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strong bird
May 12, 2009

I havent clicked that link but you may be interested in learning that it is not sexist to imply that women enjoy having sex, as they are Human like you and I, and humans are fairly notable for enjoying sexual interaction, as it is the sole reason humans exist, as the mechanism by which more humans are generated. Thanks for reading.

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Dongattack
Dec 20, 2006

by Cyrano4747
HOW CAN YOU ENJOY THAT WHICH YOU HAVE NOT

Kea
Oct 5, 2007

strong bird posted:

I havent clicked that link but you may be interested in learning that it is not sexist to imply that women enjoy having sex, as they are Human like you and I, and humans are fairly notable for enjoying sexual interaction, as it is the sole reason humans exist, as the mechanism by which more humans are generated. Thanks for reading.

This is a really stupid argument, but yes naming a perk idiot slut and giving it moaning sounds is sexist, if you don't think that then I have no idea what to tell you. For the record the original perk was also distasteful. But I repeat, this derail is stupid, if you want to use it go right ahead.

strong bird
May 12, 2009

I will defer to your knowledge of 2D depictions of illegal sex acts and porno mods.

Sylink
Apr 17, 2004

strong bird posted:

Sexism is wrong but making fun of the mentally retarded is A-OK. Got it.

The mentally retarded won't know so they can't be hurt obviously

strong bird
May 12, 2009

thats fair

Magmarashi
May 20, 2009





Neither of them make any sense under 'Luck' anyway.

'Dumb Luck' is a much better fit.

FadedReality
Sep 5, 2007

Okurrrr?

Magmarashi posted:

Neither of them make any sense under 'Luck' anyway.

'Dumb Luck' is a much better fit.

drat, burn on the mute now. No one is safe here

Colapops
Nov 21, 2007

Kea posted:

Well I mean that mod is incredibly sexist and I would be embarrassed to be associated with it, but hey, your game go hog wild.

Edit: Oh jesus loving christ I didnt know who this "shadman" guy was so googled it and clicked on the first link, hand drawn porn of that girl you find the cat for, gently caress this guy what a gigantic piece of poo poo.

I did warn that the guy was an insanely creepy pedophile. Now you know first-hand! If the picture you saw doesn't involve the little girl being raped or brutally murdered (while being raped) then you got off lucky.

Szcwczuk
Dec 20, 2011

I ruin everything
This thread got weird.

Kea
Oct 5, 2007

Colapops posted:

I did warn that the guy was an insanely creepy pedophile. Now you know first-hand! If the picture you saw doesn't involve the little girl being raped or brutally murdered (while being raped) then you got off lucky.

I didn't see your warning, just someone referencing him. Yes the guy is a creepy pedophile.

Coolguye
Jul 6, 2011

Required by his programming!

strong bird posted:

being a retard is fine but having sex is decidedly Not Fine

http://forums.somethingawful.com/showthread.php?threadid=3712671

FadedReality
Sep 5, 2007

Okurrrr?
I googled him and the only thing worse than the pics on his site are the comments.

:barf: posted:

Love your work yo but and I don’t mean to nit pic bu after staring at this pic for a few hours I noticed the vats only have one labeled right breast on her left breast which makes me wonder did u intend on going somewhere else with ths pic.

In vats when you select a body part it highlights the body part; tells you the body part you have selected over the percentage. He in this example was aiming at her “right breast” (even tho it’s her left lol) and it had been highlighted. You can barely see the highlight (a few green lines across her boob) because it would kinda ruin the image if her tit was bright green.

emphasis mine

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
i think you guys need to be posting in this thread instead, please thanks

FadedReality
Sep 5, 2007

Okurrrr?

metasynthetic posted:

i think you guys need to be posting in this thread instead, please thanks

Does that thread still have people poking their head in to shitpost about how irredeemably terrible the game is? Stopped reading it because of all the low effort imp zone derailing.

Colapops
Nov 21, 2007

Yeah, ANYWAY someone "fixed" the Two Shot effect for legendary shotguns by changing it to a shot multiplier instead of +1 shot. For most guns that changes nothing but it makes Two Shot worth something on a shotgun due to how the pellets work.

http://www.nexusmods.com/fallout4/mods/4298/

tbh it will probably end up just as crazy as some of the other legendary effects (explosive) but that's okay with me.

As for that guy who wanted the Skyrim mudcrab mods for mirelurks, is this good enough?
https://www.youtube.com/watch?v=HImn-a7Seho

Anime Schoolgirl
Nov 28, 2002

two shot also makes shotgun spreads loving unusable

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat
Is the carry weight mod save safe? I can't tell as its not made with FO4Edit or whatever that's called, and it seems like it miiiiight affect saves depending on how it's implemented.

strong bird
May 12, 2009

player.setav carryweight #

your evil twin
Aug 23, 2010

"What we're dealing with...
is us! Those things look just like us!"

