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I was just makin a joke dude. I just think you are all forgetting that SS+ mainly fills the function of making SS replayable once you get used to the latest vanilla changes, and that it's not strange that it loses lustre around a big vanilla content update. Personally I find SS way too predictable without variant randomization and all the other poo poo at this point.
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# ? Dec 10, 2015 06:29 |
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# ? Jun 10, 2024 13:21 |
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Mordja posted:Man, the game's technically not even out and already people are waxing nostalgic. Some of us have been playing it for 3 years!
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# ? Dec 10, 2015 06:38 |
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What ship do you guys have in your fleet (that regularly sees battle, freighters and poo poo don't count) that's survived the longest under AI control? For me it's a Clam-class frigate, without an officer even. It's lasted through every single battle it's been in, without being disabled even once. It's the second ship I bought on this playthrough
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# ? Dec 10, 2015 06:38 |
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http://fractalsoftworks.com/forum/index.php?topic=2012.0 I am also a complete sucker for glowing Homeworld hangar bays. I also wish I could create a tool for converting old mods into an Independent Prism Freeport-like station that sells ships only from that mod.
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# ? Dec 10, 2015 06:40 |
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-Troika- posted:What ship do you guys have in your fleet (that regularly sees battle, freighters and poo poo don't count) that's survived the longest under AI control? Yeah, the Clam is pretty annoyingly indestructible, like a Monitor with actual weapon slots.
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# ? Dec 10, 2015 06:41 |
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-Troika- posted:What ship do you guys have in your fleet (that regularly sees battle, freighters and poo poo don't count) that's survived the longest under AI control? The Tempest I bought from the Blackrock black market along with my player Desdinova managed to survive the destruction of the rest of my fleet versus a nasty group of pirates that caught me in hyperspace. Speed is life.
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# ? Dec 10, 2015 06:43 |
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SHAOLIN FUCKFIEND posted:Hmm yeah you're completely right actually, checked now and I thought I had based those more closely on current vanilla stats, but it looks like I vastly underestimated how generous that stat is. I'm going to adjust them up quite a bit, same for the other brdy frigs (who also have very low ones) Came to post exactly this. The Locust has a recovery of 1% per day! Also regrading SS+ plus, if you enjoy pain, I highly recommend picking the wolf starting ship for expert mode.
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# ? Dec 10, 2015 06:43 |
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Yeah, stupid oversight. Until I patch, it's quite easy to fix by editing ship_data.csv and putting in some suitable numbers (between 5 and 10, generally)Marcus Garvey posted:Some of us have been playing it for 3 years! I remember when there weren't even ship systems, and you could buy and stick 5 bomb bays on a Lasher and do drivebys, and the Hegemony System Defense Fleet in Corvus presented the ultimate challenge. The rise and fall of mods like Antediluvians, Thule Legacy, Kadur and TUP. The Age of Uomoz. The culling of the great Buffalo herd. The CR moanfest. Weird mechanics that came and went like Logistics. Energy weapon flux level boost. Man, what an alpha.
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# ? Dec 10, 2015 06:48 |
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My starting Alastor has managed to survive a wide array of crippling defeats and pyrrhic victories, it's kind of an incredible little ship. Hadn't ever used one until this playthrough because the slots & layout never really appealed to me but it's pretty fantastic with the standard railguns & IR pulse lasers, with a fury torpedo rack on the nose. I've also got a Venom that has inexplicably survived quite a few large javelin salvos, they just seem to miss every time.
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# ? Dec 10, 2015 06:52 |
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RIP Kadur. Their Dolphin tug was a tanky little beast that could ram capital ships into submission.
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# ? Dec 10, 2015 06:54 |
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I, too, miss Kadur. They did aa very satisfying brick shithouse tank + railguns.
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# ? Dec 10, 2015 07:01 |
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SHAOLIN FUCKFIEND posted:I remember when there weren't even ship systems, and you could buy and stick 5 bomb bays on a Lasher and do drivebys, and the Hegemony System Defense Fleet in Corvus presented the ultimate challenge. The rise and fall of mods like Antediluvians, Thule Legacy, Kadur and TUP. The Age of Uomoz. The culling of the great Buffalo herd. The CR moanfest. Weird mechanics that came and went like Logistics. Energy weapon flux level boost. The fall of Uomoz and the buffalos being hunted to extinction are probably the most tragic things to happen in my life, voidwalkin' forever I also kinda miss Gedune & the Nomads even though I never actually flew any of those ships myself. The Kadur ships were a little uninspiring to me, I think the only one I ever purchased & used was the ramtug. Did anything ever happen with Uomoz' giant ship(titans?) mod or whatever he was working on post-Uomoz' sector?
