else laid eggs normally but geese shat chairs. Aesop Poprock posted:Did they basically end up being like forgotten beasts, except probably schools of them? Generally only a few of them would show up but the problem was that whales are massive so the skeletons would be huge. They'd just plain crush anything that got near them with their sheer size and swat dwarves away like dolls. The other issue was that bone parts that were chopped off of skeletal undead would get up and turn into another thing so you'd have whale parts loving everywhere making a mess of the place. They were also effectively impossible to kill thanks to this and their sheer size. Dwarf Fortress is completely insane and Toady is a goddamned national treasure for making it.
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# ? Nov 29, 2015 20:48 |
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Aesop Poprock posted:Did they basically end up being like forgotten beasts, except probably schools of them? They are dangerous because they are massive and feel no pain, which let them easily crush dwarves even while being hacked t pieces in combat. Skeletal whales were a constant bane in my ocean forts. Once I installed a window in the dining room to give my dwarves a view of the ocean while they eat. Some whales managed to break in through the window hole and squash some helpless dwarves before I saw them. They aren't as dangerous as forgotten beasts though. Forgotten beasts are a massive troll on the player because they are almost entirely random. All the traits of a forgotten beast are decided upon world generation, and they can be truly absurd. Everything from the body parts of the beast to the blood that courses through its veins is randomly generated. As such, the threat they pose varies wildly. You might see a rabbit shaped beast composed of water that dies the second you poke it with a wooden spear. Or it might be an iron moose with crab claws that bleeds vomit and is nearly impossible to kill. But even the most harmless beast might be able to kill your fort through the dreaded syndrome system. Syndromes are randomly generated diseases. Maybe you fight a forgotten beast and touching its blood makes your dwarves develop a nasty cough. Or it could breathe clouds of toxic miasma that cause them to bleed from every part of their body in about 3 seconds. You just never know what kind of fun you're gonna get with syndromes! One time I ran into a syndrome that turned an exposed dwarf into a ghoulish zombie creature that was constantly rotting. However, they weren't hostile, so they didn't try to kill any dwarves. The other dwarves didn't want them around though so anytime they saw them they would either run away or try to murder them. So imagine a fortress with about half a dozen zombie hobos living on the outskirts, endlessly spewing miasma from their eternally rotting bodies. Occasionally one would run through the fort and scare the poo poo out of everyone and lead the military on a wild goose chase across the map.
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# ? Nov 29, 2015 21:02 |
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Silver Falcon posted:Ooh, ooh, I got it! Well picked.
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# ? Nov 29, 2015 21:13 |
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did everyone just forget that this isn't the PYF Game Glitch thread
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# ? Nov 29, 2015 21:30 |
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Alaois posted:did everyone just forget that this isn't the PYF Game Glitch thread PYF is just a random junk pile of posts. The threads mean nothing.
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# ? Nov 29, 2015 21:38 |
EmmyOk posted:There is an objective pointer that leads you to a village that has a manifesto that highlights the truck's route on your map. I am pretty sure they also mention in the briefing that it will start at Nova Brago airport. I don't know how you missed the manifesto because all you have to do then is fall the route towards the airport and then lay in wait. It gives you their route, yes, but doesn't actually give you any markers for the APCs unless you actually see them (or you trigger the warning when they're most of the way through the map). And I admittedly took the route to the airport that takes you through that outpost right next to it, so that ate up a fair bit of time on my end from Fultoning the enemies there and grabbing all the resource containers I could. Still, I can't entirely complain, since that fight was pretty fun and hectic once I finally got the hang of aiming the turret on the APCs (which conveniently emptied as soon as I triggered that last part of the mission).
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# ? Nov 29, 2015 23:06 |
Paper Mario: The Thousand Year Door had its last save point before a 6 minute unskippable cut scene with manual textbox progression. There are more cut scenes in between the fight. Sorry Peach, you'll stay possessed.
