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1) and 2) I would suggest getting both the TFA and the original Core box (if you can find them both). After that, I would suggest the following expansions: TIE Fighter, TIE Interceptor, B-Wing, Imperial Aces, Rebel Aces. This will give you 2 FO TIE Fighters, 3 TIE Fighters, 3 TIE Interceptors, a T-70, a T-65, 1 A-Wing and 2 B-Wings, which adds enough variety while giving you a solid base of ships that can be used to create a really big range of ships. Add whatever else you like in terms of looks/ships. 3) Yeah, they are priced the same, but Empire doesn't cost much more than Rebels. You can, for example, create a fleet of 3 Intie Aces and that is a perfectly acceptable list. Big ships also change the way that Imperial/Rebs use their forces: swarms aren't the only way to fly imperials/rebels/scum
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# ? Dec 4, 2015 13:20 |
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# ? May 16, 2024 18:25 |
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That Italian Guy posted:I've tried to answer my own question by reading the op, consulting Amazon and skimming over the thread, but I've failed to come up with something satisfactory - so sorry if I've missed it, I'm sure this gets asked a lot. https://geordanr.github.io/xwing/ List builder. http://randolphw.github.io/han-shopped-first/ List pricer. Build lists, go nuts. Imp ships are often cheaper points-wise as a rule of thumb, but you can build a very good two-ship imperial list with e.g. TIE Phantom and Decimator, and you can get up to 5 or even 6 rebel ships with cheap A wings and Z 95s. As a relative newbie my impression of the current competitive metagame is 3 to 4 ships per player. If you find from playing the core set that the game appeals to you, see if you can go to a local group that wont mind you borrowing ships and playing with lists on printouts for at least a few weeks, so you can get your head round the sorts of things you're likely to enjoy playing. The cheapest ships are around £10 each, so if you want to play a big swarm of TIEs, you will end up spending quite a lot. But the real expense is in upgrades - because the upgrades you will want are very rarely in the same boxes as the ships you will want them on, and some of the really *good* upgrades are only in some of the large and huge ships If you find you like the game, for my money the best things to start with buying are Rebel Aces and Imperial Aces. You can make very fun 100 point lists for both rebs and imps from either core set and those two boxes for a total of about £70. More fun if you're not bothered about proxying cards you don't have. E: FWIW my tendency is towards tricked-out high point ships, and I've usually looked at two or three ship lists - I just find swarms too difficult to fly reliably without a lot of practice. thespaceinvader fucked around with this message at 13:35 on Dec 4, 2015 |
# ? Dec 4, 2015 13:26 |
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hoiyes posted:I disagree, even if the 2 point bid wasn't as important as it is (standard VI vader palp soontir comes in at 99), I'd still prefer FCS as you can pull off 4 dice TL + focus easily against slower targets, and with the prototype corralling the slipperier ships you can still usually do a range 3 then range 1. As for dodging asteroids, just do it after you move, and still have a potentially useful target lock. That's a very good point actually, I rescind my statement. I've just been having such a bad time with rocks recently that I find I'll automatically take anything that may help. That Miranda list was inspired by Paul Heaver's list from the Nova Open. I should probably still play it since it's undefeated for me too, but you're right; it can get very dull to fly, so I've been experimenting with replacing Miranda with other ships to see how they work out. Right now I'm trying to make Wes work with either BB-8 or R3-A2. Unfortunately it hasn't been very successful. Four Ship Rebels are definitely my jam though.
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# ? Dec 4, 2015 13:32 |
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Yeah, I'm really enjoying 4 ship rebels, after a long stint as Imperials. Although if the defender fix turns out an Ace in the vein of Corran, I'm almost certainly going back mini swarm + defender ace. Love me some howl.
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# ? Dec 4, 2015 13:50 |
Thanks for the quick replies!thespaceinvader posted:But the real expense is in upgrades - because the upgrades you will want are very rarely in the same boxes as the ships you will want them on, and some of the really *good* upgrades are only in some of the large and huge ships. Mmm, as someone who dealt with this kind of thing in Confrontation as well, this is a bit worrying...how big of a factor is this in, let's say, causal play at a store? What about tournament play? Can you run a - somewhat - viable list for casual / competitive play with "basic" upgrades? Also, are the 2 basic sets coming with different pilots/upgrade cards?
