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taser rates
Mar 30, 2010
Vital Lacerda is working on a new version of Vinhos apparently, will come with both the original set of rules and a revised version, which I like the sound of since the one time I played it it felt a little fiddlier than it needed to be.
https://boardeveryday.com/2015/12/09/vinhos-gets-deluxe-treatment/

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Banana Man
Oct 2, 2015

mm time 2 gargle piss and shit

Tekopo posted:

Paging Scyther to the thread

What happened

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


You called doomtown a deckbuilder

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Is second edition TTA available online anywhere?

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Morpheus posted:

Played some Dead of Winter, I have no idea what you guys are talking about. I mean, I guess you could call the south the traitors, but I couldn't find out where the zombies were, and instead of hoarding food we just shot cannons at each other? Pretty complex though, I have no idea how it became so popular among a more casual crowd. Anyway, played as the Union, next time I'll be the South see if maybe they get zombies or something.

Love it.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

signalnoise posted:

Everything I ever wanted out of a board game review video has been a 10 minute explanation of how to play a game to teach me and my friends the rules. Unfortunately most of the videos out there are like 20 minutes long which is a bit much, and they include an actual review section. Just tell us how to play the loving game.

*starts watching an episode of Fawlty Towers*

"What the gently caress? this is like 20 minutes long, and they still never get around to teaching the rules of a boardgame to me???"

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
I heard you guys like boardgame storage porn:



I was a bit bummed that the delay caused Orleans to get in right before my baby, leaving no time to play it, but it's been nice having something to keep my hands busy while watching her sleep and making sure she doesn't wake her mom up.

burger time
Apr 17, 2005

Poopy Palpy posted:

I heard you guys like boardgame storage porn:



I was a bit bummed that the delay caused Orleans to get in right before my baby, leaving no time to play it, but it's been nice having something to keep my hands busy while watching her sleep and making sure she doesn't wake her mom up.

what'd you print the stickers for the gears and citizens on? and are you gonna sticker the goods too?

Aghama
Jul 24, 2002

We eat fish, tossed salads
Twilight Struggle is in stock on CSI.

Tormented
Jan 22, 2004

"And the goat shall bear upon itself all their iniquities unto a solitary place..."

Poopy Palpy posted:

I heard you guys like boardgame storage porn:



I was a bit bummed that the delay caused Orleans to get in right before my baby, leaving no time to play it, but it's been nice having something to keep my hands busy while watching her sleep and making sure she doesn't wake her mom up.

Did you make this or did you get it from someplace?

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

burger time posted:

what'd you print the stickers for the gears and citizens on? and are you gonna sticker the goods too?

I printed it on photo paper, ran that through my Xyron Creative Station to make it into sticker paper, then ran that through my Silhouette Portrait to do all the cutting, which has really allowed me to go nuts with my game pimping. The result is a little thick, but has that nice shiny finish that you want from a sticker.

I'll get to the goods eventually, but it's not a high priority because they're kinda useless.

Tormented posted:

Did you make this or did you get it from someplace?

Made it with a sheet of foam board, an Xacto, and a lot of time.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



StashAugustine posted:

Is second edition TTA available online anywhere?

The only place I've found it is direct from Eagle games. I'm waiting to get it from a different retailer for a discount.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I meant like on BGA or Vassal.

Foehammer
Nov 8, 2005

We are invincible.

StashAugustine posted:

I meant like on BGA or Vassal.

Pretty sure http://www.boardgaming-online.com/ was actually used extensively in the development of the 2nd edition, and they were able to pull all kinds of neat stats and graphs out of it :spergin:

edit: Apparently 2ed is on there, but only available to select beta users, my bad

Foehammer fucked around with this message at 19:43 on Dec 9, 2015

QnoisX
Jul 20, 2007

It'll be like a real doll that moves around and talks and stuff!

Poopy Palpy posted:

I heard you guys like boardgame storage porn:



I was a bit bummed that the delay caused Orleans to get in right before my baby, leaving no time to play it, but it's been nice having something to keep my hands busy while watching her sleep and making sure she doesn't wake her mom up.

