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What gun are you going to use in this Call of Duty?
The good one that everyone else uses
Another, different gun
View Results
 
  • Locked thread
Lady Naga
Apr 25, 2008

Voyons Donc!
This might be a dumb question but you do know that taunts are separated by character, right? Like you can get Cash Money for Outrider specifically and it won't also be on Nomad.

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Xenaero
Sep 26, 2006


Slippery Tilde
Man-o-War more like Assist Machine

gently caress

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:
It's a worse BRM in every way but ROF, and nothing will convince me otherwise.

v - Fair point.

Mister Facetious fucked around with this message at 00:29 on Dec 9, 2015

victrix
Oct 30, 2007


High Caliber :P

Push El Burrito
May 9, 2006

Soiled Meat
I give up on Domination. "Stand in circle until it turns color" is far too much of a challenge for people.



The amount of times we'd take a spot with like 4 of us, only for 3 of us to run off and I'd die before capturing the point was crazy.

Push El Burrito fucked around with this message at 00:41 on Dec 9, 2015

Mill Village
Jul 27, 2007

Most pubbies prefer to play Domination like an extended game of TDM.

Xenaero
Sep 26, 2006


Slippery Tilde

victrix posted:

High Caliber :P

Teach me how to tap on heads.

On that note, headshot damage doesn't seem like a high multiplier. Especially with such a high mobility rate.

ada shatan
Oct 20, 2004

that'll do pig, that'll do

Mill Village posted:

Most pubbies prefer to play Domination like an extended game of TDM.

Same with Kill Confirmed. I've had people yell at me for picking up tags before.

checkstock
Dec 18, 2011
You don't even need to go for headshots to get a lot out of high caliber. You probably shoot people in the head way more than you think you do.

Bagpuss_UK
May 22, 2001

(NOT BAGPUSS)
Not bad teammate, not bad :golfclap:

http://xboxdvr.com/gamer/ASaggyClothCat/video/13150690

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Those ragequits.

victrix
Oct 30, 2007


Gun nerd poo poo:

I did some more looking into the Fast Hands stuff

So here's the deal, sprint out = time until you can fire, ads time = time until you're 100% ads accurate

Fast Hands halves your sprint out time, Quickdraw reduces your ads time (both vary a bit per gun type)

I don't know what the gently caress Gung-Ho does

If you want the absolute fastest possible shooting and ads time, you want Fast Hands and Quickdraw on your classes

If you're using (most) of the shotguns, or if you're a big fan of hipfiring subs or ARs with a laser sight (or the Dingo, lower hipfire spread iirc), you can get away with just Fast Hands

All of which changes basically nothing for me, I'll still be running FH + QD on the majority of my rushing sub builds and the Argus and close range ARs

Attachment poo poo

What else... uh... Recon has better recoil control than the Varix and reduces idle sway to basically nothing, I was wondering why you'd use it over the Varix, that's why. Thermal has slightly worse. The most accurate long range setup you can use is a Recon sight with a Grip.

Also as far as I can tell there's no ads penalty for scopes, so you're free to do a 'long range' Kuda/Razorback/Pharo scope setup if you want, they all kill in five shots max. Gimmicky, but variety is the spice of cod!

Weapon RoFs, for no particular reason:

code:
Kuda	722
VMP	909
Weevil	722
Vesper	1200
Pharo	909 (Burst Delay 0.1)
Razorback	625

KN-44	625
XR-2	857 (Burst Delay 0.2)
HVK-30	722
ICR-1	600
Man-O-War	517
Sheiva	257
M8A7	1153 (Burst Delay 0.166)

KRM-262	60
205 Brecci	212
Haymaker 12	300
Argus	63

BRM	517 (Same as ManOWar, and no High Caliber, woo!)
Dingo	722 (Same as HVK, and no High Caliber, woo!)
Gorgon	327
48 Dredge	1200 (Burst Delay 0.166, yeah this thing is terrifying)

Drakon	277 (Faster than the Sheiva, pfff hahaha - Shieva does ads 100ms quicker though)
Locus	57
P-06	1818 (O_o Burst Delay 0.45)
SVG-100	42

MR6	600
RK5	909 (Burst Delay 0.1)
L-CAR 9	722
Rapid Fire gives the majority of weapons a 106.38% multiplier to their RoF, not much, but it's there. On Burst weapons, it reduces the delay between bursts slightly, by differing amounts depending on the gun in question. It doesn't affect the speed of the burst itself.

