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Those are some amazing character models, right there.
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# ? Dec 11, 2015 05:27 |
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# ? May 21, 2024 09:17 |
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Yeah, I'm really glad you did that so that none of us have to. Godspeed.
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# ? Dec 11, 2015 05:42 |
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# ? Dec 11, 2015 06:10 |
I wouldn't touch that with a 39 and a half foot pole
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# ? Dec 11, 2015 06:20 |
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i remember playing chemical existence over a decade ago and i somehow got an awful headache when i was like halfway through it. it's probably safe to say that was my head telling me to stop playing bad goldsrc mods speaking of half life 1 stuff, i played this a few weeks back and all i say is that it's some bizarre and czech they hunger clone: http://www.moddb.com/mods/survive-in-catacombs-1-remodded newmans_owned fucked around with this message at 08:18 on Dec 11, 2015 |
# ? Dec 11, 2015 08:16 |
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newmans_owned posted:speaking of half life 1 stuff, i played this a few weeks back and all i say is that it's some bizarre and czech they hunger clone: Huh, I've had the original sitting on my computer for a year or so now but haven't really gotten to playing it. Thanks for the heads up on this, I definitely should try it out.
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# ? Dec 11, 2015 08:33 |
RiffRaff1138 posted:
This is the only thing I remember about that mod, so far as in my mind the whole mod was fighting monsters but I guess I just erased the rest of it. Play Poke 646 too, I remember it has a gun you reload by feeding it candy and (several ?) nailguns.
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# ? Dec 11, 2015 09:07 |
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also, double barreled pump shotgun
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# ? Dec 11, 2015 09:19 |
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RiffRaff1138 posted:
Whose dumb idea was it to put dicks and butts on the walls?
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# ? Dec 11, 2015 16:32 |
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Woolie Wool posted:Whose dumb idea was it to put dicks and butts on the walls? H. R. Giger
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# ? Dec 11, 2015 16:39 |
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Woolie Wool posted:Whose dumb idea was it to put dicks and butts on the walls? Is that not your house?
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# ? Dec 11, 2015 17:15 |
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Woolie Wool posted:Whose dumb idea was it to put dicks and butts on the walls?
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# ? Dec 11, 2015 18:16 |
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Shadow Hog posted:The least they could do is put Dickbutt on the wall. In a secret area. Walking up to it causes the phrase "Dickbutt Lives!" to appear.
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# ? Dec 11, 2015 18:18 |
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newmans_owned posted:insanely good ambient music is basically what makes my world go 'round, so i really did enjoy Aubrey Hodges' work for he did for Midway when he did the music for the console versions of doom (and the much more distinctive doom 64) Search for Cyro Chamber on youtube, you'll find more good stuff there if you've never heard them before. I'm fond of Azathoth but Cthulhu, Metropolis and The Old City are also all good.
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# ? Dec 11, 2015 19:49 |
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how do I play Unreal Gold on co-op? do I take all the stuff and plop it into UT or something? or is there an easy way to do it with the original game?
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# ? Dec 12, 2015 02:37 |
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Colon Semicolon posted:how do I play Unreal Gold on co-op? do I take all the stuff and plop it into UT or something? or is there an easy way to do it with the original game? The tricky part is getting everyone to connect, really. Besides that hurdle, you can just start a multiplayer game with co-op as the game type and Vortex Rikers as the map.
