|
Fintilgin posted:The only civilized and rational way to play this game is at MAXIMUM SPEED at ALL TIMES, pausing to interact with the game or UI in anyway. when i play euiv you would think i have early access to stellaris because all of my decisions are being carried out at light speed
|
# ? Dec 1, 2015 00:38 |
|
|
# ? May 10, 2024 00:42 |
|
Another Person posted:when i play euiv you would think i have early access to stellaris because all of my decisions are being carried out at light speed Generals also travel at light speed
|
# ? Dec 1, 2015 00:51 |
|
Another Person posted:Actually, that is a good point, the Cossacks comes out tomorrow. EU newbie, maybe don't get attached to your current run because your save will be broken tomorrow morning. Yep. And in case anyone else is wondering if their old saves are going to work in 1.14, there's map changes, so the answer is almost certainly no.
|
# ? Dec 1, 2015 01:05 |
|
PittTheElder posted:Yep. More than just map changes, there will also be systems changes too like how things boot and entire mechanics which have been added, which will definitely break poo poo if saves worked across versions. Cossacks is looking great, I love being able to look at something and say "this poo poo I did before will all break and every bit of it will be worth it". What EU are we up to now? EUIV? V? VI? VII? Cause I'd say this game has felt like a totally different game every year.
|
# ? Dec 1, 2015 01:12 |
|
I can't wait for the first posts to flood in about running into a lost roman expedition in the random new world.
|
# ? Dec 1, 2015 01:32 |
|
The western cavalry pack is a good idea in theory but retarded in execution since you pretty much only ever seen the infantry and artillery sprite in Western nations. It'll be cool to see a unique sprite when I build an extra cavalry or two every century I guess.
|
# ? Dec 1, 2015 01:33 |
|
Larry Parrish posted:The western cavalry pack is a good idea in theory but retarded in execution since you pretty much only ever seen the infantry and artillery sprite in Western nations. It'll be cool to see a unique sprite when I build an extra cavalry or two every century I guess. Maybe there is an undocumented change that will have cavalry appear more often? Like they are weighted more heavily now than infantry for displaying purposes? Who knows. Probably not.
|
# ? Dec 1, 2015 01:38 |
|
Larry Parrish posted:The western cavalry pack is a good idea in theory but retarded in execution since you pretty much only ever seen the infantry and artillery sprite in Western nations. It'll be cool to see a unique sprite when I build an extra cavalry or two every century I guess. I've never really gotten the appeal of sprite packs at all. I basically never see them, only everything around them. I am usually way too busy thinking and planning to pay attention to the sick gambeson my dudes are wearing and how much the french gambeson sucks in comparison. Always focusing on other things, like numbers of men, flags so I have an idea of whose troops to avoid, terrain, rivers, attrition. I basically end up looking at everything but the sprite. My army may as well be a moving text box of information rather than a sprite.
|
# ? Dec 1, 2015 01:49 |
|
Another Person posted:
This part of the game is the most frustrating thing as a new player - I really wish there were someway to see these special events in-game (Burgundy and this one are the most obvious ones, but there's several other big events that can change what you should be doing). It doesn't necessarily have to be right in the player's face, because I'm sure there are one or two people out there who want to be surprised, but putting the information somewhere the player can get at it would be a huge quality of life improvement (much like the disaster information showing up was).
