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more spawns is neat and makes the game more fun (less poo poo) but is likely to not be at all stable due to the hacky way esps are made and causes constant CTDs 2 hours in. the encounter zone things still exhibit the same problem, albeit appreciably slower just wait for the F4CK version
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# ? Dec 9, 2015 04:23 |
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# ? May 31, 2024 20:15 |
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Anime Schoolgirl posted:more spawns is neat and makes the game more fun (less poo poo) but is likely to not be at all stable due to the hacky way esps are made and causes constant CTDs 2 hours in. the encounter zone things still exhibit the same problem, albeit appreciably slower Meh, fuckit. I'll just stop fast travelling.
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# ? Dec 9, 2015 04:26 |
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More spawns is extremely buggy, I got it to work by updating/reinstalling but then randomly it makes the game CTD on load again. As fun as it is to have 1000 ghouls we'll just have to be patient
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# ? Dec 9, 2015 04:28 |
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https://dl.dropboxusercontent.com/u/32844786/weapon_tweaks.esp - Weapon Tweaks changes: -laser sniper barrels made less poo poo -regular sniper barrel now requires 1.5 seconds to charge (50% reduction in charge time), damage modifier raised to +200% damage -improved sniper barrel now requires .75 seconds to charge (75% reduction), damage modifier raised to +150% damage damage is still dogshit (25% of effective damage) when rapidly firing but it no longer takes an eon to charge for a normal damage shot, and charged shots are much better now so it's worth considering at least
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# ? Dec 9, 2015 04:30 |
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Yeah, More Spawns has resulted in some really loving badass fights for me (Hallucigen Inc. and the Boston Public Library in particular were insanely awesome), but you'll definitely crash a lot more than usual since the engine doesn't seem up to handling too many entities. I believe the latest version of More Spawns had to cut the 300% increase in spawns down to 200% because of the crashes, and even then you'll get some in particularly dense areas. Another unfortunate side effects is that bodies will despawn very quickly because of all the new entities, so you'll need to hustle to grab loot. Even then, I still keep it on since it's made the game really fun with FO4's solid shooting mechanics.
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# ? Dec 9, 2015 04:33 |
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toasterwarrior posted:Yeah, More Spawns has resulted in some really loving badass fights for me (Hallucigen Inc. and the Boston Public Library in particular were insanely awesome), but you'll definitely crash a lot more than usual since the engine doesn't seem up to handling too many entities. I believe the latest version of More Spawns had to cut the 300% increase in spawns down to 200% because of the crashes, and even then you'll get some in particularly dense areas.
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# ? Dec 9, 2015 04:34 |
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Anime Schoolgirl posted:it is the map errors caused by cell edits that make the game crash to desktop, too many entities just makes the game freeze Ah, thank you for the clarification. Guess I could just turn it off once the crashing gets too annoying, since Adjusted Encounter Zones is much more stable and still can be pretty difficult.
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# ? Dec 9, 2015 04:44 |
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Sylink posted:I'm aware of that possibility, question is how do I tell now I guess. Mods made with falloutsnip are not safe. Mods made with only FO4edit should be safe. You'll just have to look at what a mod author says they used to make the mod before you download it. If they don't mention what they used, then it could be dangerous.
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# ? Dec 9, 2015 04:44 |
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So all of my mods stopped working between last session and this one, and the plugins text file has nothing in it but Fallout4.esm. Mods are still in the folder like before, and adding them by name to the plugin file does nothing. Any clue as to what the gently caress?
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# ? Dec 9, 2015 04:47 |
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Did you try reading the thread? Here's your TL;DR: Re-enable mods with NMM, make plugins.txt read only. Actually just update NMM, and it solves the read only problem for you. If you aren't using a mod manager, then add all the names back into plugins.txt and set to read only. And finally, to go with your pony pip boy, pony paintings! http://www.nexusmods.com/fallout4/mods/5032/
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# ? Dec 9, 2015 05:07 |
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http://www.nexusmods.com/fallout4/mods/4550/ A way to upgrade armor from regular > sturdy > heavy
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# ? Dec 9, 2015 05:08 |
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gromdul posted:Did you try reading the thread? I DID try reading the thread, I don't use NMM, and I did the stuff with the plugins file to no avail, which is why I decided to ask. Thanks for being rude though! I'll just try deleting all the .esp files and reinstalling the mods.