"Speak for yourself, I couldn't look that bad on a bet."

xutech posted:

I don't think there is anything especially virtuous about avoiding the combat perks; just go with a good concept to help you with your upgrades. As you progress the combat can get surprisingly difficult if you can't put down enemies fast enough i.e meeting a Gunner with a Fatman. I'm a sexy charismatic genius mayor and a few levels in single shot rifles help a lot, as long as you stay over there.

I like the open ended character build, because later on you can start to take perks you missed but now want to try out. For example, I really appreciated night vision. Early on those kinds of buys are too frivolous.

It's not so much a matter of being virtuous, rather I figured that perhaps those perks became overpowered later in the game when you get late-game weapons or Legendary weapons with special attributes.

I imagined that people were taking these perks early in the game (when things are tough), and then when they get amazing guns late in the game the damage is boosted to ridiculous levels because their legendary murderlizer 5000 gets a double-damage bonus from the perk.

If the combat can get surprisingly difficult without those damage perks... well that sounds great! I won't need the Adjusted Encounter Spawns / More Spawns mods.

However, if it turns out that at high levels the game becomes easy, even without those damage-enhancing perks, then indeed it would make sense to install one or both of those mods.

(Also the advantage of deciding not to put any points into rifleman/gunslinger/commando is that frees up points to instead buy unusual perks, like night vision or aqua boy/girl or whatever.)

FadedReality
Sep 5, 2007

Okurrrr?

duckfarts posted:

Is the carry weight mod save safe? I can't tell as its not made with FO4Edit or whatever that's called, and it seems like it miiiiight affect saves depending on how it's implemented.

If you're worried about it you could always console in the carry weight

To add an amount to your current carry weight, use: player.modav carryweight 500 (or whatever)

e: f,b

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy

your evil twin posted:

It's not so much a matter of being virtuous, rather I figured that perhaps those perks became overpowered later in the game when you get late-game weapons or Legendary weapons with special attributes.

I imagined that people were taking these perks early in the game (when things are tough), and then when they get amazing guns late in the game the damage is boosted to ridiculous levels because their legendary murderlizer 5000 gets a double-damage bonus from the perk.

If the combat can get surprisingly difficult without those damage perks... well that sounds great! I won't need the Adjusted Encounter Spawns / More Spawns mods.

However, if it turns out that at high levels the game becomes easy, even without those damage-enhancing perks, then indeed it would make sense to install one or both of those mods.

(Also the advantage of deciding not to put any points into rifleman/gunslinger/commando is that frees up points to instead buy unusual perks, like night vision or aqua boy/girl or whatever.)

I hope a mod does a really good rebalance of enemy/player damage. I only meet two kinds of enemies, those that kill me in one hit or those that barely touch me and the inverse is true also, I seem to only meet enemies that I can kill in one hit or enemies that I have to shoot a million times to get them to die.

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

FadedReality posted:

If you're worried about it you could always console in the carry weight

To add an amount to your current carry weight, use: player.modav carryweight 500 (or whatever)

e: f,b

Was hoping to use the mod to manage it for me since it can do stuff like adjust how much extra weight you can carry based on your strength, so it can deal with other modifiers like power armor or getting drunk so you can carry more. guess I might as well use the console thing though until I know it's safe, thanks

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Azhais posted:

I'm pretty sure the stealth ultra-weapon is, in fact, the stealth button. I'm 36, on survival, and I two shot assaultrons with my .50 pipe pistol, behemoths and sentry bots and mirelurk queens take three. Unless I actually use my crit meter, in which case it takes less.

Stealth archer

Bloodmobile
Jun 15, 2012
Are there mods out there yet to affect scarcity of resources in containers and/or the world in general? I like scavenging every nook and cranny for stuff but all the tool boxes and coolers are crammed so full of bullets, chems and crafting components that being thorough just leads to more inventory management instead of actual rewards.

Bloodmobile fucked around with this message at 17:28 on Dec 3, 2015

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

duckfarts posted:

Was hoping to use the mod to manage it for me since it can do stuff like adjust how much extra weight you can carry based on your strength, so it can deal with other modifiers like power armor or getting drunk so you can carry more. guess I might as well use the console thing though until I know it's safe, thanks

I rechecked it in FO4Edit, it's fine.

Kea
Oct 5, 2007

Bloodmobile posted:

Are there mods out there yet to affect scarcity of resources in containers and/or the world in general? I like scavenging every nook and cranny for stuff but all the tool boxes and coolers are crammed so full of bullets, chems and crafting components that being thorough just leads to more inventory management instead of actual rewards.

