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Jiro posted:I've been looking at the boxed D&D sets lately. Castle Ravenloft, Wrath of Ashardon, Drizzt, and Elemental Evils. And if I am reading them correctly their main mechanic is dungeon building yes? So it would play like a more complicated Betrayal at House on the Hill? Has anyone plunked down money for any of these? I see that there's an adventure book so am I right in assuming there are different scenarios and objectives that can be played in new games? My friends and I really enjoy the flexibility of the making a whole dungeon through tile system. Also same question for Mansions of Madness. I've got two of them (Ashardalon and Drizzt) and yes you do draw tiles to add to the dungeon in a way that is superficially similar to Betrayal At House On The Hill, but every tile you draw spawns a monster (and sometimes an event) that immediately wants to ruin your day. Monsters are controlled by AI cards (different for each monster, some monsters just chase you down to attack, some monsters hang back and affect you from afar, some monsters specifically go for the weakest hero, some monsters teleport, some monsters even try to expand the dungeon on their own, etc). There are different objectives and scenarios, yes, although a fair few of them feel very similar, mostly differing in which boss you get to fight. They scale pretty well to different player counts, and they avoid the mistake most "dungeon-crawly" games do, which is trying to capture the feel of a full-fledged tabletop RPG. They're about getting through the dungeon as fast as possible while killing monsters as efficiently as you can and using your limited resources (daily powers, utility powers, items, healing surges) efficiently. Someone else called them "Fantasy SWAT Team Simulators" and that's what they feel like. It's honestly the only dungeon crawler board game I can tolerate. Negatives are: Pretty bog standard d20 dice combat with a pretty high luck factor (although once you do hit, damage is non-random, thank God, and most of your big daily powers will deal damage even on a miss so they don't feel completely wasted), will probably feel repetitive for groups that are used to more involved games (although the randomized dungeon layout and the pretty good variety of heroes and abilities helps some)
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# ? Dec 2, 2015 13:16 |
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# ? May 30, 2024 03:21 |
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Jedit posted:My goodness, you mean the man who is best known for Apples to Apples: Hitler is also going to make a mess of The Resistance: Hitler?
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# ? Dec 2, 2015 13:24 |
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I do like that they managed to mail feces to people though.
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# ? Dec 2, 2015 13:24 |
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SynthOrange posted:I do like that they managed to mail feces to people though.
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# ? Dec 2, 2015 13:27 |
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You always hear about cargo cult deck builders in this thread, Is Secret Hitler the cargo cult Resistance we've (not) been waiting for?
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# ? Dec 2, 2015 13:30 |
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My impression of Eldritch Horror from the few times I tried it are that it is really fun.....until it isn't. The last time I tried we basically stood waiting on doing the same dice rolls and failing, round after round. Nothing we could really do other than that. Then we lost, because of an extreme run of unlucky dice. Still considering picking it up for how much fun it was, when it was fun. Should I give it a chance?
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# ? Dec 2, 2015 13:40 |
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Tekopo posted:I still have nightmares about facing 'The Band' (ie a adventurer part with 4 bards ) One of my favorite Dungeon Lord moments is when we were playing with the items mini-expansion and I ended up with a party of 4 bards along with the bard items from everyone else.
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# ? Dec 2, 2015 14:29 |
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lordsummerisle posted:My impression of Eldritch Horror from the few times I tried it are that it is really fun.....until it isn't. The last time I tried we basically stood waiting on doing the same dice rolls and failing, round after round. Nothing we could really do other than that. Then we lost, because of an extreme run of unlucky dice. I enjoy it for what it is but I also actually enjoy stuff like Elder Sign since sometimes i just want to throw dice around (They are the only games I have that include dice). There's an app you can get called Eldritch Companion that can handle all the event decks except mythos, so it can help with setup time reduction, and it can be customized based off what expansions you play with. My suggestion is if the game is hopeless just end it and move on.
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# ? Dec 2, 2015 14:57 |
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lordsummerisle posted:My impression of Eldritch Horror from the few times I tried it are that it is really fun.....until it isn't. The last time I tried we basically stood waiting on doing the same dice rolls and failing, round after round. Nothing we could really do other than that. Then we lost, because of an extreme run of unlucky dice. It's one of those games that is fairly mechanically simple, but enjoyable from the events that spawn from it. I got it as a gift from a friend, and even though those lovely situations crop up, we still have fun with it. If you're on the fence about it like this, I'd wait for a sale or something. Also, never play with an odd amount of investigators. It's frustrating as poo poo when you realize that you draw just as many monsters and gates and poo poo, and almost all the challenges are "number of investigators divided by two (rounded up)", but you still have one less person accomplishing goals and stuff so it's still tougher.
