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I neglected to mention this at the time, but I did a replay of Mega Man 2 recently and I actually got to use the glitch that came up earlier in this LP, so thank you, LP Majora's Mask, for improving my Mega Man 2 game. Spoiler, if we're still doing that: Metal Blade is so overpowered and so cheap using the glitch made no real difference except on one stage.
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# ? Nov 16, 2015 05:45 |
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# ? Jun 3, 2024 11:00 |
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The heart overload was the best part of the recent vid! I love how it completely screwed up the save menu too - just hearts everywhere. What happens to the save menu if you keep going beyond where you did?
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# ? Nov 16, 2015 06:05 |
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I just get progressively more hearts popping up. More hearts. EVEN MORE hearts. I used cheats to show those screenshots off, because the amount of time it took me to get enough for that 40 second clip was like 20 minutes, I wasn't going to do that again. I will say that at some point you can get enough hearts to stop the game engine from rendering the game. It'll still be running, but it won't update any of the visuals. I'm not sure how many this takes though, something like 200? Theoretically, you can use that to glitch more items, using that trick where I got an ocarina again. Some chests will give you light arrows, instead of an ocarina, but will also crash the game. However, the game wont crash if it can't render the visuals, so if you get 200 something hearts and trigger that glitch, you can get light arrows from somewhere other than Stone Tower. That would be incredibly tedious and hard to pull off in real time though and has only been proved through cheats.
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# ? Nov 16, 2015 09:21 |
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Haha all the hearts are amazing! I just remembered when watching the Snowhead episode how boring the English temple names are in comparison to the German ones. So I'm going to drop more translation poo poo on you. The temples in German are named:
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# ? Nov 16, 2015 19:56 |
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That's amazing, thank you I like how some are in regular lines and yet some are just randomly splashed by themselves and sometimes overlap. Like you get another line of 20 small ones but then you have the two weird five patterns on the right.
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# ? Nov 16, 2015 23:37 |
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Notice also how some of them are drawn at a different scale from the others. I wonder what the rendering logic for that screen looks like.
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# ? Nov 17, 2015 00:09 |
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TooMuchAbstraction posted:Notice also how some of them are drawn at a different scale from the others. I wonder what the rendering logic for that screen looks like. I like to think they coded an AI to experience panic.
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# ? Nov 17, 2015 16:07 |
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Does Ocarina have the same problem with displaying more than 20 hearts?
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# ? Nov 18, 2015 00:08 |
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Probably. It's harder to dupe as many hearts in OoT but it does start lengthening the second row, I'm just not sure what happens past like 23 hearts. Important message by the way. I need a commentator for the last episode, BUT I know there are already people who requested to help out for the main LP. None of these people left me ways to contact them though! And they haven't contacted me. So if you are Domus, Cowman, or Toiwat, and you are still interested, either tell me your skype username or add me on skype, my username is in the first post. I only request that you ask yourselves, really, truly, ask yourselves, if you can handle being in the finale. It's got a lot of good stuff in it so I would like someone who can follow along OK. Also, make sure you specifically mention the LP in your skype message! I got a message from someone I think was on somethingawful, but they didn't mention the LP at all so I denied the request. I just want to avoid possible spam. And in regards to the Randomizer, I don't think I'm gonna do commentators the same way! A lot of people have already offered their help, but I definitely wont be having a new commentator every 30 minutes, that would be kind of difficult. So sorry about that. I'm leaning towards having one permanent commentator over the whole thing, with an extra guest every hour / every two episodes or so. A full playthrough would take about 4-6 hours depending on how things go, so I'll need less people. I'll make sure to clear all this up before the randomizer LP starts though.
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# ? Nov 18, 2015 00:35 |
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I thoroughly enjoyed this LP. Majora's Mask has always been my favourite 3D Zelda and between this and the single cycle Challenge LP I have been pretty spoiled (and as such I posted a spoiler).
