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Nanomashoes
Aug 18, 2012

Calax posted:

Don't forget Puddle of Mud for Ace Combat 5

https://www.youtube.com/watch?v=iWRdMX1VaZA

Chopper: Do you love this song?

NO RAP OR COUNTRY
           ^
YES<     >NO
          V
    HATE SONGS

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Weissritter
Jun 14, 2012

Calax posted:

Don't forget Puddle of Mud for Ace Combat 5

https://www.youtube.com/watch?v=iWRdMX1VaZA

No joke, I bought an used PS2 after I graduated (when the PS3 is already out) just so I can play this after watching it. Though to be fair there were a few others PS2 games I wanted to try as well.

Calax
Oct 5, 2011

Considering, I do wonder how somebody will view this from the perspective of in universe time line as opposed to release date.

Because on reflection, I think we might have let a few things slide story wise in 0 that wouldn't have because 5 was released prior to 0.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Has there literally ever been any series in any medium that's better enjoyed in chronological order versus release order?

For the first time, that is. Once you already know what happens in other entries the order matters a lot less.

Calax
Oct 5, 2011

ninjahedgehog posted:

Has there literally ever been any series in any medium that's better enjoyed in chronological order versus release order?

For the first time, that is. Once you already know what happens in other entries the order matters a lot less.

I've heard a few kids who prefer Eps 1/2/3 over 4/5/6, because that's how they saw the movies.

YOTC
Nov 18, 2005
Damn stupid newbie
This thread is making me want to break out 5/0/6 again due to fond memories and rose glasses.

Sally
Jan 9, 2007


Don't post Small Dash!

Calax posted:

I've heard a few kids who prefer Eps 1/2/3 over 4/5/6, because that's how they saw the movies.

Those philistines!

sinekumquat
Jun 12, 2005

the most dangerous philosopher in the west
College Slice

YOTC posted:

This thread is making me want to break out 5/0/6 again due to fond memories and rose glasses.

Just hearing them say "Gracemeria" made me want to defect and join the Estovakians.

Nanomashoes
Aug 18, 2012

I always thought it was weird that Usea has the most games that take place in it, yet we know the least about it, socially and politically.

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte

Verdafolio posted:

Just hearing them say "Gracemeria" made me want to defect and join the Estovakians.

Go dance with the angels. :colbert:

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Nanomashoes posted:

Chopper: Do you love this song?

NO RAP OR COUNTRY
           ^
YES<     >NO
          V
    HATE SONGS

           V
[HATE SONGS]
Thunderhead: Razgriz 1, Pickle. Shack on the target.
Chopper: Aww man, my rock and roll records! It took me forever to collect all those!

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



No joke, hearing Puddle of Mudd in 5's credits just had me laughing my rear end off since i wasn't expecting it in the slightest after all the awesome music in the last few levels before it. Then i remembered that considering the game came out in 2004 that they weren't being ironic with this choice, they thought it was a good idea for their awesome arcade jet flying game for to put nu-metal over it.

I mean, it totally was a great idea, but it's not something i'd want to fly too.

The Shame Boy fucked around with this message at 02:12 on Nov 30, 2015

Nanomashoes
Aug 18, 2012

The Casualty posted:

           V
[HATE SONGS]
Thunderhead: Razgriz 1, Pickle. Shack on the target.
Chopper: Aww man, my rock and roll records! It took me forever to collect all those!

They were still Wardog at that point, turn in your ace combat fan card.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

HOOLY BOOLY posted:

No joke, hearing Puddle of Mudd in 5's credits just had me laughing my rear end off since i wasn't expecting it in the slightest after all the awesome music in the last few levels before it. Then i remembered that considering the game came out in 2004 that they weren't being ironic with this choice, they thought it was a good idea for their awesome arcade jet flying game for to put nu-metal over it.

I mean, it totally was a great idea, but it's not something i'd want to fly too.

Gotta Stay Fly is a far superior song to fly to, I agree

Cooked Auto
Aug 4, 2007

http://www.vg247.com/2015/11/30/ace-combat-7-announce-spoiled-by-infinity-update-rumour/

:aaaaa:
Gods I hope this is true. :pray:

Psion posted:

Gotta Stay Fly is a far superior song to fly to, I agree

I dunno, I could do some combat flying to Blurry just because how ingrained the association I have with that track and Ace Combat.
Even if your point is pretty good too.

nine-gear crow
Aug 10, 2013

HOOLY BOOLY posted:

No joke, hearing Puddle of Mudd in 5's credits just had me laughing my rear end off since i wasn't expecting it in the slightest after all the awesome music in the last few levels before it. Then i remembered that considering the game came out in 2004 that they weren't being ironic with this choice, they thought it was a good idea for their awesome arcade jet flying game for to put nu-metal over it.

I mean, it totally was a great idea, but it's not something i'd want to fly too.

They actually use it in game too. It's in one of the cutscenes and is barely audible over the characters talking because its supposed to be one of Chopper's albums that he's blaring in the barracks that nobody else likes because he has a massive collection of obnoxious crap rock.

The song itself is included on the AC5 soundtrack as a bonus track, however, so make of that what you will...

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Nanomashoes posted:

They were still Wardog at that point, turn in your ace combat fan card.

Yeah but that's something the edgy black warplanes would do, torch your top 40 fake rock.

Calax
Oct 5, 2011

Cooked Auto posted:

http://www.vg247.com/2015/11/30/ace-combat-7-announce-spoiled-by-infinity-update-rumour/

:aaaaa:
Gods I hope this is true. :pray:


I dunno, I could do some combat flying to Blurry just because how ingrained the association I have with that track and Ace Combat.
Even if your point is pretty good too.

Personally I just pray that it doesn't go back to Assault Horizon's "REAL WORLD!" BS.