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# ? Dec 2, 2015 15:23 |
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This must have made the rounds at some point because it's four years old at this point, how have I not seen this until now? https://www.youtube.com/watch?v=weO-3cWqV0A
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# ? Dec 2, 2015 15:34 |
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Durendal posted:What are talking about? Firefly is a good gahahaha Thanks for getting my hopes up about this everyone, my boss was just telling me today how he's expensively imported this and he's looking forwards to playing it...
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# ? Dec 2, 2015 16:12 |
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Scyther posted:This must have made the rounds at some point because it's four years old at this point, how have I not seen this until now?
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# ? Dec 2, 2015 16:13 |
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What's the verdict on Lost Valley? It's just coming back into stock around me after being gone for a while and I like the sound of the mechanics and the theme of it. Any good for two players?
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# ? Dec 2, 2015 16:15 |
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House Louse posted:Thanks for getting my hopes up about this everyone, my boss was just telling me today how he's expensively imported this and he's looking forwards to playing it... I apologize in advance for his loss.
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# ? Dec 2, 2015 16:15 |
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Splizwarf posted:
Dark Moon is a middleweight traitor game. The more I play it the less I compare it to BSG, since your goals as infected are pretty different. It's a lot less finicky than BSG, but it does trade some depth for it. My group really enjoys it and have pulled off some really surprising plays. I have a few posts in this thread about it, if you want a positive opinion. Legendary Encounters: Alien fixes a lot of the stuff that sucks about Legendary. It's pure co-op, with an optional traitor. You're basically playing through the events of a given Alien movie, or a mix, and using characters from them to generate offense and resources for new cards, and trying to build a deck that can handle the relevant threats. The game is tense, thematic, and works well from 1-5. I'm a big fan of this one. Through the Ages is really good, as well. It's a really smooth civilization builder. There's a new edition coming our soon, which apparently cleans up some rough edges. I'd wait for that, personally. Among the Stars is a really nice drafting game, sort of a spacial 7 Wonders. You're building out a space station and trying to accumulate the most points via card synergy. I really enjoyed this, but the expansions made it a bit of a pain in the rear end go set up, since you have to pick your locations for the deck instead of just adding the random special locations.
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# ? Dec 2, 2015 16:52 |
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The General posted:Andrew Parks also did Ideology which is fantastic. Wait, what? Are we talking about the Ideology game where you are Capitalism or whatever? What do you think is fantastic about that game? I thought it was super-political and (in your own deck and in the countries that come up) unpleasantly chance-focused.
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# ? Dec 2, 2015 17:00 |
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Splizwarf posted:This sounds good, trying it online right now. Other games that I'd like to know more about : Lewis and Clark is a pretty cool race game that mixes in all sorts of other poo poo: deck building/tableau management, worker placement, resource management, etc. It has a degenerate strategy that has been errata'd away, and can have a real obvious runaway leader aspect due to the race element. Plays best at 3, 2 loses some catch up mechanics and 4 takes too drat long. It's a solid if not exceptional game, I got it for 20 bucks and am happy with it at that price.
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# ? Dec 2, 2015 17:38 |
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FulsomFrank posted:What's the verdict on Lost Valley? It's just coming back into stock around me after being gone for a while and I like the sound of the mechanics and the theme of it. Any good for two players? It's a very good game, but I'm not sure about how good it is for 2.
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# ? Dec 2, 2015 17:40 |
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Huge fan of auction mechanics, but don't have an actual auction game (well, i guess keyflower counts). Saw The Speicherstadt mentioned in the thread not too long ago and that's what i'm going for, anything else to consider? I know Ra is also popular but it doesn't seem to be available in the UK. Priests of Ra is, but I heard this is just... worse?
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# ? Dec 2, 2015 17:44 |
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lordsummerisle posted:My impression of Eldritch Horror from the few times I tried it are that it is really fun.....until it isn't. The last time I tried we basically stood waiting on doing the same dice rolls and failing, round after round. Nothing we could really do other than that. Then we lost, because of an extreme run of unlucky dice. We had something similar when we first played, but our real problem was that we were diving too early into various challenges. We weren't unlucky so much as waiting to BE lucky, ending up sitting on an encounter waiting to roll a couple successes on only 3 or 4 dice for example. Arkham Horror had clue tokens you could use to mitigate luck by using them for rerolls. Eldritch Horror also has clue tokens that can be used in the same way - but clues are far more precious in EH (they are fewer, and are needed for mysteries) so they can't usually be spared to get rerolls. My take on it is that EH expects you to spend some time 'buffing up' via skill improvements before you dive in. Once we did that we did much better.