In retrospect I'm less surprised I got a nuclear with the Dredge and RK5. The only setup that might be cheesier is an M8 with RK5, and I'm not even sure about that, the Dredge is really loving consistent about one burst kills if you're accurate.

Also the Pharo has a 3sk range, which I didn't realize, so it's even better than I thought if your shot is on target. Vesper is probably a bit easier to just hose with. Pharo is better than the VMP at a distance, but the VMP is competitive right inside an awkward close range that's past the one burst kill reliable distance.

I don't understand the ManOWars garbage handling, I guess they decided High Cal on it was too obnoxious, but that doesn't make much sense to me given the KN-44 has a higher RoF and can two shot with High Cal as well. ManOWar has a slower ADS than the Shieva, almost LMG speed, and it has a slow reload.

Quick kill ranges

There are several guns that have a weird faster kill distance at short range, which makes for really awkward ttk times - enemy one foot past this distance, suddenly you lose to a ton of other guns in kill time.

These are from a spreadsheet using 'meters' which is some bullshit number, I only know how the internal engine units relate to map sizes, and I'm too lazy to provide screenshot references for these distances, so just use these as a relative gauge.

Kuda 3sk range: 5
RK5 3sk range: 5
Pharo 3sk range: 6
LCAR 9 3sk range: 12.5
KN-44 3sk range: 15

If it helps, the Kuda/RK5/Pharo fast kill ranges are very short, like 'in the same room with you' short. The KN-44's is about oh, say, half of the courtyard on Infection, give or take.

Long Barrel on the KN-44 does *not* get the giant range bonus other ARs do, it gets the 'standard' 13% buff.

Long Barrel on subs ONLY increases minimum damage distance, so it won't help the Kuda or Pharo quick kill distances at all.

The KN-44 (and ManOWar to a much lesser extent) is absolute bullshit with high cal at short ranges. It will occasionally just loving wreck you even when hipfired and there's fuckall you can do about it. Probably my most hated AR to encounter when rushing because of the coin flip factor of hipfire headshots and whether the pubby is using high cal (instead of FMJ, the pubby attachment of choice because it 'increases damage').

As far as outranging SMGs with an AR, you want to keep about that same half-courtyard on Infection distance or better away from them. If they're inside that range, they're probably at or near their top kill speed, but if you can keep them at arms reach, ARs maintain their ttk to a much greater distance, and with highcal, can kill pretty scary quick.

You really, really want to outrange SMGs when using ARs or LMGs. Just posting up behind cover and preaiming doesn't work reliably at short range (it never really has in CoD, but it's doubleplusbad in this one because of power slides and jumps).

Xenaero posted:

Teach me how to tap on heads.

On that note, headshot damage doesn't seem like a high multiplier. Especially with such a high mobility rate.

You already do, you just don't realize it. Also the Manowar has such stupid recoil you're gonna hit their head once anyway due to your recoil or flinch! You only need one headshot on ARs to make High Cal shave a shot off (even with a Suppressor, barring the ICR iirc).

It's not, headshots on most guns don't do anything to kill times up close whatsoever. The only exceptions are high caliber and fights at longer ranges, where a headshot (without high cal) can shave a shot off. So if you get hipfire sprayed by an SMG and die to a headshot, don't feel too bad, it didn't really change the outcome of the fight, you'd have been dead anyway.

victrix fucked around with this message at 01:53 on Dec 9, 2015

Xenaero
Sep 26, 2006


Slippery Tilde
Ironic how I talk poo poo on the manowar and then jump into a lobby and go 53-18.

Then again no one was running a vesper or vmp that game I think.