Edit: And I do want to say that the instrumental side of Puddle of Mud's song does seem to go pretty well with the feel of the game/trailer at least. Although I guess you could put the opening piano to In The End there and it'd work about as well.

Calax fucked around with this message at 04:16 on Nov 30, 2015

nine-gear crow
Aug 10, 2013

Calax posted:

Personally I just pray that it doesn't go back to Assault Horizon's "REAL WORLD!" BS.

Surely someone inside Project Aces knows the series' bread and butter is Strangereal. That's kind of the only reason that Infinity is doing as well as it is, because they're remaking popular Strangereal missions on 6's engine.

Also, if Ace Combat 7 is 1) real, 2) coming out for the PS3, PS4, or 360, 3) coming out within the next year, and 4) set in Strangereal, I will indeed retroactively add it to the LP line up as a semi-blind LP.


...I just hope it's set post-6 or post-X and not wedged in between like say 04 and 5 and comes out after I've finished both games. That would just be embarrassing.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
I hope its on PC.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Puddle of Mud isn't that bad, compared to what they could have. Joint Assault has this. I think it plays like two or three times in the course of the campaign, and not at particularly appropriate times either. Like, you take out some targets near the pyamids in Egypt, like a dozen or less enemies spawn from some nearby bunkers, and this starts blaring. It is the most jarring thing.

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.

Cooked Auto posted:

http://www.vg247.com/2015/11/30/ace-combat-7-announce-spoiled-by-infinity-update-rumour/

:aaaaa:
Gods I hope this is true. :pray:


I dunno, I could do some combat flying to Blurry just because how ingrained the association I have with that track and Ace Combat.
Even if your point is pretty good too.

Huh. Thought they decided to kill the franchise after Infinity. This is good to know.

edit: bets on it becoming a remake of AC3 but less confusing

InfinityComplex fucked around with this message at 05:48 on Nov 30, 2015

CoffeeQaddaffi
Mar 20, 2009

Lunethex posted:

I hope its on PC.

Both consoles and PC, please.

AfroSquirrel
Sep 3, 2011

Coffeehitler posted:

Both consoles and PC, please.

Steam with Workshop support. I want to see the most crazy planes yet.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

InfinityComplex posted:

Huh. Thought they decided to kill the franchise after Infinity. This is good to know.

edit: bets on it becoming a remake of AC3 but less confusing

From what I recall it was more of sales numbers were killing the franchise whatever Project Aces wanted. AH was an attempt to break the pattern of declining sales; Infinity was an attempt to get sweet f2p whale money after they realized Strangereal was more important to the franchise fans than they had assumed, I guess.

If this is real, good. It means Infinity worked!

AfroSquirrel posted:

Steam with Workshop support. I want to see the most crazy planes yet.

hahahahaha don't get too crazy here. This is still Namco, home of the $183 in total DLC for AC6, of which zero was new content

nine-gear crow
Aug 10, 2013

InfinityComplex posted:

edit: bets on it becoming a remake of AC3 but less confusing

My gut tells me if they were doing to do a remake of 3, they'd exile it to the 3DS like Assault Horizon Legacy did for 2. If even. Electrosphere will never not be the red-haired step child of mainline Ace Combats and if Project Aces ever touches it again in any form I will be incredibly surprised.

I'm just keeping my fingers crossed that we finally get our Sapin-based Ace Combat game like I mentioned in the OP, or that we finally fill in one of the outstanding grey areas on the Strangereal map like Sotoa or Verusa.


Also, someone mentioned earlier how it was puzzling how Usea had so many games set on it, yet it has the least-defined political boundaries of the AC continents. This is definitely something we'll touch on once we get to Ace Combat 2, but from the looks of it, Assault Horizon Legacy does a little bit to clear up the contradictory information regarding the political structure of the continent and it's nations. Starting with how it's actually not Usea, but the USEA, the United States of Euro-Asia, which was the name bandied about before USEA was transplanted into Strangereal in Ace Combat 5. And even then there is nothing "united" about USEA, which is itself broken down into the FCU states (the Federation of Central USEA), the independent states (San Salvacion, Delarus, Ugellas, Amber, Comberth(? this one may or may not be its own country, it's very ambiguous), Comona (see: Comberth), and North Point), and finally Erusea, which is the single largest whole nation on the continent.

tl;dr: USEA is a loving mess and I will be pulling my hair out over it to no end once we get to Ace Combats 2/Legacy and 04 :tizzy:

nine-gear crow fucked around with this message at 06:32 on Nov 30, 2015

Selenephos
Jul 9, 2010

Maybe 7 will be post-3, but this time (Spoilers for AC 3) set outside the simulation.

nine-gear crow
Aug 10, 2013
“B7R”

Mission 3: Operation Choker One – April 20, 1995

Overview: Galm Team is dispatched into Belkan territory for the first time on a so-called reconnaissance mission into Belka’s priority one airspace designated B7R, known to pilots on either side of the conflict as “The Roundtable,” and encounter three one of Belka’s top ace squadrons.


Guest Commentator: Fellow White Knight Chronicles hater and Ace Combat super-fan Lunethex joins me for this first tripartite mission. Lune is the first in hopefully a sizable line of guest commentators for the Ace Combat series LP. His knowledge of the finer points of the series puts mine to shame by miles to say the least, so I couldn’t have asked for a better starting wingman.

Lunethex is currently in the home stretch of his own series-LP of the Siphon Filter trilogy along with Coolguye and TheLastRoboKy. He has also done LPs of Resident Evil 6, and Resident Evil: Operation Raccoon City alongside fellow goons Heenato, Aces High, Drakenel, Kaboom Dragoon, and McTimmy.


A NOTE ON THE BOSS FIGHT(S): For the purposes of the LP “canon”, I will be treating all three ace squadron engagements as being true and having happened in the timeline. Because this is a fictional setting and I can get away with Schrödinger’s Cat’ing an entire aerial engagement if I want to :getin:

More on that coming up in the Analysis segment.