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# ? Nov 18, 2015 15:57 |
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Reverse Bottle Adventure has been boggling me ever since I first saw it in the OoT Super Wrong run. I finally sat down and tried to replicate what kind of logic error produces this kind of crazy effect. It turns out it's super-elegant. I built a little reverse-bottle simulator in C to fiddle with stuff, and found values that look very reasonable for similar (occasionally literal) bugs. Let's take a set of items... code:
The inventory itself is an array of bytes too. For our simplified example, the slots might just be bomb count, bombchu count, and number of bottles. The only way I can make sense of the bottle adventures is if the B and C buttons are themselves "inventory slots" that can contain arbitrary items. Now, when you use something on the C button, you have to update not just that item on the C button, but also the version of it that is actually in the inventory. I am postulating three "shadow" inventory slots right after the C button items which have, not items, but an index into the inventory slot index. So the full inventory looks something like this: code:
code:
Okay, so far so good. But when you mess with bottles, you need to go update stuff back in the inventory. I think they must have done something like this for setting bottle contents: code:
Then I decided to have some fun with it and do various Super Wrong things with my simulated inventory. It seems to check out: pre:Initial conditions: B: Kokiri Sword; C Left: Nothing; C Down: Bottle of bugs; C Right: Bottle of fish 0 bombs, 0 bombchus Bottles: Nothing, Bottle of bugs, Bottle of fish, Nothing After emptying bottle on C-Down: B: Kokiri Sword; C Left: Nothing; C Down: Empty bottle; C Right: Bottle of fish 0 bombs, 0 bombchus Bottles: Nothing, Empty bottle, Bottle of fish, Nothing Got bugs on B: B: Bottle of bugs; C Left: Nothing; C Down: Empty bottle; C Right: Bottle of fish 0 bombs, 0 bombchus Bottles: Nothing, Empty bottle, Bottle of fish, Nothing After emptying bugs with fish on C-Right: B: Empty bottle; C Left: Nothing; C Down: Empty bottle; C Right: Bottle of fish 0 bombs, 0 bombchus Bottles: Empty bottle, Empty bottle, Bottle of fish, Nothing Catching a poe on C-Right: B: Empty bottle; C Left: Nothing; C Down: Empty bottle; C Right: Bottled Poe 0 bombs, 0 bombchus Bottles: Empty bottle, Empty bottle, Bottled Poe, Nothing Catching bugs with poe on C-Right: B: Bottle of bugs; C Left: Nothing; C Down: Empty bottle; C Right: Bottled Poe 0 bombs, 10 bombchus Bottles: Empty bottle, Empty bottle, Bottled Poe, Nothing What happens if you manage to get something with ammunition, like, say, Deku Nuts, on B? When it updates the new ammunition count when you fire one, it seems like it should produce an RBA-like effect. Is this possible? Or are bottles special here?
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# ? Nov 23, 2015 09:28 |
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As far as I know, that would not work. Bottles are special, because they change and set their values as part of a scripted cutscene effect. But I'm not 100% sure!
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# ? Nov 23, 2015 09:37 |
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Ammo values are not stored as part of your inventory slot. It's stored in a separate value, and the code for each weapon simply hardcodes that pointer address. The code for the bottle drop update is the only place with the offset bug.
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# ? Nov 23, 2015 09:51 |
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Suspicious Dish posted:Ammo values are not stored as part of your inventory slot. It's stored in a separate value, and the code for each weapon simply hardcodes that pointer address. The code for the bottle drop update is the only place with the offset bug. Thinking about it a bit more, that does make sense. Bottles are unique in that (a) there are more than one of them and they are functionally identical and (b) they can take on a variety of values. Meanwhile, if you're firing a Deku Nut, you can just say "hey, I fired a Deku Nut. I think I'll go update inventory[DEKU_NUTS]." There's no equivalent to "Well, one of my four empty bottles got bugs in it, and I have to put them in the correct slot."