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# ? Nov 29, 2015 23:41 |
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Internet Kraken posted:Yeah water is death for anything that can't swim, and sometimes the AI would decide to leap into the water out of terror/mindless aggression. I lost a fort to that in a convoluted way. It was built over a haunted ocean, so occasionally zombie bluefish would swim under it and spook some dwarves. Not much of an issue, just an annoyance, but if my military caught sight of them while on duty they would dive into the ocean to kill them. Except they couldn't swim, so they'd end up drowning like idiots. After losing dozens of soldiers this way I decided I needed to train them to learn how to swim, so I constructed a training room that would flood with safe water levels. I've never even so much as seen footage of Dwarf Fortress being played, but based solely on the contents of this post alone, am forced to believe that it's pretty much the best game ever made.
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# ? Nov 30, 2015 01:15 |
Trash Boat posted:I've never even so much as seen footage of Dwarf Fortress being played, but based solely on the contents of this post alone, am forced to believe that it's pretty much the best game ever made. It's like Space Station 13 and it produces great stories but the actual game looks like poo poo and is really hard to get into largely due to a nearly incomprehensible interface and the fact that it's pretty much required to read the entire wiki just to learn how to do basic things without spending hours just failing until you figure it out by accident.
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# ? Nov 30, 2015 01:20 |
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Dwarf Fortress is outsider art at its purest
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# ? Nov 30, 2015 03:38 |
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Alaois posted:did everyone just forget that this isn't the PYF Game Glitch thread With the dev time and budget Toady's had to fix some of those bugs, it definitely qualifies.
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# ? Nov 30, 2015 05:44 |
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Internet Kraken posted:
I read about a guy who had a monster attack his fort. When it died it left a mysterious powder on the ground that his dwarves tracked everywhere. It didn't seem to be hurting anything so he didn't worry about it. Three years later half his dwarves suddenly have their feet fall off. Turns out the monster blood was some sort of super slow poison that only affected body parts it directly touched.
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# ? Nov 30, 2015 05:45 |
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Alaois posted:did everyone just forget that this isn't the PYF Game Glitch thread None of the DF stuff is glitches. I'd say the whole game is a troll on the people playing it (and probably on Toady himself in a way) since it can be utterly unpredictable with the combinations of insanity that can occur. I know it can be annoying for one game to dominate these threads for too long though. Is there a thread anywhere active/in the archives that's just stories of crazy stuff happening in the games? I've read most of the LPs available in the past already
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# ? Nov 30, 2015 08:01 |
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Can't tell the trolls from the dwarves without a monster manual.
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# ? Nov 30, 2015 14:49 |
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The game Viscera Cleanup Detail (a game in which you're the one who cleans up science facilities after Gordon Freeman or Flynn Taggart has gone through and shot all the aliens) has a lot of little trolls, most common being that the devices you use to get more mop buckets and biohazard bins occasionally spit out bloody gibs that dirty up the floors you just finished cleaning, but getting back into the game recently had me discover a new troll that really got my goat: In one of the levels where you're cleaning up after Our Hero stopped a robot rebellion in its tracks. Many of the hallways have fancy-looking security scanners that beep harmlessly as you pass. However, it seems that that the Harmless Beeping is only harmless because the numerous ceiling-mounted cannons are destroyed. If you spend the time replacing/rearming them, the guns will shoot you. More importantly, they will drop a bunch of ammo casings that you need to clean up. I should've seen it coming, but gently caress you, VCD.
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# ? Dec 8, 2015 03:58 |
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MisterBibs posted:If you spend the time replacing/rearming them, the guns will shoot you. More importantly, they will drop a bunch of ammo casings that you need to clean up. You are truly dedicated to your job and deserve space employee of the month. I hear they fixed this now (haven't played since I bought it on a whim ages ago), but does the contents of your trash bin still shotgun out like a volcano of entrails and bullet casings painting the ceiling and landing on air ducts, if it tips over, and you have the nerve to use the upright alignment button? That would always create an even bigger and more impossible to clean up mess than I had started with whenever it happened I remember the playerbase wildly defending that as not the game's fault, but yours for not slowly trying to nudge it back upright by mashing an object into it. Just like they would defend body parts clipping through the bottom of the bin onto the floor with "don't put too much into the bucket, idiot" when all you had in there was a severed head and a leg.
