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Saw this on the Inara gallery.. me gusta
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# ? Dec 7, 2015 16:46 |
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# ? May 15, 2024 03:36 |
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LCL-Dead posted:Saw this on the Inara gallery.. do we know of any planets with gigantic ridges and canyons near goat?
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# ? Dec 7, 2015 16:56 |
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Spaseman posted:Is there a reliable way to see if there is an Adder for sale in a system near me? If you don't want to rely on out-of-game sources, just go into your galaxy map, filter for high tech and industrial systems and move the population slider a bit to the right to filter out all those backwaters with like 1 outpost and 5 guys living there. It doesn't always help, exotic ships like the Imperial Eagle are sometimes not in places you'd expect them to, but the Adder is common enough you should find it pretty fast.
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# ? Dec 7, 2015 17:01 |
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Natsuumi posted:http://ed-td.space/en/18/Find+Ship helps me find ships. This worked perfectly, thank you.
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# ? Dec 7, 2015 17:32 |
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LCL-Dead posted:The FDL is the cheaper of the "high end" ships out there. You'll just have to give it a shot to see if you like it. The jump range is deplorable (13.8ly w/ a pve fit), there's no room for cargo and you sacrifice those 2 big purrdy C3 hardpoints on the Vulture for 4 C2 (medium) hardpoints and one big fuckoff hardpoint (That you don't even really have enough power to run the giant electric space penis on). I've only just got my FDL, but I'm running something like this: http://coriolis.io/outfit/fer_de_lance/05A5A4A4E6A4A3C2c1b1b1b1b00000m0404024a32f40100.Iw1+gDOQ.MwBhBYy6wRm0Yg== The giant electric space penis seems to power just fine, and this is before the buff that the powerplant will get in 1.5, with another 5MW... (No SCBs on it right now, and I've yet to shoot anything as I'm trundling back from far away, hence the additional fuel tank)
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# ? Dec 7, 2015 18:05 |
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legooolas posted:I've only just got my FDL, but I'm running something like this: I can't actually open coriolis at work anymore. What kind of shield are you running? I'm also running a single C4 SCB. Gotta have that shield boost. I believe Prismatic shields also soak up more power than the traditional max sized offering and I'm running one of those as well.
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# ? Dec 7, 2015 18:59 |
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LCL-Dead posted:I can't actually open coriolis at work anymore. C5 standard (non-green) shields and two A boosters. I've also been fiddling about a bit with having modules like extra chaff which are switched off so that I only power them on when needed (e.g. when the first chaff runs out, or when the KWS has done its thing for the current target). I guess you'll want the 5MW buff then Using the priority on modules it's pretty neat to have, say, the KWS disable automatically when enabling an extra chaff module. Talking of enabling/disabling modules, is it possible to set them to a hot-key/stick button, or even using voice attack? I've only been trying this for a little while, to have a go with squeezing as much out of the available power as possible, so it might just get annoying fast anyway... edit: Pretty much A-class everything else, including sensors (but not life support). This is easier to set up power-wise than the Vulture from what I've tried so far.
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# ? Dec 7, 2015 19:09 |
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Question about faction weapons/upgrades: once you get to rank 3, can you always buy the faction weapon/upgrade afterwards even if you go down in rank or leave the faction, or does can you only buy the upgrade while at or above rank 3?
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# ? Dec 7, 2015 19:11 |
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SciFiDownBeat posted:Question about faction weapons/upgrades: once you get to rank 3, can you always buy the faction weapon/upgrade afterwards even if you go down in rank or leave the faction, or does can you only buy the upgrade while at or above rank 3? Gotta be at rank 3 to buy. It's only 13 ships once you make the first 750 (25 ship) payoff. Easiest grind ever.
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# ? Dec 7, 2015 19:17 |
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SciFiDownBeat posted:Question about faction weapons/upgrades: once you get to rank 3, can you always buy the faction weapon/upgrade afterwards even if you go down in rank or leave the faction, or does can you only buy the upgrade while at or above rank 3? You have to stay in the faction (at any rank) for a month, then you are allowed to buy (rank 3 and above) the faction's special gizmo. Afterwords, you can let it slide down in rank, until you grind back up to 3 so you can buy again. If you leave or defect to another faction, you start the 4 week probationary period all over again - even if you later go back to your original one.