THE ROUNDTABLE
Okay, so if Roselein was the game being subtle about the whole “HEY GUYS DO YOU KNOW ABOUT KING ARTHUR?! :byodood:” meme that runs through this game, then the Roundtable is Project Aces coming out and swinging a big old 2x4 right at your head.

This one should be the easiest reference to gloss since it’s one of the ones that just about everyone knows the context of through simple cultural assimilation. The idea of the Roundtable was first described by the Norman poet Robert Wace (also known simply as Wace) in 1155. The idea behind it being that when King Arthur held court with his knights at Camelot, the order sat at a circular table with no head so that everyone, even Arthur himself, stood as an equal while seated at the table. It has been speculated by scholars that Wace actually based his accounts of Arthur’s fictional roundtable off of a table alleged to have been used by Charlemagne (King Charles I of France, or Francia at the time), which was decorated with a map of the Roman Empire. Charlemagne would of course later go on to become the first Holy Roman Emperor, and the first internationally recognized Emperor in Western Europe since the fall of Old Rome 300 years prior to his ascension.

In terms of its placement here in Ace Combat Zero, it’s probably one of the few appropriately used and more innocuous Arthurian references in the game. Like it’s stated in game, this stretch of airspace thanks to its electromagnetic interfering mineral deposits and unpredictable atmospheric conditions and its presence in effectively politically neutral territory make it very much a modern roundtable. Every pilot stands on ostensibly an equal footing, separated only by their skill at combat flying… and how good the plane they’re flying is, let’s not forget that one.

The easiest thing to assume here from an in-universe perspective is that Belka has a 1:1 parallel to the Arthurian Mythos in its own history with the same names and everything and that mythos is a fairly big part of its culture, at least militarily speaking because the pilots of the Belkan Air Force are all knight-crazy for the most part. But we’ll see more of that as the game progresses.


PERSPECTIVE

The conceit I’m using to justify the “every boss fight is canon” thing is that each of these engagements very well could have happened in the same timeline, just at different times or in different places in the Roundtable, or perhaps even concurrently. What’s to say that like two of the three squadrons in question were mixed in with the mook planes that Cipher and Pixy downed and whichever one shows up as the boss squadron is simply your preferred squad, rotating in order as necessary.

Because one of the central themes of Zero’s frame narrative is that of perspective vs. reality, exemplified by the “outside” perspectives of the aces you encounter vs. your own “inside” perspective as Cipher. Because, let’s face it; Knight, Solider, or Mercenary; Cipher does not give one wet poo poo about any of these people that he is shooting down. It’s only we, the audience, a further outside perspective, that comes to care about them after hearing their stories.

And, I also believe that Cipher, in-universe, is as much of a cipher to his rivals as his name implies that he could very well be seen to be flying all three Ace Styles at any given moment. It’s also worth noting that because Cipher is such an indefinable mystery, even to his “Buddy” Pixy, his rivals are then able to interpret him and his actions in accordance with their own worldviews, projecting themselves onto the blank slate that is Cipher like one is supposed to do with a proper cipher character, thus telling us more about them than they ever tell us about Cipher himself.

For example: Indigo 1 sees Cipher as a worthy opponent and fellow knight in combat because he was raised to act with and uphold honour in all aspects of his life and interprets his encounter with Cipher through the prism of this knightly upbringing. Grun 1 sees Cipher as something akin to a force of nature because he was unable to read his moves and devise a means of defeating him like every other enemy he’d encountered up till then. And Rot 1 looks down on Cipher with contempt, letting his knightly pride and patriotism fester into arrogance and resentment, unable to grasp, even years later, how someone he’d written off as a mere mercenary could have bested him.

All possibilities are valid and worth exploring and have a place in this LP.

In terms of Ace Combat lore, it’s a buyer’s market for the curious.

For now, though, let’s meet our mission bosses and our newest characters of interest in Zero.





INDIGO SQUADRON
Belkan Air Force 7th Air Division, 51st Tactical Fighter Squadron
Members:
  • Indigo 1 – Dimitri Heinreich
  • Indigo 2 – Berti Backenbauer
  • Indigo 3 – Mathias Overath
  • Indigo 4 – Franz Breitner
Squadron Composition: JAS-39C Gripen (x4)

A flight of four Gripens led by prestigious Belkan combat veteran Lt. Col. Dimitri Heinreich. Prior to the outbreak of the Belkan War, only Col. Heinreich had seen active duty, but by the time of Indigo Team’s engagement with the Galm Team over the B7R Roundtable, Indigos 2 through 4 had become seasoned veterans in their own right. Primarily stationed on the eastern front of the war, Indigo squadron was involved in several aerial battles with the FATO and Gebet air forces, including the Battle of Model, which brought the Gebetan city under Belkan thrall. Within the first five minutes of the engagement, Indigo Team downed dozens of FATO Air Force fighters, including nine FAF F-14D Super Tomcats downed by Indigo 1 alone.

As the FATO and Gebet territories along the Belkan border fell under the control of the Belkan Army and Air Force, Indigo Team was routed to the southern front of the war, towards Ustio and Sapin territory. And on April 20th, 1995, while en route back to base, Indigo Team received a priority one emergency deployment order to the B7R Roundtable, where they encountered Galm Team’s Cipher and Pixy.

As our first Knight boss of this Knight-style LP, Indigo Team gets top billing for this update, and the pleasure of being featured in the full version of this mission. Grun and Rot teams only appear in the condensed supplementary versions which follow the full Knight version of Mission 3.

Indigo also kicks off of theme of Belkan ace squadron’s being named after colours. Indigo team is first out of the gate with the obvious one, the colour indigo itself, that indecisive little bastard nestled between blue and purple at the far end of the visible spectrum to the point where its sole defining feature is not being an actual colour so much as the point where blue ends and purple begins. …I’m sorry, it’s just that indigo is such a useless colour, it’s barely discernable on the spectrum. Hell, teal is more of a legitimate colour than indigo.

