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Samuel posted:I wish this LP had a sweet intro like the HAWX LP, that JAG music was so soothing. I've had those uploaded on my YT account for way longer than the actual LPs. They're not as great as another music related video I've done but still some of my favourites things I've made.
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# ? Dec 8, 2015 19:17 |
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# ? Jun 12, 2024 00:29 |
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Cooked Auto posted:I've had those uploaded on my YT account for way longer than the actual LPs. They're not as great as another music related video I've done but still some of my favourites things I've made. Auto, could you notify Baldurk? He could update the Archive with the correct links. gently caress, I'd do it myself if he found a way. I was so sad that the HAWX links were down in archives.
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# ? Dec 8, 2015 19:35 |
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JcDent posted:Auto, could you notify Baldurk? He could update the Archive with the correct links. If anything I should do it with the Halo and SCCT LPs. But the problem with HAWX is that a bunch of the videos are blocked and a bunch are outright muted as well so I'm not sure if it's really worth it. Although to be fair I did expect this to happen and I'm more surprised that many videos slipped through without getting muted or seriously blocked. Still kind of miffed that one of the GITS:SAC tracks was one of the blocked ones. I thought it fitted so well with Maelstrom. If I had a DVD drive to reinstall both games I'd try my best to maybe redo the LP completely but I don't and the games are neigh impossible to find legally digitally.
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# ? Dec 8, 2015 20:06 |
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Samuel posted:I wish this LP had a sweet intro like the HAWX LP, that JAG music was so soothing. I think we can all agree to take this as the official theme of the Ace Combat series: https://www.youtube.com/watch?v=siwpn14IE7E
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# ? Dec 8, 2015 20:21 |
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I think you mean this version: https://www.youtube.com/watch?v=kyAn3fSs8_A All things considered.
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# ? Dec 8, 2015 22:38 |
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Good news, my Christmas gift to myself finally arrived! Now ask me if I know the first thing about modeling
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# ? Dec 9, 2015 00:00 |
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ninjahedgehog posted:Good news, my Christmas gift to myself finally arrived! It's okay bro, Goons have you covered if you need to know anything about that. I almost need to get a second F-15 kit to make GALM 1 since I've already done one into GALM 2. Once I clear out my model kit backlog. Sometime in 2030.
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# ? Dec 9, 2015 00:08 |
Pick up a few cheap F-15 kits to practice on. Getting the canopies on without smudging them is a PITA.
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# ? Dec 9, 2015 00:39 |
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All I remember from my model building days as a kid is to use a fine-grit nail file to score the edges you are gluing together for better adheshion (don't use too much glue either because you'll make a mess and leave gooey gaps in the seams) and to REALLY read the directions carefully because I would always do something out of order and screw things up. Take your time and have fun, model building is a great hobby Now then, as for the mission videos, how come you didn't buy LASMs for Operation Round Hammer? That's the perfect time to demonstrate how good the anti-ship missiles actually are at killing naval targets. edit: You can also use LASMs against ground targets in this game to decent effect. They aren't the best A2G weapons... The UGB, RCL and FAEB all beat it for damage output, and the XAGM can home in on more targets simultaneously, but they do lock on from a significant distance and offer a moderate splash damage. The Casualty fucked around with this message at 03:45 on Dec 9, 2015 |
# ? Dec 9, 2015 03:31 |
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I found a couple reviews for those kits, they're prepainted and mostly pre-decaled, with a few extra water-slide decals to add. But they're not snap-kits, so you'll have to glue them together. Also they're really tiny! 1/144 is not a usual scale for airplane kits, I think... But it is normal for a lot of Gundam kits, so if you ever want to, you can have Galm Team dogfighting the Zeta Gundam.
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# ? Dec 9, 2015 04:42 |
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Fuuuuuck, I am legitimately jealous that I don't have the disposable income to actually buy those kits for myself.
