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Rutibex
Sep 9, 2001

by Fluffdaddy

mr sad posted:

I've been designing a sci-fi themed Betrayal, with a few new mechanics to increase player agency. Toying with a mechanic allowing players to increase the likelihood that they'll be the betrayer, and another mechanic that "foreshadows" the theme of the haunt. The idea is that the players would be securing areas and obtaining items which would be likely to help them with the haunt (or to betray the others), rather than just stumbling around flipping over tiles until the haunt starts.

My friends LOVE Betrayal. We play it almost every time we get together to play games. They also love Coup. My hope is that I can make a game that's about eighty five percent Betrayal, with some of the bluffing and backstabbing we love so much in Coup.

I had this exact same idea, it would have been Star Trek themed, called Betrayal at Seti Alpha 6. You would play as a team of hapless Red Shirts on an away mission, one of which would turn out to be a salt vampire, or an alien from another galaxy, or possessed by a space ghost, or turned into a god, etc. The haunt book practically writes itself. I never bothered to get around to it, after buying and finding Betrayal to be a fairly mediocre game, and not really worth copying :shrug:

But god speed to you! I will be curious to see what you come up with; you will really need enhance the Betrayal mechanics to make it entertaining.

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JohnnySavs
Dec 28, 2004

I have all the characteristics of a human being.
Picked up Patchwork on the way home and discovered it's missing a board worth of tiles. :( Anyone know if Mayfair is good about sending out replacement components?

Countblanc
Apr 20, 2005

Help a hero out!
Speaking of Patchwork, I accidentally told my parents to get me Patchistory instead of Patchword for Christmas. Hopefully I like it, it seems pretty cool.

djfooboo
Oct 16, 2004




Argent is just as much knowing what the voters could be, rather than knowing what they actually are. There is no way to see all the voters, but you can make informed decisions like hoard books like a madman. Besides the school of magic voters, the other voters want you to have stuff that will help you win the game anyway.

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.

Lottery of Babylon posted:

My experience with Argent was that you have four opponents, and each of them has four spells, and each of those spells is actually three different spells stacked on top of each other, and also they have a half-dozen magic items and supporters each, and you can't see what any of them do because the table is enormous. But if you don't keep track of every line of text on them, anything you do could backfire horribly. You also can't tell at a glance whose workers are whose, because ownership is distinguished not by the figurine's color but by the color of a small cardboard chit on one side of the figurine, and all their colors are very dark and washed-out and hard to distinguish without looking closely.

Basically, I find it unnecessarily difficult to keep track of the game-state, which isn't a complaint I remember having about any other game I've played.

This sums up my experience as well. Maybe I'm just getting too old for this poo poo.

Andarel
Aug 4, 2015

If you want to help that out you can paint the bases, should make it much easier to see who owns what.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Andarel posted:

If you want to help that out you can paint the bases, should make it much easier to see who owns what.

There are 6 player colors and each player can have up to 7 mages, but there aren't 42 bases. I guess you could paint them the main five colors, and just have the student body president take whichever isn't being used? But ugh.

Barbobot
Apr 29, 2005
Hey guys. I'm looking for a board game or tabletop to purchase for Christmas but I'm not too familiar with what is available. I'm thinking something with shorter games would be better so we could play multiple times. My brother and sister-in-law are fans of Carcassone and Ticket to Ride. Maybe something that plays similarly with 20-30 minute games - not sure anything like that exists.

I'll probably pick up Catch Phrase since it's quick and easy but I'll check out any suggestions here. Thanks!

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
Codenames

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Jesus Christ just make the thread title "Buy Codenames" already.

That's what you want.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Lottery of Babylon posted:

There are 6 player colors and each player can have up to 7 mages, but there aren't 42 bases. I guess you could paint them the main five colors, and just have the student body president take whichever isn't being used? But ugh.

If you buy Mancers of the University, you get enough extra bases to make 49 exactly--seven for each of the seven player colors. Things can still get a little awkward with extra mages like Golems or the Archmage's Apprentice, but it's usually not a big deal.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Bottom Liner posted:

Jesus Christ just make the thread title "Buy Codenames" already.

That's what you want.

Yes, that's an excellent idea.

The End
Apr 16, 2007

You're welcome.

Lottery of Babylon posted:

My experience with Argent was that you have four opponents, and each of them has four spells, and each of those spells is actually three different spells stacked on top of each other, and also they have a half-dozen magic items and supporters each, and you can't see what any of them do because the table is enormous. But if you don't keep track of every line of text on them, anything you do could backfire horribly. You also can't tell at a glance whose workers are whose, because ownership is distinguished not by the figurine's color but by the color of a small cardboard chit on one side of the figurine, and all their colors are very dark and washed-out and hard to distinguish without looking closely.