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# ? Dec 10, 2015 07:05 |
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SHAOLIN FUCKFIEND posted:Energy weapon flux level boost. Didn't we used to be able to increase flux on purpose? Redlining your flux on purpose was a cool mechanic and I don't know why they took it out.
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# ? Dec 10, 2015 07:38 |
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Energy weapon flux boost was removed because it made ships with large energy slots far too strong.
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# ? Dec 10, 2015 07:46 |
-Troika- posted:Energy weapon flux boost was removed because it made ships with large energy slots far too strong. Makes sense, as long as you could dance around at range and keep the pressure on you were more or less untouchable behind your wall of lasers. And I want to echo what a lot of people have said, a lot of great mods have come and gone and I'll fondly remember them. I can't wait to see what the future brings. Yes, it would be a better future if the ISF, Kadur, Nomads, etc were still around and running under Uomoz but it was fun while it lasted.
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# ? Dec 10, 2015 07:55 |
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I'd love if Kadur was still around, they were one of my favorite factions to play as.
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# ? Dec 10, 2015 08:25 |
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A tale of an off-by-one error in three parts: http://imgur.com/a/nTdSY So should i report this to Dark Revenant, or Alex? E- i have to have 13 on hand to turn in, but doing so correctly removes 12 cores. Ceebees fucked around with this message at 08:30 on Dec 10, 2015 |
# ? Dec 10, 2015 08:27 |
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I think it's trying to ask for 12.5 cores but because you can't have fractional numbers of cores it's causing issues. Somewhere in there a float needs to be changed to an integer.
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# ? Dec 10, 2015 08:34 |
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RentACop posted:Should slashing beams have a emp damage boost? The upshot of them in freespace proper was they would often damage turrets and subsystems as they swiped. Anyway that looks drat good They probably will, if I can get the chance of EMP down enough. When I first started testing with Tachyons Lances as placeholders, which have a pretty high EMP stat, my freespace ships would constantly EMP each other, since neither has shields (which EMP has no effect against). So, we'll see if it's fun or not.
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# ? Dec 10, 2015 13:55 |
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Gobblecoque posted:According to a quick exchange with Alex, it sounds like there's some sort of bug with the upper limit for bribe amounts. It also sounds like he's doing something to make the whole gravity of investigations a bit more transparent to players. Fortunately I have console commands added specifically so I can just ignore poo poo like that. Now I just have to find supplies for my poor fleet. I sold all of mine because Jangala was buying them and fuel at 1000 credit apiece. So now I have over 160K but my fleet is starving. Suicide may be the best option.
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# ? Dec 10, 2015 16:07 |
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Beer4TheBeerGod posted:Fortunately I have console commands added specifically so I can just ignore poo poo like that. Starsector: When "literally kill all yourselves" is actually a strategy.
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# ? Dec 10, 2015 16:16 |
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-Troika- posted:What ship do you guys have in your fleet (that regularly sees battle, freighters and poo poo don't count) that's survived the longest under AI control? Clams are stupid ships. I really don't like them. They're just a pissy little frigate that sits there behind its stupid dumb shield and loving nopes everything you shoot at it. It's broadly the same function as a phase frigate except the AI doesn't really understand it. Any phase frigate is generally effective in AI hands as long as it doesn't get too overwhelmed or attack-happy. Stalkerr posted:They probably will, if I can get the chance of EMP down enough. When I first started testing with Tachyons Lances as placeholders, which have a pretty high EMP stat, my freespace ships would constantly EMP each other, since neither has shields (which EMP has no effect against). Perhaps give them a hullmod which makes them highly EMP resistant? That would be consistent with a faction that doesn't use shields but does use EMP weaponry. OwlFancier fucked around with this message at 16:31 on Dec 10, 2015 |
# ? Dec 10, 2015 16:24 |
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OwlFancier posted:Perhaps give them a hullmod which makes them highly EMP resistant? That would be consistent with a faction that doesn't use shields but does use EMP weaponry. EMP resistance isn't a thing, unfortunately. I think it was just especially prevalent during testing since Tachyon Lances do 1000 EMP damage. Salamander MRMs, the ones that go straight for your engines, do 1500, for comparison. I could probably code something in if it became a big enough issue (effectively give them resistance by halving EMP damage, or whatever).