While I work on my gun attachments I'm also working on my specialist abilities, and holy crap heat wave is FUN

victrix
Oct 30, 2007


Heat wave is on my list of cursed abilities alongside gravity spikes and hive where I immediately die when I activate them all the time :mad:

Nostalgia4Dogges
Jun 18, 2004

Only emojis can express my pure, simple stupidity.

lol double zombies xp what kind of bullshit is that? Bet it's like 10 minutes too

Whatever here's a code from my slurpee

Xbbkhxbbhl

Superanos
Nov 13, 2009

Nostalgia4Dicks posted:

lol double zombies xp what kind of bullshit is that? Bet it's like 10 minutes too

Whatever here's a code from my slurpee

Xbbkhxbbhl

They want gamers to get healthier so their unhealthy food promos now give double XP for a dumb game mode instead of the main attraction.

de_dust
Jan 21, 2009

she had tiny Italian boobs.
Well that's my story.
I'm getting a bit tired of SoE is the giant worth getting the seasons pass for?

Poops Mcgoots
Jul 12, 2010

Dunno, but I'm pretty certain the only response you'll get here is "Why are you playing zombies?"

de_dust
Jan 21, 2009

she had tiny Italian boobs.
Well that's my story.
because zombies is cool and good

fit em all up in there
Oct 10, 2006

Violencia

The ICR is a fun gun to use. Really enjoying it.

Puckish Rogue
Jun 24, 2010

Mill Village posted:

Most pubbies prefer to play Domination like an extended game of TDM.

This. They just want a way to try and get the big scorestreaks/play Kill A Fool for a long game.

ada shatan posted:

Same with Kill Confirmed. I've had people yell at me for picking up tags before.

This never gets old. Makes it easy to score points when no one, your team or theirs, picks up tags though.

Xenaero posted:

Ironic how I talk poo poo on the manowar and then jump into a lobby and go 53-18.

Then again no one was running a vesper or vmp that game I think.

While I work on my gun attachments I'm also working on my specialist abilities, and holy crap heat wave is FUN

I know I said I wasn't going to bother doing heat wave but I've decided to go for the hero skins so I started it Monday. I love it on small maps like Breach and Combine. Find a highly populated area (Breach B, fun times) and go nuts. I even got a kill on a cerberus with it! Then I did it on another cerberus and it shot me until I was dead. Turns out the first one had been damaged but it was still cool.

I've done Firebreak, Spectre, Ruin, one multi-kill Scythe away from completing Reaper, and got the kills done for Outrider, Battery and Seraph. I'm really not looking forward to the Sparrow or HIVE challenges, and definitely not glitch/rejack multi-kills. So I've basically spent a couple of night flanking people on combine and then activating my ability when I see two people close to one another. Ripper was the most fun of those challenges.

IM DAY DAY IRL
Jul 11, 2003

Everything's fine.

Nothing to see here.
here's a question for those of you using bumper jumper; are you covering L/R 1 & 2 with your pointer and middle fingers at all times?

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Dalai Trauma posted:

This. They just want a way to try and get the big scorestreaks/play Kill A Fool for a long game.
The sad thing is none of them seem to understand you get the big scorestreaks by playing to win - you get the points, then you camp the points like a fuckwit while the other team meatgrinds themselves into you.

Puckish Rogue
Jun 24, 2010

Ghostlight posted:

The sad thing is none of them seem to understand you get the big scorestreaks by playing to win - you get the points, then you camp the points like a fuckwit while the other team meatgrinds themselves into you.

Watching them, they seem to go with "cap A/C, 50 points. Camp B, get kills form people trying to Play The Game and hope you get enough for a care package before someone flanks them and riddles them with bullets whilst they sit looking down a Locus scope/ICR reflex scope.

Then in the matches after someone blindsides them for the 20th time they get the magical occurrence where they spawn next to the enemies dom point with 4 other people and can start with a magical 200 points before...Camping B and trying to get a care package before someone comes up behind them and headshots them from a range so close they may actually be inside them.

And this is their strategy in every drat game.

