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That's short for "hurtle" right?
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# ? Dec 3, 2015 18:35 |
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# ? May 13, 2024 10:39 |
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As Designed. Enemy runs away when you attempt to hurt it. Emergent AI located.
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# ? Dec 3, 2015 19:45 |
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# ? Dec 11, 2015 21:58 |
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Not paying attention to which thread I loaded up, thought this was something posted in Creative Convention
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# ? Dec 11, 2015 22:25 |
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This looks like it could be cover art for an IDM album.
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# ? Dec 11, 2015 22:26 |
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Do you have signed prints?
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# ? Dec 12, 2015 04:41 |
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art deco and postmodern architecture had a baby
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# ? Dec 12, 2015 06:11 |
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Any reason for the 36 HELLO?
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# ? Dec 12, 2015 06:54 |
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I have no loving clue what you were aiming for but this is wonderful.
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# ? Dec 12, 2015 07:05 |
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Nude posted:Any reason for the 36 HELLO? Just dropped in some slug text which will eventually give some basic interaction instructions. We're showing off our Metal work by displaying some 3D models of my student. pokeyman posted:I have no loving clue what you were aiming for but this is wonderful. To be honest, the final product out of all of this will look surprisingly similar if all goes well.
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# ? Dec 12, 2015 16:39 |
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lord funk posted:Just dropped in some slug text which will eventually give some basic interaction instructions. We're showing off our Metal work by displaying some 3D models of my student. Oh dear I hope your student looks more human irl
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# ? Dec 12, 2015 20:14 |
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Fun with shaders! E: DeathBySpoon fucked around with this message at 14:33 on Dec 13, 2015 |
# ? Dec 13, 2015 14:08 |
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You should keep those as a poisoned/confused/blinded status effect.
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# ? Dec 13, 2015 15:59 |
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Internet Janitor posted:You should keep those as a poisoned/confused/blinded status effect. Or the background when a menu is up. Or "U R DED" vision. Or the background on the main menu. The effect is too cool to not preserve.
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# ? Dec 14, 2015 23:49 |
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I was just programming aggression on monsters, so they'll attack whoever is the highest on their list based on damage done and other stuff. Also there's an ability that deflects projectiles back to their source and I used that on an enemy, so of course it gets pissed off at itself and starts trying to shoot itself right in the face.
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# ? Dec 24, 2015 12:48 |
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So you're saying you taught your AIs how to feel embarrassment?
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# ? Dec 24, 2015 16:35 |
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Mercury_Storm posted:I was just programming aggression on monsters, so they'll attack whoever is the highest on their list based on damage done and other stuff. Also there's an ability that deflects projectiles back to their source and I used that on an enemy, so of course it gets pissed off at itself and starts trying to shoot itself right in the face. That's pretty funny. I assume your fix will be to have the reflection ability update the source of the projectiles it reflects?
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# ? Dec 24, 2015 18:04 |
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I just made it so that monsters can't gain aggression on their own self. It might be funny if a reflected projectile causes monsters to fight each other though!
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# ? Dec 24, 2015 20:20 |
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Hey, it worked for Doom, and precious few games think to do it now. Edit: I know that was just stray fire, but same basic thing.
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# ? Dec 24, 2015 22:57 |
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I forgot to post this when it happened, so I'm not sure why it broke anymore.
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# ? Jan 1, 2016 12:05 |
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Most of these are old and I've probably posted them elsewhere on here abandoned endless runner I haven't touched in ages Forgot to do some gravity Attempting screenshake forgetting to reset animations another abandoned mobile game Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad these are :nsfw: I guess spawn issues attempting a skyrim-style zoom point and click adventure game bug
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# ? Jan 1, 2016 13:28 |
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KRILLIN IN THE NAME posted:point and click adventure game bug That's the sequel, Get Drunk With Your Dad Simulator 2035
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# ? Jan 1, 2016 15:50 |
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KRILLIN IN THE NAME posted:point and click adventure game bug ... and I love that your "brand" is dads with pixellated dicks and no pants. That's a hell of an IP. I look forward to the sell event in a decade. "EA gets grabby (for profits), buys Shower With Your Dad for undisclosed sum, citing the untapped potential of showering with dads for the wider market." Shalinor fucked around with this message at 16:29 on Jan 1, 2016 |
# ? Jan 1, 2016 16:26 |
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I can't believe you abandoned Droppy Bird.
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# ? Jan 1, 2016 17:42 |
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KRILLIN IN THE NAME posted:
When all you have is a hammer, everything starts to look like nails
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# ? Jan 1, 2016 17:47 |
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from: http://pizzamakesgames.itch.io/the-evil-warlock-tower
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# ? Jan 3, 2016 03:10 |
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This would honestly make for a kind of cool spell effect for "Bless."
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# ? Jan 3, 2016 18:22 |
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This is what happens when you forget to apply component space transforms to a moment arm: My aircraft simulation was working fine if it was aligned to the forward X-axis, but any change would cause it to spin out of control. I was drawing debug lines for the flight path and aircraft orientation.
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# ? Jan 4, 2016 14:35 |
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edad posted:This is what happens when you forget to apply component space transforms to a moment arm: oh hey, where'd you get these videos of me trying to fly my $15 drone??
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# ? Jan 15, 2016 01:58 |
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That is not how you cast a line
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# ? Jan 19, 2016 23:40 |
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KRILLIN IN THE NAME posted:That is how you be excellent to the ocean, and party on, dudes!
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# ? Jan 20, 2016 00:10 |
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KRILLIN IN THE NAME posted:
https://www.youtube.com/watch?v=B-N1yJyrQRY
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# ? Jan 20, 2016 00:37 |
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KRILLIN IN THE NAME posted:
He's just giving it a big wind up for a really LONG cast.
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# ? Jan 20, 2016 01:10 |
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Shenmue remake coming along... https://a.pomf.cat/gxhxlv.webm I think I'm pushing the puck underneath the other player's collision cylinder and they're sticking to it, so I can carry them around until I run into something that pushes them off.
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# ? Jan 20, 2016 06:55 |
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Blue Man 1 to Blue Man 2: "On the day of the incident did you see a car dr------" "No." "I see."
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# ? Jan 20, 2016 08:02 |
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I should not be allowed to program
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# ? Jan 21, 2016 11:00 |
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Shoehead posted:I should not be allowed to program let the bodies hit the floor, let the bodies hit the floor I made a little game for screensaver jam over the weekend, and today I started tweaking a couple things because I found myself playing it a fair bit. Here's the finished/intended result of me making a powerup slightly more powerful; And here's what happens when you don't properly delete the object that spawns bullets https://www.youtube.com/watch?v=keXExLMBaEE
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# ? Jan 26, 2016 07:56 |
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After almost a year away from gamedev, I've been trying to understand networking again, and although Unity 5 makes it a little easier, I'm still making silly mistakes. Not that I didn't find it hilarious.
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# ? Jan 28, 2016 11:17 |
When you add 1 to random shader variables, just to see what happens.
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# ? Feb 16, 2016 00:54 |
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# ? May 13, 2024 10:39 |
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Manslaughter posted:When you add 1 to random shader variables, just to see what happens. This is really good. I'm pretty sure this is what a happy accident looks like. What's the original?
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# ? Feb 16, 2016 07:53 |