It’s a non-colour :colbert:

Aaaaaanyway, the tradition of naming Ace Combat boss squadrons after colours goes back to Ace Combat 04 at the earliest (remember, I have no frame of reference for 2, 3, and Air Combat here), where the recurring mook and boss squadrons you would encounter were straight up called things like Red Squadron, Blue Squadron, and, more famously, Yellow Squadron. But that’s all coming in the “future”.

As for how Indigo Squadron fares in gameplay, Lunethex mentions that generally speaking Knight boss fights are the easier engagements compared to their Soldier and Mercenary counterparts. This is because Knight players forfeit the higher paychecks Soldier and Mercenary players rake in by choosing to spare yellow targets. Which in turn means they usually have fewer planes to work with because of their tighter budgets. Also which planes are unlocked per mission will vary between ace style as well.

Indigo team flies a quartet of JAS-39C Gripens, which are, coincidentally, the fighter Saab AB rolled out to replace the aging J35J Draken which we take up against them in this mission. No matter what plane you fly into this mission in a straight new game, you will be outclassed by every ace squadron in each ace style in terms of a material-to-material basis.



GRUN SQADRON
Belkan Air Force 10th Air Division, 8th Tactical Fighter Squadron
Members:
  • Grun 1 – Bernhard Schmidt
  • Grun 2 – Fabian Rost
  • Grun 3 – Wif Scholl
  • Grun 4 – Fritz Forster
Squadron Composition: F/A-18C Hornet (x4)

A rapid-response multi-role squadron specializing in adaptability in combat situations. Grun Team flies a quartet of F-18s, the signature multi-role fighter craft of the Belkan Air Force. During the Belkan War, the Grun Team developed a reputation as a “bad boy” squadron due to its seemingly undisciplined and erratically fluid flying style, breaking long-held engagement rules and flying missions in ways designed to ensure their own survival over the accomplishing of mission objectives. When in combat, the Grun team flew without a set formation, as opposed to how other Belkan squadrons flew, allowing each individual pilot to adjust to the flow of combat and cover each other more effectively. To the chagrin of their compatriots and superiors, Grun’s “bad boy”, “rule breaker” tactics ultimately netted them many victories in the early war. Until they encountered the equally unpredictable Galm Team, that is…

As you can tell by their colour scheme, Grun’s theme colour is green. The name is derived from the German “grün” (also spelled gruen), meaning green.

Gameplay-wise, Grun Team is intended to be the middle of the road in terms of difficulty. Once again, their Hornets will outclass anything you can take into the Roundtable at that point in-game coming from a fresh save. Again, I have no real explanation for why I was able to make such short work of them compared to Indigo Team other I’d been out of practice when I fought Indigo.

Generally speaking, the F-18 is woefully underrepresented in Ace Combat games in general. It rarely appears as a boss squadron plane or out in the wild for that matter, and even as a player plane it tends to be overlooked because its window of effectiveness from the time it’s unlocked to the time you gain access to better planes like the F-16, Su-27/37, or F-22 is usually only a few missions.



ROT SQADRON
Belkan Air Force 2nd Air Division, 52nd Tactical Fighter Squadron
Members:
  • Rot 1 – Detlef Fleisher
  • Rot 2 – Jurgen Maier
  • Rot 3 – Helmut Schnellinger
  • Rot 4 – Karl-Heinz Sammer
Squadron Composition: EF-2000 Typhoon (x4)

One of the newest squadrons in the Belkan Air Force, it has also posted one of the BAF’s best shot down records in recent history, thanks in large part to its Number 1 pilot and Belkan national hero, Detlef Fleisher. The Rot Team flies with a fierce nationalist pride for their homeland, spurred on by Fleisher’s seemingly arrogant disdain for those he considers his inferiors in combat.

And if you follow the naming pattern, then you should know that Rot is of course German for red. Their squadron emblem also features the word “Stolz”, which is Middle High German for “pride,” (or more to the point, “proud,” or “stiff;” this is where we get the English word “stout” from) quite fitting for our fatally arrogant misplaced Knight squad.

Lunethex and I had this discussion between videos and I was the one who stated it outright in the commentary, but Rot Squadron is essentially a misplaced Knight ace squad. In this case they are a Knight ace team appearing in a Mercenary mission. Generally speaking, this is the only mission that does this; send you up against a boss squadron that doesn’t mirror your Ace Style. The final Roundtable engagement near the endgame will sort of do something like this too, but by that point the boss squadrons you encounter fall clean off the Knight/Soldier/Mercenary slider, so it’s kinda moot anyway.

In theory, Rot is the hardest squadron in this mission to best. They have the better AI of all three groups, and the best planes too. Sadly, the Typhoon is also one of those also-ran planes likes the F-18 tends to be. While it does have the distinction of having a near-perfect appearance record across the Ace Combat franchise, it mostly appears either as an generic enemy plane or as a player plane. Rot Team is one of the few boss squadrons that field Typhoons, and of course like the Hornet its window of viability to the player is limited generally to the single digit mission counts.





INDIGO 1
Real Name: Dimitri Heinreich
Callsign(s): Indigo 1, Indigo Heron
Age: 31 (41, frame narrative)
Sex: Male
Nationality: Belka
Signature Plane: JAS-39C Gripen
Voice Actor: JD Blanc
On-Camera Actor: Uncredited

“A Man Who Upholds Honour”. The fourth son of a Belkan aristocratic family whose lineage can be traced back directly to a famous medieval knight who helped shape Belka’s political landscape in its early days. He enlisted in the Belkan Air Force at a young age to follow his family’s tradition of honorable service to their homeland, and quickly demonstrated an exemplary skill at aerial combat. By 24, he had reached the rank of Lt. Colonel, an almost unheard of feat for someone so young, leading to rumors that members of the Belkan aristocracy pulled favors with and exerted influence over the military to ease his ascension up the ranks. He never quite managed to emerge from the cloud of suspicion about his promotions, however, even as his skills became increasingly evident.