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# ? Dec 2, 2015 17:47 |
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Nique posted:Huge fan of auction mechanics, but don't have an actual auction game (well, i guess keyflower counts). Saw The Speicherstadt mentioned in the thread not too long ago and that's what i'm going for, anything else to consider? For pure auction, Ra or Modern Art do it for me. Unfortunately I think MA is also OOP...
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# ? Dec 2, 2015 17:49 |
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Nique posted:Huge fan of auction mechanics, but don't have an actual auction game (well, i guess keyflower counts). Saw The Speicherstadt mentioned in the thread not too long ago and that's what i'm going for, anything else to consider?
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# ? Dec 2, 2015 17:49 |
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Jiro posted:I've been looking at the boxed D&D sets lately. Castle Ravenloft, Wrath of Ashardon, Drizzt, and Elemental Evils. And if I am reading them correctly their main mechanic is dungeon building yes? So it would play like a more complicated Betrayal at House on the Hill? Has anyone plunked down money for any of these? I see that there's an adventure book so am I right in assuming there are different scenarios and objectives that can be played in new games? My friends and I really enjoy the flexibility of the making a whole dungeon through tile system. Also same question for Mansions of Madness. I grabbed the ToEE box and am having fun with it so far. The monsters seem to come in two varieties: boring things that may as well be interchangeable that differ only by their attack bonus, and annoying crazy stuff like the Doppelgänger that takes your place and sends you back to start when it's placed, or the gnoll archer that can plink at you from two tiles away. The game design is solid enough but occasionally results in slight oddities, for example in the first scenario there is no way to avoid at least one character taking a trap to the face on the last tile. Also as mentioned above it is as swingy as a regular D&D D20 game but the low HP of most monsters kind of counterbalances this. The quest variety in the adventure book isn't earth shattering or anything but there are a few cool ideas in there like the third mission that takes place in town instead of the dungeon and is basically a game of Memory with villagers and monsters. The progression through the campaign is cool but seems to be a case of a good idea not applied strongly enough - you might have won a bunch of scenarios under the best circumstances and added three really good cards to the treasure deck, but the odds of drawing one of those cards in any given game is really small - particularly compared to the chance of drawing one of the tougher Encounter or Monster cards you add to their decks at the same time. Overall I'm pretty pleased with it but I went in with pretty low expectations, just looking for a dungeon crawl style game I could play alone if need be. My fiancé on the other hand generally hates crunchy games and the last few times we've broken it out it's actually been at her request. One last note is that it is a pain to get the components back in the box when all the tokens and tiles and whatnot are punched out - you'll definitely need a couple extra bags and some creative Tetris-ing to get it all back in there.
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# ? Dec 2, 2015 17:52 |
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Oldstench posted:For pure auction, Ra or Modern Art do it for me. Unfortunately I think MA is also OOP... Both are out of print sadly, though Ra has a pretty good iOS app for it at least.
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# ? Dec 2, 2015 18:04 |
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Nique posted:Huge fan of auction mechanics, but don't have an actual auction game (well, i guess keyflower counts). Saw The Speicherstadt mentioned in the thread not too long ago and that's what i'm going for, anything else to consider? Ra and Modern Art are very much where it's at but No Thanks! and Biblios are also good despite being on the filler side.
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# ? Dec 2, 2015 18:07 |
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I've played the tablet version of Galaxy Trucker a few times, and while I like it, it seems like it's very easy to have a good run completely borked in the final missions by a bad die roll you can't do poo poo about. "Oops, space pirates blew off one of your components and now a meteor hit the exposed space and took out half your ship, sorry!" Is the physical game like that too, or am I just missing something apart from "sometimes you just get bad draws/rolls"?
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# ? Dec 2, 2015 18:09 |
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Tekopo posted:Who's interested in a Pax Pamir PBP? Low graphics unless I find scans online. I'm up for this if no one else has signed up yet
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# ? Dec 2, 2015 18:12 |
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Evil Mastermind posted:I've played the tablet version of Galaxy Trucker a few times, and while I like it, it seems like it's very easy to have a good run completely borked in the final missions by a bad die roll you can't do poo poo about. "Oops, space pirates blew off one of your components and now a meteor hit the exposed space and took out half your ship, sorry!" That's how the game is. It is, in fact, the point of the game. Sometimes you end up with money at the end, sometimes, you end up flying a cabin attached to a battery. Because Vlaada loves you.
