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What gun are you going to use in this Call of Duty?
The good one that everyone else uses
Another, different gun
View Results
 
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Lady Naga
Apr 25, 2008

Voyons Donc!
My fav. was the one guy who claimed I copied his build because apparently "VMP with quickdraw, grip and stock" is some sort of god-tier weapon that only The Greats know about.

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Puckish Rogue
Jun 24, 2010

victrix posted:

Good luck, I'm fifth prestige and still 0/5 on that challenge.

Also 1/10 Heat Wave kills, another impossible one for the only other animated card I want.

Gonna have to boost both of them by having friends join in to the other team as heat wave firebreak, or doing a full party of care package/engineer for power cores.

Heat Wave is one I said "yeah I'll totally try that (for the costumes" but then couldn't see myself not hating it so never bothered. I'd rather just keep my firebreak guy in default costume than try and make him look cool but suffer that crap.

Redwood in general, not just spawn A, sucks. Unless you have engineer. Although i do like the long river you can just pop in and out of blasting scum.

Lady Naga posted:

My fav. was the one guy who claimed I copied his build because apparently "VMP with quickdraw, grip and stock" is some sort of god-tier weapon that only The Greats know about.

Yeah, it's common buyt it's so good. I run that on the Vesper and it seems unfair.

Come to think of it I run stock and QD on every single gun I use. Grip I don;t use on the Pharo but other than that those 3 are my go-to.

Puckish Rogue fucked around with this message at 10:23 on Dec 3, 2015

Superanos
Nov 13, 2009

I saw some guy running Heat Wave on Hardpoint in Nuketown, he always wanted to surprise the hardpoint by heat waving it as soon as he entered. Got 3/10 kills that way. Too bad this never happened again.

From reading the Power Core description it's not a surprise that nobody runs it, it requires too high a score for little benefit.

Puckish Rogue
Jun 24, 2010

Superanos posted:

I saw some guy running Heat Wave on Hardpoint in Nuketown, he always wanted to surprise the hardpoint by heat waving it as soon as he entered. Got 3/10 kills that way. Too bad this never happened again.

From reading the Power Core description it's not a surprise that nobody runs it, it requires too high a score for little benefit.

Yeah, I'm fairly sure the one kill I have came from a care package Power Core. I saw them a bit in the early days before I needed to hunt them down but I think people were just running challenges (those with the skill) or experimenting.

Lady Naga
Apr 25, 2008

Voyons Donc!
I actually forgot that Flak Jacket works on killstreaks too and goddamn RAPS are the worst.

BurritoJustice
Oct 9, 2012



Hardpoint is the bomb for SPM

victrix
Oct 30, 2007


You may not care, but Hardpoint and Demo give less crypto keys for the same time than other modes. When the timer stops in HP or Demo, you stop earning ck credit :/

Puckish Rogue
Jun 24, 2010

victrix posted:

You may not care, but Hardpoint and Demo give less crypto keys for the same time than other modes. When the timer stops in HP or Demo, you stop earning ck credit :/

What's the highest earner? I get 3 or so from Dom and I love it because I am a huge dork who likes random package rolls. One day I'll get something for a gun/specialist i actually use.

DJCobol
May 16, 2003

CALL OF DUTY! :rock:
Grimey Drawer

RossCo posted:

Which is great, unless your team had two points and you were that guy who insists on triple capping.

Because that guy hurts my brain.

A B C
Always be cappin'

Freaquency
May 10, 2007

"Yes I can hear you, I don't have ear cancer!"

DJCobol posted:

A B C
Always be cappin'

If you're not running the enemy team in circles around the map and racking up those sweet 200 point caps, you're playing dom wrong :colbert:

Push El Burrito
May 9, 2006

Soiled Meat
I don't know what builds there are but I do know I unlocked that second SMG and just run around shooting people with it and generally don't aim down sights. I'm pretty sure this is the wrong thing to do but I don't care I laugh like an idiot when I get multi kills.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

BUBBA GAY DUDLEY posted:

I don't know what builds there are but I do know I unlocked that second SMG and just run around shooting people with it and generally don't aim down sights. I'm pretty sure this is the wrong thing to do but I don't care I laugh like an idiot when I get multi kills.
No that's the VMP, you're doing it correctly :v:

Deviant
Sep 26, 2003

i've forgotten all of your names.


