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I find myself not getting upset about the monsterhearts Kickstarter because there's regular communication. It goes a long way.
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# ? Dec 6, 2015 05:56 |
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# ? Jun 6, 2024 02:52 |
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Huh, I did back ADX. I've no idea why now, nor do I remember anything about it.MadScientistWorking posted:Whose the guy who was using a depreciated version of some old layout program to try and lay out their books and it just completely broke? I understand that the Amarillo Design Bureau is one or two motherboard blowouts from being out of business entirely, due to being beholden to late Cold War-era macs.
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# ? Dec 6, 2015 06:12 |
Gravy Train Robber posted:TURBODRACULA will forever be in our hearts
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# ? Dec 6, 2015 06:21 |
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Nah I finished the research, paypal me fifty bucks and you'll get the vaccine
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# ? Dec 6, 2015 06:28 |
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LashLightning posted:There has been a pdf of the rulebook released to backers - we're only waiting for the "HD" version, as apposed to the currently out "SD" version. The larger version should have extra settings and such, if I remember correctly. I've gotten the PDF of the HD version of Apotheosis Drive X; it's linked in the April 2015 update. I don't yet have a DTRPG code for it; in the comments, David said he can't send them out until he does the surveys, and he's not doing that until he's ready for the print run. Dunno what's holding that up.
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# ? Dec 6, 2015 07:39 |
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I keep thinking, is it just me, or do TG projects seem to have a high-ish rate of projects that are kickstarter successes, but go nowhere after that? For example, look at Imperial Crusade Armada, a neat little tactics game using cards printed on hard plastic stock. It funded, sent out all the rewards to its backers, and to my knowledge, everyone was happy with it, but they were never able to get the project mass produced, so it was never available outside of the kickstarter. Which I'd think is the end goal of any kickstarter project. I've had this happen with a few TG projects, most of which I was really happy with what was produced. Anyone else seeing this as somewhat common?
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# ? Dec 6, 2015 09:43 |
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It's honestly not that surprising to me. We're talking about a niche enthusiast market, that suffers from a serious lack of management and marketing even in the professional end. A lot of these successes simply have nothing like an adequate plan to move forward post funding, and for a variety of factors doom themselves to a market no larger than the initial crowd fund install base.
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# ? Dec 6, 2015 12:08 |
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Dulkor posted:It's honestly not that surprising to me. We're talking about a niche enthusiast market, that suffers from a serious lack of management and marketing even in the professional end. A lot of these successes simply have nothing like an adequate plan to move forward post funding, and for a variety of factors doom themselves to a market no larger than the initial crowd fund install base. A lot of projects also underbudget slightly, often because of stretch goals, so while they can achieve the goals they end up without the expected capital for 2nd Edition. Those games don't get re-released unless a publisher picks them up, and that happens less often than you'd think because it's a Catch-22: if the project is barely successful publishers won't believe the demand is there, if they're highly successful they'll believe the demand is already filled. Most of the games that do get onto shelves are from publishers using Kickstarter, like Stonemeier, Queen and CMON, or designers like Vital Lacerda who already have arrangements in place.
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# ? Dec 6, 2015 12:21 |
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InShaneee posted:I keep thinking, is it just me, or do TG projects seem to have a high-ish rate of projects that are kickstarter successes, but go nowhere after that? There are three companies I can think of that are kind of on the edge of this situation that I have backed. Marrow (who made Journey: Wrath of Demons) is on the edge and noticed that without new blood they are going to have a tough time getting the expansions out. Bombshell Babes is in a better position, but it is basically Patrick Keith's side project... that said I haven't seen anything about their game Counter Blast. Anvil Eight has one product (Aetherium, seriously it is a great game) and is thinking about going back to kickstarter to fund the third faction. "Co-op board game with lots of figures" is kind of a flooded market right now, and the fact that if one of your friends has it (with all the expansions and painted figures, etc) why would you get it unless you loving love it! Journey: Wrath of Demons is fairly traditional and based on Chinese mythology, which in today's world of zombies, cthulu, and titty models doesn't really stand out. Aetherium is kind of the same way: while it is more of a traditional wargame it is played on a mat with custom tiles. But you get two armies in the starter, why would your friend need a copy! Hopefully they piece out some of the components when they do the next kickstarter for the third faction. That said they know what they are doing, giving a lot of press and game time at cons: adepticon is there bread and butter so I can see them getting larger through word of mouth.