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# ? Dec 7, 2015 20:09 |
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After hours of flight practice (my landings are still sort of sketchy), I started playing the actual game last night. I then proceeded to run out of fuel, end up at stations that would not let me dock then PKed by someone shortly after I found a station that would actually give me a mission... How do I build my cash reserves up? Can I save scum the Bulletin Board until it gives me a mission I can do somehow instead of aimlessly traveling space looking for stations? My cargo hold is 4 units so it seems the game doesn't want me to start out as a trader.
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# ? Dec 7, 2015 20:53 |
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longtimelurker posted:After hours of flight practice (my landings are still sort of sketchy), I started playing the actual game last night. My first chunk of the game went like this a few months ago: 1.) Grind ez bounties and delivery missions until I could buy and insure a Hauler with a fuel scoop. 2.) Use the Hauler's wider warp range to fly all the way out to Goonspace, taking the time to scan everything on my way. 3.) Arrive in goonspace and sell all that exploration data that I scanned for a chunk of change 4.) Grind delivery missions until I could afford a Cobra. I haven't played for a while, but pretty much I was swapping between a Cobra and a Type-6 for a while, before I had to sell the Type-6 and fly to the new Goonspace.
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# ? Dec 7, 2015 21:03 |
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My past 2 weeks have been like this: 1) Fly around doing random missions, barely eking out any cash until I get some good smuggling missions. 2) Get out of newbie area 3) Wow I'm making a lot of cash on exploration data but these missions suck 4) Get blown up by pirates. gently caress you 5) Finally scrape together an Eagle and have fun flying and shooting 6) Get carried with a Goon Wing, shoot things, have fun, make money 7) Oh wow I have millions now I can buy a Cobra and shoot things some more. When I get bored of shooting things, I'll refit the Cobra for a Robigo or rare-trading circuit. Basically fumble around as a newbie and when you are sick of things, yell in IRC for some assistance and someone will come boost you some cash. longtimelurker posted:How do I build my cash reserves up? Can I save scum the Bulletin Board until it gives me a mission I can do somehow instead of aimlessly traveling space looking for stations? Yeah you can switch between Open/Solo/Private play to refresh the missions.
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# ? Dec 7, 2015 21:11 |
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longtimelurker posted:After hours of flight practice (my landings are still sort of sketchy), I started playing the actual game last night. Keep an eye out for smuggling missions. They're the mission icon that looks like a hexagonal container and an arrow with a skull behind them. They are easy as poo poo and pay out a lot more than the simple deliveries and courier type missions. Also don't worry about getting caught yet, but you won't always even encounter cops anyway. When I restarted my game after not touching it since the beta and had to start over from scratch, I pretty much did smuggling exclusively, only taking other missions if they happened to share the same station. I had my choice of Hauler, Viper or Adder within 1-2 hours of play. I don't understand why you seemingly can't find any missions to do though. That part doesn't make sense. There should always be at least some missions available at every station. And furthermore, stations will only refuse to let you dock if they're hostile, which shouldn't be the case at all for a newbie, or if they're full--but anything larger than an outpost is always going to have many many more landing pads than they'll ever need.
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# ? Dec 7, 2015 21:37 |
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HiroProtagonist posted:Keep an eye out for smuggling missions. They're the mission icon that looks like a hexagonal container and an arrow with a skull behind them. They are easy as poo poo and pay out a lot more than the simple deliveries and courier type missions. Also don't worry about getting caught yet, but you won't always even encounter cops anyway. Smuggling Pro-tip: Prioritize smuggling missions where the destination is an Outpost, as opposed to a Station. The outposts are the smaller-type stations with external landing pads. They never have cops.
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# ? Dec 7, 2015 21:40 |
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HiroProtagonist posted:Keep an eye out for smuggling missions. They're the mission icon that looks like a hexagonal container and an arrow with a skull behind them. They are easy as poo poo and pay out a lot more than the simple deliveries and courier type missions. Also don't worry about getting caught yet, but you won't always even encounter cops anyway. Are smuggling missions more frequent in certain areas? Like anarchy systems?