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# ? Dec 10, 2015 16:40 |
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Tanith posted:http://fractalsoftworks.com/forum/index.php?topic=2012.0 I really really liked that mod back in the day, definitely one of my favorite combinations of ship aesthetics and weapons.
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# ? Dec 10, 2015 16:57 |
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Stalkerr posted:EMP resistance isn't a thing, unfortunately. I think it was just especially prevalent during testing since Tachyon Lances do 1000 EMP damage. Salamander MRMs, the ones that go straight for your engines, do 1500, for comparison. I mean as in, there's that skill that reduces your EMP duration? Can you add a hullmod to make them recover from being EMPed quickly?
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# ? Dec 10, 2015 17:37 |
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OwlFancier posted:I mean as in, there's that skill that reduces your EMP duration? Can you add a hullmod to make them recover from being EMPed quickly? Yup!
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# ? Dec 10, 2015 17:41 |
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Nothing survives in the hands of the AI in my fleets. Maybe the Afflictor I was using personally before jumping into a capital may not get blown up immediately in a somewhat serious fight, but by the endgame the enemy fleets get deadly enough that anything that's not built very specifically is on a countdown timer. That doesn't mean I have to replace everything non flagship every fight, but there are no ships standing out as "veterans". I really mostly go solo in a capital ship as soon as it's safe to do anyway, if I want to be efficient. 40 deployment points 100% under player control do much better than splitting it with the AI. For how good it is, it goes both ways: that escorting frigate that takes a step in the wrong direction is getting overloaded and blown up instantly by focused fire from the enemy AI, that trigger happy Dominator that's coasting on flux is one needler salvo away from making the day of those bored looking dagger bombers.
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# ? Dec 10, 2015 17:42 |
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dis astranagant posted:Isn't the Venom-X supposed to be at least as rare as the Hyperion and thus not something you should be running into much at all? Do AI fleets take supply into account at all? I bought a Venom-X shortly after starting a new game, because it looked really strong for a frigate, and then I realized that it ate 4x as many supplies as my Wolf. I've seen a lot of them for sale if they're supposed to be rare, but I can't find where the game defines what ships get sold where and that kind of poo poo. Wallet fucked around with this message at 17:58 on Dec 10, 2015 |
# ? Dec 10, 2015 17:55 |
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-Troika- posted:What ship do you guys have in your fleet (that regularly sees battle, freighters and poo poo don't count) that's survived the longest under AI control? Hammerhead Destroyer, a Mauler & Hypervelocity driver in the front slots, tac lasers, ham torpedoes, unstable injectors. It's a survivor, and it's useful!
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# ? Dec 10, 2015 18:04 |
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Stalkerr posted:I could probably code something in if it became a big enough issue (effectively give them resistance by halving EMP damage, or whatever). Galm fucked around with this message at 18:25 on Dec 10, 2015 |
# ? Dec 10, 2015 18:21 |
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^EMP resistance is a mutable stat that can be granted by hullmods or other scripts (right now, its in vanilla SS through hullmods and player skills) Anyone tried the Morpheus yet?
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# ? Dec 10, 2015 18:29 |
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SHAOLIN FUCKFIEND posted:^EMP resistance is a mutable stat that can be granted by hullmods or other scripts (right now, its in vanilla SS through hullmods and player skills) I have not tried it. I have fought alongside it. My experience with BRDY has more or less consistently been "What the gently caress is this poo poo?" "Oh, that's a cool ship, wait what the gently caress it's spraying bullshit anime missiles everywhere, oh and it has a giant spinal laser thing, oh and it can teleport or some poo poo." Then the next fleet had an imaginos in it. I am now dead from anime bullshit poisoning. My corpse is to be buried with a pair of big red spiky sunglasses on.