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# ? Dec 12, 2015 02:55 |
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Tippis posted:The tricky part is getting everyone to connect, really. Besides that hurdle, you can just start a multiplayer game with co-op as the game type and Vortex Rikers as the map. Sadly that's not the issue I have. I wish it were that simple. The issue was getting it to stay connected on map change. If you do a listen server it refuses to retain connection, so I dunno what to do. Diabetes Forecast fucked around with this message at 04:44 on Dec 12, 2015 |
# ? Dec 12, 2015 03:00 |
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Well, here's something new: Cybershade, an original WIP stand-alone game based off a modified Chocolate Doom codebase. https://www.youtube.com/watch?v=XbcPHGDOdVM
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# ? Dec 12, 2015 08:17 |
The Kins posted:Well, here's something new: Cybershade, an original WIP stand-alone game based off a modified Chocolate Doom codebase. Very interesting. The EGA palette the game's restricted to lends that DOS feel, but the graphics and sound need work. Gonna check it out now. Quick trip report: There's a lot of work done here, and I can respect that. The HUD is completely new and different, there's several new interesting weapons (including a grenade launcher and a homing rocket launcher), and as far as I can tell the enemy AI is a bit different than the Doom monster AI. The major problem this game has is its EGA palette, or more specifically the lack of different colors obscuring view and making it hard to see important things. It's the same problem the Megaman 8-Bit Deathmatch wad has; green enemies are hard to spot against green walls, and even if the enemies are different colors its difficult to figure out whats going on when the game throws gobs of bright bold colors at you, with the same tones as the enemies are colored in. What the project really needs is an artist (and a sound designer to improve weapon feel but thats beside the point). Segmentation Fault fucked around with this message at 08:50 on Dec 12, 2015 |
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# ? Dec 12, 2015 08:30 |
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the tribes: ascend revamp has been incredibly fun, honestly. really the only grind left is getting exp to unlock gear (or gold if you feel like buying that) and since all of that dumb gear leveling poo poo is gone and traits are rolled into the classes themselves it feels much more even between players. they also cut down on a lot of the pointless sidegrade weapons that just had stat differences and have added a handful of new ones so far that have been interesting. at no point did i ever really feel like things were all that unbalanced like before and it was fun to be able to pop people from across the map with a fusion mortar again. the core gameplay is still great as hell, so if anyone wants to get reacquainted with tribes then ascend is probably pretty worthy of that now.
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# ? Dec 12, 2015 10:52 |
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yet more doom-related stuff: someone managed to unearth this old pic from the unused FMV content for the 3DO version of doom why did people think that doom 1 and 2 needed FMV cutscenes? i have no bloody idea. i guess they had to do *something* with all that extra space on the CD.
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# ? Dec 12, 2015 11:44 |
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I dunno, a poorly acted FMV cutscene of Flynn swearing revenge upon the forces of Hell for killing his bunny would've been pretty loving amazing.
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# ? Dec 12, 2015 12:44 |
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Regarding the 3D Realms Anthology:Xantheous posted:I emailed 3D Realms about the anthology situation and Mike Nielsen (3DR CEO & President) replied to me. Here are the key points he mentioned:
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# ? Dec 12, 2015 13:22 |
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So, goodbye Duke Nukem. You had good run. Is the same thing going to happen to Megaton Edition and Kill-a-ton collection? And what will happen to the Android port?
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# ? Dec 12, 2015 13:42 |
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laserghost posted:And what will happen to the Android port? Megaton Edition is Devolver Digital, I'd imagine they're smart enough to sort things out... I'll ask 'em on Twitter and see what happens, if anything.
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# ? Dec 12, 2015 13:53 |
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laserghost posted:So, goodbye Duke Nukem. You had good run. I doubt it'll be gone for long; once stuff gets sorted out, it'll be re-released with changes to the opening splash screens and legal text/credits. Same thing happened to the Doom games on XBLA, right? Edit: Also, I think we should form a Steam group for this thread or something, so we can organize playing together / against each other. I'd love some Hollywood Holocaust action with you guys
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# ? Dec 12, 2015 14:42 |
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The duke is finally dead.
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# ? Dec 12, 2015 15:52 |
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Duke will be a preorder bonus for the next Borderlands or Battleborn or whatever the gently caress, I guarantee it.
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# ? Dec 12, 2015 16:03 |
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https://www.youtube.com/watch?v=xRFS-WFlT0Q
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# ? Dec 12, 2015 16:29 |
This belongs in a museum.