On the other hand you have the suicide heroes (which is how I used to play) to whom kills are a bonus, deaths are a minor inconvenience and capping points is the be all and end all. They're beautiful people who I will try and defend forever because they actually understand how to win at domination. God bless those double digit captures with 5 kills and 30 deaths. Sadly they're rare in public dom, and most of the time it's people looking through their scope as I sit on B trying to cover all points of view from a hail of bullets because no one wants to risk losing their 50 points from the start of the match and god drat speed up the capture.

A fun group of people in public dom are the Good Players who don't cap points, they just flank and spawn flip the map and absolutely terrorize the opposing team. They'll go 50-10 and basically earn points feeding of the idiots who sit watching B. They're the ones I end up in a gunfight with .2 of a second after respawning next to A/C because they've just ran round the others on my team and then started tearing the team apart from behind the capture point. I can't fault them for it one bit.

versus
Sep 11, 2001

:iw:
I never really used the HATR before this prestige, but I decided I'd spend a perma-unlock on it, and I don't regret it a bit.

What a stupid-looking calling card for completing a Dark Ops challenge:



Then again, someone posted the chain killer calling card and it looks even worse, despite being probably one of the hardest challenges in the game:

Dalai Trauma posted:

Watching them, they seem to go with "cap A/C, 50 points. Camp B, get kills form people trying to Play The Game and hope you get enough for a care package before someone flanks them and riddles them with bullets whilst they sit looking down a Locus scope/ICR reflex scope.

Then in the matches after someone blindsides them for the 20th time they get the magical occurrence where they spawn next to the enemies dom point with 4 other people and can start with a magical 200 points before...Camping B and trying to get a care package before someone comes up behind them and headshots them from a range so close they may actually be inside them.

And this is their strategy in every drat game.

On the other hand you have the suicide heroes (which is how I used to play) to whom kills are a bonus, deaths are a minor inconvenience and capping points is the be all and end all. They're beautiful people who I will try and defend forever because they actually understand how to win at domination. God bless those double digit captures with 5 kills and 30 deaths. Sadly they're rare in public dom, and most of the time it's people looking through their scope as I sit on B trying to cover all points of view from a hail of bullets because no one wants to risk losing their 50 points from the start of the match and god drat speed up the capture.

A fun group of people in public dom are the Good Players who don't cap points, they just flank and spawn flip the map and absolutely terrorize the opposing team. They'll go 50-10 and basically earn points feeding of the idiots who sit watching B. They're the ones I end up in a gunfight with .2 of a second after respawning next to A/C because they've just ran round the others on my team and then started tearing the team apart from behind the capture point. I can't fault them for it one bit.

I just made a very helpful guide. Please like, fav, follow, and subscribe.

Puckish Rogue
Jun 24, 2010

That is a good chart. Weevil w/ ELO is so true.

I've not used the HATR. I play almost always with pubbies and I have given up wanting to help them. They can find their own drat mans, I'm not giving them a functioning road map. Now maybe if they started using power cores I'd be more generous.

That calling card is awful, what the crap.

victrix
Oct 30, 2007


HATR is so you can then call in a GI Unit/Mothership/Power Core more easily to poop on them harder. HATR lets you really dine on the enemy team, and I unlocked it with a token, but I find it more useful if I'm going to run any of the top streaks.

I gave some thought to unlocking the mothership now that it takes like six shots to destroy. Javes called in a GI Unit last night that went absolutely loving ham on the other team (this was also the same game that we called in something like four HATRs).

I'm almost done with the stupid scorestreak challenges actually, just Power Core kills remaining, so I'm not sure what I'll run as my default loadout. Probably some combination of Sentry Gun, Cerberus, Talon, Wraith, RAPS.

Lightning Strike is usable now but I don't feel like it impacts the map enough. Cerberus can get me kills indirectly just by drawing fire, Sentry Gun is nasty, Talon is nasty, Wraith is still easily shot down but seems to be more aggressive now, and RAPS takes an extra shot to down so it can get more of its payload on the map more often.

