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long-ass nips Diane
Dec 13, 2010

Breathe.

I find myself not getting upset about the monsterhearts Kickstarter because there's regular communication. It goes a long way.

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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Huh, I did back ADX. I've no idea why now, nor do I remember anything about it.

MadScientistWorking posted:

Whose the guy who was using a depreciated version of some old layout program to try and lay out their books and it just completely broke?

I understand that the Amarillo Design Bureau is one or two motherboard blowouts from being out of business entirely, due to being beholden to late Cold War-era macs.

Zereth
Jul 9, 2003



Gravy Train Robber posted:

TURBODRACULA will forever be in our hearts
Actually I hear they're testing a possible cure and it's looking promising.

sexpig by night
Sep 8, 2011

by Azathoth
Nah I finished the research, paypal me fifty bucks and you'll get the vaccine

inklesspen
Oct 17, 2007

Here I am coming, with the good news of me, and you hate it. You can think only of the bell and how much I have it, and you are never the goose. I will run around with my bell as much as I want and you will make despair.
Buglord

LashLightning posted:

There has been a pdf of the rulebook released to backers - we're only waiting for the "HD" version, as apposed to the currently out "SD" version. The larger version should have extra settings and such, if I remember correctly.

I've gotten the PDF of the HD version of Apotheosis Drive X; it's linked in the April 2015 update. I don't yet have a DTRPG code for it; in the comments, David said he can't send them out until he does the surveys, and he's not doing that until he's ready for the print run. Dunno what's holding that up.

InShaneee
Aug 11, 2006

Cleanse them. Cleanse the world of their ignorance and sin. Bathe them in the crimson of ... am I on speakerphone?
Fun Shoe
I keep thinking, is it just me, or do TG projects seem to have a high-ish rate of projects that are kickstarter successes, but go nowhere after that?

For example, look at Imperial Crusade Armada, a neat little tactics game using cards printed on hard plastic stock. It funded, sent out all the rewards to its backers, and to my knowledge, everyone was happy with it, but they were never able to get the project mass produced, so it was never available outside of the kickstarter. Which I'd think is the end goal of any kickstarter project.

I've had this happen with a few TG projects, most of which I was really happy with what was produced. Anyone else seeing this as somewhat common?

Dulkor
Feb 28, 2009

It's honestly not that surprising to me. We're talking about a niche enthusiast market, that suffers from a serious lack of management and marketing even in the professional end. A lot of these successes simply have nothing like an adequate plan to move forward post funding, and for a variety of factors doom themselves to a market no larger than the initial crowd fund install base.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Dulkor posted:

It's honestly not that surprising to me. We're talking about a niche enthusiast market, that suffers from a serious lack of management and marketing even in the professional end. A lot of these successes simply have nothing like an adequate plan to move forward post funding, and for a variety of factors doom themselves to a market no larger than the initial crowd fund install base.

A lot of projects also underbudget slightly, often because of stretch goals, so while they can achieve the goals they end up without the expected capital for 2nd Edition. Those games don't get re-released unless a publisher picks them up, and that happens less often than you'd think because it's a Catch-22: if the project is barely successful publishers won't believe the demand is there, if they're highly successful they'll believe the demand is already filled. Most of the games that do get onto shelves are from publishers using Kickstarter, like Stonemeier, Queen and CMON, or designers like Vital Lacerda who already have arrangements in place.

LordAba
Oct 22, 2012

by FactsAreUseless

InShaneee posted:

I keep thinking, is it just me, or do TG projects seem to have a high-ish rate of projects that are kickstarter successes, but go nowhere after that?

There are three companies I can think of that are kind of on the edge of this situation that I have backed. Marrow (who made Journey: Wrath of Demons) is on the edge and noticed that without new blood they are going to have a tough time getting the expansions out. Bombshell Babes is in a better position, but it is basically Patrick Keith's side project... that said I haven't seen anything about their game Counter Blast. Anvil Eight has one product (Aetherium, seriously it is a great game) and is thinking about going back to kickstarter to fund the third faction.

