Reminder: this game will never ever be a space mmo. Unless they redefine massively to minimal
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# ? Dec 10, 2015 17:05 |
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# ? Jun 5, 2024 03:52 |
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If they have artificial gravity tech how come the space station needs rotating rings?
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# ? Dec 10, 2015 17:07 |
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Soon we can all
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# ? Dec 10, 2015 17:07 |
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Nation posted:Reminder: this game will never ever be a space mmo. they could just add minimal though mmmo it's the star citizen way of things
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# ? Dec 10, 2015 17:09 |
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Amarcarts posted:If they have artificial gravity tech how come the space station needs rotating rings? it's not rotating dude axial velocity is relative
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# ? Dec 10, 2015 17:10 |
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Amarcarts posted:If they have artificial gravity tech how come the space station needs rotating rings? The rotating ring isn't for gravity. It contains 10,000 hamsters running on it to generate power.
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# ? Dec 10, 2015 17:14 |
Kamikraze Org wins again. Godspeed, citizens! Sarsapariller posted:Ship with literal swords built into it for ramming decides to ram- is described as "rear end in a top hat." News at 11. Our founding member ZenMaster fucked around with this message at 17:26 on Dec 10, 2015 |
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# ? Dec 10, 2015 17:15 |
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Daztek posted:
Yeah I'm pretty sure that they will push this to live in time for (or the day of) the sale, whether it's broken or not.
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# ? Dec 10, 2015 17:17 |
Sarsapariller posted:Ship with literal swords built into it for ramming decides to ram- is described as "rear end in a top hat." News at 11. God drat that was hilarious. That almost makes that thing worth the 600 bucks or whatever that it cost. Oh wait, no it doesn't. Still hilarious though.
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# ? Dec 10, 2015 17:20 |
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Amarcarts posted:If they have artificial gravity tech how come the space station needs rotating rings? Because no one at CIG actually ever thinks about things before implementing them, or thinks about them before telling people they're going to implement them. Which is why 90% of the proposed game mechanics type poo poo is just Crobbits hand waving and making poo poo up on the fly, and makes very little sense and likely won't be implemented as promised, or ever.
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# ? Dec 10, 2015 17:24 |
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they made a space billiards simulator
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# ? Dec 10, 2015 17:25 |
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Erenthal posted:Okay, I'm having a real hard time keeping up with all the new cult terminology, but what the gently caress is "unmelt"? I get that melting is turning ships* into store credit to buy other ships**, but how do you unmelt? You turn store credit into ships? Isn't that what, you know, a store does anyway? Unmelting is when you contact customer support and ask them to let you re-buy a package you have already melted. So if you melted down ship A to buy ship B, then come across some more disposable income you would like piss away, you can get customer support to restore ship A and let you re-buy it.
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# ? Dec 10, 2015 17:25 |
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TTerrible posted:Arggghh another E:D feature that was derided by SC fans as poo poo because Croberts didn't think to include it in VISION 1.0 and now it's coming it is an amazing genre redefining moment. How do these people do this
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# ? Dec 10, 2015 17:33 |
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hanales posted:As a person that does not play space sims nor know anything about space travel beyond star wars, is that in some way realistic? it's really weird and looks like goat simulator or something. As other said they seem to have no mass or inertia at all. They stop dead and turn instantly. Massively overdamped.
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# ? Dec 10, 2015 17:33 |
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Daztek posted:Hi everyone! I've been looking into this game for awhile now. I must admit that at first I was skeptical that a game of this magnitude (and caliber) could actually be delivered. However, after seeing the funding status and some actual gameplay from people I'm convinced that this is do-able. CIG really has some spectacular developers on hand. G0RF fucked around with this message at 17:44 on Dec 10, 2015 |
# ? Dec 10, 2015 17:35 |
https://testsquadron.com/auroracrash/ SC 2.0 is live!!!!! :O
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# ? Dec 10, 2015 17:40 |
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FULL BURN Kickin' it to overdrive FULL BURN Soon I'll be by your sii-ii-iide And you'll seeeee That the only thing in this verse Is you and meeeee
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# ? Dec 10, 2015 17:47 |
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Tijuana Bibliophile posted:FULL BURN
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# ? Dec 10, 2015 17:49 |
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ZenMaster posted:https://testsquadron.com/auroracrash/ This is incredible. Also can you still crash ships if you have an account that no longer has any packages on it?