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# ? Dec 10, 2015 18:32 |
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SHAOLIN FUCKFIEND posted:^EMP resistance is a mutable stat that can be granted by hullmods or other scripts (right now, its in vanilla SS through hullmods and player skills) I just can't get BRDY to interact meaningfully with the rest of the sector. I've found a grand total of two the large ferrocannons and a few of the dart missiles in black markets but the ships and weapons just don't pop up outside of Gneiss. I think I've run into one BRDY trade fleet. I don't think I've ever seen them put out a named bounty, either. They're too cool to be isolationists! I have tried the Morpheus in a dev-mode variant editor setting. I was...impressed...by the active armor rebuilding idea. The primary weapon seems weak-ish but the homing beam thingies completely brutalized frigates and destroyers. I'm still getting used to the Imaginos-style phase/repel shield. I haven't tried it in a fleet setting but I imagine it's a great kiter and opportunist.
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# ? Dec 10, 2015 18:43 |
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FooF posted:I haven't tried it in a fleet setting but I imagine it's a great kiter and opportunist. When I fought with one it basically decided the fight. The homing missile things are insanely powerful. It just sat back and spammed them and everytime it did a little ship died. I really hope it's classed as a cruiser or something because I can't see much in the way of weaknesses to it.
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# ? Dec 10, 2015 18:45 |
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This game is really hard to get into. It feels like you should start with a fleet of ships just to compete.
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# ? Dec 10, 2015 18:49 |
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The Desdinova and Imaginos are my two favorite mod ships out of all Starsector mods. I haven't seen an Imaginos for sale in months, though. The things are crazy rare in my games.
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# ? Dec 10, 2015 18:51 |
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OwlFancier posted:I am now dead from anime bullshit poisoning. My corpse is to be buried with a pair of big red spiky sunglasses on. Excellent OwlFancier posted:When I fought with one it basically decided the fight. The homing missile things are insanely powerful. It just sat back and spammed them and everytime it did a little ship died. It's a destroyer, but the logistic load and etc. is similar to a battlecruiser. So for all intents and purposes it's like a tiny capital ship, and should be treated as an equal threat. It also has High Maintenance. Its main weakness is burst damage; hit it when it's used its defensive system and it can basically only dodge incoming damage (which it's good at, but it's not infallible) - strike beams also work well, like the Phase Lance, Tach lance, PDEs, CAS etc. It also can't really get into a slugfest with a capital ship or strong cruiser without taking significant hull damage. FooF posted:I have tried the Morpheus in a dev-mode variant editor setting. I was...impressed...by the active armor rebuilding idea. The primary weapon seems weak-ish but the homing beam thingies completely brutalized frigates and destroyers. I'm still getting used to the Imaginos-style phase/repel shield. It's good as a glass cannon in a mixed fleet, since it murders all ships that aren't bricks when it gets close enough. It also sweeps the battlefield clean of missiles pretty well. quote:
Hmm, you may have been unlucky. They get quite active in SS+ and also interact quite a bit in vanilla - as for gear, that's just part of how the reputation and faction revamps work, military gear is now more gated than ever. You'll usually get blackrock gear by killing them or allying with them, unless you're playing SS+. E: But actually I might add a BRDY station or something to an existing system, just to spread them out a bit more, like Tiandong did. SHAOLIN FUCKFIEND fucked around with this message at 19:06 on Dec 10, 2015 |
# ? Dec 10, 2015 18:56 |
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SHAOLIN FUCKFIEND posted:E: But actually I might add a BRDY station or something to an existing system, just to spread them out a bit more, like Tiandong did. Please do. That's been my problem with some faction mods (cozy with the Imperium right now); they only have one planet with a military market, hope you got lucky on the dice rolls! In the last version I played, supply fleets would spawn routinely and add new stock, but I'm not sure how it actually works right now.
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# ? Dec 10, 2015 19:44 |
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Is there any easy way to get a bit of starting rep with a faction that isn't putting out bounties or missions? I want to get a Tiandong or BRDY commission but the only factions I've been able to get rep with are the obvious hegemony and independent (and Citadel, which starts at 25 rep but doesn't have commissions yet). This is a problem I run into in most of my games, actually.
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# ? Dec 10, 2015 20:01 |
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# ? Jun 10, 2024 13:21 |
The Shortest Path posted:Is there any easy way to get a bit of starting rep with a faction that isn't putting out bounties or missions? I want to get a Tiandong or BRDY commission but the only factions I've been able to get rep with are the obvious hegemony and independent (and Citadel, which starts at 25 rep but doesn't have commissions yet). This is a problem I run into in most of my games, actually. Bring in a big load of goods to sell on the open market for a Trading rep bump?
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# ? Dec 10, 2015 20:49 |