He was attached to the Belkan Air Force 7th Air Division, 51st Tactical Fighter “Indigo” Squadron as it’s flight lead, Indigo 1. Thanks to Heinreich’s knightly background and his squadron’s adherence to an almost chivalric combat style, Indigo Squadron has earned itself several knightly monikers from their fellow Belkan pilots, notably the “Indigo Order of Belka” or, more to the point, the “Indigo Knights.”

After being shot down by Cipher in the B7R Roundtable, he was recovered by a Belkan SAR team shortly after the battle and rushed to a combat hospital where he made a full recovery from his injuries, but not before spending three months in a coma. After the signing of the Belkan Armistice and his discharge from the hospital, Heinreich retired from the air force and returned to his hometown of Lichtenburg, Belka where he took up ownership of the family business. He has remained in Lichtenburg to this day.


GRUN 1
Real Name: Bernhard Schmidt
Callsign(s): Grun 1, Night Owl
Age: 30 (40, frame narrative)
Sex: Male
Nationality: Belka
Signature Plane: F/A-18C Hornet
Voice Actor: Liam O’Brien
On-Camera Actor: Uncredited

“The Strategist”. Born to a lower middle class family in the suburbs of Sudentor, Belka, Schmidt spent his youth rebelling against the “safe” suburban confines of the Belkan heartland, and then bouncing from one low-paying job to the next in his early teens. Following the nationalist appeals of Belka’s increasingly hardline government, he eventually he joined the Belkan Air Force and displayed an uncanny aptitude for quickly analyzing and adapting to active combat zones. He earned the nickname “Owl” from his cohorts for his piercing, seemingly all-seeing analytical gaze on the battlefield.

His legendary control over his surroundings seen was during a mission in early 1995, during the border scrums that preceded the formal outbreak of the Belkan War. Schmidt managed to outmaneuver and shoot down a hostile F-15C Eagle and return to base safely despite potentially catastrophic damage to his F/A-18C Hornet, incurred from the very Eagle he in turn shot down. Incidents like this and several others landed him in the number 1 position on the Belkan Air Force’s 10th Air Division, 8th Tactical Fighter “Grun” Squadron, a four-plane flight of F/A-18C Hornets.

Despite the entirety of Grun Squadron being shot down by the Galm Team, and the deaths of Gruns 3 and 4 in the B7R airspace, Schmidt quickly returned to the air after the incident, fighting the good soldier’s fight for Belka until the end of the war.

Upon the cessation of hostilities between Belka and the Allied Forces, Schmidt left the air force and returned home to Sudentor. He was interviewed by OBC’s Brett Thompson 10 years after the war, though no mention is made of his current occupation or living status, presumably out of a request for privacy on Schmidt’s part.


ROT 1
Real Name: Detlef Fleisher
Callsign(s): Rot 1, Red Swallow
Age: 28 (38, frame narrative)
Sex: Male
Nationality: Belka
Signature Plane: EF-2000 Typhoon
Voice Actor: Liam O’Brien
On-Camera Actor: Uncredited

“A Pilot That Lives By Pride”. A native of the Belkan capital of Dinsmark, Fleisher joined the BAF right out of high school, enrolling in the prestigious Shainder Military Academy. Upon graduation from the academy, he was headhunted by Lt. Gen. Reinhard Dahl, who viewed the intelligent, charismatic, and handsome Fleischer as the perfect poster boy for the Belkan Air Force’s recruitment effort.

In 1994, he single-handedly shot down three Ustian Su-27s over the B7R roundtable during a border skirmish, earning the title of Ace in the BAF on his first combat sortie ever. As he won more medals and gained prestige and fame amongst a Belkan populace hungry for good news after nearly a decade of despair, Fleisher become the propagandized poster boy Dahl always envisioned him to be. A Native Son of Belka from the heart of the empire who made good. A modern knight in a supersonic suit of armor.

By the outbreak of the Belkan War itself, he had in fact become so famous among his countrymen that he was receiving heavy pressure from both inside the military and out to transfer to more secure combat zones, or even into the Belkan military’s PR wing itself for the sake of his safety. But his pride and patriotism would not allow it.

It was that pride that got the better of him on April 20th, 1995, when he and the rest of his Rot Squadron were shot down over the B7R strategic airspace by the Galm Team, the mercenary pilots from Ustio sent in to harangue the Belkan Air Force into a diversionary engagement. His confidence crushed by his first and only aerial defeat—at the hands of honourless mercenaries, no less; Fleisher left active duty upon his recovery from B7R and took a posting as an airbase commander until the end of the war.

Following the end of the war, he was brought before the International Criminal Court on war crimes charges, along with many of his fellow countrymen, and while he was convicted, he somehow managed to escape a prison sentence. He returned to his hometown of Dinsmark and, after earning his Masters’ and a Doctorate in History, took a job at the University of Dinsmark as a History professor. He was interviewed in his office library at the university by OBC’s Brett Thompson on the 10 year anniversary of the outbreak of the Belkan War regarding his career-ending encounter with the “Demon Lord of the Roundtable”.




Aircraft featured in Mission 3: Operation Choker One


JAS-39C Gripen
Manufacturer: Saab AB
Role: Multi-role fighter interceptor
Manufactured: 1987–Present
Status: In Service
Primary Operators: Sweden, South Africa, Czech Republic, Hungary, Thailand, Brazil (pending)
Quick Facts:
  • A lower-mid tier early game fighter in most AC games
  • Designed to replace the Saab J35J Draken as it’s modern-era equivalent
  • Also known in English as the Griffin
  • Swedish Gripens helped enforce the no-fly zone over Libya in 2011 after the fall of Muammar Gaddafi’s regime during the Libyan Revolution



Named after the griffon of legend, this aircraft boasts low cost and high maintainability. “Fighter,” “attacker,” or “recon,” this fighter preforms all these roles equally well. It is known for its mission adaptability and high efficiency in battle.