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# ? Dec 9, 2015 04:46 |
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“Flicker of Hope” Mission 5: Operation Varsity – May 12th, 1995 Overview: As the Allied Forces push closer to the occupied Ustian capital of Directus, the Galm Team is called upon to cover an Osean paratrooper insertion into the mountain town of Solis Ortus. If the Allies are able to retake Solis Ortus, they will gain a key staging area for the liberation of Directus. Guest Commentator: Let’s Play producing machine CJacobs joins me for this “calm before the storm” mission of Ace Combat Zero. You might remember CJacobs from “every loving thing I’ve ever done on this forum that’s not Shadows of the Empire or White Knight Chronicles”. He’s currently working on a dual-LP of The Evil Within and Resident Evil 4. He's also currently co-commenting in Zain’s LP of Resident Evil 5. He has also done LPs of Dead Space 3 (where Blind Sally, JamieTheD, and I tormented him for 10 hours), Spec Ops: The Line (where half our LP Skype group and I tormented him for 10 hours in FUBAR Mode), Resident Evil Revelations 2 (where I was barred from appearing because of what I did to him during Dead Space 3), and Max Payne 3 (where I don’t appear because he didn’t know me at the point). He also created the third iteration of the Casual Games thread (aka the 2007-style LP thread), where he contributed Shovel Knight, and (because Artix forced him to) a pair of hellish runs through both Bubsy and Bubsy II. He is a broken man. SOLIS ORTUS Roughly translated from Latin, “Solis Ortus” means “sunrise.” It’s another example of Ace Combat being a little too on the nose, seeing as how this mission takes place at dawn. According to Acepedia, Solis Ortus as a village is one giant stealth reference to American chess Grandmaster and all-around rear end in a top hat Bobby Fischer, of Searching for Bobby Fischer fame. (NOTE: Neither Bobby Fischer, nor an actor portraying a fiction version of him appears in Searching for Bobby Fischer). Geographically, Solis Ortus appears to be molded off of the Philippines town of Baguio City. Baguio City was one of the places Fischer retired to upon fleeing the US. And, as we will see down in one of the Assault Records, one of the aces encountered in this mission flies by the callsign “Fischer.” The more you know… about rear end in a top hat chess Grandmasters MiG-29 Manufacturer: Mikoyan Role: Air Superiority / Multi-role Fighter Manufactured: 1982-Present Status: In Service Primary Operators: Russia, India, Ukraine, Yugoslavia, Belarus, Kazakhstan, Iran Quick Facts:
This fighter was developed with the goal of overpowering the enemy in one-on-one combat. The ‘Fulcrum’ boats powerful engines and refined aerodynamics for superb maneuverability. AMMO Missiles: 60 SAAM: 12 RCL: 10 XAGM: 12 C-130 Hercules Manufacturer: Lockheed Martin Role: Troop / cargo transport, gunship Manufactured: 1954–Present Status: In Service Primary Operators: United States, United Kingdom, Canada, Italy Quick Facts:
This mission is where the first of the game’s medals are handed out. Medals functioned as proto-achievements in Zero and were awarded for clearing certain story missions, beating the game on certain difficulties or Ace Styles, and pulling off feats like scoring certain numbers of gun kills. As plot-medals are earned, I will post them here. The “sick cheevo” medals will be posted in bulk in the post-mortem post. Medal: Guardian Awarded for: Completing Mission 5 “Flicker of Hope” Description: Awarded for excellent air support and keeping ground casualties to a minimum. 038 Albrecht Klos "Fischer" 35, Male, Belka 05.12.95 Operation Varsity - Shot Down A-10A Thunderbolt II Difficulty: Any Ace Style: Any Shot down during an aerial battle over Solis Ortus, he was later discovered by the Osean Bureau of Investigation in 2003. Suffering from memory loss, it appears that he had been living in seclusion within the city of Cinigrad. He is now residing with family. 039 Gunter Muller "Trinker" 33, Male, Belka 05.12.95 Operation Varsity - Shot Down F-16C Fighting Falcon Difficulty: Expert Ace Style: Soldier Known as The Iron Man, he was hit by Allied Forces during Operation Varsity, but despite receiving a severe wound to his midsection he returned to the front only a month later. He now runs a restaurant in Dinsmark, the capital city of the Principality of Belka. …!!! 040 Thomas Hein "Dichter" 33, Male, Belka 05.12.95 Operation Varsity - Missing In Action F-16XL Difficulty: Any Ace Style: Mercenary Detailed information regarding this pilot is unavailable. 