Lady Naga posted:

My fav. was the one guy who claimed I copied his build because apparently "VMP with quickdraw, grip and stock" is some sort of god-tier weapon that only The Greats know about.

This brings me to a good question, can we talk about what weapons/builds are good for lower level players? You know, people that don't have access to the M8 or Dead Silence and the like yet.

I've been enjoying the KN44 with more mods than you can shake a stick at.

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

Deviant posted:

This brings me to a good question, can we talk about what weapons/builds are good for lower level players? You know, people that don't have access to the M8 or Dead Silence and the like yet.

I've been enjoying the KN44 with more mods than you can shake a stick at.

Flak jacket, fast hands or hardwired, awareness or tac mask. Gun to taste, all the default unlocks are decent.

Deviant
Sep 26, 2003

i've forgotten all of your names.


Hackan Slash posted:

Flak jacket, fast hands or hardwired, awareness or tac mask. Gun to taste, all the default unlocks are decent.

I guess I've been having trouble settling on a gun I like. KN-44 seems servicable, and I was having some fun with the Kuda, but I was seeing above that the SMGs are better if you don't aim down sights at smaller ranges? I'm newer to MP in CoD as a whole, so I'm still getting a feel for how to use it, and still have a tendency to ADS in close fights.

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

Deviant posted:

I guess I've been having trouble settling on a gun I like. KN-44 seems servicable, and I was having some fun with the Kuda, but I was seeing above that the SMGs are better if you don't aim down sights at smaller ranges? I'm newer to MP in CoD as a whole, so I'm still getting a feel for how to use it, and still have a tendency to ADS in close fights.

I'm of the opinion that you should only hipfire if the guy is within knife range and strafing around to fast for ads to track him.

I'm a big fan of stock as opposed to QuickDraw so I may be biased.

Also, gunskill.

Spudsly
Jul 11, 2006
With no actual data to back this up, hip firing feels massively less accurate this time around.

victrix
Oct 30, 2007


The only two big deal setups to me personally are Quickdraw on your gun and Fast Hands (or Gung Ho, but it shares slots with a lot of other really good perks), Quickdraw and either of the other two lets you get your gun up and on target faster than the other guy.

Even those are optional if you're playing conservatively with a long range AR, LMG, or Sniper (which is actually a lot harder in this game than it has been in past cods because of the way the maps are laid out and the twitchy spawns - it's hard to keep rushers off your back). Quickdraw is also totally unnecessary on any shotgun except the Argus, due to the way they deal damage.

The other equipment that can give you a slight ttk edge are High Caliber and Rapid Fire.

Long Barrel and Grip can give an indirect one (less damage falloff or more accuracy).

I generally run Quickdraw/Stock or Quickdraw/Suppressor on Subs, and Quickdraw/High Cal or Quickdraw/Stock/High Cal on (most) ARs.

Do not run a suppressor on your AR or LMG unless you know exactly what you're doing, they tank the range and almost guarantee an extra shot to kill anyone.

The other newbie trap is equipment, the only time I run any equipment at all is a) a single smoke in Dom or Demo or b) I'm using the Scavenger perk alongside lethals + tacticals or tactician/danger close, but those are borderline gimmick builds and I haven't bothered with them since I've been focused on golding every weapon.

Otherwise, I'd rather have a permanent perk or attachment over a single shot lethal or tactical.

Most of my builds are some variation of 5 perks, 2 attachments, or 4 perks, secondary, optical + 2 attachments (lmgs, some ars), or 4 perks, 3 attachments (some specific weapon setups).

I typically run some mix out of of Ghost (not unlocked till later), Flak Jacket, Fast Hands, Hard Wired, Awareness, Dead Silence (also unlocked late).

Engineer with a Blackcell lets you completely poo poo on the other teams equipment and streaks. Tactical Mask alongside Flak Jacket lets you ignore all grenade spam while standing on an objective.

Avoid Ante Up, it's garbage. Blind Eye and Cold Blooded are mostly worthless unless you're somehow being put onto teams that are consistently going so badly negative that every match you're in has enemy streaks murdering you (and then see above re: engineer + blackcell).

