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The best way is to try things for yourself really. I don't think those plasma guns will be much use though. The Clipper's large hardpoints are on its nacelles, they have notoriously shite convergence for fixed weapons.
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# ? Dec 10, 2015 18:40 |
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# ? May 15, 2024 03:12 |
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TorakFade posted:So, for you beta-havers, what happens when you get killed in your SRV? Load screen and back to the ship?
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# ? Dec 10, 2015 18:42 |
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TorakFade posted:So, for you beta-havers, what happens when you get killed in your SRV? Load screen and back to the ship? Yes. Yes.
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# ? Dec 10, 2015 18:46 |
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Nostalgia4Infinity posted:Yes. They reeeeally want you to dock at stations every 10 minutes, don't they? Between the ridiculously low amounts of ammo / getting missions from BBs / rebuy SRVs / having to dock just to see the prices and availability of stuff, it's a bit overdone... it feels that unless I'm at a RES with a full laser fit or out exploring, I'm going back to a station and docking every 15 minutes and it's killing my enjoyment right now. Let me buy something remotely and have it transported to me damnit, at least as long as I'm within say 30LY of a station that has it. Amazon is on the verge of delivering poo poo to my doorstep with a transport drone in the real world in 2015, and still we can't get a refill of ammo or a loving stored ship delivered to our position in 3315 or whatever
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# ? Dec 10, 2015 19:04 |
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Maybe don't break your SRV? They don't seem that fragile unless you're barreling into a combat area unprepared like an idiot.
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# ? Dec 10, 2015 19:14 |
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TorakFade posted:we can't get a refill of ammo or a loving stored ship delivered to our position in 3315 or whatever something something fuel rat lobbyists
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# ? Dec 10, 2015 19:14 |
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Cowcaster posted:So I was trying to build up this viper loadout: http://coriolis.io/outfit/viper/03D3D3D2D3D3D2C1b1b24240m0042592o-.AwRj4yyA.AwhMIyQRnI== but the power numbers don't match up with the in game power numbers. I don't even have the fuel scoop equipped and I'm at 7.99MW retracted and 10.33 deployed where the shipbuilder says I should be lower than that. I can't see what I'm doing wrong. Are the ship builder numbers out of date? Did you remember to disable your cargo hatch in the modules screen? It doesn't turn off automatically when not in use (that would make too much sense). Other than that, double-check to make sure you've installed the same grade of parts ingame that you planned in your build, I guess. E: Just registered that you said you didn't have the fuel scoop installed; looking at the build again, with the fuel scoop off and the cargo hatch turned on it puts you at exactly 7.99/10.33, so that's definitely your issue. Cathair fucked around with this message at 19:20 on Dec 10, 2015 |
# ? Dec 10, 2015 19:16 |
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Galaga Galaxian posted:Maybe don't break your SRV? They don't seem that fragile unless you're barreling into a combat area unprepared like an idiot. This. Repair and refuel materials are plentiful so assuming you don't go flying off a 2km cliff keeping your sole rover in good condition is trivial.