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# ? Dec 9, 2015 05:29 |
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ded posted:http://www.nexusmods.com/fallout4/mods/4550/ This is great! ^I was only being snarky because we had like three pages of discussion about it.
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# ? Dec 9, 2015 05:29 |
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FrancoFish posted:I DID try reading the thread, I don't use NMM, and I did the stuff with the plugins file to no avail, which is why I decided to ask. Thanks for being rude though!
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# ? Dec 9, 2015 05:29 |
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gromdul posted:This is great! ^^^^ Cool, I'll check it out. 3 pages that I read, but hey.
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# ? Dec 9, 2015 05:33 |
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Amstrad posted:I like this name: http://www.nexusmods.com/fallout4/mods/5181/ This is a godsend in Hangman's Alley. I had managed to kludge the stalls into place but this works so much better for dense environments. Thanks. The Golden Grasshopper Bar Not only did it free up space for decorations, now the bar actually functions correctly! (Shops in the far portion of hangman's alley don't work right. I guess the old one was just on the edge before.) 7c Nickel fucked around with this message at 07:22 on Dec 9, 2015 |
# ? Dec 9, 2015 05:46 |
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Amstrad posted:I like this name: http://www.nexusmods.com/fallout4/mods/5181/ we make a powerful team
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# ? Dec 9, 2015 06:34 |
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Anime Schoolgirl posted:https://dl.dropboxusercontent.com/u/32844786/weapon_tweaks.esp - Weapon Tweaks Do you think you could do something to make the sawed off shotgun not terrible? I get that it's supposed to have less accuracy, but when I'm shooting a bloodbug point blank and all but one pellet misses I think about using something else. Which is a shame because its a sawed off shotty.
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# ? Dec 9, 2015 06:36 |
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Is there a mod or a way to reset my perks? I picked a sneaking perk, but then decided to go more of a heavy gunner, and I'd like to remove the sneaking perk so I can use that on something else. any way to do that?
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# ? Dec 9, 2015 06:40 |
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Arcsquad12 posted:Do you think you could do something to make the sawed off shotgun not terrible? I get that it's supposed to have less accuracy, but when I'm shooting a bloodbug point blank and all but one pellet misses I think about using something else. Which is a shame because its a sawed off shotty.
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# ? Dec 9, 2015 06:51 |
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I played with More Spawns for a very long time and the only bad thing I experienced was a few power armor suits starting to randomize their pieces, nbd.
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# ? Dec 9, 2015 07:52 |
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Amstrad posted:I like this name: http://www.nexusmods.com/fallout4/mods/5181/ Thanks man this is awesome, just what I wanted!
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# ? Dec 9, 2015 08:20 |
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Actually, are there any cells that don't respawn? I could stash my armor there safely, if I understand what triggers the bug.
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# ? Dec 9, 2015 08:25 |
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I decided to update my mod load for my silent assassin runcode:
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# ? Dec 9, 2015 08:32 |
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HogX posted:Is there a mod or a way to reset my perks? I picked a sneaking perk, but then decided to go more of a heavy gunner, and I'd like to remove the sneaking perk so I can use that on something else. any way to do that? There is something called F4RT, Fallout 4 Respec Tool, that builds a batch file that you can run in game. I used http://www.nukahub.com/tools/special to rebuild my character to ensure proper point expenditures. Then just input the values into F4RT. Please note that it will not take into account any SPECIAL bobbleheads that you have collected. But if you only want to switch a single point around? Just open the console and type in code:
code:
code:
Each perk level has its own ID, and I guess strange things will happen if you give yourself level 5 without the lower levels first.
