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GI_Clutch posted:It's amazing how dumbed down players and MMOs are these days. My first MMO was DAoC. There was no in game map. Horses in cities had specific destinations and you had to jump off mid travel to run to another town to get on another horse to your actual destination. Oh, you want to know what stats a piece of gear has? Right-click it, so a window appears with some basic info. Then hit Shift+I to get another window with detailed information. I played for months without knowing how to do that. Sounds fun.
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# ? Dec 10, 2015 18:25 |
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# ? May 9, 2024 21:32 |
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If I had to describe Guild Wars 2 in two words, I'd say "wasted potential". Elaborating a bit more, I'd probably say it's still a fairly good game, but... the emphasis is still on wasted potential. Personally, I would've been fine with GW 1.5 with all the things that were so fun in GW1 with GW2 engine. But it seems like the current devs want to be as far as possible from GW1 and want to do something totally different. Which is fair, I guess, but it's also making GBS threads on the series and what pulled people in the first place.
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# ? Dec 10, 2015 18:26 |
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CLAM DOWN posted:"Dumbed down" is a terrible way to put it. I play videogames like GW2 to relax/blow off stress, turn off my brain, and not think excessively. Just because I enjoy things like hearts "holding my hand" or telling me where to go/what do do, doesn't mean I'm some kind of idiot who needs a dumbed down game. Same here. The main reason I'm just getting into fractals and stuff is because I like running around dicking with alts. Hearts would have been nice for the Maguuma mastery stuff, considering how many drat levels there are of them. Or maybe there's an easier way to get that exp that I don't know of? Map completion has been working very well for me for Tyria mastery, doubly so because I barely started on my warrior.
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# ? Dec 10, 2015 18:28 |
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Generic Octopus posted:Sounds fun. Oh, it definitely was a pain in the rear end. I'm not saying I want those aspects back. I just think that over time games (of all genres) have gotten so hand-holdy that players expect it. You accept a quest in a Bethesda game and it tells you exactly what to do. There's an icon on the map of the person you need to talk to that moves around as that character does. If they changed that to a general circle on the map tell you the vicinity of the character, people would complain and just resort to GameFAQs instead of trying to find the person themselves. I have no problem with hearts existing. I just found the notion of people going into a game that totes not having standard quests/quest hubs and then feeling totally lost because the game isn't telling them what to do/where to go funny. If you don't know where you are supposed to go, just start exploring. That's what was done back in the day before NCPs had exclamation points over their head. You explored and found the content.
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# ? Dec 10, 2015 18:42 |
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GI_Clutch posted:Oh, it definitely was a pain in the rear end. I'm not saying I want those aspects back. I just think that over time games (of all genres) have gotten so hand-holdy that players expect it. You accept a quest in a Bethesda game and it tells you exactly what to do. There's an icon on the map of the person you need to talk to that moves around as that character does. If they changed that to a general circle on the map tell you the vicinity of the character, people would complain and just resort to GameFAQs instead of trying to find the person themselves. If a game doesn't give me any clues or hints on where to go, or doesn't push me in a certain direction (like hearts did, leading me from area to area), I'm not going to bother. That doesn't make me an idiot or dumb or somehow needy. It's a videogame.
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# ? Dec 10, 2015 18:43 |
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I prefer having/knowing my objective because I don't find aimless wandering fun, just tedious. I don't want to run around for half an hour looking for something to do. Like, I understand the feel of "Hrm, what's in these woods? ... Jinkies, a wolfbearbird that needs to be killed!", but then there's "Hrm what's in these woods? ... Trees, neat."
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# ? Dec 10, 2015 18:50 |
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mind the walrus posted:3 years of incessant bitching about hearts this is a thread post about both the past and the future
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# ? Dec 10, 2015 19:08 |
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I didn't know that there was anyone who didn't like the renown hearts that wasn't on their third world completion, or just running around desperately with the goalposts strapped to their back, yelling about god drat casual gamers these days.
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# ? Dec 10, 2015 19:16 |
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Adhesive Gamin posted:I didn't know that there was anyone who didn't like the renown hearts that wasn't on their third world completion, or just running around desperately with the goalposts strapped to their back, yelling about god drat casual gamers these days. Where do you get the goalposts backpack?
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# ? Dec 10, 2015 19:19 |
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ItBurns posted:Where do you get the goalposts backpack? You have to get scribe to 500.
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# ? Dec 10, 2015 19:22 |
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the secret world does the 'your objective is inside of this circle on the map and we're not going to pinpoint exactly where it is' thing and it was actually really fun. it let them guide the players to specific areas but once they got there it was up to them to puzzle out the rest. your goal is to turn off a bunch of security cameras? use your head and think about where cameras might be put. the mission design in that game is some of the best i've ever played with.
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# ? Dec 10, 2015 19:26 |
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Main reason I think the story feels better is they ditched those dumb two person low effort cutscenes and instead you either get in-engine cutscenes with the effects cranked up to 11 that look rather nice or moving painting cutscenes which look really nice. That and your character does some talking now while you still have full control.