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# ? Dec 10, 2015 17:49 |
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https://www.youtube.com/watch?v=amtBUkmHS0w A space game in space with spaceships that actually looks fun. You'll need an Oculus Rift so it's about the same price as a Star Citizen jpeg.
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# ? Dec 10, 2015 17:54 |
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TTerrible posted:That video really shows the ships moving like players in noclip mode. It is weird as gently caress. Ship movment and physics is jank af. FPS movments are jank af. I mean, the player controlller has all the quality you'd find in a steam greenlight "passion project" with 2 devs using stock unity assets. This is one of the many reasons I question CIG's programming "talent." It's like they scooped up a bunch of cheapo junior Enterprise Java devs whose only notable achievement is hiding stealthmode in the corporate folds avoiding layoffs, hoping these do-nothing code-monkeys would magically become 10x'ers and miracle-hack a viable game engine over top of legacy CryEngine, which has only ever been good at "make look pretty" and has bunk netcode in the first place. I guarantee you the senior (expensive) CryTek guys CIG poached took one look at the bumblefuck cludge of CIG shitcode and said, "Oh HELL no" and loving git init'd the repo.
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# ? Dec 10, 2015 17:59 |
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peter gabriel posted:At least it's on Steam now This is pretty much the best poo poo ever.
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# ? Dec 10, 2015 18:00 |
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Daztek posted:https://www.youtube.com/watch?v=amtBUkmHS0w That's not a true pre-alpha though. That's probably a sigma build and its been in development since May 2003.
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# ? Dec 10, 2015 18:00 |
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TTerrible posted:As other said they seem to have no mass or inertia at all. They stop dead and turn instantly. Massively overdamped. Here is what I think is happening: Croberts wants fighter plane turning battles and G-induced blackouts, right? Jet fighters can pull 9 Gs in real life. To replicate this in a spaceship without fudging the physics, the thrusters have to be capable of 9 Gs acceleration. That's fast as gently caress, which is why the ships seem to accelerate instantly. (Anyone with alpha access want to test the actual acceleration in the game?)
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# ? Dec 10, 2015 18:04 |
Tijuana Bibliophile posted:FULL BURN this made me laugh out loud at work gently caress you
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# ? Dec 10, 2015 18:04 |
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https://www.reddit.com/r/starcitizen/comments/3w5z22/thank_you_austincig/ I never really believed they would release such a public statement... at least Doctor Smart's credibility is restored
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# ? Dec 10, 2015 18:07 |
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TTerrible posted:Arggghh another E:D feature that was derided by SC fans as poo poo because Croberts didn't think to include it in VISION 1.0 and now it's coming it is an amazing genre redefining moment. How do these people do this Autism
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# ? Dec 10, 2015 18:10 |
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phosdex posted:every post by that wesha guy i've seen has him mentioning how much he's spent wesha and thylbanna nyx posts have made my cringe muscles strong enough to bend steel.
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# ? Dec 10, 2015 18:10 |
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Amarcarts posted:Portrait of a Shitizen: Part 1 This book is becoming real. Thank you.
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# ? Dec 10, 2015 18:10 |
this was really good too
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# ? Dec 10, 2015 18:10 |
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Dunite posted:This is incredible. Buy $45 package. Enjoy crashing your Aurora or Mustang into things. Unless you can find someone to give you one of those $30 ones.