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# ? Dec 4, 2015 13:54 |
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That Italian Guy posted:Thanks for the quick replies! For casual play, don't worry about the cards: most places won't care if you proxy in casual play. For tournaments, you will need the cards. There are a few viable lists that you can run with the cards you find on the ships you buy, but some of the synergies won't be available. For example, if you want to fly Imperial Aces/Inties, you will need Autothrusters, which is an upgrade only available on the Starviper (a scum ship), although you do get two copies of it per starviper. TIE Fighter swarms work pretty well on their own though, or even mixed swarms of Inties/TIE Fighters: there is a lot of viable stuff in X-Wing, depending on what you want to fly.
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# ? Dec 4, 2015 14:01 |
What about rebel lists? Are there any viable with basic cards? Also: I was browsing Amazon and I've found out Star Wars Armada is a thing. I guess the models/rules are totally non compatible, right? As the scale seems to be totally different at a glance.
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# ? Dec 4, 2015 14:03 |
That Italian Guy posted:What about rebel lists? Are there any viable with basic cards? Completely different game, yeah. There are starfighters in Armada though, but they're multibased and much smaller scale and fly as squadron formations. It looks really cool but Armada is pretty expensive compared to Wang.
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# ? Dec 4, 2015 14:07 |
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That Italian Guy posted:What about rebel lists? Are there any viable with basic cards? There are rebel lists viable with basic cards, yeah. The T-70 is pretty good by itself, as are B-Wings, even with basic cards. You can potentially fly two naked B-Wings, Poe Dameron with, for example BB-8 and PtL and a Prototype A-Wing and it would work pretty well, without using any cards that you wouldn't find in the TFA Core, Rebel Aces or Imperial Aces.
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# ? Dec 4, 2015 14:09 |
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That Italian Guy posted:What about rebel lists? Are there any viable with basic cards? It's not so much basic cards as 'what you get in the boxes with the ships'. The cards are of varying utility, but the issue is more that the cards that are useful on one ship are often in the box with a different ship, especially if you want to run low-ship-count ace lists. You can make lists without any upgrades at all if you want, and those are often pretty competitive, and not much more expensive than ace lists, because you only need to buy the ships/pilots, which limits the number of boxes you need significantly. I'd guesstimate that most individual lists come to between 80 and 150 quid for everything, but you'd often find that the same 80 to 150 quid would build two opposing lists, using the same set of stuff. As noted above, try the game out, if you like it, watch some old championship matches on the youtubes, then get on the list builder and have a mess about, see what you like the sound of. For instance, I'm looking at building a list consisting of a TIE Phantom and two TIE Interceptors. To get just the ships would cost me about 40 quid (TIE Phantom and Imperial Aces for the two Inties, or just TIE Phantom and two Interceptor blisters for £30, but that wouldn't get the relevant pilots), but getting all the cards would cost more than £100, and would get me four models I wasn't using including one large-base one, 3 of which could be used to make a fun, if not desperately high-level, Scum and Villainy list, and the other of which in addition to the FA core set could be used to make a two-ship aces rebel list (albeit with a lot of points spent on torpedoes), but putting the cards on to that list would entail getting a bunch more sets and you begin to see how FFG use this game to print money. thespaceinvader fucked around with this message at 14:22 on Dec 4, 2015 |
# ? Dec 4, 2015 14:15 |
Allright, I think I'm going to go with 2 Starter sets, one for me (TFA) and one for my flatmate (old starter set) and we'll see how it goes In case we like it, I was checking out the builder up there and, at least point wise, it looks like 2 X-wing+rebel aces or 4 Tie Fighter +empire aces can push 100 points easily. Not sure how strong the lists will be, using only cards available in the basic sets/aces set, but we'll see Thanks again for all the info!
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# ? Dec 4, 2015 14:27 |
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That Italian Guy posted:Allright, I think I'm going to go with 2 Starter sets, one for me (TFA) and one for my flatmate (old starter set) and we'll see how it goes
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# ? Dec 4, 2015 14:29 |
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Yep, that setup will get you plenty of room to build fun lists (and rebel aces will be a better buy than imperial, because a T70 and a T65 will struggle to reach 100 points between them, whereas 4 TIEs can get there quite easily with the expensive pilots and a couple of mods), more so if you don't care about getting all the cards and just print lists out from the list builder - which you should at least whilst you're getting started.
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# ? Dec 4, 2015 14:31 |
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https://www.fantasyflightgames.com/en/news/2015/12/4/lothal-rebels-part-one/ First Ghost Preview. So, I think Super Dash found his new friend, and the dorsal turret looks pretty good, too. Ezra's ability is pretty fun, too. I didn't realize Phantom had all those nice slots, too- EPT, crew, turret? Whoa.