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# ? Dec 9, 2015 08:53 |
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http://www.nexusmods.com/fallout4/mods/5080/ -> weapon racks Finally! (very much in alpha still though) Iceshade fucked around with this message at 11:05 on Dec 9, 2015 |
# ? Dec 9, 2015 09:16 |
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gromdul posted:F4RT, Fallout 4 Respec Tool lmao
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# ? Dec 9, 2015 11:00 |
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Kenlon posted:I ended up loading up FO4Edit and looking at all the esps I have loaded - looks like the only one I have loaded that edits cells at all is More Spawns. Dammit. There's nothing we can do at this point to get around it other than a) uninstalling it or b) never fast traveling, right? Yeah im afraid so, until someone either works out what causes it and how to stop it or the GECK is released.
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# ? Dec 9, 2015 11:15 |
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Iceshade posted:http://www.nexusmods.com/fallout4/mods/5080/ -> weapon racks Sick sick siiick. Between this and OCDecorator, Fallout 4 has quickly become the Apocalypse Dreamhouse Simulator I never knew I wanted.
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# ? Dec 9, 2015 11:18 |
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Someone just give me 1.5 high walls when the GECK is out. The current height is way too low for me.
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# ? Dec 9, 2015 12:24 |
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Falken posted:Someone just give me 1.5 high walls when the GECK is out. The current height is way too low for me. Might be possible now, we can edit scale on models in nifskope, would be a bit of a hack though and a bit advanced for me.
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# ? Dec 9, 2015 12:34 |
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Falken posted:Someone just give me 1.5 high walls when the GECK is out. The current height is way too low for me. you can do floor, wall, roof, floor, second wall to stack walls, also there's some kind of better trick with foundations you can probably find on youtube if that doesn't float your boat
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# ? Dec 9, 2015 14:22 |
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7c Nickel posted:This is a godsend in Hangman's Alley. I had managed to kludge the stalls into place but this works so much better for dense environments. Thanks. This is what I wanted to see, people putting the mod to good use. Do you mind uploading your image to the nexus page? Edit: Woops, looks like you already did and I just needed to verify it. Awesome. Amstrad fucked around with this message at 15:26 on Dec 9, 2015 |
# ? Dec 9, 2015 15:20 |
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When scripting is possible with the GECK I want to see a mod that changes AI so they don't magically know exactly where you are and start shooting you while still in [CAUTION] after you shoot with a silenced weapon. They manage to be weirdly dumb but omniscient about stealth at the same time in some ways.
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# ? Dec 9, 2015 15:48 |
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Gestalt Intellect posted:When scripting is possible with the GECK I want to see a mod that changes AI so they don't magically know exactly where you are and start shooting you while still in [CAUTION] after you shoot with a silenced weapon. They manage to be weirdly dumb but omniscient about stealth at the same time in some ways. It really feels like Chameleon doesn't do anything once you start to pop some heads. Without Chameleon, I don't see the problem with NPCs finding you after ~3 kills.
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# ? Dec 9, 2015 15:51 |
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Gestalt Intellect posted:When scripting is possible with the GECK I want to see a mod that changes AI so they don't magically know exactly where you are and start shooting you while still in [CAUTION] after you shoot with a silenced weapon. They manage to be weirdly dumb but omniscient about stealth at the same time in some ways. They're blindly shooting in the direction your gunfire came from, you can move after they start doing this and they'll keep hammering that position instead of tracking you.
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# ? Dec 9, 2015 16:04 |
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Talkie Toaster posted:Yeah, I talked to the Homemaker modder and he pointed out the ArtObjects... not entirely sure how I'd missed that. It's fixed now. A few Q's,: Ed-E ? Mr Fisto? how about a walking jukebox?
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# ? Dec 9, 2015 16:44 |
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staberind posted:A few Q's,: Ed-E ? Mr Fisto? how about a walking jukebox? Need a mod to make "Fisto" one of the protectron personalities you can choose at every terminal
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# ? Dec 9, 2015 16:58 |
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Azhais posted:Need a mod to make "Fisto" one of the protectron personalities you can choose at every terminal Please assume the position.
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# ? Dec 9, 2015 18:15 |
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# ? May 31, 2024 20:15 |
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Magmarashi posted:They're blindly shooting in the direction your gunfire came from, you can move after they start doing this and they'll keep hammering that position instead of tracking you.
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# ? Dec 9, 2015 18:33 |