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# ? Dec 12, 2015 21:05 |
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I want to play some Christmas-themed Early FPS maps/mods while the holiday season is in full swing. I'm down for anything (Doom, Quake, Half-Life, Unreal, Duke) sans that awful expansion pack for Duke Nukem 3D. Any suggestions?
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# ? Dec 12, 2015 22:01 |
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# ? Dec 12, 2015 22:07 |
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Doctor Shitfaced posted:I want to play some Christmas-themed Early FPS maps/mods while the holiday season is in full swing. I'm down for anything (Doom, Quake, Half-Life, Unreal, Duke) sans that awful expansion pack for Duke Nukem 3D. Any suggestions? Grezzo 2.
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# ? Dec 12, 2015 22:17 |
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No, the best Christmas themed mod is Twisted Christmas for Quake. Everything else is just subpar by comparison. https://www.quaddicted.com/reviews/twxfinal.html
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# ? Dec 12, 2015 22:36 |
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Doctor Shitfaced posted:I want to play some Christmas-themed Early FPS maps/mods while the holiday season is in full swing. I'm down for anything (Doom, Quake, Half-Life, Unreal, Duke) sans that awful expansion pack for Duke Nukem 3D. Any suggestions? There's this. I haven't played much of it so I don't know how good it is though.
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# ? Dec 12, 2015 23:15 |
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Doctor Shitfaced posted:I want to play some Christmas-themed Early FPS maps/mods while the holiday season is in full swing. I'm down for anything (Doom, Quake, Half-Life, Unreal, Duke) sans that awful expansion pack for Duke Nukem 3D. Any suggestions? hammy-bob christmas nightmare has you covered: http://www.moddb.com/mods/a-hammy-bob-mod-christmas-nightmare
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# ? Dec 12, 2015 23:16 |
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Segmentation Fault posted:I think they meant in terms of mechanics instead of production value. I was indeed referring to mechanics. I'd wage it won't be anything like Bioshock Infinite due to target market expectations and budget limitations, I mean looking at Underworld Ascendants animation quality and that rules out pretty much anything action-based. They'd opt for something slower and more in-line with SS2 because it's cheaper to produce and what their audience wants. That's not to say the game will be better for it, but it'll probably be what they do.
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# ? Dec 12, 2015 23:44 |
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Doctor Shitfaced posted:I want to play some Christmas-themed Early FPS maps/mods while the holiday season is in full swing. I'm down for anything (Doom, Quake, Half-Life, Unreal, Duke) sans that awful expansion pack for Duke Nukem 3D. Any suggestions? http://thiefmissions.com/info.cgi?m=AThiefsHoliday2004_v2_2 I don't know if you have thief 2 but this little mission is wonderfully cozy, you have to decorate the house, find cookies and a cake for incoming guests! Light the fire and put on some music! In perfect thief style the objectives change for every difficulty settings. On easy you can bet that cookies might be somewhere near the pantry, on expert you might take a detour on the roof... Tafferling fucked around with this message at 00:15 on Dec 13, 2015 |
# ? Dec 13, 2015 00:13 |
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Hey hey, the XL Engine source code! Well, sorta I guess.Lucius posted:That said, however, there are some surprises in store for the release so I will not be uploading all of the code until the Beta is published. The repository will be incomplete for now but that will be rectified for the release. Also this version of the XL Engine was rebuilt recently and so it does not contain all of the functionality past builds have had. However I am moving over the code and refactoring it to fit in the new engine as I need it but until then you will see holes. No game specific functionality is pushed and the code will not build as-is. Again this will be corrected for the release – this is just getting the ball rolling. Those italics and boldings are straight from the blog post. I hope the surprise is "everything works perfectly, with a minimum of bugs, and is released exceptionally soon" and not something like "hid a Bitcoin mining thing in it."
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# ? Dec 13, 2015 03:35 |
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# ? May 21, 2024 09:17 |
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oh my god, he doesn't even have a quick shell script or batch file to build the thing? How has he not gone insane and started howling like a monkey and attempting to mate with telephone poles?
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# ? Dec 13, 2015 07:23 |