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Beraiye posted:Wow, guess I'd be pretty pissed too if I had spent as much money on a promise as some of you obviously have... Perhaps some introspection on your own spending habits would prevent you from experiencing so much grief in the future. Games are gonna keep being bad as long as people keep giving money to developers to finance games that publishers refused to invest in. Hint: There's probably a reason they couldn't get money from normal sources. Kickstarting/Crowdfunding is bad, mkay? Thanks mom. Where were you five years ago?
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# ? Dec 9, 2015 19:03 |
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# ? May 15, 2024 03:55 |
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WebDO posted:It's as active as the game is good Robot envy
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# ? Dec 9, 2015 19:40 |
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Hav posted:Thanks mom. Where were you five years ago? Playing a good game. e: that later went bad, but we didn't spend money on it before it was released.
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# ? Dec 9, 2015 19:43 |
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# ? Dec 9, 2015 21:27 |
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I bet visibility on the Hunchback II-C is terrible. They might cheat the camera/cockpit position a bit though so who knows.
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# ? Dec 9, 2015 21:38 |
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DancingShade posted:I bet visibility on the Hunchback II-C is terrible. you know honestly that might be a bit of soft balance. that thing is gonna be vicious
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# ? Dec 9, 2015 21:51 |
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DancingShade posted:I bet visibility on the Hunchback II-C is terrible. Hunchback IIC was originally something they just threw aging warriors in to go die, so yeah, why design good visibility for an expendable mech and pilot?
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# ? Dec 9, 2015 22:03 |
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Skoll posted:Hunchback IIC was originally something they just threw aging warriors in to go die, so yeah, why design good visibility for an expendable mech and pilot? Dual UAC/20 was a beast though. For the 2.5 rounds you could fire it (10 'shots' of ammo for 2 guns that fired double-speed )
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# ? Dec 9, 2015 22:05 |
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Does anyone remember what the #savemwo key demands were? Iterative balance testing, no ghost heat, ..., ..., ...?
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# ? Dec 9, 2015 22:49 |
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sebmojo posted:Does anyone remember what the #savemwo key demands were? Iterative balance testing, no ghost heat, ..., ..., ...? Fire Paul.
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# ? Dec 9, 2015 22:58 |
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Skoll posted:Fire Paul.
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# ? Dec 9, 2015 23:09 |
sebmojo posted:Does anyone remember what the #savemwo key demands were? Iterative balance testing, no ghost heat, ..., ..., ...? Paul Lied, MWO Died
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# ? Dec 10, 2015 00:12 |
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Russ builds robot weird. E: Why do you play with armlock on, Russ?? Anticheese fucked around with this message at 00:26 on Dec 10, 2015 |
# ? Dec 10, 2015 00:23 |
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Anticheese posted:Russ builds robot weird. that orion build he's using is completely bad. he overheats after like an alpha and a half
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# ? Dec 10, 2015 00:28 |
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He also stuck a bunch of ERLLs on a brawling build. And fired them at brawl range while he was overheating. I kinda get that sometimes being able to reach out and tell someone to get lost is helpful in deterring advances, but this is something else.
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# ? Dec 10, 2015 00:33 |
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Holy poo poo, that Jenner looks like a beast. I'm not sure if it was because the guy he's fighting is awful at aiming or if the Jenner is just tough, but it seemed to take a bit of punishment.
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# ? Dec 10, 2015 00:55 |
"I HAVE NO IDEA WHAT TO DO WITH THIS JENNER"
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# ? Dec 10, 2015 01:03 |
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oh boy, the Hunchback's main energy hardpoints are all on the shoulders slightly above the cockpit and you can fit dual gauss on one of them, both high mounted on the left side with your entire right torso and arm as a deadside Pattonesque fucked around with this message at 01:23 on Dec 10, 2015 |
# ? Dec 10, 2015 01:15 |
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Anticheese posted:Russ builds robot weird. I play with armlock on when I've got arm mounts with the same range band and fire rate as my torso guns so that they all hit the same target. I play with it off when I'm using streaks or my arm mounts are separate fire circuits from the torso guns. Hope this makes you mad. edit:vvvv I'm noticing that I can hear my own voice now when I type things. Thanks. A.o.D. fucked around with this message at 01:35 on Dec 10, 2015 |
# ? Dec 10, 2015 01:24 |
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A.o.D. posted:Hope this makes you mad. I read this in your voice.