|
# ? Dec 1, 2015 01:52 |
|
Another Person posted:I've never really gotten the appeal of sprite packs at all. I basically never see them, only everything around them. I am usually way too busy thinking and planning to pay attention to the sick gambeson my dudes are wearing and how much the french gambeson sucks in comparison. Always focusing on other things, like numbers of men, flags so I have an idea of whose troops to avoid, terrain, rivers, attrition. I basically end up looking at everything but the sprite. My army may as well be a moving text box of information rather than a sprite. Well yeah when you're in a war it's often too hectic, but there's plenty of downtime between them for you to see the units properly. It's one of the best ways to show visual differentiation between teams, I'm glad they're doing them. The map feels a ton more diverse with the variation. Also those cavalry are for the most played nations in the game by a fair margin aren't they? Much as I want new units for Korea and Mongolia and Majapahit, it kind of makes sense for the artists to give undue focus to the tags that get like 50% of all playtime in EU4. e: also what do people think about this? Lori posted:- Breaking an alliance now gives a truce for 5 years between the nations breaking it. I think some kind of penalty is good, but 5 stability and war exhaustion? It seems a bit severe, people turning on their allies on a dime has a lot of historical precedent and this is gonna screw over a lot of strategies. Forcing a truce that long feels kinda gamey for some reason. Koramei fucked around with this message at 02:02 on Dec 1, 2015 |
# ? Dec 1, 2015 01:58 |
|
Koramei posted:Well yeah when you're in a war it's often too hectic, but there's plenty of downtime between them for you to see the units properly. It's one of the best ways to show visual differentiation between teams, I'm glad they're doing them. The map feels a ton more diverse with the variation. I guess I just pay far less attention to my units than other people must then? I basically never notice any of the details on my troops and see them solely as a general silhouette or shape on the map. My key visual distinction between my men and others on the map is basically "is the troop count box green?" I guess not seeing them as people but as numbers and silhouettes just makes it easier for me to march them to die sieging down some mountain hellhole in Russia.
|
# ? Dec 1, 2015 02:01 |
|
I like the sprite packs just for differentiation, but I always wait until they're like $2 or less in some sale.
|
# ? Dec 1, 2015 02:06 |
|
TTBF posted:Was there ever an explanation as to why natives can't build boats? I'm kind of disappointed that's still in there. Where are the boats Paradox.
|
# ? Dec 1, 2015 02:32 |
|
Another Person posted:I've never really gotten the appeal of sprite packs at all. I basically never see them, only everything around them. I am usually way too busy thinking and planning to pay attention to the sick gambeson my dudes are wearing and how much the french gambeson sucks in comparison. Always focusing on other things, like numbers of men, flags so I have an idea of whose troops to avoid, terrain, rivers, attrition. I basically end up looking at everything but the sprite. My army may as well be a moving text box of information rather than a sprite. I play right at the threshold between where province names and nation names show up so I see them a lot, along with castle sprites and national monuments. I just think the default western graphic for the first 2 levels is ridiculously lovely looking is all.
|
# ? Dec 1, 2015 02:38 |
|
I just want to finish my dumb achievements before Cossacks comes out, but I'm fighting these late-game wars!
|
# ? Dec 1, 2015 02:58 |
|
Sorced posted:A lot of Patchnotes: https://forum.paradoxplaza.com/forum/index.php?threads/patch-1-14-full-patch-notes.893380/ quote:- Added "Prevent Nation Ruining" multiplayer Option which blocks certain destructive actions by players that have lost a war as long as the truces after that war are in effect. Heh. Kind of wonder what actions those are...
|
# ? Dec 1, 2015 03:09 |
|
PleasingFungus posted:Heh. Kind of wonder what actions those are... iirc it's been explained somewhere. Releasing vassals, selling provinces and I think voluntarily taking loans are among the forbidden actions.
|
# ? Dec 1, 2015 03:26 |
|
No-one is ever going to see cavalry sprites.Another Person posted:I guess I just pay far less attention to my units than other people must then? I basically never notice any of the details on my troops and see them solely as a general silhouette or shape on the map. My key visual distinction between my men and others on the map is basically "is the troop count box green?" I also barely notice them, though granted I do not think I have much in the way of sprite packs. However. There is one exception. The Brittany HYW infantry. I do not remember what it looks like, just that it is flat out amazing.
|
# ? Dec 1, 2015 03:30 |
|
So what's going to be the wacky bug that comes with the patch tomorrow? 20 Estates instead of three?
|
# ? Dec 1, 2015 03:32 |
|
Cheers for all the help fellas. No biggie about starting again, guess I'll grab this dlc too. I'll check out that Wiki but just one more question, how do you influence trade with ships? I sent my merchant to Constantinople to increase my influence and built a market there. However I have no idea what to do with ships other than transport troops and fight other ships, I haven't really invested in them at all.