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# ? Dec 4, 2015 18:15 |
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Panzeh posted:https://www.fantasyflightgames.com/en/news/2015/12/4/lothal-rebels-part-one/ This looks tasty as heck, especially the Zeb crew which i think will be surprisingly useful. Hera + Ezra + Poe is already 91 points though D:
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# ? Dec 4, 2015 18:29 |
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Kavil and Dorsal Turret will be best friends, but I'm not sure anyone else loves it. Maybe for cheap on a Hawk? Kanan and Dash looks good as well, dunno if I'll prefer that or LW and rec spec.
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# ? Dec 4, 2015 18:34 |
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thespaceinvader posted:loving day 1 purchase I think if you're going to include a significant escort with the Ghost you probably go for a cheaper pilot on it. I think the idea is that if you really want to you can pretty much make a 100 point list out of the Ghost set. The Gate posted:Kavil and Dorsal Turret will be best friends, but I'm not sure anyone else loves it. Maybe for cheap on a Hawk? Kanan and Dash looks good as well, dunno if I'll prefer that or LW and rec spec. I think Dorsal Turret is actually quite interesting on BTL Ys.
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# ? Dec 4, 2015 18:36 |
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Panzeh posted:I think if you're going to include a significant escort with the Ghost you probably go for a cheaper pilot on it. I think the idea is that if you really want to you can pretty much make a 100 point list out of the Ghost set. I'm pretty sure you can get 100 points on it alone, yeah, and that does sound fine. I've no idea what the pilot costs for the others are going to look like though, and it's probable Ezra is the cheapest shuttle pilot. I'm guessing any combination of people with semi-decent initiative is going to kill the points for the third ship pretty comfortably.
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# ? Dec 4, 2015 18:47 |
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Wonder what the shuttle's dial looks like. That's a very competitively priced ship at 20 points. There are probably going to be a lot of fielded fully loaded Ghost/Phantom lists in the near future
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# ? Dec 4, 2015 18:59 |
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Panzeh posted:I think Dorsal Turret is actually quite interesting on BTL Ys. Seems like it would be pretty tough to reliably get into range 1 with a Y-Wing. They're not really agile, no boost either.
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# ? Dec 4, 2015 19:14 |
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How the gently caress am I going to store that thing? Goddamnit. (Looks cool though.)
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# ? Dec 4, 2015 19:15 |
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canyoneer posted:Wonder what the shuttle's dial looks like. That's a very competitively priced ship at 20 points. I'm waiting to see lists that just have four attack shuttles loaded with upgrades and nothing else.
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# ? Dec 4, 2015 19:15 |
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That page suggests it'll only have one pilot who is unique. I know they're on their way to retailers, but does anyone have dates on when the Imperial Assault Cruiser comes out?
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# ? Dec 4, 2015 19:23 |
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Ramming speed with Zeb throwing 5 dice at point blank/range 1 is going to be a hoot. That unique peg on the ship is pretty neat too.
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# ? Dec 4, 2015 19:24 |
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The Gate posted:Seems like it would be pretty tough to reliably get into range 1 with a Y-Wing. They're not really agile, no boost either. You don't have to, they just have to get into range 1 of you. That's the beauty part. canyoneer posted:Ramming speed with Zeb throwing 5 dice at point blank/range 1 is going to be a hoot. Yeah, I think Zeb is going to be a very nice crew on a lot of rebels.
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# ? Dec 4, 2015 19:25 |
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Dorsal Turrets on Scum Y's with Unhinged Astromechs, that's like what, 22 points per ship? It's time for the age of 4YZ.
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# ? Dec 4, 2015 19:34 |
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Kai Tave posted:Dorsal Turrets on Scum Y's with Unhinged Astromechs, that's like what, 22 points per ship? It's time for the age of 4YZ. I'd look at going with Kavil and 3 Hired Guns for a bit of actual initiative.
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# ? Dec 4, 2015 19:40 |
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I didn't realize the sheer size of the ship in the cartoon. Glad it's big. Lots of space to paint things. Someone please paint portions of the sistine chapel ceiling on it.