Honestly if you want to consistently call in mid to high streaks, it's far easier to run Care Package/Engineer than it is to actually earn the higher streaks. Rerolls have very good odds of giving you a Guardian+. Also way less stressful to just run UAV/CUAV/Care Package than it is to worry about staying alive for the top streaks. Going for Motherships with HATR and Combat Focus is reasonable-ish, but sometimes it's fun to just focus on smashing face without worrying about having streaks broken (Missing Motherships results in going 46-12 and raging about having a 'bad game').

Guardian + Sentry Gun on the same build is also a ton of fun in objective modes. Not too hard to loop that a few times and you can channel the pubbies into the lane of your choice, courtesy of Treyarch's :downs: map design that lets a single sentry shut down almost any lane in the game, and Guardians can block a lot of chokepoints. Also really good if you're playing passively with an LMG or AR instead of rushing.

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---
I got a Sumo calling card out of a crate. It was common but looks cool as hell. Same crate I also got a rare 'smackdown or w/e' card and that looks stupid as gently caress.

versus
Sep 11, 2001

:iw:

victrix posted:

Gun nerd poo poo:

I forgot to say this before, but good job and thanks.

I think I'm most of the way towards finishing all of the specialist outfit challenges. Finished (off of the top of my head): Ruin, 99.9% Prophet, Nomad, Reaper, Firebreak. I just have some Sparrow kills with Outrider and then the last set's challenges; I need like one more double Tempest kill with Prophet; I have 800 kills with Seraph and just have the challenges left (maybe even just a couple left, I don't remember); I have 800 kills with Spectre but haven't finished any of the challenges yet.

versus fucked around with this message at 14:23 on Dec 9, 2015

Puckish Rogue
Jun 24, 2010

victrix posted:

HATR is so you can then call in a GI Unit/Mothership/Power Core more easily to poop on them harder. HATR lets you really dine on the enemy team, and I unlocked it with a token, but I find it more useful if I'm going to run any of the top streaks.

I gave some thought to unlocking the mothership now that it takes like six shots to destroy. Javes called in a GI Unit last night that went absolutely loving ham on the other team (this was also the same game that we called in something like four HATRs).

I'm almost done with the stupid scorestreak challenges actually, just Power Core kills remaining, so I'm not sure what I'll run as my default loadout. Probably some combination of Sentry Gun, Cerberus, Talon, Wraith, RAPS.

Lightning Strike is usable now but I don't feel like it impacts the map enough. Cerberus can get me kills indirectly just by drawing fire, Sentry Gun is nasty, Talon is nasty, Wraith is still easily shot down but seems to be more aggressive now, and RAPS takes an extra shot to down so it can get more of its payload on the map more often.

Honestly if you want to consistently call in mid to high streaks, it's far easier to run Care Package/Engineer than it is to actually earn the higher streaks. Rerolls have very good odds of giving you a Guardian+. Also way less stressful to just run UAV/CUAV/Care Package than it is to worry about staying alive for the top streaks. Going for Motherships with HATR and Combat Focus is reasonable-ish, but sometimes it's fun to just focus on smashing face without worrying about having streaks broken (Missing Motherships results in going 46-12 and raging about having a 'bad game').

Guardian + Sentry Gun on the same build is also a ton of fun in objective modes. Not too hard to loop that a few times and you can channel the pubbies into the lane of your choice, courtesy of Treyarch's :downs: map design that lets a single sentry shut down almost any lane in the game, and Guardians can block a lot of chokepoints. Also really good if you're playing passively with an LMG or AR instead of rushing.

loving power core.

I'm not interested in the scorestreak challenges really, I just choose them out of fun (when drinking) or what i can bring in with a decent success rate versus effectiveness. With the apparent lightning strike buff I find that - sentry - wraith is my preferred build, but I then longingly start to drift my eyes over to RAPS. I guess lightning strike may not always make the cut.

versus
Sep 11, 2001

:iw:
Yeah I don't have a ton of success with the lightning strike. I'm hesitant to switch to CUAV because a blocked minimap is probably annoying enough (except for the occasional Hardwired pubby) that at least one enemy out of every couple games might switch to a class with rockets and start shooting everything down (including my HATRs :flaccid:) when he wouldn't have otherwise.

versus fucked around with this message at 14:32 on Dec 9, 2015

victrix
Oct 30, 2007


Use my pro UAV/CUAV tactic - when rushing, I delay calling those in until right when I approach the enemy spawn/side of the map.