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# ? Dec 10, 2015 19:17 |
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HiroProtagonist posted:http://coriolis.io/outfit/imperial_clipper/16A6A5A5D6A5C4C2b2b1b1b020l04044f5n035d292t6b2f.Iw18aQ==.CwBhCYEZpa88VKxAZnCIA===?bn=iClip tooterfish posted:The best way is to try things for yourself really. Well that sucks then. What works well for those large hardpoints then? Gimballed pulse (and multis in the Class 2 hardpoints)? Or just anything gimballed really? e: Cowcaster posted:So I was trying to build up this viper loadout: http://coriolis.io/outfit/viper/03D3D3D2D3D3D2C1b1b24240m0042592o-.AwRj4yyA.AwhMIyQRnI== but the power numbers don't match up with the in game power numbers. I don't even have the fuel scoop equipped and I'm at 7.99MW retracted and 10.33 deployed where the shipbuilder says I should be lower than that. I can't see what I'm doing wrong. Are the ship builder numbers out of date? IMO you should really fill up that empty internals slot. If nothing else, hull reinforcement you really cant go wrong with. Regarding power, I had a really hard time figuring out why my poo poo would randomly shut off until I figured out how to optimize the power priority system settings. I'd first make sure they matched coriolis (which looks like it should work) in-game, then play with them a bit with hardpoints extended to see what happens. I also see shipbuilder giving higher power numbers than what you quoted. HiroProtagonist fucked around with this message at 19:23 on Dec 10, 2015 |
# ? Dec 10, 2015 19:17 |
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Galaga Galaxian posted:Maybe don't break your SRV? They don't seem that fragile unless you're barreling into a combat area unprepared like an idiot. Sure that's a way, getting good has never hurt anyone - but I think the problem is more general than that, they took a good step with crafting being able to replenish ammo if I recall correctly, but they keep adding reasons to go back and dock at stations. It should be the opposite because after the 10000th time it's not funny anymore unless you're drunk and bonking on objects/ships/walls while you land (which is, I believe, the right way to play)
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# ? Dec 10, 2015 19:19 |
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Nostalgia4Infinity posted:This. People say this, but I have found nothing so far. Today I went barreling around on Gakiutl 1 and found nothing, yet again. Welp, except death when I recalled my ship to bombard a prison. But no fuel, no materials. Is there some sort of trick I have to learn to see them?
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# ? Dec 10, 2015 19:35 |
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Am I the only one who thinks crafting is a bad idea? Like, every drat game these days has some sort of hamfisted half-assed crafting component, do we really need "crafting" in this game as opposed to "varied, purchasable sidegrades like the bi-weave shield generator?" Edit: Here are some sidegrades I think might be interesting... Combative/Shielding Power Distributor: Power Distributor with improved weapon/system recharge but lowered system/weapon recharge. Rebalanced Thrusters: Thruster module with improved yaw, sideways motion, and max speed, but reduced boost, pitch and roll. Overclocked Frame Shift Drive: An FSD with increased jump range and fuel consumption. Cannot make hyperspace jumps smaller than 10 LY. Multi-Scanner: Scanner module with a built-in Detailed Surface Scanner. It'd be nice to see sidegrades like this, but I feel the ability to craft weapons or modules or whatever is an unnecessary element. kalel fucked around with this message at 20:03 on Dec 10, 2015 |
# ? Dec 10, 2015 19:44 |
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HiroProtagonist posted:Well that sucks then. What works well for those large hardpoints then? Gimballed pulse (and multis in the Class 2 hardpoints)? Or just anything gimballed really? Luckily your main weapon is your hull.
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# ? Dec 10, 2015 19:48 |
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SciFiDownBeat posted:Am I the only one who thinks crafting is a bad idea? Like, every drat game these days has some sort of hamfisted half-assed crafting component, do we really need "crafting" in this game as opposed to "varied, purchasable sidegrades like the bi-weave shield generator?" It's typically way more interesting to players to use gameplay for obtaining something in games than just make ingame money to purchase it. The core of the problem really is that Elite needs depth in its gameplay, and most of what we have feels like it should be a placeholder.
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# ? Dec 10, 2015 19:51 |
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SciFiDownBeat posted:Am I the only one who thinks crafting is a bad idea? Like, every drat game these days has some sort of hamfisted half-assed crafting component, do we really need "crafting" in this game as opposed to "varied, purchasable sidegrades like the bi-weave shield generator?" I actually love the idea of crafting if it lead to a more dynamic player-led economy.
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# ? Dec 10, 2015 20:00 |
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Elite Dangerous would be great if it was fun, or a game. At the moment it is neither, I have been I am going to try out diamond frogs but tbh the feeling I get from this game is life is too short to bother.