|
# ? Dec 1, 2015 03:39 |
|
jpparker55 posted:Cheers for all the help fellas. No biggie about starting again, guess I'll grab this dlc too. Light ships (barques at the start) you send to trade nodes using the protect trade button. Send them to either your home trade node or nodes that feed into your home trade node. Ignore the tooltip that says how much money they produce while protecting trade; it's completely wrong.
|
# ? Dec 1, 2015 03:43 |
|
Koramei posted:Well yeah when you're in a war it's often too hectic, but there's plenty of downtime between them for you to see the units properly. It's one of the best ways to show visual differentiation between teams, I'm glad they're doing them. The map feels a ton more diverse with the variation. Alliance, not truce
|
# ? Dec 1, 2015 03:49 |
|
Funky Valentine posted:Light ships (barques at the start) you send to trade nodes using the protect trade button. Send them to either your home trade node or nodes that feed into your home trade node. The fact that those tooltips factor in maintenance costs is insane to me. Like, depending on the node they won't incur (significant) attrition anyway... So it's not like you aren't already paying that cost by virtue of having a fleet
|
# ? Dec 1, 2015 03:55 |
|
jpparker55 posted:Cheers for all the help fellas. No biggie about starting again, guess I'll grab this dlc too. Ok so here is a really simplified explanation of the economic (including trade) systems. You have three basic sources of income: taxes, production, and trade. Tax Income = Base Tax * (100% + Tax Modifiers) Production Income = Goods Produced * Price * Production Efficiency Trade Income = Goods Produced * Price * Trade Efficiency * "Trade Share" Taxes do not scale with technology while Production and Trade do. Taxes are also penalized in off-culture and heavily in overseas provinces, so they're most useful early in the game and fall off in relative importance as you tech up and expand. Note that since Trade and Production are based entirely off tech and ideas (minimum value of 1% though) if you are starting as for example a New World nation with tech level 1 you will have 1% Production and Trade Efficiency so taxes are a big loving deal. Production is based on the value of the local trade goods, so look at prices to suggest where you might want to prioritize Production buildings like Workshops and Manufactories. Trade is where things get complicated, it's basically the same formula as Production but Trade income can flow between nodes based on Trade Power. You want to increase your Power in valuable nodes you don't otherwise control in order to siphon their income into your own pocket. Usually you want to dominate your home (capital) node ASAP in order to monopolize collecting of trade there and then funnel everything home. Merchants mostly direct the flow of trade, they do add some Trade Power but largely they're just street signs. So you want to send your trade ships to high-value nodes you can steer home, but currently don't have a strong share of Power in. It's also worth noting that if you look at the Production and Trade income formulas, they double dip on Goods Produced so it is sort of the economic ur-stat (it also affects gold mines while production efficiency does not). I'd say +10% Goods Produced is a better bonus than +10% Production and Trade Efficiency combined.
|
# ? Dec 1, 2015 04:04 |
|
Also just a reminder for everyone working on achievements with pre-DLC saves, you can always go to the beta menu in Steam and revert to an older patch. This allows you to complete campaigns and earn achievements on older patch versions and otherwise broken saves.
|
# ? Dec 1, 2015 04:07 |
|
Another Person posted:I've never really gotten the appeal of sprite packs at all. I basically never see them, only everything around them. I am usually way too busy thinking and planning to pay attention to the sick gambeson my dudes are wearing and how much the french gambeson sucks in comparison. Always focusing on other things, like numbers of men, flags so I have an idea of whose troops to avoid, terrain, rivers, attrition. I basically end up looking at everything but the sprite. My army may as well be a moving text box of information rather than a sprite. They don't really add much to the game and I have a hard time saying they're really worth even paying for, but they do add a little but if extra visual flare to the map that I like. I'd rather have them then not. I usually get them during steam sales when they're a handful of pennies each and I can buy them by selling off my trading cards.