"Co-op board game with lots of figures" is kind of a flooded market right now, and the fact that if one of your friends has it (with all the expansions and painted figures, etc) why would you get it unless you loving love it! Journey: Wrath of Demons is fairly traditional and based on Chinese mythology, which in today's world of zombies, cthulu, and titty models doesn't really stand out.
Aetherium is kind of the same way: while it is more of a traditional wargame it is played on a mat with custom tiles. But you get two armies in the starter, why would your friend need a copy! Hopefully they piece out some of the components when they do the next kickstarter for the third faction. That said they know what they are doing, giving a lot of press and game time at cons: adepticon is there bread and butter so I can see them getting larger through word of mouth.

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."

Echophonic posted:


Like, Flatpack? Sure, they got robbed at GenCon and had to take on more freelance stuff to recover. poo poo happens, it's a risk with small Kickstarters.

You mean the freelance stuff THEY FAMOUSLY DON'T GET PAID FOR? I completely forgot not getting paid is weirdly enough an issue for them too.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

InShaneee posted:

For example, look at Imperial Crusade Armada, a neat little tactics game using cards printed on hard plastic stock. It funded, sent out all the rewards to its backers, and to my knowledge, everyone was happy with it, but they were never able to get the project mass produced, so it was never available outside of the kickstarter. Which I'd think is the end goal of any kickstarter project.

I think Armada was always intended as a short-run project, though I may be conflating it with the developer's later 'RPG a Month' KS. The expansion didn't fare anywhere near so well, unfortunately, and the advertised-as-final reprint for Armada didn't even make half of its goal.

The first tabletop project I remember having explicit retail pledge levels or plans for mass production was Dungeon Roll, and that was almost two years after Armada was released. It also raked in $250,000 as compared to the twelve grand Crusade drew.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

InShaneee posted:

I keep thinking, is it just me, or do TG projects seem to have a high-ish rate of projects that are kickstarter successes, but go nowhere after that?

For example, look at Imperial Crusade Armada, a neat little tactics game using cards printed on hard plastic stock. It funded, sent out all the rewards to its backers, and to my knowledge, everyone was happy with it, but they were never able to get the project mass produced, so it was never available outside of the kickstarter. Which I'd think is the end goal of any kickstarter project.

I've had this happen with a few TG projects, most of which I was really happy with what was produced. Anyone else seeing this as somewhat common?

I don't think this is unique to TG-related projects, or it isn't for me. I've backed a few vidyagames and some of those have paid off nicely (Pillars of Eternity, Shadowrun) while others labor on convincingly but years late, and most of the outright failures I've dealt with have been VG rather than TG. I backed Deck of Legends, so that one's a bust, but I managed to avoid a lot of the other big implosions.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Sionak posted:

For other big-name examples: isn't there still some ongoing drama with the Robotech kickstarter?

This is from a few months back now, but here's the most recent word on wave two for on Robotech RPG Tactics. A lot of words, really. Probably too many words, to be frank. :v:

Kevin Siembieda posted:

Lately, there has been a lot of increasingly nasty chatter about Robotech® RPG Tactics™, Wave Two and Palladium Books® coming from some people who are angry about the progress of this Kickstarter.

Despite what some have suggested, I want you to know there has not been any misappropriation of the funds raised by the Kickstarter, nor any wrongdoing of any kind. Not by me or anyone at Palladium Books. There is absolutely NO merit for such conjecture or inferences. If there were ever any type of investigation, Palladium has accurate records, receipts, correspondences and documentation for every expense and transaction we’ve made regarding Robotech® RPG Tactics™. I have not spent the money on a new car or boat, there is no new house, no purchase of stocks and bonds, no salary raise, no luxury vacation (heck, no vacation at all), no parties, or any misuse of Kickstarter money whatsoever. We are all hardworking people dedicated to our fan base.