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# ? Dec 10, 2015 20:02 |
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CancerCakes posted:Elite Dangerous would be great if it was fun, or a game. At the moment it is neither, I have been I already know you and me are gonna be close buds
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# ? Dec 10, 2015 20:08 |
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CancerCakes posted:Elite Dangerous would be great if it was fun, or a game. At the moment it is neither, I have been nice
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# ? Dec 10, 2015 20:50 |
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CancerCakes posted:Elite Dangerous would be great if it was fun, or a game. At the moment it is neither, I have been I want to believe you, but you're the worst wizard. This tells me something about you
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# ? Dec 10, 2015 21:13 |
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Cathair posted:E: Just registered that you said you didn't have the fuel scoop installed; looking at the build again, with the fuel scoop off and the cargo hatch turned on it puts you at exactly 7.99/10.33, so that's definitely your issue. You know, I actually did remember to turn off the cargo hatch, but since you can't open the modules panel from the outfitting screen it wasn't until after I wrote down the numbers. I'm dumb. Another thing is the shield bank unpowers when I deploy hardpoints even with the priorities set, am I supposed to undeploy in emergencies when I need to recover shields?
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# ? Dec 10, 2015 22:02 |
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Cowcaster posted:You know, I actually did remember to turn off the cargo hatch, but since you can't open the modules panel from the outfitting screen it wasn't until after I wrote down the numbers. I'm dumb. Yup, that's how it's been done up to now. This is changing in 1.5 though, because I'm told modules are going to have a warm-up time when turned back on. As such, I'm also being told that one might not want to get in the habit of fitting shield cells like this since it won't be viable in another 5 days. As an aside, the module warmup thing also means that fleeing from a battle may become harder, because pretty much everything has to turn off its Friendship Drive in order to fight.
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# ? Dec 10, 2015 22:28 |
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Libluini posted:People say this, but I have found nothing so far. Today I went barreling around on Gakiutl 1 and found nothing, yet again. Welp, except death when I recalled my ship to bombard a prison. They are really small and can only be targeted from about 50 meters away. Also fuel/repairs are a total crapshoot because finding phosphorous is pretty hit/miss. Once you have some it's not a huge deal, but it did take me 3 srvs worth of fuel to get my first phosphorous chunk.
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# ? Dec 10, 2015 22:41 |
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Cathair posted:Yup, that's how it's been done up to now. This is changing in 1.5 though, because I'm told modules are going to have a warm-up time when turned back on. As such, I'm also being told that one might not want to get in the habit of fitting shield cells like this since it won't be viable in another 5 days.
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# ? Dec 10, 2015 22:47 |
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Astroniomix posted:They are really small and can only be targeted from about 50 meters away. Really? I've found it everywhere. Maybe materials are based on planet type?
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# ? Dec 10, 2015 22:48 |
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Nostalgia4Infinity posted:assuming you don't go flying off a 2km cliff Don't tell me how to have fun
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# ? Dec 10, 2015 23:24 |
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Adult Sword Owner posted:Don't tell me how to have fun Damage has more to do with gravity than drop height. On low gravity worlds (less than .5g) you can survive a fall from orbit even with minimal thruster use.
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# ? Dec 10, 2015 23:39 |
Mercurius posted:The only ship I've ever had to turn off the FSD on was the FDL and that won't be a problem in a few days anyway so . I'd always recommend switching off your cargo hatch, fuel scoop, automated field maintenance unit, FSD interdictor and docking computer since you don't need those with your hardpoints out anyway so having a startup time on them is irrelevant. Instead of switching them off, just set them all to the lowest priority level. They'll automatically shut off when you deploy hardpoints (assuming your plant can't power everything at once) and come back on when you retract hardpoints.
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# ? Dec 11, 2015 00:48 |
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Shine posted:Instead of switching them off, just set them all to the lowest priority level. They'll automatically shut off when you deploy hardpoints (assuming your plant can't power everything at once) and come back on when you retract hardpoints. Incidentally with people likely running more hull stuff and not being as concerned about shields you may want to try and set further priorities since if you get hit with a malfunction on your powerplant it drops you to 50% of your generation for a few seconds. Probably want to make sure you've got your shields, thrusters and boosters at 1, with modules you normally use with hardpoints out as 2 and stuff you don't use in combat set to 3.