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# ? Dec 10, 2015 01:29 |
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Timberwolf on my team went rabid and shot me in the back. I had to put him down with 4 SRM6s to the back HELL YEAH
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# ? Dec 10, 2015 01:35 |
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Someone in here mentioned Griffin + SRMs so I bought one and put 4 x SRM 6s on it and it brawls with the best of them. I don't know what I'm doing. EDIT: does Artemis make a big difference on SRMs? It said it increases accuracy but since they're dumb fire does it actually do anything?
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# ? Dec 10, 2015 01:39 |
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Captn Kurp posted:Someone in here mentioned Griffin + SRMs so I bought one and put 4 x SRM 6s on it and it brawls with the best of them. Griffin + ECM + 4SRM6 is brutal
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# ? Dec 10, 2015 01:40 |
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Captn Kurp posted:Someone in here mentioned Griffin + SRMs so I bought one and put 4 x SRM 6s on it and it brawls with the best of them. I've been doing the -3E with four SRM4+A at 104kph elited, 6 tons of ammo, and 4 JJs, it owns
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# ? Dec 10, 2015 01:48 |
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Captn Kurp posted:Someone in here mentioned Griffin + SRMs so I bought one and put 4 x SRM 6s on it and it brawls with the best of them. Artemis packs your missiles tighter. It gives you a more shotgunny feel, up close.
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# ? Dec 10, 2015 02:29 |
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Beraiye posted:Artemis packs your missiles tighter. It gives you a more shotgunny feel, up close. yeah, you'll find you'll be able to put more of your missiles on the same component, which makes them much better at quickly killing things
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# ? Dec 10, 2015 02:38 |
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Marijuana Nihilist posted:Timberwolf on my team went rabid and shot me in the back. I had to put him down with 4 SRM6s to the back HELL YEAH Doin gods work gj
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# ? Dec 10, 2015 02:44 |
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As someone who stopped periodically checking in because, yeah well, and as a brawly robert kind of guy, what have PGI done to make brawling suddenly viable again?
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# ? Dec 10, 2015 02:50 |
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Buffed srms, buffed structure on some mechs, nerfed gauss. Nerfed clans a little.
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# ? Dec 10, 2015 02:52 |
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ZombyDog posted:As someone who stopped periodically checking in because, yeah well, and as a brawly robert kind of guy, what have PGI done to make brawling suddenly viable again? SRM spread/velocity bonus, lots of IS 'mechs got structure quirks so they last longer, lasers slightly nerfed, gauss huge CD nerf
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# ? Dec 10, 2015 02:52 |
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Ghost heat is still a thing though right?
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# ? Dec 10, 2015 05:03 |
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I am playing robots tonight and brawling. It is very fun.
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# ? Dec 10, 2015 05:09 |
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ZombyDog posted:Ghost heat is still a thing though right? It's been cut back a little, I think? Could be wrong. It's def still cryptic as poo poo, you get a little warning in the mechlab then you fire all your lazers and explode
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# ? Dec 10, 2015 05:38 |
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sebmojo posted:It's been cut back a little, I think? Could be wrong. It's def still cryptic as poo poo, you get a little warning in the mechlab then you fire all your lazers and explode They removed it from AC2s, upped IS Large Lasers from 2 to 3, recently upped SRMs for both IS and Clan, and otherwise have adjusted values some, yeah. It's not ad bad as it used to be, but it's still kind of an awkward kluge.
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# ? Dec 10, 2015 06:15 |
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why was it introduced
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# ? Dec 10, 2015 06:22 |
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KyloWinter posted:why was it introduced To prevent massive alpha strikes being repeated over and over.
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# ? Dec 10, 2015 06:26 |
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Number19 posted:I am playing robots tonight and brawling. It is very fun. Never thought I'd see the day.
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# ? Dec 10, 2015 06:33 |
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Internet Explorer posted:Never thought I'd see the day. You can pilot an Atlas now and other players actually have to pay attention again. It will probably die but you're taking someone with you and if they ignore you then
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# ? Dec 10, 2015 06:36 |
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The Repo Man posted:To prevent massive alpha strikes being repeated over and over. It was wildly successful
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# ? Dec 10, 2015 06:36 |
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# ? May 15, 2024 03:55 |
Someone made this in the BT LP thread and I couldn't pass it up.
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# ? Dec 10, 2015 06:41 |