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# ? Dec 2, 2015 18:13 |
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Evil Mastermind posted:I've played the tablet version of Galaxy Trucker a few times, and while I like it, it seems like it's very easy to have a good run completely borked in the final missions by a bad die roll you can't do poo poo about. "Oops, space pirates blew off one of your components and now a meteor hit the exposed space and took out half your ship, sorry!" That's the games premise. Build your ship and watch it be destroyed. The winners are whoever ended with positive creds
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# ? Dec 2, 2015 18:16 |
Evil Mastermind posted:Is the physical game like that too, or am I just missing something apart from "sometimes you just get bad draws/rolls"?
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# ? Dec 2, 2015 18:17 |
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ImpactVector posted:I don't know if the app lets you, but in the real game during the ship building phase you can look through 75% of the events that are going to happen during the race. The app lets you do this too
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# ? Dec 2, 2015 18:18 |
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Evil Mastermind posted:I've played the tablet version of Galaxy Trucker a few times, and while I like it, it seems like it's very easy to have a good run completely borked in the final missions by a bad die roll you can't do poo poo about. "Oops, space pirates blew off one of your components and now a meteor hit the exposed space and took out half your ship, sorry!" Don't lose to the space pirates.
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# ? Dec 2, 2015 18:26 |
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Evil Mastermind posted:I've played the tablet version of Galaxy Trucker a few times, and while I like it, it seems like it's very easy to have a good run completely borked in the final missions by a bad die roll you can't do poo poo about. "Oops, space pirates blew off one of your components and now a meteor hit the exposed space and took out half your ship, sorry!" There is no card or roll in the game that can hurt you, unless you let it hurt you. If you don't wanna get rocked by space pirates, bring more dakka. (Or if you're slick, watch your opponents and figure out who's flying a gunboat, then ride their tail as best you can.) Sure, you can't cover every eventuality, but that's what Precognition is for. Additionally, there's a few general tricks you just learn from experience. Have two batteries for every battery-powered thing on your ship. Never built crew cabins that touch other crew cabins. Have sideways guns covering rows 6-7-8 whenever possible (a gun on 7 covers all three). If you have exposed pipes, try to face them to the rear of your ship, or bury them in mid-ship donut holes. Et cetera.
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# ? Dec 2, 2015 18:50 |
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Gutter Owl posted:There is no card or roll in the game that can hurt you, unless you let it hurt you. If you don't wanna get rocked by space pirates, bring more dakka. (Or if you're slick, watch your opponents and figure out who's flying a gunboat, then ride their tail as best you can.) Sure, you can't cover every eventuality, but that's what Precognition is for. Thanks for the tips; I've only played like three actual "games" so far so I'm still learning what the strategies are.
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# ? Dec 2, 2015 18:52 |
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It feels good to have just enough guns to tie the pirates or slavers, and pass them onto someone who gets hosed.
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# ? Dec 2, 2015 18:53 |
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Scyther posted:It feels good to have just enough guns to tie the pirates or slavers, and pass them onto someone who gets hosed. It feels better to have the choice of using a battery and skipping it to get that tie.
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# ? Dec 2, 2015 18:55 |
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Stelas posted:Not anymore - I'm literally on the other side of the earth in NZ. I've been poking around and I might have a supplier, though, so that's cool. http://www.boiteajeux.net/ just released Dungeon Lords, so you can do that instead?
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# ? Dec 2, 2015 19:12 |
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Is it possible to do a PbP game of campaign for north africa? I imagine with the play time we could probably do several people on a roster that could rotate. Game might even outlast the forums.
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# ? Dec 2, 2015 19:17 |
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Splizwarf posted:
It's an ok drafting game, it's pretty light and easy to get into, much easier than 7W, but I found the base game to get boring pretty fast as there isn't much variety to it and the different card abilities aren't all that varied either. I hear the expansions are supposed to be good but like someone else said also make it more fiddly. If you can find an import copy, I would recommend picking up Glen More instead and just printing the english rules. It has a similar tile-laying aspect but with more depth and variety and the turn order mechanism is pretty cool, plus it also plays quite quickly.
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# ? Dec 2, 2015 19:31 |
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# ? May 30, 2024 03:21 |
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Considering the game takes 1200 hours (literally 50 actual full 24-hour days) to complete, we'd probably see our first combat engagement around the same time the sun explodes. For demonstration purposes (from BGG): quote:A guide to logistics; or, how do you play this thing, anyway?
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# ? Dec 2, 2015 19:34 |