Overclock is solid. Scavenger is good for dedicated equipment builds. Sixth Sense and Tracker are ok, if not somewhat moot because of Awareness. Afterburner and Blast Suppressor are luxury perks, rarely room to fit them on anything.

Otherwise though, unless you're doing something extreme like running 4-5 attachments on every build, carrying around a pistol you never use, or dying with unused equipment every life, a whole lot comes down to personal preference. I usually play very aggressively, so I naturally value perks that keep me alive when pushing the enemy spawn all game. If you play more conservatively, stuff that shaves a few fractions of a second off engagement times or protects you from enemy detection is a lot less important.

Mill Village
Jul 27, 2007

I think Tacticals like Smoke and Trophies are great for objective game modes like Dom. I'm not a big fan of the other stuff.

I kinda want to try Semtex, though. From streams I watched, they seem like they have a better throwing distance then frags.

Mill Village fucked around with this message at 20:33 on Dec 3, 2015

Push El Burrito
May 9, 2006

Soiled Meat
I love the concussion grenades but I'm still new to this. I've had a couple times where I tossed one in a room and jumped in after it to find 3 people camped in there and ready for me to spray them down with my tiny gun.

Deviant
Sep 26, 2003

i've forgotten all of your names.



Cool. Thoughts/followup: - High Caliber: Only good for headshots? It also ups the damage 'bar' on the weapon stats page so I wasn't sure.

- When you say no equipment, you even mean stuff like concussion grenades aren't worth taking? I've had some luck with them on breach for taking B, but they def don't have a wide area.


I assume it's worth taking a frag? What about the second one when available?

JackGeneric
Apr 23, 2008

[Witty observation]

Deviant posted:

Cool. Thoughts/followup: - High Caliber: Only good for headshots? It also ups the damage 'bar' on the weapon stats page so I wasn't sure.

The bar graphs aren't worth paying attention to. They aren't derived from the underlying stats of the guns, they're just based on feelings.

victrix
Oct 30, 2007


High cal is headshots only, it generally shaves a shot off at any distance on any AR with very few exceptions. Pistols too, but I wouldn't bother with burning an attachment on a secondary unless you're going for gold pistols. Otherwise the rk5/lcar9 are superb secondary weapons for long range ars, lmgs, and snipers.

Ignore all lying stats bars in-game, they mean fuckall.

All equipment, all lethals, all tacticals. Other than the exception of smoke for claiming points in dom or planting/defusing in demo. Trophies are good too but if you're running Flak Jacket you can generally ignore most casual grenade spam anyway.

It's not that equipment is bad (actually the opposite, they tuned most of the stuff up in this game to be worth spending a point on), it's that burning pick 10 points on single shot items is a poor investment. Do you want something that can maybe get you a kill or an assist once per life, or something that can help you in every single engagement as long as you're alive?

Not only that, Flak Jacket, Hard Wired, and Tac Mask all let people ignore some or all of your equipment, so you're spending points on something that might not even work.

And there's the issue that throwing grenades is a good way to die in cqc fights, if anyone ambushes you while you're tossing, you're dead. And if you throw a grenade into a room and hit a flak jacket/tac mask player, they know where you are, you just lost the advantage of surprise.

With Scavenger on the other hand... concussions and especially flashbangs are nasty, flashbangs don't care about directionality this time around, they just loving blind your rear end completely. And you can rain endless lethals and rpg shots at your enemies. And spamming trophies to get free defense points is cool.

If you have fun throwing grenades every life without Scavenger though, go hog wild.

Deviant
Sep 26, 2003

i've forgotten all of your names.


victrix posted:

High cal is headshots only, it generally shaves a shot off at any distance on any AR with very few exceptions. Pistols too, but I wouldn't bother with burning an attachment on a secondary unless you're going for gold pistols. Otherwise the rk5/lcar9 are superb secondary weapons for long range ars, lmgs, and snipers.

Ignore all lying stats bars in-game, they mean fuckall.

All equipment, all lethals, all tacticals. Other than the exception of smoke for claiming points in dom or planting/defusing in demo. Trophies are good too but if you're running Flak Jacket you can generally ignore most casual grenade spam anyway.