Furthermore, we have produced and shipped a substantial portion of the Robotech® RPG Tactics™ rewards (Wave One) around the world, and are actively working towards the production and delivery of the rest (Wave Two).

I don’t know what people think when they see a Kickstarter net 1.4 million dollars, but it’s not free money. It’s not hitting the lotto. And it sure as hell is not ours to just take and spend as we may please. It is an obligation to thousands of people. That money is designated to make the shared dream of a new, different Robotech® game line a reality, and it’s a responsibility we take very seriously. The money has gone into making this shared dream of the Robotech® RPG Tactics™ game line. We have poured our hearts and souls into this game.

Our goal from day one has been to create a continuing product line all of us Robotech fans can enjoy for years to come. And the Kickstarter funds have gone into making RRT a reality. It is an ambitious work in progress. In fact, if we are guilty of anything, it is making Robotech® RPG Tactics™ such an ambitious project right out of the gate, the first time around.

We have faced many unexpected challenges and met them head on to the best of our ability. In the process we have learned a lot and produced a drat good product with Ninja Division. As already explained in the past, our biggest stumbling block came right out of the gate, when tooling and engineering issues brought everything to a screeching halt.

When I said the game was 98% done, we honestly thought it was. And in a way, it was. Nearly all the 3D sculpts, the rules, play-testing and artwork were done. There was final layout of the rule book and tweaks to packaging designs, but that was pretty much it. Next step, in our minds, was to manufacture the game pieces and tokens, print the rule book, cards, dice and packaging, put it all together and ship away, right? Wrong. Turned out the digital files and programs used for the 3D sculpts were incompatible with the programs necessary for manufacturing. Long story short, the Chinese have had to recreate all the digital files, virtually from scratch, using the 3D sculpts as references. This process has been complicated by the specifications and limitations of the manufacturing process. Which in turn, has led to long, ponderous periods of discussion, redesigns, changes, corrections and a lot of parts to retain the detailed game pieces everyone wanted. There were many other challenges and issues in other areas that also had to be addressed, all of them taking time and valuable resources.

If you think you are frustrated, there were days when we wanted to cry or rip our hair out. It felt like every time we turned around there was something new to deal with and another delay. It may not have seemed like it from where you sit, but we have been working our tails off and giving Robotech® RPG Tactics™ our all. And we continue to do so.

Behind the scenes, you and our Kickstarter obligations are always on our minds. We continue to work on Robotech® RPG Tactics™ Wave Two. We’ve been exploring ways to reduce piece count, we’ve been discussing and working on expanding and tweaking rules, working on stats and cards, working on things to offer online, as well as organized play and plans for future products.

As I said in Palladium’s August 7, 2015, Weekly Update, we have not been able to show you physical work, because we are exploring different possible solutions to the piece count issue. This should provide a different end result and different number of pieces and a different final look. Until we nail that all down, I’m afraid there is nothing new to physically show. After all, you have seen the 3D sculpts from which we and the manufacturer are working. Note: That said, I have asked Wayne to include images of the 3D sculpts from which China is working, as a reminder of what is coming in Wave Two and how awesome these pieces are.

Lack of physical items to show does not mean there isn’t progress being made. We spoke with our manufacturing rep a week before Gen Con, met with them at Gen Con, and will continue to speak and work with them to find favorable solutions to the piece count issues in the weeks ahead. On other fronts, we have been talking with distributors and others about future aspects of the game, promotion, and organized play. We’ve also been working on RRT advanced rules and scenario books.

Kevin Siembieda posted:

Please have no doubt that we care about you, Robotech® RPG Tactics™ and fulfilling this Kickstarter. In fact, one of the things that may be tripping us up and slowing us down the past six months, is that we may care too much. I say that because with the past delays, disappointment, and subsequent ire of some, we have tried that much harder to give you, our valued backers/supporters and Robotech® fans, exactly and every thing you want, precisely because we do care so much about you and Robotech®.