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# ? Dec 8, 2015 19:11 |
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Wait, people get into irrationally angry flamewars over a joke game about space janitors?
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# ? Dec 8, 2015 19:13 |
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To be fair, that sounds more like them RPing the fuckhead boss you'd deal with irl if you were a janitor, complaining that any messed caused while on duty is your own fault.
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# ? Dec 8, 2015 19:49 |
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haveblue posted:Wait, people get into irrationally angry flamewars over a joke game about space janitors? It's the internet. People will defend literally anything with every fiber of their being from any constructive criticism. Choco1980 posted:To be fair, that sounds more like them RPing the fuckhead boss you'd deal with irl if you were a janitor, complaining that any messed caused while on duty is your own fault. This would actually be cool if I could believe it was the case. But that would require more "Clearly you have violated the safe load rating of your container", and less "Shut up physics engines are hard" Section Z has a new favorite as of 19:54 on Dec 8, 2015 |
# ? Dec 8, 2015 19:50 |
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Lurking Haro posted:Paper Mario: The Thousand Year Door had its last save point before a 6 minute unskippable cut scene with manual textbox progression. There are more cut scenes in between the fight. Isn't there a point halfway through the fight that you get one of those "Come on, join the bad guys" prompts....only you can actually say yes and it results in a game over.
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# ? Dec 8, 2015 20:14 |
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Oxyclean posted:Isn't there a point halfway through the fight that you get one of those "Come on, join the bad guys" prompts....only you can actually say yes and it results in a game over. Yeah, Paper Mario series is fond of this sort of thing. At the beginning of Super Paper Mario, you watch this big long cutscene that sets the stage, and then the wizard guy says that you're their only hope and won't you help? Each time you say no he gets more upset, and after the third time he gets dejected and the world is doomed and you get game over. You also get game over when you go into space, and when it tells you to put on your helmet you just decide not to repeatedly, so you choke and die instead.
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# ? Dec 8, 2015 20:22 |
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Super Paper Mario was like a long list of trolls from start to finish, and I seriously loved it.
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# ? Dec 8, 2015 20:42 |
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Ryoshi posted:Super Paper Mario was like a long list of trolls from start to finish, and I seriously loved it. for context: in this level of the game, you broke a vase and now you have to pay off the debt by generating electricity. To generate enough to solve the puzzle (someone will give you the password to the vault later) you need to hold Right for something like a quarter of an hour. It's at least ten minutes I think. Or you could look up the password on gamefaqs. many johnnys has a new favorite as of 20:52 on Dec 8, 2015 |
# ? Dec 8, 2015 20:48 |
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many johnnys posted:
Firstly, there was this hidden labyrinth called "Pit of 100 trials", which, you guessed it, consisted of going through 100 rooms, gradually getting more difficult, but all very same-y in design and having mostly the same enemies. Now, going through it once took a while, but when you get to the "flopside" side of the town, you find out there is ANOTHER, harder, pit of 100 trials. As the good completionist you are, you go to finish that one as well, obviously, however, when you reach the end, you get an empty chest and a message that you have to go through it AGAIN to get the real reward. That was the point where I just turned the console off, watched the rest on Youtube, and never picked that game up again (I had already finished the story). There was also a challenge where you had to fight through a hundred battles in a row, which also got really boring after a while, since all the enemies used one of three different models. Broken Cog has a new favorite as of 21:21 on Dec 8, 2015 |
# ? Dec 8, 2015 21:19 |
Oxyclean posted:Isn't there a point halfway through the fight that you get one of those "Come on, join the bad guys" prompts....only you can actually say yes and it results in a game over. Yes, but at least it doesn't default to yes.
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# ? Dec 8, 2015 21:26 |
Ryoshi posted:Super Paper Mario.
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# ? Dec 9, 2015 00:41 |
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# ? Jun 4, 2024 20:28 |
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Nuebot posted:The biggest troll was that it was called Paper Mario but wasn't fun. Yea pretty much, low point for Nintendo. The whole "earn money to pay back vase" thing burned me out loving quick.
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# ? Dec 9, 2015 01:57 |