AMMO
Missiles: 68
RCL: 12
XLAA: 8
SOD: 14


F/A-18C Hornet
Manufacturer: McDonnell Douglas, Boeing, Northrop (joint venture)
Role: Multi-role fighter
Manufactured: 1978–Present
Status: In Service
Primary Operators: United States, Australia, Spain, Canada
Quick Facts:
  • Another lower-mid tier multi-role plane on par with the Gripen and Typhoon
  • Design derived from the Northrop YF-17 Cobra prototype fighter
  • First saw action in 1986 during the US bombing of Libya in response to a Libyan terrorist bombing of a German nightclub that same year
  • The C designation on F/A-18C denotes this version of the fighter was designed for Aircraft Carrier take offs and landings
  • Capable of reaching Mach 1.8



Due to a limited number of planes a carrier can hold, the carrier based “Hornet” was designed as a multirole aircraft to handle both air-to-air and air-to-ground missions.

AMMO
Missiles: 64
LASM: 10
SAAM: 8
SOD: 12


EF-2000 Typhoon
Manufacturer: Eurofighter Jagdflugzeug GmbH (Airbus Defence and Space, BAE Systems Military Air & Information, Alenia Aermacchi)
Role: Multi-role fighter
Manufactured: 1994-Present
Status: In Service
Primary Operators: United Kingdom, Germany, Italy, Spain, Saudi Arabia
Quick Facts:
  • See: point 1 for the Gripen and Hornet
  • One of the newer fighters featured in Zero
  • A collaborative effort by British, German, French, Italian, and Spanish aerospace firms
  • However, France’s Dassault Aviation later pulled out of the project to instead develop the Rafale fighter on their own (which also appears in Zero)
  • The designation EF stands for Eurofighter
  • Completing the “Libya Hat-trick” for this update, the Typhoon ALSO saw action during the 2011 Libyan Revolution, where RAF and Italian Air Force Typhoons took place in aerial reconnaissance and ground assault missions in support of the Libyan rebels



An air superiority fighter developed by an international collaboration. Computer-controlled operation of its control surfaces gives it exceptional agility at both supersonic and subsonic speeds.

AMMO
Missiles: 78
XLAA: 14
SOD: 16
SFFS: 12

Repeat Offenders
  • F-5E Tiger II
  • J35J Draken
  • F-4 Phantom II
  • Mig-21bis Fishbed
  • F-15C Eagle





010
Detlef Fleisher
"Rot 1"
28, Male, Belka
04.20.95 Operation Choker One - Shot Down
EF-2000 Typhoon
Difficulty: Any
Ace Style: Mercenary

Shot down over Area B7R in 1995. He succeeded in landing his damaged fighter, and continued his career in the air force working his way up from officer to base commander. After the war, he became a professor of history at the University of Dinsmark, where he continues to apply himself diligently towards his teaching and research.


011
Jurgen Maier
"Rot 2"
29, Male, Belka
04.20.95 Operation Choker One - Killed In Action
EF-2000 Typhoon
Difficulty: Any
Ace Style: Mercenary

Enlisting in the air force soon after high school graduation, he completed the grueling training to be awarded a position in the 2nd Air Division 52nd Tactical Fighter Squadron. He was shot down and killed in action during the Ustio Choker One operation.


012
Helmut Schnellinger
"Rot 3"
31, Male, Belka
04.20.95 Operation Choker One - Killed In Action
EF-2000 Typhoon
Difficulty: Any
Ace Style: Mercenary

He was shot down during a mission over the Gebere Mountains. However, an investigation by bereaved family members into the recovery of his remains uncovered nothing more than the empty wreckage of his aircraft. His surviving family continues to press their dissatisfaction with the government's official report.


013
Karl-Heinz Sammer
"Rot 4"
28, Male, Belka
04.20.95 Operation Choker One - Killed In Action
EF-2000 Typhoon
Difficulty: Any
Ace Style: Mercenary

Shot down and killed during the Ustio Choker One operation. An investigation into the details regarding his death revealed that problems with the aircraft's ejection mechanism resulted in severe and fatal full-body contusions. His remains were miraculously recovered and delivered to surviving family.


014
Otto Haber
"Tausend"
32, Male, Belka
04.20.95 Operation Choker One - Shot Down
X-29A
Difficulty: Any
Ace Style: Mercenary

At the war's conclusion, he was dismissed from the air force, and with fellow ex-soldiers went on to found a private research company. According to reports, the company's business is bona fine, thus it has been concluded that Otto Haber and his employees no longer present a threat to society.


015
Bernhard Schmidt
"Grun 1"
30, Male, Belka
04.20.95 Operation Choker One - Shot Down
F/A-18C Hornet
Difficulty: Any
Ace Style: Soldier

His uncanny ability to read the tide of battle earned him the name of Green Owl. He was shot down over Area B7R during an encounter with mercenary Ustio pilots. After retirement, he later returned to his hometown where he continues to reside.


016
Fabian Rost
"Grun 2"
29, Male, Belka
04.20.95 Operation Choker One - Shot Down
F/A-18C Hornet
Difficulty: Any
Ace Style: Soldier

His whereabouts became unknown after the conclusion of the Belkan War. Information has surfaced reporting that he is now acting as a volunteer soldier in an effort to free a small eastern country from its authoritarian government.


017
Wif Scholl
"Grun 3"
28, Male, Belka
04.20.95 Operation Choker One - Killed In Action
F/A-18C Hornet
Difficulty: Any
Ace Style: Soldier

He enlisted in the air force after graduating from the Belkan Air Force Academy top of his class. For his first actual war mission, he was reunited with his former unit of the 10th Air Division 8th Tactical Fighter Squadron, however he was shot down during his 23rd assault.