We have been trying to listen to all the voices on the web (a full-time job in and of itself), scrutinize every aspect of this game and our plans for it, and have been reexamining everything we’ve done and plan to do. That has led to over-thinking, over-analyzing and overworking many aspects of this game and Wave Two. Simple, straightforward rules and stats have been reworked, over and over again, and we still question ourselves, hesitate and wonder if we need to do another rework before posting them and making them available to you. We’ve been second-guessing ourselves (never a good thing) and hesitant to release anything until it is perfect and exactly what you want. The problem is, you can never please everyone. And true perfection is a rare thing and nearly impossible. There have been too many redos of rules and stats. Too much discussion of, “but what if we do this instead of that ... and that, and that, and that!” All of this has led to a big fat zero to show you. And it has caused Palladium Books to be too quiet while some frustrated and angry backers rail against us and seem to find fault in EVERYTHING we say and do.

It seems like no matter what we say or do, there are going to be angry and upset people who hate it and savage our every word, deed or image. It’s nearly impossible to have an open dialog when it only seems to provide fuel for more attacks. The quality of RRT products is disparaged. Our intentions called into question. Our words and intentions twisted and distorted. We are accused of being liars, incompetent, uncaring, and on and on. It can be emotionally crushing, because we do care so deeply about Robotech® RPG Tactics™. Because we put our hearts and souls into this game and have so many plans for exciting new material in the future.

Yeah, I know you’re not supposed to let that kind of stuff get to you, or even acknowledge it. The thing is, I think all of us at Palladium have let ourselves be silenced for too long by it and we let it knock us off our game. That ends here and now. No, we’re not going to engage in a war of words, but we are going to be ourselves. And you are going to see more from us.

Yes, there have been delays, and we have apologized and tried to explain why.

But you know what? Robotech® RPG Tactics™ is a drat good game. It really is. The rules and game pieces truly capture Robotech®. It’s fast. It’s fun. And it delivers Robotech® in a new way on the table top. A great many people love RRT and want more. And we want to give it to them. To you. A great many people tell us on a regular basis how much they enjoy Robotech® RPG Tactics™. That they play it regularly and they can hardly wait for Wave Two and future expansions. We spoke to at least a hundred of them at Gen Con! And even more when we consider the many emails we get from people expressing their continuing support and happiness with what has been released thus far. We have had industry experts and other manufacturers remark on the excellent manufacturing quality and that the game is solid. Likewise, the majority of people who have picked up the new convention exclusives enjoy them greatly, particularly Breetai in Heavy Armor and Miriya’s Super Valkyrie in Guardian mode. And though Grell is not perfect and requires a bit of work, it is the BEST Zentraedi Male Power Armor ever released at anything like this scale, paints up like a dream, and provides leadership and meat to the Malcontents faction. (Much of this is a testament to the quality workmanship of the 3D sculptors and the quality casting work of GHQ.)

Our distributors remain positive about Robotech® RPG Tactics™, and like everyone else, they want Wave Two and organized play (we’re working on both).

Palladium Books has been in business for 34 years and plans to be around for at least 34 years more! We DO listen to you. We learn, adapt and make changes. We are trying to address YOUR concerns about the many pieces and reduce the piece count, and make this fun game even more fun. Please try to understand, Palladium can not follow everyone’s suggestions or fulfill all requests. Everyone will not always agree on everything or be correct all the time, but we sincerely try to follow the general consensus of what will make the vast majority happy with a quality product. That is what Palladium will continue to push for as we proceed with Robotech® RPG Tactics™.

We care about you, Robotech® RPG Tactics™ and its future. Anyone who says otherwise is mistaken or has an agenda to destroy this game, see the Kickstarter fail or take down Palladium Books. That last part may sound ridiculous, and in fact it IS ridiculous, but it’s true.