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# ? Dec 10, 2015 19:27 |
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Azazell0 posted:If I had to describe Guild Wars 2 in two words, I'd say "wasted potential". GW 2 runs on the GW1 engine. It's a reworked version of utopia.
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# ? Dec 10, 2015 19:29 |
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Ra Ra Rasputin posted:Main reason I think the story feels better is they ditched those dumb two person low effort cutscenes and instead you either get in-engine cutscenes that look rather nice or moving painting cutscenes which look really nice. Also your stupid "friends" mostly just speak to move the plot along instead of talking about dumb bullshit. Mostly. Seriously shut the gently caress up Taimi, you're useless without your robot.
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# ? Dec 10, 2015 19:33 |
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ItBurns posted:Where do you get the goalposts backpack? You don't, I do.
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# ? Dec 10, 2015 19:40 |
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Adhesive Gamin posted:You don't, I do. I have numerous rare backpacks, my good man. You must be mistaking me for one of those *waves cane in the general direction of the thread* casuals.
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# ? Dec 10, 2015 19:47 |
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CLAM DOWN posted:If a game doesn't give me any clues or hints on where to go, or doesn't push me in a certain direction (like hearts did, leading me from area to area), I'm not going to bother. That doesn't make me an idiot or dumb or somehow needy. It's a videogame. Yeah, there's really no way around it that games have to give you some idea of where to go to do the thing. I personally dig it when a game drops the whole quest marker thing and just has really well-designed areas where you can use landmarks to get around based on verbal directions and your own memory, but that takes a shitload of effort and skill to design, so a lot of games just go for quest markers.
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# ? Dec 10, 2015 19:50 |
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Harrow posted:I personally dig it when a game drops the whole quest marker thing and just has really well-designed areas where you can use landmarks to get around based on verbal directions and your own memory We sorta got that, minus the well designed area part. It's called Tangled Depths.
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# ? Dec 10, 2015 19:52 |
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Hah, yeah, that's the problem, isn't it? You drop the "well-designed" part and it's immediately a total clusterfuck.
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# ? Dec 10, 2015 19:53 |
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It was kind of annoying in that one HoT bridging mission where you're following the rest of the party, where you have a radar showing how close you are to the signs Rox left and there's a clear arrow made of rocks that looks conspicuous but nope, it's the featureless ground twenty feet away you need to spam F on to progress. It meant I searched everywhere but the same rock arrow for the last sign since it clearly wasn't what I needed to find, only this time it was. Thanks Rox.
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# ? Dec 10, 2015 20:08 |
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Illuyankas posted:It was kind of annoying in that one HoT bridging mission where you're following the rest of the party, where you have a radar showing how close you are to the signs Rox left and there's a clear arrow made of rocks that looks conspicuous but nope, it's the featureless ground twenty feet away you need to spam F on to progress. It meant I searched everywhere but the same rock arrow for the last sign since it clearly wasn't what I needed to find, only this time it was. Thanks Rox. Oh hey I was just doing this part and thank you for easing my suffering in advance.
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# ? Dec 10, 2015 20:13 |
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Hahaha you're loving idiots if you want hearts rather than events
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# ? Dec 10, 2015 20:57 |
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The best thing about hearts is that they don't pretend to have replay value, unlike the forever war in DS.
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# ? Dec 10, 2015 21:01 |
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Lyer posted:Hahaha you're loving idiots if you want hearts rather than events Why can't we have both, like we have in all the zones from the original release....
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# ? Dec 10, 2015 21:07 |
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CLAM DOWN posted:Why can't we have both, like we have in all the zones from the original release.... Straits of Devastation, Malchor's Leap, Cursed Shore Hearts are only palatable if there is a concurrent event that gives participation for the heart. Completing hearts without an event is really boring. I sure love watering the same 5 plants 25 times to fill a heart. /s UchihaHirou fucked around with this message at 21:21 on Dec 10, 2015 |
# ? Dec 10, 2015 21:18 |
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UchihaHirou posted:Straits of Devastation, Malchor's Leap, Cursed Shore Fine, every zone except for those. Orr was always a different place compared to the rest of the game. You know exactly what I mean. And they're not boring to me at all, my favourite part about world completion is doing the hearts again on alts.
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# ? Dec 10, 2015 21:21 |
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CLAM DOWN posted:...Orr was always a different place compared to the rest of the game. You know exactly what I mean... Of course we know what you mean, but how is outing Orr as Not One of the Good Ones pertinent to discussion?
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# ? Dec 10, 2015 21:23 |
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Blasphemeral posted:Of course we know what you mean, but how is outing Orr as Not One of the Good Ones pertinent to discussion? I dunno, I never mentioned Orr. I personally do wish it had hearts.