041 Robert Gloden "Spieler" 29, Male, Belka 05.12.95 Operation Varsity - Shot Down F-2A Viper Zero Difficulty: Any Ace Style: Soldier He was assigned to the 9th Air Division 17th Tactical Fighter Squadron, but retired from the Belkan Air Force in 1996. He has since moved to the neutral nation of San Salvacion, where he runs a hotel next to the ocean completely removed from the events of the war. 042 Henrich Koenig "Anwalt" 29, Male, Belka 05.12.95 Operation Varsity - Shot Down F-20A Tigershark Difficulty: Any Ace Style: Knight During the war, he joined Belka's extreme right-wing party, but disappeared when a cease-fire was declared. Investigation into his whereabouts continues. Update: 05/97 Anonymous information states that he is now a member of the terrorist organization The Falcons of Dawn. 043 Axel Reichert "Schwan" 29, Male, Belka 05.12.95 Operation Varsity - Shot Down MiG-31 Foxhound Difficulty: Ace Ace Style: Any The Belkan Air Force 12th Air Division's top ace, he forged an impressive war record in conflicts throughout the world. He was given the nickname The Swan for having never taken a hit. After the war, he retired from service, and now works for a small nation as a mercenary suppressing any coup d'etat movements. Tracks featured in Mission 5. DISC 1 “DO THE EVOLUTION” In the video, CJacobs mentions a music video featuring a “skeleton flying an F-16 or something”. The video in question is the music video for the Pearl Jam song “Do The Evolution” (video here). The song was featured on their 1998 platinum album Yield. The animated music video was co-directed by Kevin Altieri, a director on Batman: The Animated Series, and Todd McFarlane, he of Spawn and “Todd McFarlane’s massive ego” fame. The video was heavily inspired by the 1981 animated anthology Heavy Metal, which itself was based off of and featured animated adaptations of several comics featured in the French magazine of the same name. …I did an LP of Panzer Dragoon, by the way. That also saw its origins from the primordial soup of ideas that was Heavy Metal, most notably the comic Arzach by Mœbius, which was serialized in Heavy Metal. WATCH PANZER DRAGOON YOU FUC— Also noted in the video, the “skeleton pilot” segment of Do The Evolution was also featured in the Internet Famous “What the gently caress—BOOM!” meme video. Now you know. nine-gear crow fucked around with this message at 05:56 on Mar 25, 2016 |
# ? Dec 9, 2015 05:04 |
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041 is implied to be a charcter in ac04 iirc
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# ? Dec 9, 2015 05:11 |
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I've never gotten used to the whole "lock the camera on the plane tailing you and maneuver to get a shot" style of flying in Ace Combat games, I just can't set up a shot flying like that to save my life. I usually just wind up in a massive turn fight against enemy planes, trying to get behind them to dump missiles into their backsides while jamming on my air brakes in an attempt not to overshoot, or try and pull away then engage them from range instead. Always looks like I flew crazy amounts of spirals chasing enemy planes in the ribbon graphic summary post mission.
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# ? Dec 9, 2015 06:36 |
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^^^ Padlock is very disorienting to me too. If a target is off screen the HUD will have a green arrow pointing the way to it. Generally I put that at 12 O'Clock and pull up towards it, controlling the camera manually with the right stick. Some notes: -The mission name Operation Varsity is an homage to a real operation from WWII of the same name,, one of the largest paratrooper deployments in history. -I think you guys were thinking of the QAAM as the "heat seeking, fire and forget gently caress you missile." The SAAM you had selected is the same beam-rider we've been using on the Draken, although the model depicted is now a Soviet Vympel R-27, NATO codename AA-10 Alamo. The Casualty fucked around with this message at 06:41 on Dec 9, 2015 |
# ? Dec 9, 2015 06:39 |
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GhostStalker posted:I've never gotten used to the whole "lock the camera on the plane tailing you and maneuver to get a shot" style of flying in Ace Combat games, I just can't set up a shot flying like that to save my life. I usually just wind up in a massive turn fight against enemy planes, trying to get behind them to dump missiles into their backsides while jamming on my air brakes in an attempt not to overshoot, or try and pull away then engage them from range instead.