Our intention from the very beginning has been to make Robotech® RPG Tactics™ something truly special. Epic. And fun. Of course, as the saying goes, the road to hell is paved with good intentions. We got off to a bumpy start regarding the initial product and the release of Wave 2. But we have NEVER wavered from our intention to give you a quality product and give you Robotech®. Robotech® RPG Tactics™ is Robotech®.

Please keep in mind that Robotech® RPG Tactics™ is not Palladium’s only product line or obligation to our fans. Our other product lines have also suffered long delays and painfully few releases as the demands of RRT keep us from making anybody happy.

We completely understand your frustration with delays and concerns about Wave Two. You supported something special. You were excited. You thought you’d get your awesome game and rewards much, much sooner. We did too. It has not panned out the way any of us imagined. We are all frustrated, disappointed, and some are clearly pissed off.

But none of us at Palladium Books have given up on Robotech® RPG Tactics™. So please, don’t you give up on us.

Some disappointed people would like to paint me and Palladium Books as the uncaring and evil enemy. But the truth is, Palladium Books has always been your advocate to create Robotech® RPG Tactics™ and bring Robotech® to the tabletop. It was our dream to make RRT a reality in the first place. It was Palladium who took the risk. Who convinced Harmony Gold to let us do this. Who put its blood, sweat and tears into this game line along with Ninja Division, Carmen and others. And it is Palladium Books who has EVERYTHING to lose if it fails. Our reputation and our future is at stake with Robotech® RPG Tactics™. RRT was never a money grab, because at the time, nobody believed the RRT Kickstarter would be as big as it was; except for me, Kevin Siembieda. Yeah, even the Palladium crew thought I was crazy. Since that successful Kickstarter, we have done everything in our power to bring you our shared dream of Robotech® RPG Tactics™ and make it great. We do RRT for ALL Robotech® fans because we are uber-fans just like you, and we want this game to be great as much as you do. You can believe it or not, but that is the reality.

A reality that only YOU can help us achieve.

If Robotech® RPG Tactics™ is a dream that you share, please do not doubt the guys who brought this dream to you and continue to work hard at making it a living, growing reality. Help us. Please support Robotech® RPG Tactics™ in every way you can. I mean it. If you enjoy this game, talk up the positive, tell your friends, have them get into the core rules and start building armies and playing. We’ll make that easier by offering the fundamental rules and paper miniatures available online. Purchase the exclusives and have fun with all of this. Don’t get lost on the bumps in the road, be positive about what we have and what IS coming. Know that Palladium intends to get Wave Two out as quickly as we can, and ideally with much fewer pieces to assemble and without sacrificing detail. As stated, we’re shooting to release RRT Wave Two around the end of 2015 or sometime in the first quarter of 2016.

We will be posting the following in the weeks ahead:

Actual cards for Wave Two game pieces.
Force Organization Charts.
Stats for Conventional Combat Vehicles (pre-Robotech).
Expanded rules, errata, and clarifications.
A free set of basic rules and paper miniatures will be made available online.
More photos of painted minis.
And we’ll try to do more updates.

Ultimately, the fate of Robotech® RPG Tactics™ rests in your hands. It always has. We need you. That’s why we funded RRT via Kickstarter. My thanks to the multitude of you who have supported Palladium on this Kickstarter and over the years. I hope that support for RRT continues. We look forward to getting Wave Two rewards into your hands, and much more for Robotech®.

With Appreciation and an Open Heart,
Kevin Siembieda Publisher and Owner of Palladium Books

There has been errata, but most of the rest has been wash so far as I know,. Forget "weeks ahead"; it's been months and most of that hasn't materialized. Also, watching Palladium do rules corrections probably makes you wish they hadn't bothered.

LordAba
Oct 22, 2012

by FactsAreUseless

Alien Rope Burn posted:

This is from a few months back now, but here's the most recent word on wave two for on Robotech RPG Tactics. A lot of words, really. Probably too many words, to be frank. :v:



There has been errata, but most of the rest has been wash so far as I know,. Forget "weeks ahead"; it's been months and most of that hasn't materialized. Also, watching Palladium do rules corrections probably makes you wish they hadn't bothered.