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# ? Dec 7, 2015 21:43 |
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longtimelurker posted:I then proceeded to run out of fuel, end up at stations that would not let me dock then PKed by someone shortly after I found a station that would actually give me a mission... Highlighted the relevant part above, since that drove me crazy for a while when I started a week ago. The trick is that you have to be within 7.5 km of the station before they'll approve your docking request. When you do land, if you're facing backwards on the landing pad you'll just scrape around and not "lock" to the pad. Both of those things caused no end up heartache until I figured it out.
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# ? Dec 7, 2015 21:47 |
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Plus the smaller outpost stations only have a couple landing pads on them, which can be occupied for extended periods sometimes. There've been some days where I had to just spam docking requests for a few minutes waiting for a pad to clear up.
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# ? Dec 7, 2015 22:14 |
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http://imgur.com/a/4jk6l
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# ? Dec 7, 2015 22:18 |
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Goredema posted:Highlighted the relevant part above, since that drove me crazy for a while when I started a week ago. The trick is that you have to be within 7.5 km of the station before they'll approve your docking request. It's not easy to tell which way is 'backwards' when docking at an outpost, especially when you are a long way out and can't see the number. You should always dock with the number the right way round, at the end of the pad where your ship's nose will point. As a general rule of thumb though, if there is a big tall structure one end of the landing pad that would block an approach from that direction, whilst the other side is clear, then you can be sure the correct landing orientation is the dumb one.
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# ? Dec 7, 2015 22:19 |
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Valatar posted:Plus the smaller outpost stations only have a couple landing pads on them, which can be occupied for extended periods sometimes. There've been some days where I had to just spam docking requests for a few minutes waiting for a pad to clear up. In Open Play, docking at an outpost in or around the starting systems is a lost cause.
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# ? Dec 7, 2015 22:20 |
xiansi posted:It's not easy to tell which way is 'backwards' when docking at an outpost, especially when you are a long way out and can't see the number. You should always dock with the number the right way round, at the end of the pad where your ship's nose will point. Even if you come at it the wrong way, the landing pad will be oriented correctly on your hud, while your ship will be pointing the wrong way. Spin 180 and touchdown for landing!
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# ? Dec 7, 2015 22:20 |
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The part of the pad at a 45 degree angle with an upward chevron should be at your tail. That's how i always orient myself.
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# ? Dec 7, 2015 22:24 |
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YellerBill posted:In Open Play, docking at an outpost in or around the starting systems is a lost cause. Yeah, in that case you always have to drop to solo or private and start spamming docking requests. (I had cases where NPCs replaced the players blocking my pads. ) Luckily Frontier made it so NPCs get expelled if a player can't dock at an outpost. You just have wait a while (and keep spamming, because sometimes expelled NPCs try to dock again).
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# ? Dec 7, 2015 22:27 |
longtimelurker posted:How do I build my cash reserves up? Hop into IRC (see the PGS thread) and ask somebody to take you bounty hunting. Carrying new goons to modest riches is a favorite pastime of many of us.
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# ? Dec 7, 2015 22:38 |
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YellerBill posted:In Open Play, docking at an outpost in or around the starting systems is a lost cause. Ah this must be what is going on. Does solo play & open play use the same pilot? Is there a general trick to gracefully dropping out of hyperspace (or whatever it is called)? I seem to overshoot my jump target a lot because I don't start slowing down at the right time. I also overheat sometimes in hyperspace and drop out with no clue what is causing it. Last space game I played was X3 and interstellar travel was much more simplified. Shine posted:Hop into IRC (see the PGS thread) and ask somebody to take you bounty hunting. Carrying new goons to modest riches is a favorite pastime of many of us. Thanks! I will. I want to get a bit more comfortable with the basic mechanics first though so I can use the stuff I buy. longtimelurker fucked around with this message at 22:41 on Dec 7, 2015 |
# ? Dec 7, 2015 22:38 |
Dessert Rose posted:The part of the pad at a 45 degree angle with an upward chevron should be at your tail. That's how i always orient myself. Landing pads always have a little control tower-looking building at the front too, which is useful for telling at a distance if you're oriented right.