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# ? Dec 4, 2015 19:44 |
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Yeah, I've not started painting ships yet, but I intend to - and that looks like it's got a lovely amount of painting space. On a different note, assuming I can actually GET a copy of Imperial Aces next week I think this is what I'm going to be running for the weekly mess-around game: "Echo" (30) Veteran Instincts (1) Advanced Sensors (3) Intelligence Agent (1) Advanced Cloaking Device (4) Royal Guard Pilot (22) Push the Limit (3) Autothrusters (2) Stealth Device (3) Royal Guard TIE (0) Royal Guard Pilot (22) Push the Limit (3) Autothrusters (2) Stealth Device (3) Royal Guard TIE (0) Total: 99 View in Yet Another Squad Builder Been playing with it in the benchmarker and it seems like a lot of fun, but Echo is super difficult to actually get right. I had real problems last week with being arc-dodged by Dash Rendar with Engine Upgrade and PTL (he won init against my Whisper, otherwise I would have murdered him), hence the Intelligence Agent, plus I love inties with all the trimmings - but low-init inties with all the trimmings will have trouble staying in the right places I fear.
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# ? Dec 4, 2015 19:57 |
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The Gate posted:Seems like it would be pretty tough to reliably get into range 1 with a Y-Wing. They're not really agile, no boost either. Even at r2 with the BTL title a second shot is nothing to sneeze at.
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# ? Dec 4, 2015 20:03 |
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The upgrade I'm iffy on is Reinforced Deflectors. I feel like "big ships need to be even tankier" isn't really a problem in X-Wing that was in search of a solution. Fighting endless variations of Chewie + Someone is insufferable enough without having every big hit effectively reduced by one damage.
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# ? Dec 4, 2015 20:12 |
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The Gate posted:Seems like it would be pretty tough to reliably get into range 1 with a Y-Wing. They're not really agile, no boost either. It's not great against arc-dodgers, but second shots against something like 4BZ or large base ships adds up pretty quick.
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# ? Dec 4, 2015 20:12 |
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Kai Tave posted:The upgrade I'm iffy on is Reinforced Deflectors. I feel like "big ships need to be even tankier" isn't really a problem in X-Wing that was in search of a solution. Fighting endless variations of Chewie + Someone is insufferable enough without having every big hit effectively reduced by one damage. Luckily it's systems so only really has a place on ghost. And in that case it's definitely less obnoxious than sensor jammer.
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# ? Dec 4, 2015 20:19 |
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Kai Tave posted:The upgrade I'm iffy on is Reinforced Deflectors. I feel like "big ships need to be even tankier" isn't really a problem in X-Wing that was in search of a solution. Fighting endless variations of Chewie + Someone is insufferable enough without having every big hit effectively reduced by one damage. Very few big ships have system slots. The shuttle is the main beneficiary. 4 b-wings with it is comedy gold though. Panzeh fucked around with this message at 20:21 on Dec 4, 2015 |
# ? Dec 4, 2015 20:19 |
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^^^Isn't it big ships only though? I didn't notice it was a Systems upgrade, that makes it better.
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# ? Dec 4, 2015 20:23 |
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Kai Tave posted:^^^Isn't it big ships only though? Whoops, large only.
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# ? Dec 4, 2015 20:25 |
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Panzeh posted:Very few big ships have system slots. The shuttle is the main beneficiary. 4 shuttles.
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# ? Dec 4, 2015 20:26 |
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Chill la Chill posted:I didn't realize the sheer size of the ship in the cartoon. Glad it's big. Lots of space to paint things. Someone please paint portions of the sistine chapel ceiling on it. That's an A-Wing flying past it. They portray it large internally as well, two story cargo bay, 4 decent sized crew cabins. Also thanks to TG SS I'm now a wang too, with a TFA starter. I'll follow the new buyer guide top of the page to increase my Wanging as needed NTRabbit fucked around with this message at 20:33 on Dec 4, 2015 |
# ? Dec 4, 2015 20:28 |
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thespaceinvader posted:https://geordanr.github.io/xwing/ List builder. I hadn't seen this before: I only want to run Scum and my current shopping list looks like this: - A-Wing (PTL) - Tie Phantom (Tactician, FCS) - Lambda-class Shuttle (Weapons Engineer, Advanced Sensors, Sensor Jammers) And the only actual Scum Ship I need either IG-2000 or M3-A Interceptor for Mangler Cannon. Pyronic fucked around with this message at 21:40 on Dec 4, 2015 |
# ? Dec 4, 2015 21:37 |
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# ? May 16, 2024 18:25 |
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So why does one of the tokens in the ghost have Sabine's face on it? Is it for a mission or maybe something to do with her crew card? Also, holy poo poo Hera's Ability. We'll need to see the dial, but it means with the right crew, you almost have a stay on target/navigator combo with no stress.
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# ? Dec 4, 2015 21:41 |