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# ? Dec 9, 2015 07:21 |
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Who does their landing approach in an Ace Combat game not at full Afterburner?
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# ? Dec 9, 2015 10:11 |
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Someone trying not to embarrassingly explode themselves after all the fighting has concluded while they're being recorded, presumably.
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# ? Dec 9, 2015 10:19 |
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AirborneNinja posted:Who does their landing approach in an Ace Combat game not at full Afterburner? You mean like this?
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# ? Dec 9, 2015 10:57 |
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How come the dudes in this mission are all shot down while the aces from a mission or two ago were all KIA?
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# ? Dec 9, 2015 11:16 |
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JcDent posted:How come the dudes in this mission are all shot down while the aces from a mission or two ago were all KIA? The game is quite capricious about which aces it decides lives and dies on a mission per mission basis. The general rule of thumb is that Knight aces usually survive their encounter with Cipher, while Mercenary aces are pretty much DOA as soon as they enter the combat zone, and Soldier aces have about a 50/50 chance of getting out alive. Mission 3 reflects quite well. Notice how all the Indigo pilots survive, only half of Grun team survives, and everyone from Rot except the interview subject dies. But then there's missions like Mission 4 which just throws everything out the window. I think the general setup of the mission plays a big roll in whether its respective aces survive. Mission 4 was a hard-pressing assault, so a fair number of the aces who appeared in it bit the dust, whereas Mission 5 is primarily an air-to-ground escort mission, so it makes a little more sense that they'd all survive (except the MIA guy) because Cipher and Pixy were less focused on them. Remind me to go back and tally up the final Shot Down:KIA:MIA ratio once we've completed the game for the post-mortem post. It'd be interesting to see what the breakdown is and which ace style has the more confirmed kills. If it actually turns out to be Knight I will be quite surprised.
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# ? Dec 9, 2015 11:30 |
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I am pretty sure the song/video you guys are talking about somewhere in the video is Pearl Jam's "Do the Evolution".
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# ? Dec 9, 2015 15:37 |
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Five posted:I am pretty sure the song/video you guys are talking about somewhere in the video is Pearl Jam's "Do the Evolution". It is! It's linked in the post.
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# ? Dec 9, 2015 16:10 |
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Cooked Auto posted:If I had a DVD drive to reinstall both games I'd try my best to maybe redo the LP completely but I don't and the games are neigh impossible to find legally digitally. Will probably crop up on Bundle Store sports game sale or something, that site is random as all hell.
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# ? Dec 9, 2015 16:16 |
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JcDent posted:Will probably crop up on Bundle Store sports game sale or something, that site is random as all hell. Can't even remember if it was included in the Tom Clancy Humble Bundle that ran a while ago or not.
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# ? Dec 9, 2015 17:08 |
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As someone who has never played Ace Combat before, I am sorely tempted to be the guinea pig who makes Electrosphere happen.
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# ? Dec 9, 2015 21:22 |
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Electrosphere was the first Ace Combat I played. I didn't understand the plot at all but didn't care because Habu.