Not bad. I'm working on my own insert for Orleans right now. How big did you make the dividers for the player start tokens? That's the part I'm on currently. I'm doing my a bit differently. I have the main insert divided in half. Going to put one layer of stuff one the right side (tiles, coins, and start tokens) and then the bags will go on top of that. Then do 2 layers on the left side for the rest. I was planning to make little chipboard trays for the start player tokens, so I could just hand them to each player. I have some sticker paper that I'm going to print the player color on and then wrap the tray in that. I also left enough room in the tech tile area for the 10 promo/mini expansion tiles; just in case.

PerniciousKnid
Sep 13, 2006

Gutter Owl posted:

Does anyone have any opinions on the abstract Push Fight? Back in 2012 Ben Kuchera from Penny Arcade Report wrote an article praising this weird little novelty Jerry Holkins got from a jiu jitsu instructor in Missouri. And now Penny Arcade has bought the publishing rights to the game, and they're selling a slick wood edition through their store. And uh, my wallet is trying to crawl out of my purse again. Anyone wanna warn me away?

Just go to https://www.pushfightgame.com and play with it a bit online.

Pierzak
Oct 30, 2010
Wait, there's a new TTA? With non-poo poo art? There goes my main reason not to get it.

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.
Wow, people actually think that politics aren't the central focus of Twilight Imperium or Game of Thrones.

CaptainRightful
Jan 11, 2005

Big McHuge posted:

Wow, people actually think that politics aren't the central focus of Twilight Imperium or Game of Thrones.

If you like Allies and Axis, youll hate this, nothing happens. Its about as exciting as an eye exam. Pass


Edit: I misread your post as Twilight Struggle. Still a great quote.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Is Kemet any good with 2 players? That's my most frequent player count and I don't want to buy another expensive, complex game that I rarely have enough players to play

Kai Tave
Jul 2, 2012
Fallen Rib

canyoneer posted:

Is Kemet any good with 2 players? That's my most frequent player count and I don't want to buy another expensive, complex game that I rarely have enough players to play

Not really, no. It's functional, you can do it, but it's absolutely not a worthwhile 2p experience except for training purposes and even then it doesn't really give you a sense of what the game will actually be like with 4-5. Go with Tash-Kalar or something instead.

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.

CaptainRightful posted:

If you like Allies and Axis, youll hate this, nothing happens. Its about as exciting as an eye exam. Pass


Edit: I misread your post as Twilight Struggle. Still a great quote.

Is that a Tom Vasel or Rutibex quote regarding Twilight Struggle?

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.
Aaaaaaand someone just pulled out a concentration camp reference while discussing the concept of "fun" in games. I'm done.

memy
Oct 15, 2011

by exmarx

Big McHuge posted:

Aaaaaaand someone just pulled out a concentration camp reference while discussing the concept of "fun" in games. I'm done.

I think we NEED to know the context here

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.
http://www.shutupandsitdown.com/blog/post/susds-top-50-games-ever-2015-30-21/#disqus_thread

Just scroll down to the list entry for user Marx, and then ensues a discussion on Cosmic Encounter, bad games, fun-ness, and Settlers of Catan. For reference, I'm Kevin in that discussion.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Big McHuge posted:

http://www.shutupandsitdown.com/blog/post/susds-top-50-games-ever-2015-30-21/#disqus_thread

Just scroll down to the list entry for user Marx, and then ensues a discussion on Cosmic Encounter, bad games, fun-ness, and Settlers of Catan. For reference, I'm Kevin in that discussion.

quote:

A fascinating perspective! And one that I don't think I can agree with.

Because, here's the thing: people can have fun doing anything. Jewish children played games in concentration camps! They were having fun! They didn't know any better. So the ability to have fun is (I think) an intrinsic aspect of being human.
But good games *enable* you to have fun. They empower and concentrate it. They provide a structure to your event such that fun can occur at higher concentrations than it would normally. And every game I have is constantly tested against the meter-stick of "Would we have more fun just sitting around the table and talking?"