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# ? Dec 6, 2015 14:17 |
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Echophonic posted:
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# ? Dec 6, 2015 15:29 |
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InShaneee posted:For example, look at Imperial Crusade Armada, a neat little tactics game using cards printed on hard plastic stock. It funded, sent out all the rewards to its backers, and to my knowledge, everyone was happy with it, but they were never able to get the project mass produced, so it was never available outside of the kickstarter. Which I'd think is the end goal of any kickstarter project. I think Armada was always intended as a short-run project, though I may be conflating it with the developer's later 'RPG a Month' KS. The expansion didn't fare anywhere near so well, unfortunately, and the advertised-as-final reprint for Armada didn't even make half of its goal. The first tabletop project I remember having explicit retail pledge levels or plans for mass production was Dungeon Roll, and that was almost two years after Armada was released. It also raked in $250,000 as compared to the twelve grand Crusade drew.
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# ? Dec 6, 2015 17:25 |
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InShaneee posted:I keep thinking, is it just me, or do TG projects seem to have a high-ish rate of projects that are kickstarter successes, but go nowhere after that? I don't think this is unique to TG-related projects, or it isn't for me. I've backed a few vidyagames and some of those have paid off nicely (Pillars of Eternity, Shadowrun) while others labor on convincingly but years late, and most of the outright failures I've dealt with have been VG rather than TG. I backed Deck of Legends, so that one's a bust, but I managed to avoid a lot of the other big implosions.
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# ? Dec 6, 2015 17:53 |
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Sionak posted:For other big-name examples: isn't there still some ongoing drama with the Robotech kickstarter? This is from a few months back now, but here's the most recent word on wave two for on Robotech RPG Tactics. A lot of words, really. Probably too many words, to be frank. Kevin Siembieda posted:Lately, there has been a lot of increasingly nasty chatter about Robotech® RPG Tactics™, Wave Two and Palladium Books® coming from some people who are angry about the progress of this Kickstarter. Kevin Siembieda posted:Please have no doubt that we care about you, Robotech® RPG Tactics™ and fulfilling this Kickstarter. In fact, one of the things that may be tripping us up and slowing us down the past six months, is that we may care too much. I say that because with the past delays, disappointment, and subsequent ire of some, we have tried that much harder to give you, our valued backers/supporters and Robotech® fans, exactly and every thing you want, precisely because we do care so much about you and Robotech®. There has been errata, but most of the rest has been wash so far as I know,. Forget "weeks ahead"; it's been months and most of that hasn't materialized. Also, watching Palladium do rules corrections probably makes you wish they hadn't bothered.
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# ? Dec 6, 2015 19:44 |
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Alien Rope Burn posted:This is from a few months back now, but here's the most recent word on wave two for on Robotech RPG Tactics. A lot of words, really. Probably too many words, to be frank. He should be a politician. I kind of want to know more about the 3d print file. They must have been using the most off brand proprietary poo poo format in the universe if they couldn't import it into any 3d editor, save it as a different format, make some tweaks, and get it out the door in a short amount of time. I've written some 3d engines that translate most formats as well, it's annoying but not that hard. Certainly not to warrant doing from scratch, unless they are being taken by the Chinese.
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# ? Dec 6, 2015 21:44 |
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They didn't models the parts or sprues, just the complete assembled units with no regard to needing to be able to actually manufacture in plastic.
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# ? Dec 6, 2015 22:10 |
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Wouldn't the first-wave 3D sculpts also have been hosed up? This is a weird problem to "discover" after having gotten it right once already. E: Thanks that makes sense. Didn't know production had changed hands. moths fucked around with this message at 14:57 on Dec 7, 2015 |
# ? Dec 6, 2015 22:30 |
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moths posted:Wouldn't the first-wave 3D sculpts also have been hosed up? This is a weird problem to "discover" after having gotten it right once already. The first wave was done by Ninja Division, who have experience, which is why they were supposed to be running the whole show. Hence when Siembieda took control and pissed all over the relationship, Ninja Division walked, and now there's nobody left who has any idea what they're doing.
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# ? Dec 6, 2015 23:09 |
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moths posted:Wouldn't the first-wave 3D sculpts also have been hosed up? This is a weird problem to "discover" after having gotten it right once already. Nah. Straight 3D prints can have all sorts of wierd undercuts and flares that a steel mold wouldn't tolerate. Designing for plastic injection molding is an entirely different beast. Saw this video earlier this week and it does a good job of describing some of the issues in designing for injection molding: https://www.youtube.com/watch?v=RMjtmsr3CqA
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# ? Dec 6, 2015 23:10 |
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moths posted:I thought Paranoia's biggest warning sign was the art: classic Paranoia illustratons edited to miss the point and remove any trace of humor. There was also a setting shift to "modernize" into a post-9/11 terrorists and insurgents. It had some potential if properly executed, but absolutely nothing indicated that it would be handled well. The other big warning sign would have been the involvement of James Wallis of Alas Vegas fame or infamy.
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# ? Dec 7, 2015 10:33 |
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The new DCC printing is going to be even bigger
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# ? Dec 7, 2015 22:17 |
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because they're using thicker paper
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# ? Dec 7, 2015 22:18 |
I got Trickerion in the mail! I hope it doesn't suck!