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# ? Nov 23, 2015 09:54 |
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DoctorKill posted:None of these people left me ways to contact them though! And they haven't contacted me. So if you are Domus, Cowman, or Toiwat Well bummer, I thought I left my Skype contact in the post. I added you on Skype but since this was from 5 days ago I might be too late.
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# ? Nov 23, 2015 11:12 |
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ManxomeBromide posted:RBA STUFF Dish answered it, but if you didn't want to listen to Dish for some reason (which is silly, you should always listen to Dish), I can say that yeah I have tried items with ammo amounts on B, they act normally. I've only done bombs but using bombs from B doesn't cause any issues. The only difference is that the bomb icon on B doesn't have an ammo counter. Bottles have specific updating mechanics that other items do not have. I will say that your programming tests have probably been done before, and more extensively! People have examined a lot of OoT code to see how this stuff works and have programmed quite a few things to make use of it. I know someone who made a bot that can check what happens if you RBA anything, including things that aren't normally possible. If you're curious about all that, which it sounds like you are, there's a small community of users who do that kind of stuff. They usually hang out on IRC or skype groups though, instead of forums. By the way, I definitely wanted to have a new episode out by now, but between scheduling issues and a persistent cough I've had for a few weeks, I've been having problems recording. I'll try to get one out by Wednesday or Thursday, but if my cough keeps acting up I might delay a full week or so. The gameplay is all recorded though, so there shouldn't be any other issues getting in the way.
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# ? Nov 24, 2015 01:17 |
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I managed to get it done! Part 8: Gyorg's Bubbly Grasp, it's a Troubled Task, so's the Couple's Mask In this episode, liquidypoo and I finish up the cycle I started back in episode 3, and finally beat Gyorg. Afterwards is a cycle almost entirely devoted to getting the Couple's Mask. So if you wanted to know all about the specific quest triggers of getting the Couple's Mask, look no further! The next episode is the last episode, and all we have left to do is beat Twinmold, and Majora. I managed to come up with some cool things to show for these fights, so look forward to it! Edit: Have a Happy Thanksgiving everyone! DoctorKill fucked around with this message at 02:20 on Nov 26, 2015 |
# ? Nov 26, 2015 01:45 |
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Link: Time Traveller, Child Kidnapper.
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# ? Nov 26, 2015 02:27 |
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Link didn't kidnap her, he's just giving her an all-expenses-paid lunar vacation.
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# ? Nov 26, 2015 03:00 |
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Are you sure you took no joy in doing that...?
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# ? Nov 26, 2015 03:52 |
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and you never did get the beans
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# ? Nov 26, 2015 04:33 |
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Oh my goodness, you can just walk up at any time and princessnap her. That is amazing. I guess they didn't bother to make a separate version of the Princess object that isn't, uh, vulnerable to bottles.
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# ? Nov 26, 2015 05:56 |
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You can't actually just walk up to her and catch her again. At least, I think so? I did some stuff beforehand that would let me catch her. See if you guys can figure out why what I did actually made it work! I think you could probably piece it together from the stuff I've explained, it's not super complicated.
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# ? Nov 26, 2015 06:42 |
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DoctorKill posted:You can't actually just walk up to her and catch her again. At least, I think so? I did some stuff beforehand that would let me catch her. See if you guys can figure out why what I did actually made it work! I think you could probably piece it together from the stuff I've explained, it's not super complicated. She's actually trying to escape to Lindblum.
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# ? Nov 26, 2015 07:03 |
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DoctorKill posted:You can't actually just walk up to her and catch her again. At least, I think so? I did some stuff beforehand that would let me catch her. See if you guys can figure out why what I did actually made it work! I think you could probably piece it together from the stuff I've explained, it's not super complicated. You didn't beat the dungeon to get her so she's still treated as the object you would bottle up at the end of the dungeon, no matter where she is?