He should be a politician.

I kind of want to know more about the 3d print file. They must have been using the most off brand proprietary poo poo format in the universe if they couldn't import it into any 3d editor, save it as a different format, make some tweaks, and get it out the door in a short amount of time. I've written some 3d engines that translate most formats as well, it's annoying but not that hard. Certainly not to warrant doing from scratch, unless they are being taken by the Chinese.

SpikeMcclane
Sep 11, 2005

You want the story?
I'll spin it for you quick...
They didn't models the parts or sprues, just the complete assembled units with no regard to needing to be able to actually manufacture in plastic.

moths
Aug 25, 2004

I would also still appreciate some danger.



Wouldn't the first-wave 3D sculpts also have been hosed up? This is a weird problem to "discover" after having gotten it right once already.

E: Thanks that makes sense. Didn't know production had changed hands.

moths fucked around with this message at 14:57 on Dec 7, 2015

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




moths posted:

Wouldn't the first-wave 3D sculpts also have been hosed up? This is a weird problem to "discover" after having gotten it right once already.

The first wave was done by Ninja Division, who have experience, which is why they were supposed to be running the whole show. Hence when Siembieda took control and pissed all over the relationship, Ninja Division walked, and now there's nobody left who has any idea what they're doing.

Germ
May 7, 2013

moths posted:

Wouldn't the first-wave 3D sculpts also have been hosed up? This is a weird problem to "discover" after having gotten it right once already.

Nah. Straight 3D prints can have all sorts of wierd undercuts and flares that a steel mold wouldn't tolerate. Designing for plastic injection molding is an entirely different beast. Saw this video earlier this week and it does a good job of describing some of the issues in designing for injection molding: https://www.youtube.com/watch?v=RMjtmsr3CqA

fez_machine
Nov 27, 2004

moths posted:

I thought Paranoia's biggest warning sign was the art: classic Paranoia illustratons edited to miss the point and remove any trace of humor. There was also a setting shift to "modernize" into a post-9/11 terrorists and insurgents. It had some potential if properly executed, but absolutely nothing indicated that it would be handled well.

There were also some cards that had non-rules where the rules should go. Like, everybody's played Paranoia games where rules yield to tone - but that's a decision you make at the table. Cards without any resolution mechanics are just a self-defeating concept.

I thought the "cooperative" character design sounded fun though.

What's the Kickstarter's status today, anyway?

The other big warning sign would have been the involvement of James Wallis of Alas Vegas fame or infamy.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.



The new DCC printing is going to be even bigger

memy
Oct 15, 2011

by exmarx
:ssh: because they're using thicker paper :ssh:

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

I got Trickerion in the mail! I hope it doesn't suck!

Merauder
Apr 17, 2003

The North Remembers.
I missed the KS for that one entirely but I saw some people playing it at BGG Con, looks really fascinating. Curious to hear your thoughts.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
So with Wurm 19 hours from funding, who is funding it? I'm trying to decide if it's worth it.

Mojo Jojo
Sep 21, 2005

GrandpaPants posted:

I got Trickerion in the mail! I hope it doesn't suck!

I think my copy will be with me tomorrow. Or possibly a load of foie gras I forgot I ordered.

ijyt
Apr 10, 2012

Hiro Protagonist posted:

So with Wurm 19 hours from funding, who is funding it? I'm trying to decide if it's worth it.

I'm pretty tempted, even though my group rarely plays rpgs. That GM screen looks rad too, just a shame you need to spend an extra €31 to get it.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

My Cthulhu Wars wave 2 shipment is in transit. It weighs 21.2 kilograms.

What have I done????

senrath
Nov 4, 2009

Look Professor, a destruct switch!


You have ordered a shitload of plastic is what you've done.

moths
Aug 25, 2004

I would also still appreciate some danger.