It's not that equipment is bad (actually the opposite, they tuned most of the stuff up in this game to be worth spending a point on), it's that burning pick 10 points on single shot items is a poor investment. Do you want something that can maybe get you a kill or an assist once per life, or something that can help you in every single engagement as long as you're alive?

Not only that, Flak Jacket, Hard Wired, and Tac Mask all let people ignore some or all of your equipment, so you're spending points on something that might not even work.

And there's the issue that throwing grenades is a good way to die in cqc fights, if anyone ambushes you while you're tossing, you're dead. And if you throw a grenade into a room and hit a flak jacket/tac mask player, they know where you are, you just lost the advantage of surprise.

With Scavenger on the other hand... concussions and especially flashbangs are nasty, flashbangs don't care about directionality this time around, they just loving blind your rear end completely. And you can rain endless lethals and rpg shots at your enemies. And spamming trophies to get free defense points is cool.

If you have fun throwing grenades every life without Scavenger though, go hog wild.

- Hical: This is an issue for me because i'm bad at aiming, but I understand the theory. Sounds solid

I see your point about being loving clowned while priming a grenade, had that happen a few times. I've definitely conc'ed my self a few times, but yeah I can see them not being viable unless you have the scavenger perk. I occasionally take a tripmine to Domination. I tried a no grenades build and it just felt 'off' because I'm so used to tossing one per life, but I'll try to adjust. Seems like decent advice.

victrix
Oct 30, 2007


High cal is kinda like Grip or Quickdraw or Fast Hands or Long Barrel in that it's going to occasionally help you get a kill, not always.

Most players have a headshot % hovering around 10%, which doesn't sound great, but the thing is that counts headshot kills, not headshot hits, difference - you only need a single headshot mixed in anywhere in your normal shots to benefit from highcal, so the % is actually higher than what your stats might indicate otherwise.

Also it most definitely has an impact on headshot kills overall too - I finished the ICR gold at 20% headshots, with no hardcore nuketown shenanigans - I hated that gun but it's accurate and I wanted it done fast so I aimed high and domed people constantly, and if I was at 20% headshot kills, my headshot % had to be even higher than that.

Aiming for the head is actually kind of bad advice in this game in general because of how heavy flinch is, and that if you're delaying your shot, even by a fraction of an instant, to line up a headshot, you're doin it wrong.

But highcal benefits you very heavily when tackling players headglitching behind cover, because you can usually only see their head. It randomly helps up close (ask me about raging to two shot hipfire KN-44 deaths), and it also randomly helps even when aiming centermass because flinch will kick your shots right up into their face.

It's just a solid attachment all around, and a pretty major benefit of ARs over Subs. Subs do not consistently beat highcal ARs at a distance (really they don't beat ARs at a distance in general, highcal just makes it more pronounced). And it occasionally lets you get bullshit wins at short range.

Don't get too excited about it though, it's a good attachment, but I actually think ARs are harder to use in this game than past cods for a variety of reasons. You're going to get smashed by smg/shotgun rushers, and if you're using a midrangey AR setup, you're also gonna get smashed by Sheiva/M8/lmg/drakonsniper users at a distance.

The usual newbie strategy of grabbing an AR with a red dot and posting up behind a piece of cover and watching a single lane just does not work very well in this game. The strict 3 lane setup means there's always flanks you can't monitor, and most of the cover is set up in such a way that you can only watch one of a few different possible routes of attack in the lane you are covering, so if you stand there and kill a dude at one entrance, the next time he comes from a different one, he knows your position, and the netcode favors him coming around and shooting at you before you have time to adjust and retaliate. Oh and the spawns just flipped and now you're getting shot from behind.

That's all general gameplay theory poo poo though, and I'm too lazy to effortpost on Improving Your CoD K/D please like and subscribe.

Just go shoot dudes, if you have fun, you'll improve, if not, you can move on to some other bad fps.

Xenaero
Sep 26, 2006


Slippery Tilde
No one calls in talons or cerbs anymore so I will never get the blackcell gold

tjones
May 13, 2005

Xenaero posted:

No one calls in talons or cerbs anymore so I will never get the blackcell gold

Play a lot of Nuketown. I constantly see both on the chaos playlist.