018
Fritz Forster
"Grun 4"
26, Male, Belka
04.20.95 Operation Choker One - Killed In Action
F/A-18C Hornet
Difficulty: Any
Ace Style: Soldier

Recruited as a test pilot by the Belkan Air Force where he gradually began to distinguish himself through his extraordinary flying skill. Shortly after the War's outbreak, he was officially assigned to the front lines, where he was Killed in action a few months later. His remains have yet to be recovered.


019
Arne Babbel
"Graufalk 1"
30, Male, Belka
04.20.95 Operation Choker One - Killed In Action
Tornado GR.4
Difficulty: Any
Ace Style: Soldier

The pilot of Graufalk Squadron's number one fighter, he tallied up an impressive flight record over Area B7R's southern quarter. In 1992, he was transferred from the 5th Air Division to the 3rd Air Division, where his records for air-to-ground assault distinguished him even among the Belkan Force's elite.


020
Mark Baumann
"Graufalk 2"
35, Male, Belka
04.20.95 Operation Choker One - Killed In Action
Tornado GR.4
Difficulty: Any
Ace Style: Soldier

As the pilot of Graufalk Squadron's number two fighter, he had been an acquisition for Arne Babbel from the time of his assignment to the 5th Air Division. He was a veteran pilot with a fantastic record over the southern quarter of Area B7R, however, he was shot down and killed in a skirmish with Galm Flight.


021
Dimitri Heinreich
"Indigo 1"
31, Male, Belka
04.20.95 Operation Choker One - Shot Down
JAS-39C Gripen
Difficulty: Any
Ace Style: Knight

Shot down in an aerial encounter with mercenary pilots over Area B7R, he was rushed to the hospital unconscious where doctors succeeded in resuscitating him. He currently maintains a busy schedule running the family business.


022
Berti Backenbauer
"Indigo 2"
31, Male, Belka
04.20.95 Operation Choker One - Shot Down
JAS-39C Gripen
Difficulty: Any
Ace Style: Knight

After the war, he successfully worked as a linguist and a thinker. His outspoken opinions even had him blacklisted by the Bureau of Public Security. He is known for many published works, including the masterpieces: "The Theory of Cognition and Linguistics", and "The Pacifist Soldier".


023
Mathias Overath
"Indigo 3"
29, Male, Belka
04.20.95 Operation Choker One - Shot Down
JAS-39C Gripen
Difficulty: Any
Ace Style: Knight

After the war, he immigrated to Osea where he was headhunted by the Osean Space Agency and engaged in training to become an astronaut. The following year, he enrolled in the Liberty Seven Project where he established a new record for continuous space flight of 72hrs. 52min.


024
Franz Breitner
"Indigo 4"
32, Male, Belka
04.20.95 Operation Choker One - Shot Down
JAS-39C Gripen
Difficulty: Any
Ace Style: Knight

Upon the war's conclusion, he traveled the world as an employee of the International Children's Charity Foundation. While visiting a village on a disaster relief assignment, he became involved in a shootout with National Liberation Army guerrillas and was shot and killed.


025
Elmar Hahn
"Amsel"
27, Male, Belka
04.20.95 Operation Choker One - Shot Down
F-16XL
Difficulty: Any
Ace Style: Knight

Thought to have joined the former Belkan soldier terrorist organization The Falcons of Dawn. A figure resembling him has been identified in a video released by the terrorists in which they claim responsibility for the assault on The Mueller Trust Company.





Tracks Featured In Mission 3

nine-gear crow fucked around with this message at 05:51 on Mar 25, 2016

YOTC
Nov 18, 2005
Damn stupid newbie
I was curious how you were going to do the boss battles between styles. This works pretty well.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
The F/A-18C in this game is an odd thing because it's like the one plane in this game where the devs gave a poo poo about whether it actually existed or was in use at that point in time in the real world. Even then it's a token gesture at best because they still included the electronic-warfare variant of the Super Hornet that's even more anachronistic than the normal Super Hornet would have been.


Most of the dialogue differences in this mission were handled in the video itself because of how it's set up, but one thing I recently read about it is that even the altitude you start at is different depending on your ace style - apparently it's 390 meters for Mercenary, 1171 for Soldier, and 3906 for Knight.

A kind of silly thing about how the game handles aces is that the SP paint schemes aren't really that special anymore. They're still tied to shooting down a named ace but the magic is kind of diminished when no less than five of those aces are forced encounters. It also means that the progression for unlocking planes is kind of hosed, because unlike other games in the series, you're getting half the planes yourself by shooting down people using them. As possibly the quickest and most obvious demonstration as to how hosed up the system ended up being in this game: crow here as a Knight player will unlock the F-4E about five missions after he's had access to the motherfucking Su-37 Terminator.

Also, missiles still being live after the mission's over is nothing. Half the time in Ace Combat 5 the AI bugs out and continues trying to fight you even as the mission is considered complete and you can't see or lock onto them anymore.
Speaking of AC5, Lunethex mentioned how good Pixy is at staying with you even when you give him different orders and noted that the wingmates in 5 weren't that good at it. It could be that I just always set them to Disperse rather than Attack, but yeah, they definitely spread out a lot more than the others. I know more than once in my current playthrough only Chopper actually came to form up with me at the end of a mission because Archer and Edge were stuck clear on the other side of the map for some reason.

Definitely hoping I'll be able to guest for the next mission. The ones like it where you get to flat-out pick what mission you want to do rather than it being determined by your ace style are some of my favorites in the game.