|
# ? Dec 1, 2015 05:16 |
|
Funky Valentine posted:So what's going to be the wacky bug that comes with the patch tomorrow? 20 Estates instead of three? If you have a cavalry sprite being displayed, any nation will vassalize to you, despite size or distance.
|
# ? Dec 1, 2015 05:29 |
|
GSD posted:I'm surprised it took this long for Wiz to break up the Hansa, honestly. Since he broke it up in EU3+. Ironically, its the one of only 3 things I did on Cossacks. The other being the Victory Cards, and a large part of the design.
|
# ? Dec 1, 2015 06:48 |
|
quote:- Denmark is now slightly richer at start. It's not just the splintering of the Hansa, Denmark also got some real nice perks in Cossacks. Northern Europe in general ought to be a lot more interesting.
|
# ? Dec 1, 2015 06:58 |
|
Prop Wash posted:It's not just the splintering of the Hansa, Denmark also got some real nice perks in Cossacks. Northern Europe in general ought to be a lot more interesting. Those changes along with removing the possibility of the Finnmark-esque reformation centers will be amazing.
|
# ? Dec 1, 2015 07:04 |
|
pdxjohan posted:Ironically, its the one of only 3 things I did on Cossacks. The other being the Victory Cards, and a large part of the design. I am a little surprised though, I considered it, like government rank, as one of the EU3+ ideas that would inevitably, piece by piece, be added into 4. But I approve. I like the Hamburg ideas, and this makes it easier than starting as The Hansa and release-and-playing Hamburg. Keep up the good work.
|
# ? Dec 1, 2015 09:12 |
|
Man, super excited for Cossacks tomorrow, but I have a quick question. I was playing a MP game where I am forced to rely on large quantities of Mercenary forces due to low manpower. I notice that sometimes after battles, 0 strength mercenaries automatically disband (at the end of the month? at the end of the battle? not clear) rather than stay to replenish. I do not merge them or anything, they simply disband, which is problematic since I really need those regiments to remain and reinforcing. Why is it happening? am I utilizing too many mercenaries, a bug or WAD? And is this being changed in Cossacks? I have no clue
|
# ? Dec 1, 2015 09:24 |
I have never noticed mercenaries disappearing.
|
|
# ? Dec 1, 2015 09:34 |
|
Its probably working as intended for mercs to poof when their manpower hits zero.pdxjohan posted:Ironically, its the one of only 3 things I did on Cossacks. The other being the Victory Cards, and a large part of the design. Busy working among the stars? Node fucked around with this message at 09:55 on Dec 1, 2015 |
# ? Dec 1, 2015 09:53 |
|
I've noticed mercenaries disbanding themselves as well, but I have no idea why. It happens rarely enough that it made me wonder if I'm just going crazy each time I noticed it.
|
# ? Dec 1, 2015 09:54 |
|
Node posted:Its probably working as intended for mercs to poof when their manpower hits zero. The thing is that not all mercs go poof. Some do, some don't. The inconsistency is confusing and problematic especially when I'm fighting a Hellwar on the Continent against a bohemia larger than the HRE as England (Every man must do his duty and regenerate, not disappear!)
|
# ? Dec 1, 2015 10:18 |
|
Might be related to 0 strength mercenaries taking attrition dmg
|
# ? Dec 1, 2015 10:42 |
|
quote:- Saves are now quarterly instead of monthly in Ironman. The best change.
|
# ? Dec 1, 2015 11:06 |
|
Node posted:If you have a cavalry sprite being displayed, any nation will vassalize to you, despite size or distance. Nono, if you annex a nation, you also annex all of their Estates, which are added to your own. End game you have 435 Estates.
|
# ? Dec 1, 2015 11:09 |
|
|
# ? May 10, 2024 00:42 |
|
Didn't see this mentioned before but Leaderboards are tied to Paradox Accounts.quote:The Leaderboard is a new feature for players that love to challenge themselves in Ironman mode. If you are logged into your Paradox Account, have a Forum name and play EU4 in Ironman, your game score will be logged and updated as you play. I am guessing the expansion will be on steam at 6pm CET?
|
# ? Dec 1, 2015 11:11 |