Hubis posted:

Has anyone posted about Dungeon Solitaire yet?

It's basically a dungeon exploration game designed to use a deck of cards as the event trigger. The author (Matthew Lowes) published a version that uses a standard 52-card deck a while back for free on his website here if anyone wants to check it out. The kickstarter is for a revised version designed to use a full tarot deck with new rules for the major arcana, and (if you wish to pledge) custom physical cards as well. The cards are just a standard tarot deck, but in my opinion they look really hot, and something you could probably find a way to rationalize using in regular roleplaying if you wanted.





This got crapped on pretty hard a few pages back, but holy poo poo I backed this quickly.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
There's a Kickstarter up for a not XCOM game. Any thoughts?

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Essentially it's a one-shot minis game pretending to be an RPG. They're bragging about how a good chunk of the book is secret antagonist history for the GMs-eyes-only and in my experience that means the game is extremely boring once you know the backstory. Pass. If you want a game about strange alien beings doing random things try Trail of Cthulu or Delta Green.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Yeah Delta Green already is XCOM, right down to the percentage based hit chances, the ultra lethality and the panic system.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Megaman's Jockstrap posted:

Essentially it's a one-shot minis game pretending to be an RPG. They're bragging about how a good chunk of the book is secret antagonist history for the GMs-eyes-only and in my experience that means the game is extremely boring once you know the backstory. Pass. If you want a game about strange alien beings doing random things try Trail of Cthulu or Delta Green.

Ken Hite has released a setting for Gumshoe called Moon Dust Men as part of his Ken Writes About Stuff series. It's pretty much XCOM in the 70's, especially when you throw in Galileo Uplift and Majestic Overwatch.

http://www.drivethrurpg.com/product/119405/Moon-Dust-Men?term=moon+dust
http://www.drivethrurpg.com/product/164558/Galileo-Uplift?src=newest
http://www.drivethrurpg.com/product/158890/MAJESTIC-Overwatch?src=newest

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



gradenko_2000 posted:

Yeah Delta Green already is XCOM, right down to the percentage based hit chances, the ultra lethality and the panic system.

Speaking of, someone talk me down from upping my token pledge to $300 for all the hardcovers instead of a more sane level before the Backerkit closes tomorrow.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Otisburg posted:

Speaking of, someone talk me down from upping my token pledge to $300 for all the hardcovers instead of a more sane level before the Backerkit closes tomorrow.

Sorry pal, but we're all in this together :unsmigghh:

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world

Megaman's Jockstrap posted:

Essentially it's a one-shot minis game pretending to be an RPG. They're bragging about how a good chunk of the book is secret antagonist history for the GMs-eyes-only and in my experience that means the game is extremely boring once you know the backstory. Pass. If you want a game about strange alien beings doing random things try Trail of Cthulu or Delta Green.
I guess my main first response would be that Delta Green has the assumption of failure built into it, and probably couldn't do the "heroic organization winning against the odds in an open military conflict" thing, which seems the be the main theme of this game. But the problem with the game being one and done is definitely there.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
It wouldn't be hard to make a Delta Green metaplot where it's possible to win and drive off the invaders for good.

If they had gotten the X-Com license I might be more indulgent. They didn't.

long-ass nips Diane
Dec 13, 2010

Breathe.

Otisburg posted:

Speaking of, someone talk me down from upping my token pledge to $300 for all the hardcovers instead of a more sane level before the Backerkit closes tomorrow.

That's the tier I ended up on, it's the best one.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Swagger Dagger posted:

That's the tier I ended up on, it's the best one.

I gotta admit a crisp hardcover book from my favorite RPG setting in the mail every several months for the forseeable, Christmas coming a few times a year... yep, I think I gotta do it.

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long-ass nips Diane
Dec 13, 2010

Breathe.

Someone pointed out that if they hit all their deadlines next year is basically going to be the delta green book of the month club, which I am super looking forward to.

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