Kadorhal fucked around with this message at 07:23 on Dec 1, 2015

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




QAAMs trivialize ace engagements early on, and the SAAM is almost worthless in the sort of close-range turn-and-burn fights you face in bosses. The Tiger or Fishbed would have made things a lot easier.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
I never actually went through to finish the whole Ace Records because I was burning out on AC by that point. I have to say I like the detail that the Knight planes are all considered Shot Down instead of KIA, whereas Soldier is half, and Mercenary would otherwise be all KIA if not for the story reasons. The Knight planes all going on to be successful & good people (minus Indigo 4 who was killed :() is just gravy :unsmith:

I think I may just add in some Ace Combat 3 at some point. There is a mission where you get to fly in space and one where you even fly halfway through the atmosphere. In most AC games you hit like 20k feet and it makes you fall down. In that mission, you can go to 40k I believe. At least 30k. Cool as hell missions.

Weissritter
Jun 14, 2012

Lunethex posted:

I never actually went through to finish the whole Ace Records because I was burning out on AC by that point. I have to say I like the detail that the Knight planes are all considered Shot Down instead of KIA, whereas Soldier is half, and Mercenary would otherwise be all KIA if not for the story reasons. The Knight planes all going on to be successful & good people (minus Indigo 4 who was killed :() is just gravy :unsmith:

I actually like the Ace Records quite a bit. And at least Indigo 4 was not KIA, he went on to be a good person.

McTimmy
Feb 29, 2008
So, funny thing, if you just fly straight over the mountains you can force-spawn the ace team early.

Samovar
Jun 4, 2011

When I want to relax, I read an essay by Engels. When I want something more serious, I read Corto Maltese.


So, does 'Fox Two' mean 'enemy missile launched', or is it something made up for this game.

nine-gear crow
Aug 10, 2013

Samovar posted:

So, does 'Fox Two' mean 'enemy missile launched', or is it something made up for this game.

Indeed, it does:

  • Fox One: Indicates launch of a semi-active radar-guided missile (such as the AIM-7 Sparrow)
  • Fox Two: Indicates launch of an infrared-guided missile (such as the AIM-9 Sidewinder)
  • Fox Three: Indicates launch of an active radar-guided missile (such as the AIM-120 AMRAAM and AIM-54 Phoenix)
  • Fox Four: Historical term indicating air-to-air or air-to-surface cannon fire. The term in current usage is Guns, Guns, Guns

The AWACS will definately say "Fox Two", "Fox Three", and "Fox One" on occasion depending on your special weapons armament. Other missiles also use other NATO fire confirmation codes as well.


McTimmy posted:

So, funny thing, if you just fly straight over the mountains you can force-spawn the ace team early.

I did not know that. I will check that one out and see if it works. Neat if true though.

EDIT: Confirmed. You can indeed summon the enemy ace squadron by crossing the mountains. That's actually pretty cool.

nine-gear crow fucked around with this message at 08:47 on Dec 1, 2015

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Samovar posted:

So, does 'Fox Two' mean 'enemy missile launched', or is it something made up for this game.

It's a NATO brevity code a pilot would normally call to tell friendlies that he's launched a missile and specifying what kind he's fired. However, since Cipher and other Ace Combat characters you play as are pretty much mute, AWACS does it for you instead.

Crow basically has the rundown there linked from the Wikipedia page.

McTimmy posted:

So, funny thing, if you just fly straight over the mountains you can force-spawn the ace team early.

nine-gear crow posted:

I did not know that. I will check that one out and see if it works. Neat if true though.

EDIT: Confirmed. You can indeed summon the enemy ace squadron by crossing the mountains. That's actually pretty cool.

Yeah, once you cross into the Round Table proper by flying over the mountains in any fight in B7R, the ace squadron is spawned and any enemy plane still on your scopes is still free to engage you while you're dealing with the ace squadron that just flew in. Bit me once when the initial furball drifted over the Round Table and the enemy team spawned on me before I finished clearing out the other planes.

I actually like the Hornet a lot, the LASM you can get for it is really good on the next mission if you're doing the naval attack version. But I agree that the F-18 is quickly eclipsed by planes you can buy not much further into the game. My first couple of runs through the game were all Knight ones, so I didn't have the chance to face Grun Squadron without already having a large amount of credits from rolled over saves with which to buy the Hornet, but I did get a decent amount of use out of it in the run I finally picked it up in before I started flying higher tiered planes instead.

I still have yet to face Rot Squadron as I haven't dipped into Mercenary much, though I really want to so I can finally unlock and pick up the Typhoon.

GhostStalker fucked around with this message at 09:06 on Dec 1, 2015

McTimmy
Feb 29, 2008
It's a neat thing to do to blow past mission 3 for assault record stuff or turn the next round table fight into an enormous clusterfuck.

VKing
Apr 22, 2008
I'd just like to :spergin: that the C in F/A-18C is because it's the third major variant of the F-18 (following the A and B), not because it's carrier capable.

Also don't forget the Saab 37 Viggen (confusingly existing in both JA-37 and AJ-37 designations) that was the canonical (so to speak) successor to the J-35.

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Cooked Auto
Aug 4, 2007

VKing posted:

Also don't forget the Saab 37 Viggen (confusingly existing in both JA-37 and AJ-37 designations) that was the canonical (so to speak) successor to the J-35.

The truth lies in the name.
AJ-37 in this case is Attack/Jakt-37 or Attacker/Fighter-37. So a ground attack aircraft with a secondary fighter role.
JA-37 in this case is Jakt/Attack-37 or Fighter/Attacker-37. The inverse to the AJ-37 with the aircraft being primary interceptor/fighter aircraft and attacker being secondary.
The F/A-18 Hornet does something similar in this case.

I was going to point out the same, the Viggen (Thunderbolt) is closer to being the replacement for the Draken. The Gripen is the replacement for the Viggen because it combines Viggen's multirole idea into a single aircraft. Which is also why it's called JAS-39 as JAS stands for Jakt (Fighter) Attack (Attacker) Spaning (Recon).

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