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# ? Dec 8, 2015 06:44 |
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I missed the KS for that one entirely but I saw some people playing it at BGG Con, looks really fascinating. Curious to hear your thoughts.
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# ? Dec 8, 2015 09:23 |
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So with Wurm 19 hours from funding, who is funding it? I'm trying to decide if it's worth it.
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# ? Dec 8, 2015 20:54 |
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GrandpaPants posted:I got Trickerion in the mail! I hope it doesn't suck! I think my copy will be with me tomorrow. Or possibly a load of foie gras I forgot I ordered.
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# ? Dec 8, 2015 22:08 |
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Hiro Protagonist posted:So with Wurm 19 hours from funding, who is funding it? I'm trying to decide if it's worth it. I'm pretty tempted, even though my group rarely plays rpgs. That GM screen looks rad too, just a shame you need to spend an extra €31 to get it.
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# ? Dec 8, 2015 22:27 |
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My Cthulhu Wars wave 2 shipment is in transit. It weighs 21.2 kilograms. What have I done????
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# ? Dec 9, 2015 01:01 |
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You have ordered a shitload of plastic is what you've done.
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# ? Dec 9, 2015 04:39 |
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Hubis posted:Has anyone posted about Dungeon Solitaire yet? This got crapped on pretty hard a few pages back, but holy poo poo I backed this quickly.
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# ? Dec 9, 2015 05:22 |
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There's a Kickstarter up for a not XCOM game. Any thoughts?
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# ? Dec 9, 2015 14:57 |
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Essentially it's a one-shot minis game pretending to be an RPG. They're bragging about how a good chunk of the book is secret antagonist history for the GMs-eyes-only and in my experience that means the game is extremely boring once you know the backstory. Pass. If you want a game about strange alien beings doing random things try Trail of Cthulu or Delta Green.
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# ? Dec 9, 2015 17:16 |
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Yeah Delta Green already is XCOM, right down to the percentage based hit chances, the ultra lethality and the panic system.
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# ? Dec 9, 2015 17:54 |
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Megaman's Jockstrap posted:Essentially it's a one-shot minis game pretending to be an RPG. They're bragging about how a good chunk of the book is secret antagonist history for the GMs-eyes-only and in my experience that means the game is extremely boring once you know the backstory. Pass. If you want a game about strange alien beings doing random things try Trail of Cthulu or Delta Green. Ken Hite has released a setting for Gumshoe called Moon Dust Men as part of his Ken Writes About Stuff series. It's pretty much XCOM in the 70's, especially when you throw in Galileo Uplift and Majestic Overwatch. http://www.drivethrurpg.com/product/119405/Moon-Dust-Men?term=moon+dust http://www.drivethrurpg.com/product/164558/Galileo-Uplift?src=newest http://www.drivethrurpg.com/product/158890/MAJESTIC-Overwatch?src=newest
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# ? Dec 9, 2015 18:02 |
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gradenko_2000 posted:Yeah Delta Green already is XCOM, right down to the percentage based hit chances, the ultra lethality and the panic system. Speaking of, someone talk me down from upping my token pledge to $300 for all the hardcovers instead of a more sane level before the Backerkit closes tomorrow.
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# ? Dec 9, 2015 18:52 |
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Otisburg posted:Speaking of, someone talk me down from upping my token pledge to $300 for all the hardcovers instead of a more sane level before the Backerkit closes tomorrow. Sorry pal, but we're all in this together
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# ? Dec 9, 2015 19:05 |
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Megaman's Jockstrap posted:Essentially it's a one-shot minis game pretending to be an RPG. They're bragging about how a good chunk of the book is secret antagonist history for the GMs-eyes-only and in my experience that means the game is extremely boring once you know the backstory. Pass. If you want a game about strange alien beings doing random things try Trail of Cthulu or Delta Green.
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# ? Dec 9, 2015 19:45 |
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It wouldn't be hard to make a Delta Green metaplot where it's possible to win and drive off the invaders for good. If they had gotten the X-Com license I might be more indulgent. They didn't.
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# ? Dec 9, 2015 19:54 |
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Otisburg posted:Speaking of, someone talk me down from upping my token pledge to $300 for all the hardcovers instead of a more sane level before the Backerkit closes tomorrow. That's the tier I ended up on, it's the best one.
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# ? Dec 9, 2015 19:56 |
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Swagger Dagger posted:That's the tier I ended up on, it's the best one. I gotta admit a crisp hardcover book from my favorite RPG setting in the mail every several months for the forseeable, Christmas coming a few times a year... yep, I think I gotta do it.
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# ? Dec 9, 2015 20:05 |
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# ? Jun 6, 2024 02:52 |
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Someone pointed out that if they hit all their deadlines next year is basically going to be the delta green book of the month club, which I am super looking forward to.
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# ? Dec 9, 2015 20:19 |