There is still subjectivity in this, of course: I do not enjoy "auction"-style games (Modern Art, For Sale, etc...) and enormously enjoy space operas (Twilight Imperium, Race for the Galaxy, etc...). I find paperwork tedius to the extreme (no "Campaing for North Africa" for me), but others love that sort of stuff (and therefore might enjoy "Space Empires: 4X" more than I usually do). But good game design finds what makes people laugh (or cry, or get angry, or get scared, or whatever) and focuses all your energy on THAT. Bad game design outlines rules and frameworks and concepts that might be neat, but don't actually concentrate on having fun.

Quinns has talked about "good games force you to make meaningful and difficult decisions" (I'm paraphrasing). But that's because what he wants in a game is exactly that, and so games that empower him to that end are fun. Games that rob him of that agency are therefore not fun. They may still be well designed, and fun for other people, but you can't divorce the concept of "fun" from a game.

At least in my opinion.
:stare:

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

fozzy fosbourne
Apr 21, 2010

Auction Games vs Space Operas (Such as Race for the Galaxy, for example)

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Big McHuge posted:

http://www.shutupandsitdown.com/blog/post/susds-top-50-games-ever-2015-30-21/#disqus_thread

Just scroll down to the list entry for user Marx, and then ensues a discussion on Cosmic Encounter, bad games, fun-ness, and Settlers of Catan. For reference, I'm Kevin in that discussion.
He's not disagreeing with your assessment. And for how bad his similes are, is assertions aren't all bad: quality of games doesn't affect how fun you find something, although I do agree that he struggles to believe the reverse.

Impermanent
Apr 1, 2010
They go on:

quote:

It's a fascinating discussion in a lot of ways. I was also a big fan of Munchkin as I took my first halting steps into the hobby: These days, you couldn't pay me to play it (or... *shudder*... Chez Geek).

But is "unfun for me" necessarily mean "poor game design"? Are all well designed games fun? I mean, Chess (which is as much fun as a root canal) is not at all fun to me any more, but I'd be hard pressed to say it is poorly designed.

The version of Cosmic Encounter that I own (I think it's 1st Edition) is enormously more random than the current version. The combat deck is probably a billion cards, and the odds of you ever (EVER ever) seeing a Flare card, much less YOUR Flare card, must be on the order of a gajillion to 1. Throw in the Moons... does the new version have moons? In the old game, each player had 2 Moons, and if you captured one you got to flip it over and use the rule, and each moon had an icon to show how powerful it was relative to other moons: weak was a crescent moon, moderate was a half-moon, super-powered was a full moon, and "humour" was a wedge of cheese. The cheese moons could be things like "For as long as you own this moon, everyone must refer to you as 'Your Imperial Majesty' when speaking to you or forfeit a ship to the Warp", or "Everyone at the table must immediately give you 1 Lucre, and you must then redistribute it" or whatever. Insane stuff... the new version doesn't have Lucre either, does it... anyway! Gods, tangents.

Back to the point! CE has always thrived in a sense of chaos beyond control. There have always been stupidly powerful races and powerfully stupid races, and in any game you might have absolutely 0% chance to win just based on that (or the order of the Conflict deck, or the cards you draw, or whatever). Does that mean it is a bad design? I dunno! Maybe? But it certainly can be fun... I find it frustrating because I like to control my games (minimize risk, maximize victory vectors, etc...) and in Cosmic, that all goes out the window. But I'm not positive that makes it bad design.

And then there are games with great games buried beneath AWFUL rules (Power Grid isn't a great game, but it's a good one, and man are those rules useless), and then there are truly awful games that are enormously popular (CaH, I do not bite my thumb at thee but I do bite my thumb, sir), and... gods. It's all so jumbled and confusing!

I think though that if you have to point out that kids in concentration camps can have just as much fun as you are playing a game then you have lost the argument.

Oldstench
Jun 29, 2007

Let's talk about where you're going.

Impermanent posted:

They go on:


I think though that if you have to point out that kids in concentration camps can have just as much fun as you are playing a game then you have lost the argument.

