I played a tick man the other day.I tried to run around yelling eating utensils at people which is hard because they dont exist yet. They said it was inevitable.
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# ? Dec 4, 2015 07:49 |
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# ? May 18, 2024 07:22 |
Box statuscode:
The total maximum of the box varies according to some arcane whitespace rules. All capital X:s make an 18 by 18 character box topped by a single one at the start of the first line. That comes out to 325 characters, but Kirk's Razer report here cuts off at 312. Should be plenty for most uses.
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# ? Dec 4, 2015 08:20 |
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How'd you get those nice colors? Playing ascii is fine for me but the default colors for everything are really intense.
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# ? Dec 4, 2015 08:53 |
Oh, I just scooped them out of my 40.24 inits. It's a slightly modified version of Vherid's older Natural color scheme I think.code:
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# ? Dec 4, 2015 08:55 |
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Someone please start a project to perform a soundtrack to Dwarf Fortress using solely authentic procedurally generated dwarven instruments.
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# ? Dec 4, 2015 10:36 |
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Elukka posted:Someone please start a project to perform a soundtrack to Dwarf Fortress using solely authentic procedurally generated dwarven instruments. Realtalk: If upon starting the game the user noticed that there was just the one default song available and then as they generated their world the soundtrack got populated with the songs of your civ it would be pretty freaking baller.
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# ? Dec 4, 2015 17:02 |
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As soon as DFHack and Therapist are updated I am making a tavern in Hell. Maybe a temple as well. See who comes to visit and from what direction they come.
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# ? Dec 4, 2015 17:40 |
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Mzbundifund posted:What's the 5x5 room with four statues and a table that gets the privilege of first smoothing? Yeah, that's a small shrine I built to satisfy people's worship need. Unfortunately, I only learned later that you need a fairly large open area in the temple for the religious celebrations. Ended up converting it into a statue garden after I built a proper temple.
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# ? Dec 4, 2015 17:47 |
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Toady should really let people help him develop the game
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# ? Dec 4, 2015 18:17 |
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Average Bear posted:Toady should really let people help him develop the game He does, now and then.
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# ? Dec 4, 2015 18:20 |
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TheCIASentMe posted:As soon as DFHack and Therapist are updated I am making a tavern in Hell. if my previous fort that just got razed to the ground by goblins is any clue: there will be, at any point, at least 40 fuckers milling about and drinking all of your hell booze while they socialize and listen to poetry that's satirizing war
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# ? Dec 4, 2015 18:36 |
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VerdantSquire posted:Yeah, that's a small shrine I built to satisfy people's worship need. Unfortunately, I only learned later that you need a fairly large open area in the temple for the religious celebrations. Ended up converting it into a statue garden after I built a proper temple. Ah ok. I thought it might be a meeting room for merchant representatives since it's close to the entrance.
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# ? Dec 4, 2015 18:42 |
Average Bear posted:Toady should really let people help him develop the game Honestly, I think it's very telling in the year 2015, when everything has a pateron/kickstarter/whatever, that no team has made an honest to god attempt to try their own Dwarf Fortress. Dude is nuts, has been nuts for... however long this has been around god drat, he's kind of an outlier in the world.
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# ? Dec 4, 2015 19:03 |
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people have tried to make their own versions of dwarf fortress. without fail they end up falling through due to a wide variety of reasons.
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# ? Dec 4, 2015 19:17 |
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Presented without comment. This civ also really loving loved wrestling competitions.
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# ? Dec 4, 2015 19:35 |
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Gamerofthegame posted:Honestly, I think it's very telling in the year 2015, when everything has a pateron/kickstarter/whatever, that no team has made an honest to god attempt to try their own Dwarf Fortress. Dude is nuts, has been nuts for... however long this has been around god drat, he's kind of an outlier in the world. A bunch of people have tried making Dwarf Fortress clones. They've generally failed though, for various reasons. The only decent one I've tried is Gnomoria, and I still prefer Dwarf Fortress. I haven't touched it in ages, but it was basically
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# ? Dec 4, 2015 19:46 |
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Angry Diplomat posted:My current fort's civ has a lot of interesting artifacts. There's the solid stone guitar which must be played with a bone plectrum, the colossal fuckoff pipe organ that has over four hundred pipes, and the block of wood. It's just... it's just a block. You take the block and you hit it, and it makes a noise, and the noise is art. They've invented the Mississippi Drum Machine!
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# ? Dec 4, 2015 19:56 |
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Haifisch posted:Presented without comment. I think you may have created the Oglaf world.
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# ? Dec 4, 2015 19:56 |
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Apoffys posted:A bunch of people have tried making Dwarf Fortress clones. They've generally failed though, for various reasons. Speaking as somebody doing a thing that has DF inspiration: it's really, REALLY, *really* hard. My brain hurts on a regular basis, and I'm a good programmer. I would honestly encourage other programmers thinking about tackling something like this to run screaming in the other direction. (Also, graphics makes everything worse doing this. How do you accurately depict a --==exceptional quality minced dwarven syrup roast==--? Is there a shader for this?)
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# ? Dec 4, 2015 19:57 |
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apply a bloom filter
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# ? Dec 4, 2015 20:13 |
Everyone who plays Dwarf Fortress eventually starts making jokes about how the program is sentient or whatever, and I'm not sure how much it's not true. It's almost like a living thing. Toady meticulously grafts on new appendages and prunes branches and guides the growth of the program like some kind of hermetic bonsai artisan. I've played and like a lot of the DF-alikes, but whatever it is that Toady's making is so bizarre and unique that I don't think it could be replicated. As others have said, it's not exactly a game anymore. It's more of a microcosmic ant farm.