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# ? Dec 11, 2015 01:10 |
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Shine posted:Instead of switching them off, just set them all to the lowest priority level. They'll automatically shut off when you deploy hardpoints (assuming your plant can't power everything at once) and come back on when you retract hardpoints. With the power up time this is going to make balancing kind of lovely right? No quick escapes from retracting hard points to regain FSD power?
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# ? Dec 11, 2015 01:14 |
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Just means you oughta pick your battles wisely
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# ? Dec 11, 2015 01:26 |
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HiroProtagonist posted:With a fully kitted Asp and Vulture, I'm thinking my next target is going to be a fairly combat-oriented iClipper. Could some more knowledgeable people take a look at this build and tell me if I'm being dumb and/or about to waste a shitload of time on something garbage? Two large gimballed pulses always. Two medium gimballed multicannons usually. Or two medium gimballed pulse lasers sometimes. But two large gimballed pulses always. Here's the ideal loadout, with empty spaces where you can adjust to taste. http://coriolis.io/outfit/imperial_clipper/16A6A5A5D6A5C4C1e1e272704040404-p1------.Iw18aQ==.CwBhCYEZpa88VKxAZnCIA===?bn=iClip Non prismatics havers can just use the C7 slot instead.
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# ? Dec 11, 2015 01:44 |
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Look at this bullshit. Just look at it: I've never seen anything as ridiculous than that. Notice how this shithole is in a 'boom' state too. The only reason I didn't immediately dump cargo was that it was 7M credits worth of smuggling & trade missions, and it would push me from 99% Tycoon to Elite. Which it did. , I guess. Also, it was a mix of battle weapons, narcotics, and...tea! Which is so very , I kind of had to. Anyway, enough of that poo poo, I am now a very wealthy Duke, and am going to join the Diamond Frogs for some random fuckery...
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# ? Dec 11, 2015 01:47 |
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That is only like, 4.43 Lightdays. Not nearly as bad as Hutton Orbital/Proxima Centauri's 0.22 LY.
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# ? Dec 11, 2015 01:48 |
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Galaga Galaxian posted:That is only like, 4.43 Lightdays. Not nearly as bad as Hutton Orbital/Proxima Centauri's 0.22 LY. That does put it in perspective. I knew about Hutton Orbital, largely as somewhere you would never go, but didn't realize it was quite so stupid.
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# ? Dec 11, 2015 02:00 |
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I hate those stations. I've fallen asleep on the approach before and flown hours past them. Swear I ended up at 1k c when I woke up.
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# ? Dec 11, 2015 02:16 |
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I've done it once. Never again. And I been to Sag A*. For those who haven't seen: In flight, the distance is measured in light-years on your HUD because it's so far away. Natsuumi fucked around with this message at 03:01 on Dec 11, 2015 |
# ? Dec 11, 2015 02:58 |
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The srv's needed fuel thing is extremely dumb because it doesn't add any gameplay elements at all. If you run out of fuel there is no consequence, you respawn in your ship with everything you've gathered in your srv anyway. The best thing anyone can say about the srv fuel thing is "Oh it isn't so bad" or "fuel is everywhere" but those are just excuses and kinda tells you that the fuel mechanic for the rover is lame. If you run out of fuel you either wait out a timer and your srv explodes or you self destruct and explode sooner and are out the 5k the srv costs and that's it.
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# ? Dec 11, 2015 04:07 |
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Natsuumi posted:I've done it once. Never again. And I been to Sag A*. For those who haven't seen: The equivalent of Warp 9.6 (2000c), normal top high warp of the Enterprise D and it still takes the better part of the day to get there.
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# ? Dec 11, 2015 04:26 |
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So aside from nuking the only decent income generator in the game, is 1.5 bringing anything for people that aren't shelling out $60?
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# ? Dec 11, 2015 07:08 |
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# ? May 15, 2024 03:12 |
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They're not really nerfing it so much as changing it. It'll be a return to the old Sothis days where there's well paying smuggling missions everywhere. The caveat is that the well paying ones also require you to not get scanned or they fail. More difficulty and more risk but also more consistently good rewards.
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# ? Dec 11, 2015 07:48 |