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# ? Dec 7, 2015 22:43 |
longtimelurker posted:Is there a general trick to gracefully dropping out of hyperspace (or whatever it is called)? I seem to overshoot my jump target a lot because I don't start slowing down at the right time. I also overheat sometimes in hyperspace and drop out with no clue what is causing it. Last space game I played was X3 and interstellar travel was much more simplified. If you're overheating, then you're flying too close to a star. When you jump into a system, the game helpfully points you face-first at a star so you can burn to a crisp unless you cut throttle and/or immediate turn away. For leaving supercruise, the slow-but-effective way is to cut throttle when you are about 7 seconds away from your destination, and manage the throttle to keep it 6-7 seconds away as you get close. That will ensure that you don't overshoot it without first meeting the speed and distance requirement to disengage supercruise. For a faster method, you can blow by the destination while sorta looping around it, and the gravity well of its nearby planet will slow you swiftly. I'm phoneposting but maybe somebody can link you to a good video.
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# ? Dec 7, 2015 22:44 |
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You know somewhere in those billions of procedurally generated worlds there'll be a crater with five parallel ridges either side, waiting to be discovered. Dunno what the ring would be though.
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# ? Dec 7, 2015 22:52 |
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Strategic Tea posted:Dunno what the ring would be though. A small settlement.
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# ? Dec 7, 2015 23:00 |
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Full time Explorer Bigglelito checking in. I'm currently some 11 500 LYs from Sol. That pink blob turned out to be a neutron star with a bunch of planets surrounding it. I was the first one there, surprisingly.
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# ? Dec 8, 2015 00:01 |
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Got my Corvette build sorted out (empty slot is for the vehicle hanger which isn't on the site yet. http://coriolis.io/outfit/federal_c...MxTQ==?bn=Vette Now if only we knew what the rank requirement was going to be.
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# ? Dec 8, 2015 00:04 |
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President.
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# ? Dec 8, 2015 00:06 |
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Nostalgia4Infinity posted:Got my Corvette build sorted out (empty slot is for the vehicle hanger which isn't on the site yet. The limpets are for scooping up random cargo, right? Is that something you would bother doing when flying a 600M credit murderboat? Also, I love how even this crazy setup will totally blow the power budget if you try and set your KWS to 'A' grade. How the hell can that thing use over 4 times the power that the FSD does? Anyway, as a Marquis/Lt. Commander, I bloody well hope that's going to be enough rank, because no matter what I do, neither of those have increased in forever.
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# ? Dec 8, 2015 00:19 |
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xiansi posted:The limpets are for scooping up random cargo, right?
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# ? Dec 8, 2015 01:01 |
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CQC looks fun. Can you make money doing it?
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# ? Dec 8, 2015 01:08 |
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Cowcaster posted:CQC looks fun. Can you make money doing it? CQC is fun, but unless you're willing to put a bunch of time it, the payouts are garbage. Also while Rank 10 for the Corvette/Cutter would be nice, I'm personally expecting max rank because (and I hate myself for doing this)
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# ? Dec 8, 2015 01:11 |
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Cowcaster posted:CQC looks fun. Can you make money doing it? Yes. Is it a considerable amount of money? No. It's like maybe 10k for every hour played.
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# ? Dec 8, 2015 01:13 |
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Cowcaster posted:CQC looks fun. Can you make money doing it? then again you do earn special rank and eventually i believe the payouts increase. plus, y'know, it's pretty fun and challenging PVP on demand.
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# ? Dec 8, 2015 02:12 |
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# ? May 15, 2024 03:36 |
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Me and a friend bought this game on the last steam sale. We wanted to stop being poo poo before bothering anybody else, but what's with the Multiple Servers for this game? As far as I can tell and what the Internet says there is no way to switch servers to play with friends? All the posts I can find about people discussing this issues are a year or more old. Is there really no way to reliably play with someone else? Having a friends list or being in the same Group/Wing doesn't do anything?
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# ? Dec 8, 2015 02:28 |