There is one but it seems like its made by a lunatic.

http://www.nexusmods.com/fallout4/mods/1486/

Dark_Swordmaster
Oct 31, 2011
I know there are unlimited sprint mods but I don't want that. What I would like is full sprint cost in combat, reduced out of combat, and very low with your weapon holstered. I haven't seen that yet but maybe I missed it or maybe that's a GECK thing. Anyone seen similar?

Along those lines I LOVE the weapon lowering mod but I'd like it to detect if I'm in combat and bring the weapon to bear. Dangerously close to :spergin: territory but it's the little things, you know? Like having the proper breast named when you target it in VATS.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Dark_Swordmaster posted:

I know there are unlimited sprint mods but I don't want that. What I would like is full sprint cost in combat, reduced out of combat, and very low with your weapon holstered. I haven't seen that yet but maybe I missed it or maybe that's a GECK thing. Anyone seen similar?

Along those lines I LOVE the weapon lowering mod but I'd like it to detect if I'm in combat and bring the weapon to bear. Dangerously close to :spergin: territory but it's the little things, you know? Like having the proper breast named when you target it in VATS.

nah it's not a little thing. it makes hipfire unusable because it just resets so quickly, especially with shotguns. I had to get rid of it for that reason unfortunately.

Bloodmobile
Jun 15, 2012

Kea posted:

There is one but it seems like its made by a lunatic.

http://www.nexusmods.com/fallout4/mods/1486/

Thanks, the description makes it sounds close to perfect. It would be perfect if it applied to every container, especially corpses. Corpses have wayy too many bullets on them.

Kea
Oct 5, 2007

Bloodmobile posted:

Thanks, the description makes it sounds close to perfect. It would be perfect if it applied to every container, especially corpses. Corpses have wayy too many bullets on them.

It also reduces the amount of water settlements produce and food is reduced to 0.2 per plant, its a bit odd in that respect.

Dark_Swordmaster
Oct 31, 2011

The Iron Rose posted:

nah it's not a little thing. it makes hipfire unusable because it just resets so quickly, especially with shotguns. I had to get rid of it for that reason unfortunately.

I meant the AP cost so I'm not certain what you're referring to.

Bloodmobile
Jun 15, 2012

Kea posted:

It also reduces the amount of water settlements produce and food is reduced to 0.2 per plant, its a bit odd in that respect.

Well I possibly couldn't give less of a poo poo about anything related to settlements so that's a complete non-issue for me.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


I'm enjoying the weaponry rebalance, but I'm finding it hard to find the sweet spot with that and the create your own difficulty mod. If I leave it at survival defaults then I wind up with situations where I have to put 20 .38s into a dog to kill it, but if I un-nerf my damage I wind up killing supermutants with 2 .38s or something crazy. It seems like a problem with how enemies are scaled in the game itself, so base supermutants are just super weak.


Bloodmobile posted:

Thanks, the description makes it sounds close to perfect. It would be perfect if it applied to every container, especially corpses. Corpses have wayy too many bullets on them.

IDK that enemies carrying a magazine or fewer worth of bullets on them is all that realistic. Even in the post apocalypse if you go around killing hundreds of people for their stuff, you're gonna end up with a lot of stuff. Though, whatever floats your boat I guess.

FadedReality
Sep 5, 2007

Okurrrr?
I'm going to use this oiled up men with cleaner underwear mod so all raider attacks feel really sexy.

For real though, Millenia Combat Shotgun retexture looks great, as does this mod that changes pipe weapons from being all yellows and browns.

SplitSoul
Dec 31, 2000

For all your cowboy RP needs:

http://www.nexusmods.com/fallout4/mods/4274/

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

Bloodmobile posted:

Thanks, the description makes it sounds close to perfect. It would be perfect if it applied to every container, especially corpses. Corpses have wayy too many bullets on them.

Except that they never run out of ammo when they are shooting you... so they should have SOME bullets on them, and probably MORE than you end up finding now.

Bloodmobile
Jun 15, 2012

FirstPersonShitter posted:


IDK that enemies carrying a magazine or fewer worth of bullets on them is all that realistic. Even in the post apocalypse if you go around killing hundreds of people for their stuff, you're gonna end up with a lot of stuff. Though, whatever floats your boat I guess.

Oh I absolutely don't care about realism, I just think the vanilla game is insultingly easy.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
Is there a mod that allows me to loot the power-armor frame from someone with armor? After I kill them, I can take the armor pieces, but not the frame, so i can't get a separate suit.

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Falken
Jan 26, 2004

Do you feel like a hero yet?
came over to post that. Looks like it might be worth a look!

Game needs more revolvers though, but I guess it's nice the pipe revolver actually looks pretty cool.

I need *junk* weapons, with poo poo like wrench handles as grips and such, though..

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