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# ? Dec 9, 2015 22:02 |
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CirclMastr posted:As someone who has never played Ace Combat before, I am sorely tempted to be the guinea pig who makes Electrosphere happen. I watched one video, and the game seems to marry Star Trek menu, lovely soundtrack, boring missions and BULLSEYE
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# ? Dec 9, 2015 22:15 |
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CirclMastr posted:As someone who has never played Ace Combat before, I am sorely tempted to be the guinea pig who makes Electrosphere happen. Like I said before, I'm totally cool with anyone who wants to doing Electrosphere and using this megathread to post in, as well as my graphics. It would actually be kinda fun to see "Let's Play Ace Combat 3... Different Electrospheres"
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# ? Dec 10, 2015 00:00 |
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Finally able to watch the video a couple hours later and I got a wall of text (apologies in advance no i'm not actually sorry) The first thing is that, in the briefing the Osean paratrooper regiment you're assisting was accidentally called the 101st Airborne Division. That's not what they're called (it's apparently the 122nd), that's actually a US Army paratrooper unit most famous for its operations in World War II. As The Casualty hinted at, this game's going to be getting into quite a bit of WWII stuff. Also, calling the MiG-29 the "Russian F-15 knockoff" is actually somewhat appropriate. Like you mentioned in the post, it and the Su-27 Flanker were developed in response to rumors of the F-15's development (which was in turn inspired by development of the MiG-25, you could go in circles all day if you wanted). The fun thing is that the Federation of American Scientists determined the MiG-29 could actually beat the F-15 in some areas like short-range aerial engagements. When German aggressors in MiG-29s went against American pilots in joint aggressor training after the end of the Cold War, the German MiGs won. The main advantages were their R-73 missiles which could track targets 40 degrees off the centerline, and the Shchel-3UM helmet-mounted sights that let them lock onto a target simply by turning their head to look at it. It's also one of the few Soviet-era craft to see use in NATO states. At the moment Poland has about 44 MiG-29s, 22 they received as a Warsaw Pact member and another 22 sold to them by Germany back in 2004, who gained 24 from East Germany after reunifying (one crashed and they kept another as a museum exhibit, I think); they're planning to keep using them until 2028, last I checked. Lastly, that A-10 ace is using the same paint scheme as another ace in AC5 was using on the YA-10B. I didn't see you shoot him down in the video, but I don't blame you either; he only shows up after you destroy all the non-yellow ground targets. Hell, I only just now shot him down two days ago now that I have a new copy of the game to play along with the LP. Assuming I'm incorrect in assuming SP paint schemes tied to non-boss aces don't require owning the plane to unlock, I think this is the only mission where you can unlock a plane and its SP paint scheme at the same time. bunnyofdoom posted:041 is implied to be a charcter in ac04 iirc Yeah, I think the implication is he's supposed to be the unnamed uncle from AC04's story. I've read other theories that number 43, Schwan, is also supposed to be another returning character based on what it says in his record. I won't name what character the theory claims he is but suffice to say we'll be getting acquainted with him relatively soon. JcDent posted:I watched one video, and the game seems to marry Star Trek menu, lovely soundtrack, boring missions and BULLSEYE I think the issue with Electrosphere, at least the international version, is that it's just not memorable. I mean, sure, I played it only the one time, but ask me about any of the missions and at most I'll be able to name four: the mission to drop bombs on some sci-fi nanoshrooms that were growing in a forest for some loving reason (which required me to change my ePSXe settings because the visual effect you get from flying too close and getting damaged from them was presented as a completely black screen), the mission where you fly at the edge of space in an updated A-12 Oxcart (don't ask me to remember what you shoot down with it), the other mission where you fly in space to shoot down satellites, and the complete slog of the last three or four missions that were particularly grating because I decided to test out the XFA-36A I had just received for the first mission of that set and ended up having to take a goddamned flying brick through the obligatory tunnel flight level. Twice. It looks cool (part of the reason I want to get back into Infinity as soon as possible is to get the R-101 for its sweet AC3 HUD, y'know after grinding a few billion credits for it and the other superfighters), there's some parts of the soundtrack that are good, and as I think I mentioned earlier it was the one to introduce a lot of the concepts to the series that AC04 and later perfected, but it's just not memorable. That said, as I mentioned before, anyone who does have the ability and/or insanity required to LP it, count me in.
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# ? Dec 10, 2015 00:56 |
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AirborneNinja posted:Who does their landing approach in an Ace Combat game not performing a violent split-S over the arrival end?
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# ? Dec 10, 2015 09:57 |
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Compared to the F-15, the MiG-29 is rather small. It's slightly shorter and slightly wider than an F-16, and it's considered to have about the same manoeuvrability. The Su-27 is, IIRC, just slightly larger than the F-15, and here's an Su-27 next to a MiG-29.
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# ? Dec 10, 2015 18:05 |
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Kadorhal posted:
That paintjob DID look familiar, yeah. In fact, it's one of the special prize planes in Infinity, listed as "A-10 -Distant Thunder-".
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# ? Dec 10, 2015 18:40 |
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The F-16 does have some advantages over the Fulcrum; the -29s early engines were poo poo, and the F-16 is unstable in pitch, which is good for a variety of reasons. I think the Su-27 is unstable as well.