Lady Naga
Apr 25, 2008

Voyons Donc!
You also don't neccisarily need to be good at aiming to get use out of hical because most recoil patterns jerk your gun up towards the head anyway (or you could be a CS:GO pro and keep your aim slightly higher than the default so you're always near heads).

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

JackGeneric posted:

The bar graphs aren't worth paying attention to. They aren't derived from the underlying stats of the guns, they're just based on feelings.

Literally. Man I wish I'd saved that post/article.

Xenaero
Sep 26, 2006


Slippery Tilde

Lady Naga posted:

(or you could be a CS:GO pro and keep your aim slightly higher than the default so you're always near heads).

I wish this worked, but I guess the head hitbox is pretty janky, dunno if it's due to the weird lag comp or what. Kinda feels like at medium range ya gotta aim for the top half of the head.

Push El Burrito
May 9, 2006

Soiled Meat

Xenaero posted:

I wish this worked, but I guess the head hitbox is pretty janky, dunno if it's due to the weird lag comp or what. Kinda feels like at medium range ya gotta aim for the top half of the head.

Yeah definitely isn't the same as CS as far as headshots. For one the hitboxes are weird, another the movements means even if you're always clicking at head level, someone might pop up from above you or be prone somewhere. Usually hit 30+% hs on CS, 40 in a good game. Managed to finally get 5 headshot kills last night.

I do like the bow though. Might try a sniper rifle because I want more single click kills.

Edit: Trip Report, I'm way worse with a sniper rifle in CoD than I am in CS, and I'm terrible with one there.

Push El Burrito fucked around with this message at 22:51 on Dec 3, 2015

Constellation I
Apr 3, 2005
I'm a sucker, a little fucker.

victrix posted:

Fast Hands

Fast Hands isn't that useful to be honest. Unless it's a bug, one of the COD YouTubers did tests on it and it doesn't actually make you aim faster out of sprint. What it does though, is let you hipfire faster from sprint. I guess that works for people hipfiring SMG's, but not really worth it for sprinting and ADS'ing through corners. It also makes you swap weapons faster but that seems pretty useless too honestly unless you're a sniper switching to a pistol for close quarters stuff.

Lady Naga
Apr 25, 2008

Voyons Donc!
The problem is that the second perk slot is just kind of garbage all around. What else would you take? Hard Wired?

fit em all up in there
Oct 10, 2006

Violencia

Lady Naga posted:

The problem is that the second perk slot is just kind of garbage all around. What else would you take? Hard Wired?

That's all I use.

Mr. WTF
Jun 12, 2003


I DON'T GET JOKES
What are you guys taking with you on prestige. Initially I was thinking Ghost, but once I got it - it just seems crazy nerfed...only works when you are moving at decent speed (some times walking, but definitely ADS'd will kill it).

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

Mr. WTF posted:

What are you guys taking with you on prestige. Initially I was thinking Ghost, but once I got it - it just seems crazy nerfed...only works when you are moving at decent speed (some times walking, but definitely ADS'd will kill it).

Stocked SMG/Shotgun will keep ghost active.

Lady Naga
Apr 25, 2008

Voyons Donc!
I took the Argus because I thought it was a fun gun but then I decided to also prestige it and :negative:

Gordon Shumway
Jan 21, 2008

Mr. WTF posted:

What are you guys taking with you on prestige. Initially I was thinking Ghost, but once I got it - it just seems crazy nerfed...only works when you are moving at decent speed (some times walking, but definitely ADS'd will kill it).

I kept the combat axe and then C4.

limited
Dec 10, 2005
Limited Sanity

Mr. WTF posted:

What are you guys taking with you on prestige. Initially I was thinking Ghost, but once I got it - it just seems crazy nerfed...only works when you are moving at decent speed (some times walking, but definitely ADS'd will kill it).
Personally I'm unlocking Engineer next time. After having it, I feel half-blind being unable to spot C4 / tripmines through the walls. It's another indicator of which way the spawns are going in the map. Plus it means no blundering in front of turrets or guardians. :argh:

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long-ass nips Diane
Dec 13, 2010

Breathe.

I'm about to do my first prestige and I think I'm going to take Engineer. It's just too drat useful, and I don't really care about many of the guns or specialists.

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