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# ? Dec 10, 2015 18:12 |
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Before my kids opened their daily LEGO advent calendar the other night, my 5-year old said, "I KNOW EXACTLY WHAT IT IS TODAY. IT'S A PLANE." After opening the door he squinted at the pieces for a moment. It was actually a bulldozer. He ignored most of the set, put together 4 random pieces, and flew it around like a plane saying, "SEE [BROTHER], TOLD YOU!" That's my Derek Smart Star Citizen Christmas story. God bless.
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# ? Dec 10, 2015 18:18 |
Tijuana Bibliophile posted:https://www.reddit.com/r/starcitizen/comments/3w5z22/thank_you_austincig/ You know, even if they were joking, I feel like it was a little callous of them to end with "Don't let the door hit you on the way out."
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# ? Dec 10, 2015 18:21 |
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BMan posted:Here is what I think is happening: Bingo. Very well put. This is exactly why ships just seem to float without mass or inertia. Its not that they don't have have mass, its that the maneuvering thrusters are insanely powerful. Spergs in the brown sea did the math on the actual thruster acceleration, I'm not going to bother looking it up. Suffice it to say there are a lot of pissed spergs that space combat they dreamed up ended up being WW2 dogfighting in space.
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# ? Dec 10, 2015 18:23 |
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Ragequit posted:Before my kids opened their daily LEGO advent calendar the other night, my 5-year old said, "I KNOW EXACTLY WHAT IT IS TODAY. IT'S A PLANE." After opening the door he squinted at the pieces for a moment. It was actually a bulldozer. He ignored most of the set, put together 4 random pieces, and flew it around like a plane saying, "SEE [BROTHER], TOLD YOU!" Pro tier parenting right here.
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# ? Dec 10, 2015 18:26 |
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Iglocska posted:Poor Rommel88mm, he is just a well adjusted player wanting to have some fun. A guy that's probably a real life nazi is named after a historical nazi that repeatedly lost to Monty's drunkards and conscripts loses to the superior ramming tactics of his enemy. This is great on every level.
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# ? Dec 10, 2015 18:34 |
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Eldragon posted:Bingo. Very well put. This is exactly why ships just seem to float without mass or inertia. Its not that they don't have have mass, its that the maneuvering thrusters are insanely powerful. Did they artificially limit these ships to a top speed, or can you just keep thrusting at 9g forever? I assume it's the first, and this highlights for me how Asteroids had a more realistic physics model than any 3d space combat sim.
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# ? Dec 10, 2015 18:35 |
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Eldragon posted:Bingo. Very well put. This is exactly why ships just seem to float without mass or inertia. Its not that they don't have have mass, its that the maneuvering thrusters are insanely powerful. The larger ship goes spinning off like a top. It doesn't react like its mass is commensurate to its size at all. It looks unnatural, like it's a balloon space ship instead of an actual one made of metal and glass. That's not a function of thruster power, because it's not reacting to its thrusters. It's because it hasn't got enough weight to it. tooterfish fucked around with this message at 18:41 on Dec 10, 2015 |
# ? Dec 10, 2015 18:36 |
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starkebn posted:What are you going to do in this 'game' when it's finished? Throw it on the pile of digital cruft I have taking up digital space.
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# ? Dec 10, 2015 18:38 |
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# ? Jun 5, 2024 03:52 |
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Filthy Hans posted:Did they artificially limit these ships to a top speed, or can you just keep thrusting at 9g forever? I assume it's the first, and this highlights for me how Asteroids had a more realistic physics model than any 3d space combat sim. Yes top speed does in fact have to be limited. Even with Asteroids if you keep accelerating forever you eventually crash the game (or hit a top speed). Top speed has to be limited for gameplay purposes if you want human controlled anything. tooterfish posted:That doesn't fully explain this poo poo: I was only talking about the ships looking goofy when flying around. When it comes to collisions or any number of goofy poo poo... Are you telling me SC is a buggy mess? I'm shocked! SHOCKED!
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# ? Dec 10, 2015 18:42 |