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# ? Nov 26, 2015 07:38 |
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DoctorKill posted:You can't actually just walk up to her and catch her again. At least, I think so? I did some stuff beforehand that would let me catch her. See if you guys can figure out why what I did actually made it work! I think you could probably piece it together from the stuff I've explained, it's not super complicated. Well it's simple, right? Song of Time reset all the flags so the game thinks the princess can be stuffed in a bottle again. ...why on Earth would it be programmed that way...? Unrelated: If Sakon catches you sneaking into his hideout, then if you don't glitch your way in you'd have to start the cycle over, right? I can't remember for sure.
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# ? Nov 26, 2015 07:43 |
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Ephraim225 posted:Well it's simple, right? Song of Time reset all the flags so the game thinks the princess can be stuffed in a bottle again. Because it was easier. Every time you go back in time it sets all the flags to the start so you can redo things if you want to. If you didn't get the pig mask and reset time you'd have to save the princess all over again, remember?
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# ? Nov 26, 2015 07:59 |
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Ephraim225 posted:Well it's simple, right? Song of Time reset all the flags so the game thinks the princess can be stuffed in a bottle again. Yeah that's it. In this case it was a weird quirk in that all the flags got reset, but the room and actors 'before reset' are still loaded. When you reset triggers with song of time storage it doesn't reload models / actors (until you leave the room), so her actor is in the Deku Palace while her 'can be bottled' flag is reset. And yeah if Sakon finds you then you have to restart the entire quest! There's a lot of reasons why people find the Couple's Mask frustrating and that's probably one of them.
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# ? Nov 26, 2015 08:30 |
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I'll always crack up at the bank teller saying "Ah yes... Obama."
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# ? Nov 26, 2015 17:56 |
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Mak0rz posted:I'll always crack up at the bank teller saying "Ah yes... Obama." Me too... Just caught up on this. Very cool LP. You have a great narration style.
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# ? Dec 3, 2015 00:52 |
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Aw man, sorry everyone! It's been a while since I've updated, or even posted anything. I didn't really want to extend out the last episode or anything, but that cough kept getting in the way. Just wait a little bit longer, just a few more days maybe, and it should be NO WAIT GODDAMN IT'S RIGHT HERE FUCKERS HOLY poo poo THE LAST EPISODE. Part 9 - Spin to Win and Twinmold Folds, a Sword to Gore Majora up This is it! This is the end. Toiwat and I go ahead and clean up what's left of the game, or what's left of what I had planned anyhow. Twinmold is still alive, I didn't kill it the last time I was in Stone Tower, and that's so I could do it now, in a much cooler manner. After that, we take on Majora, in the only way I felt was appropriate for this LP. Hope everyone enjoys it! It's been a blast doing this LP, thanks everyone who commentated for helping me out, and thanks everyone else for watching.
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# ? Dec 8, 2015 22:43 |
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Welp that was bizarre and amazing. Thanks for doing it! It was a lot of fun to watch.
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# ? Dec 8, 2015 23:26 |
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Deku Link, slayer of evil, savior of a glitched world. This was a thing of beauty. Many thanks, Doctor.
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# ? Dec 9, 2015 00:58 |
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Thanks again for an amazing experience, Doctor!
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# ? Dec 9, 2015 01:10 |
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Well that was nothing short of amazing as a final episode. The Twinmold fight had me laughing. Are you still going forward with the plans for the randomizer run?
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# ? Dec 9, 2015 01:12 |
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I loved this LP, thanks for doing it.
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# ? Dec 9, 2015 02:06 |
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Good LP
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# ? Dec 9, 2015 02:13 |
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That was great. I'm glad the Deku Princess had such an important role to play in the climatic scene.
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# ? Dec 9, 2015 02:25 |
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What a fantastic ride this was. This whole thing was a ton of fun! Thanks again for doing this, Doctor!
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# ? Dec 9, 2015 03:05 |
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# ? Jun 3, 2024 11:00 |
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I don't think you know how to play Zelda correctly. Thanks for the LP!
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# ? Dec 9, 2015 03:16 |