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# ? Dec 10, 2015 21:25 |
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Completing hearts is boring because leveling in an MMO is just a waste of your time past the first run through. I mean, more than the game is already. Straits and Malchor's might as well not even have events, nobody gives a poo poo about them besides the temples. The whole event system only really works well in HoT zones, which wouldn't be improved by adding renown hearts, where old zones would be terrible without something to do while waiting for another event to start up (on the other side of the zone where you can't see it). Adhesive Gamin fucked around with this message at 21:30 on Dec 10, 2015 |
# ? Dec 10, 2015 21:27 |
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SPVP is the only thing I am having fun with in this game, am I doing it all wrong? WVW is snoozefest and I have no interest in the pve grind :[ Tried out a Thief build today and drat it kills fast holy crap. Dagger/Pistol + Shortbow with a bunch of shadowstep abilities
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# ? Dec 10, 2015 21:42 |
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if hearts were in the expansion people would be asking why they existed. just following events takes you pretty much all over the map anyways, and it's not like hearts would make something like tangled depths any less of a goddamn mess.
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# ? Dec 10, 2015 21:44 |
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Agent Kool-Aid posted:if hearts were in the expansion people would be asking why they existed. just following events takes you pretty much all over the map anyways, and it's not like hearts would make something like tangled depths any less of a goddamn mess. They'd give direction in messes like Tangled Depths, and at least would give something to do at my own pace, because I can't set aside 2 hours for poo poo like Dragon's Stand meta.
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# ? Dec 10, 2015 21:45 |
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CLAM DOWN posted:They'd give direction in messes like Tangled Depths, and at least would give something to do at my own pace, because I can't set aside 2 hours for poo poo like Dragon's Stand meta. It's not like you do anything other than hang out naked in the guild hall, or RPing in Rata Sum/Divinity's Reach anyway.
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# ? Dec 10, 2015 21:51 |
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UchihaHirou posted:It's not like you do anything other than hang out naked in the guild hall, or RPing in Rata Sum/Divinity's Reach anyway. *removes moot seductively*
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# ? Dec 10, 2015 21:56 |
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CLAM DOWN posted:They'd give direction in messes like Tangled Depths, and at least would give something to do at my own pace, because I can't set aside 2 hours for poo poo like Dragon's Stand meta. "Casuals" don't get emotionally invested in the game; they play it for fun.
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# ? Dec 10, 2015 22:12 |
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Seconding the housing in WIldstar, you could even guild neighborhoods with your guildmates. Can you imagine the SFD neighborhood?
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# ? Dec 10, 2015 22:26 |
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I've burnt out almost completely on the mastery xp grind. I used to love logging in and playing this game but doing the same adventures, and the same events, over and over and over with no other option for parallel pve progression has driven me to the point where I log in, open my chest, ask if anyone's doing anything fun in gchat, and when the answer is inevitably 'no', I log out again. I think I can honestly say that as an idiot who paid full price for Wildstar at launch, it was still a better purchase than HoT turned out to be. PS: The 2 hour Dragon's Stand meta is a loving abomination, especially since they backload all the xp to the Mouth kill. Don't have two hours to sit on your rear end and follow plodding yaks through waves of enemies and two copy/pasted minibosses? Too loving bad because joining an in-progress instance that isn't a trainwreck is basically impossible, and god forbid the client crash mid-way through and you weren't in a group (though this has been largely mitigated by squads). Dragon's Stand is like Teq but you have to turn up 90 minutes early instead of 15 and it is possibly the worst thing in the game at the moment.
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# ? Dec 10, 2015 22:37 |
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Brain In A Jar posted:Dragon's Stand...is possibly the worst thing in the game at the moment. Excuse me, Chak Gerent would like a word with you sir. I haven't had much issue with DS honestly, but it does take 60-90 minutes so I haven't done it much. Generic Octopus fucked around with this message at 22:47 on Dec 10, 2015 |
# ? Dec 10, 2015 22:42 |
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Brain In A Jar posted:I've burnt out almost completely on the mastery xp grind. I used to love logging in and playing this game but doing the same adventures, and the same events, over and over and over with no other option for parallel pve progression has driven me to the point where I log in, open my chest, ask if anyone's doing anything fun in gchat, and when the answer is inevitably 'no', I log out again. Same but I show up 15 minutes late and afk until the mouth kill then collect all of that sweet, sweet crystalline ore. It's like VW but easier because it's on a timer. Most of the XP is from mobs though, but I'm mastery capped so whatever.
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# ? Dec 10, 2015 22:45 |
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# ? May 9, 2024 21:32 |
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CLAM DOWN posted:They'd give direction in messes like Tangled Depths, and at least would give something to do at my own pace, because I can't set aside 2 hours for poo poo like Dragon's Stand meta. Would it, though? I spent a lot of time dicking around in TG just trying to find hero points and could not handle the whole different elevations thing. I'll admit this could be a personal failing of mine
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# ? Dec 10, 2015 22:54 |