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# ? Dec 4, 2015 20:23 |
nvining posted:Speaking as somebody doing a thing that has DF inspiration: it's really, REALLY, *really* hard. My brain hurts on a regular basis, and I'm a good programmer. I would honestly encourage other programmers thinking about tackling something like this to run screaming in the other direction.
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# ? Dec 4, 2015 20:28 |
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Lens flares everywhere.
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# ? Dec 4, 2015 20:35 |
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dwarf fortress would genuinely be hard to replicate in any form because everything about it comes together in an incredibly unique way. and since it's the original, it has a more earnest feeling about it. games that try to emulate the general aesthetic will always come off as copies and not the real thing. it also helps that toady's whole deal in general is and has been different from other game designers for the longest time and he shows no signs of stopping doing things the way he does them. i really don't envy those who go down the path that was created by dwarf fortress, because they're probably in for a Bad Time that doesn't jive well with how most game studios these days function.
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# ? Dec 4, 2015 21:14 |
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Gah. Playing without Therapist is almost impossible at this point - I'm too drat used to using it.
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# ? Dec 4, 2015 21:17 |
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Edit: Accidental doublepost.
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# ? Dec 4, 2015 21:17 |
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Zereth posted:Just put sparkle effects on high quality things, the more sparkly the higher quality. This is a superior quality vampire...
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# ? Dec 4, 2015 21:17 |
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CrazySalamander posted:This is a superior quality vampire...
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# ? Dec 4, 2015 21:50 |
nvining posted:(Also, graphics makes everything worse doing this. How do you accurately depict a --==exceptional quality minced dwarven syrup roast==--? Is there a shader for this?) MMO's solved this years ago with their color scale. Just be prepared for a fortress where everything is orange or sparkly teal.
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# ? Dec 4, 2015 22:30 |
Apoffys posted:A bunch of people have tried making Dwarf Fortress clones. They've generally failed though, for various reasons. Alright, that's fair. When I was going for DF-clone I was going for the world part, but come to think of it there has been a lot of settlement builder games of DF's sort... which have all fell on their faces, so I guess people can't manage a relatively simpler thing, why expect a world.
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# ? Dec 4, 2015 22:37 |
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Gamerofthegame posted:Alright, that's fair. When I was going for DF-clone I was going for the world part, but come to think of it there has been a lot of settlement builder games of DF's sort... which have all fell on their faces, so I guess people can't manage a relatively simpler thing, why expect a world. The only game that I've ever really seen as coming close to DF in terms of random worldbuilding stuff is Ultima Ratio Regum. It's still in alpha, but the devblog is absolutely fascinating, if not as funny as the DF one can be.
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# ? Dec 5, 2015 01:22 |
Is anyone tracking Therapist? I am just dying without it.
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# ? Dec 5, 2015 01:46 |
It's relying on the same structure maps as DFHack. The wait goes on.
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# ? Dec 5, 2015 01:49 |
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Just dick around in adventurer mode; no need for a therapist even if you start crying uncontrollably.
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# ? Dec 5, 2015 01:50 |
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CrazySalamander posted:This is a superior quality vampire... Hahaha oh drat, well played Agent Kool-Aid posted:dwarf fortress would genuinely be hard to replicate in any form because everything about it comes together in an incredibly unique way. and since it's the original, it has a more earnest feeling about it. games that try to emulate the general aesthetic will always come off as copies and not the real thing. it also helps that toady's whole deal in general is and has been different from other game designers for the longest time and he shows no signs of stopping doing things the way he does them. i really don't envy those who go down the path that was created by dwarf fortress, because they're probably in for a Bad Time that doesn't jive well with how most game studios these days function. The only thing that comes to mind is Aurora, which is an extremely complex space 4x, but Steve Walmsley has other irons in the fire and it's not his full-time or even part-time job, just a hobby, so it doesn't get updated often at all. I don't know if it's something a studio could ever do, it relies on a dedicated and totally batshit (in the best way) individual.
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# ? Dec 5, 2015 01:50 |
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Just caught my tavernkeeper letting some fine visitors know about the wonderful fortress of SafeBowel; apparently founded about 25 years prior to my own story.
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# ? Dec 5, 2015 01:58 |
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nvining posted:Speaking as somebody doing a thing that has DF inspiration: it's really, REALLY, *really* hard. My brain hurts on a regular basis, and I'm a good programmer. I would honestly encourage other programmers thinking about tackling something like this to run screaming in the other direction. Multithreading too. Everything's messing with everything else for all sorts of reasons and they're all freeform object graphs with no sensible synchronization scheme.
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# ? Dec 5, 2015 03:23 |
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# ? Dec 5, 2015 03:28 |
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Elukka posted:Someone please start a project to perform a soundtrack to Dwarf Fortress using solely authentic procedurally generated dwarven instruments. It occurs to me that Toady has invented the procedural Harry Partch.
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# ? Dec 5, 2015 04:22 |
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# ? May 18, 2024 07:22 |
Dig this, more sources of save corruption.Toady One posted:I fixed a calendar crash, and a crash with children socializing that typically happened when children arrived with immigrant waves. I patched out an adventure corruption crash, but I haven't gotten to the heart of it yet. I've fixed the problem with the "Worship!" activity not branching into specific activities that satisfy needs (so people will actually use your temples properly now). Temples in the location list show their deity now. Vampires are not outed on the occupation list.
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# ? Dec 5, 2015 05:21 |