I really (really) loving hate it when people (mostly nerds on the internet it seems) overuse parentheticals in their (usually badly thought out) arguments.

Countblanc
Apr 20, 2005

Help a hero out!

Oldstench posted:

I really (really) loving hate it when people (mostly nerds on the internet it seems) overuse parentheticals in their (usually badly thought out) arguments.

That's because other people are still enamored with using ellipses as a stand-in for commas, periods, or really any unit of punctuation.

Impermanent
Apr 1, 2010
Devon...great playing cosmic encounter with you the other day... ... very random... have you spoken to your dad.... ...just wondering... lol!

CaptainRightful
Jan 11, 2005

Big McHuge posted:

Is that a Tom Vasel or Rutibex quote regarding Twilight Struggle?

The only 1-star Amazon review. 4 of 81 people found it helpful.

Das Doppelganger
Dec 22, 2012

Aghama posted:

Twilight Struggle is in stock on CSI.

If I didn't have an as of yet unplayed copy sitting here I would be very bummed about this. Yes, this is lame project backer* whining, but could you ship to your individual backers first so their neighbor doesn't show up with a copy off the internet before you ever see yours?


*CSI may very well have been a backer for mass quantities and just got it before I did, but golly it's taken a long time to get that shipped out. They should be starting to send this week anyhow. I hope.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Das Doppelganger posted:

If I didn't have an as of yet unplayed copy sitting here I would be very bummed about this. Yes, this is lame project backer* whining, but could you ship to your individual backers first so their neighbor doesn't show up with a copy off the internet before you ever see yours?


*CSI may very well have been a backer for mass quantities and just got it before I did, but golly it's taken a long time to get that shipped out. They should be starting to send this week anyhow. I hope.

They want to have it all done in December, in theory

https://www.kickstarter.com/projects/559431060/twilight-struggle-digital-edition/posts/1425378

Das Doppelganger
Dec 22, 2012
Yeah, I got the update. I still have that messed up gene in my DNA that makes me think (irrationally) that if it can be sold in a store there is no reason I shouldn't have mine already.

<self-loathing>First world problems.



(There is no need to put and 'end' clause on the loathing.)

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

I mean the take away message should really be to stop backing Kickstarter projects.

Das Doppelganger
Dec 22, 2012
I've mostly freed myself from it's grip. I support very specific creators these days. My pile of un-played Kickstarted shame is large and there are some real turds in there.

Yeah, I'm looking at YOU Kingdom of Loathing. Yeah, I'm looking at YOU 'Up Front!' that I backed out of literally in the waning moments. I'm looking at YOU Guilds of Cadwallon and more or less anything CMON does these days.

I have met some great people though in the process and become reacquainted with my money.

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DarkHorse
Dec 13, 2006

Nap Ghost
Going to zombie-quote a bit here and resurrect an old discussion, my apologies.

Gutter Owl posted:

There are two ways to make a market row more interesting than "who gets the better topdecks."

1) Previewable row, where you know what you're giving your opponent by making a given purchase. Valley of the Kings is an example. But this can easily lead to awful zugzwang situations where no available purchase is worth giving your opponent a shot at a strong upcoming purchase.

2) Dutch auction rows, where a card gets cheaper the longer it stays in the row. Through the Ages and Pax Porfiriana are examples, and are Good Games.
Suburbia is another example of 2) with a tile-building game. Each tile has a cost, and added to that is another price depending on how close it is to the end (roughly equivalent to how long it's been out). Tiles move towards the cheaper end as they get drafted. An interesting twist is that any tile can get turned into a lake tile that costs $0 base price, so there's a hate-draft element too, but balanced against how much you want to spend or gamble that it will make it around another turn to cheaper or even free slots.

The game itself isn't too bad, but it seems there's only a few good strategies mostly on pumping up your income without raising your score (and incurring penalties) until the endgame where you go all out, and the random quests and hidden objectives don't seem weighted enough to make much of a difference. Where a tile is in the cost line can be make or break, so maxing income is just better for giving you options.

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