Activate, rush. Find enemy pubby(ies) staring at sky with launcher for free kill :haw:

Puckish Rogue
Jun 24, 2010

victrix posted:

Use my pro UAV/CUAV tactic - when rushing, I delay calling those in until right when I approach the enemy spawn/side of the map.

Activate, rush. Find enemy pubby(ies) staring at sky with launcher for free kill :haw:

Yeah you can farm some good kills off of guys spamming blackcell shots into the air, but I don't use the UAV or CUAV as any form of a points source outside of kills. poo poo the other team makes more points off a UAV/CUAV than I do. I'd rather risk missing with my lightning strikes than give them 75 points for being able to fire a rocket.

I may well use the HATR when I decide to use the GI though. That little guy is cool and I want the buddy calling card, as I'll never get my master card for scorestreak ruining.

gvibes
Jan 18, 2010

Leading us to the promised land (i.e., one tournament win in five years)

IM DAY DAY IRL posted:

here's a question for those of you using bumper jumper; are you covering L/R 1 & 2 with your pointer and middle fingers at all times?
I do with my left (jump and ADS) but not my right for whatever reason.

versus
Sep 11, 2001

:iw:

victrix posted:

Use my pro UAV/CUAV tactic - when rushing, I delay calling those in until right when I approach the enemy spawn/side of the map.

Activate, rush. Find enemy pubby(ies) staring at sky with launcher for free kill :haw:

Yeah, that's what I always do. Not even to increase the likelihood that someone shoots it down, just to prevent wasting the time it's up when I can't do much about the information it's providing. Not super important for a UAV/CUAV, but more effective time in the air for my favorite streak in COD (SR-71/etc.) is welcome.

versus fucked around with this message at 17:39 on Dec 9, 2015

Hydrocodone
Sep 26, 2007

IM DAY DAY IRL posted:

here's a question for those of you using bumper jumper; are you covering L/R 1 & 2 with your pointer and middle fingers at all times?

I'm trying to sometimes but I'm not used to holding the controller nicely with just my last two fingers wrapped around a side. So most the time I don't, but I can still hipfire while jumping and aiming or at least be getting my aim in while I jump so I can fire at the top or something.

Deviant
Sep 26, 2003

i've forgotten all of your names.


de_dust posted:

because zombies is cool and good

hi let's talk

psn: ogodkillerbees


and my problem with the better killstreaks is i'm really bad at the game and tend to not make it to care package, so using HATR or GIU would just be a waste of a slot for me.

drewmoney
Mar 11, 2004

victrix posted:

Gun nerd poo poo:
Long Barrel on the KN-44 does *not* get the giant range bonus other ARs do, it gets the 'standard' 13% buff.

How confident are you on this? Not saying you're wrong because I don't know, just that I haven't seen anyone else say this. I do enjoy the KN-44 but I don't know why.

victrix
Oct 30, 2007


It's ripped directly from the data files, but you can easily test it, just go splitscreen on combine or whatever and experiment

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Spudsly
Jul 11, 2006

Dalai Trauma posted:

On the other hand you have the suicide heroes (which is how I used to play) to whom kills are a bonus, deaths are a minor inconvenience and capping points is the be all and end all. They're beautiful people who I will try and defend forever because they actually understand how to win at domination. God bless those double digit captures with 5 kills and 30 deaths. Sadly they're rare in public dom, and most of the time it's people looking through their scope as I sit on B trying to cover all points of view from a hail of bullets because no one wants to risk losing their 50 points from the start of the match and god drat speed up the capture.

It's definitely true that the majority of players are a detriment because they aren't interested in points at all, it's definitely possible to be too much of a suicide hero. There were a couple goons like that who, in close games, would kind of brag about their death count as they rushed over and over at b with no attempt to control the map or time up with others all the while feeding the other team the uav, air strikes and choppers keeping us from controlling the map and thus b.

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