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# ? Dec 10, 2015 19:26 |
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nine-gear crow posted:Multi-roll Fighter nine-gear crow posted:I think the general setup of the mission plays a big roll role. biosterous fucked around with this message at 19:45 on Dec 10, 2015 |
# ? Dec 10, 2015 19:40 |
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Nine-Gear Crow's addiction to tasty bread is nothing to joke about, biosterous!!
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# ? Dec 10, 2015 20:20 |
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CJacobs posted:Nine-Gear Crow's addiction to tasty bread is nothing to joke about, biosterous!! Crow if you had a choice between a sourdough, potato, french, onion, poppyseed, or some other kind of roll which would you take
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# ? Dec 10, 2015 21:35 |
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biosterous posted:
Great, now I want a sandwich. The MiG-29 is definitely more of a response to the F-16 than the F-15. It was developed roughly in parallel with the USAF's Lightweight Fighter Project and entered service only a few years after the F-16. They match up pretty evenly in a fight, although the F-16 has the advantage of a longer range, wider variety of payloads, and superior avionics and upgrades. But the MiG-29K is carrier capable, and the F-16 can't do that The Su-27 line, meanwhile, was definitely designed to combat the F-15. Like the Eagle, it's a heavy fighter, with high thrust/weight ratio, powerful sensors, and a large payload of A2A missiles.
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# ? Dec 10, 2015 21:42 |
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Also as a more general note, this game continues surprising me. Not just in aces I'm still finding even after like my eighth playthrough, either; in my last two play-sessions I discovered, respectively, that there are even more brevity codes for weapons than I thought (I used the LAGM for a late-game mission and Eagle Eye properly called it with "Magnum"; 04 and 5 just used the "Fox" codes for every type of missile even though that's meant for air-to-air weapons only), and that even the missions like Juggernaut where you choose which variation you play have some differences in dialogue depending on your ace style, despite any implications otherwise with what I said in the videos for that mission about there technically being 52 missions (Pixy will say something about how he's guessing you want to protect the Kestrel in Operation Gelnikos as a Knight, but in my current new-game run through as a Mercenary he said something entirely different about killing everything). Also, as I mentioned, I'm playing along with the LP now. Doing a new game as a Mercenary ace on Hard difficulty, and not upgrading to any new planes until I save up enough for a certain late-game fighter the game gives you a third of the way through. Taking 78% damage from one missile Despite that I'm not having a lot of trouble actually killing things. Hell, I took down next ace encounter coming up in the LP with just two volleys of missiles, one each for both planes involved. EDIT: The Casualty posted:But the MiG-29K is carrier capable, and the F-16 can't do that Yeah, I figure I can post some stuff about that since Crow's not getting the F-16 in this playthrough (you get it for beating Operation Costner in the last mission, Crow got the MiG-29 so he's going on from Gelnikos). After the Lightweight Fighter program ended, the Secretary of Defense ordered the Navy to look at the two competitors (the YF-16 and the losing YF-17) in 1974 after their own Naval Fighter-Attack, Experimental program failed to produce a replacement for a bunch of earlier craft that would be cheaper than the F-14. So, the Navy did consider a naval version of the F-16 at one point, but they ended up picking the YF-17 instead because they were skeptical as to how cheaply and effectively the YF-16 could be converted to the carrier role, being a single-engine fighter with narrow landing gear. This isn't the only time some aspect of the F-16's design made it deficient in an alternate role it was considered for, either, but we'll get to that at a later date. Kadorhal fucked around with this message at 22:29 on Dec 10, 2015 |
# ? Dec 10, 2015 22:09 |
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# ? Jun 12, 2024 00:29 |
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Kadorhal posted:Also, as I mentioned, I'm playing along with the LP now. Doing a new game as a Mercenary ace on Hard difficulty, and not upgrading to any new planes until I save up enough for a certain late-game fighter the game gives you a third of the way through. I know exactly which plane you're talking about, and even if you go full-on Mercenary and save every dime you have you can't actually afford it until several mission after it unlocks.
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# ? Dec 10, 2015 22:25 |