Basically, I find it unnecessarily difficult to keep track of the game-state, which isn't a complaint I remember having about any other game I've played.

This was absolutely part of it. The visual design of the game is bordering on atrocious.

The other part for me was that even by point-salad standards, there were too many directions to develop in, and with 12 out of 18 possible scoring conditions, focussing too heavily on any one would be a really bad idea. Compounding the problem is that it's very easy to get blown out of the power curve. The room payouts range from very generous to miserable, and you need to be able to muscle in to the top spots reasonably consistently, which means you need spells early. I had two mages get wounded in each of the first two rounds, which meant I was way under-equipped for later rounds. The compensation for getting wounded is miserable, which means there is easily a death-spiral condition in the game.

Someone on BGG described it as 'Dungeon Lords Advanced', but all I can see is the spots where the balancing mechanisms have been ripped out.

The Supreme Court
Feb 25, 2010

Pirate World: Nearly done!
Mods please make the title "Jesus Christ just make the thread title "Buy Codenames" already.", thanks

memy
Oct 15, 2011

by exmarx

The Supreme Court posted:

Mods please make the title "Jesus Christ just make the thread title "Buy Codenames" already.", thanks

cbirdsong
Sep 8, 2004

Commodore of the Apocalypso
Lipstick Apathy
Codenames is amazing, but it really needs 6+ players to shine. We should note that when hysterically recommending it to everyone that comes in here.

dropkickpikachu
Dec 20, 2003

Ash: You sell rocks?
Flint: Pewter City souveneirs, you want to buy some?

cbirdsong posted:

Codenames is amazing, but it really needs 6+ players to shine. We should note that when hysterically recommending it to everyone that comes in here.

It may shine with two teams, but honestly I did a 2 player game with just myself and my girlfriend a few nights ago and we still had a blast. I was hesitant about Codenames at first because I'm frankly never going to get 4+ person groups hanging out at my house regularly, but I had a really great time just with two, and I'm glad we picked it up.

Just in case anyone's on the fence like I was who can only regularly play games with just one partner.

jeeves
May 27, 2001

Deranged Psychopathic
Butler Extraordinaire
4x players are good as well, as you can have 2 spy masters and the other 2 people on one team with the spy masters taking turns talking to the same people, so basically whichever spymaster gives thinks of better clues wins.

2v2 with two teams (of a spy master and of guesser) is less fun, as the game shines when people get to discuss the clues.

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.

The End posted:

Someone on BGG described it as 'Dungeon Lords Advanced', but all I can see is the spots where the balancing mechanisms have been ripped out.

If someone described a game to me like that and it turned out to be Argent I'd probably want to punch them in the face. It's not a dumpster fire of a game, but it's certainly not Dungeon Lords Advanced.

I ordered The Bloody Inn today, just based on the concept and the adorably morbid artwork. Fingers crossed.

Kiranamos
Sep 27, 2007

STATUS: SCOTT IS AN IDIOT

Big McHuge posted:

I ordered The Bloody Inn today, just based on the concept and the adorably morbid artwork. Fingers crossed.

The Bloody Inn is a pretty neat game. I played the short version but I think it's better to just play the regular version to start (the only different is cutting the deck size to shorten the game length). There's an interesting mechanic where you can only earn as much money (VP) up to like 40 on the money track, and any excess is lost until you spend an action laundering that money into 10VP chips. I also thought it was fun that you can bury your killed guests in other peoples' annexes, splitting the money between the two of you, which can be used offensively to clog up their tabelau with low cost guests, or defensively to at least make some money if you're going to lose your dead corpse to the police that round anyway. There's not a lot of depth to the cards overall which was disappointing, but I think it would be fun (f-word) while it lasts.

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



Barbobot posted:

Hey guys. I'm looking for a board game or tabletop to purchase for Christmas but I'm not too familiar with what is available. I'm thinking something with shorter games would be better so we could play multiple times. My brother and sister-in-law are fans of Carcassone and Ticket to Ride. Maybe something that plays similarly with 20-30 minute games - not sure anything like that exists.

I'll probably pick up Catch Phrase since it's quick and easy but I'll check out any suggestions here. Thanks!

Codenames, Dixit, Isle of Skye, 7 Wonders, Dominion, Snake Oil, Expansions for Carc, TTR: Europe.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




The Supreme Court posted:

Mods please make the title "Jesus Christ just make the thread title "Buy Codenames" already.", thanks

Please.

cbirdsong posted:

Codenames is amazing, but it really needs 6+ players to shine. We should note that when hysterically recommending it to everyone that comes in here.

I keep disagreeing, 2v2 is plenty good as long as you are able to trash talk the other courier, the other spymaster, and your own spymaster all the time. Which you should, because it's hilarious.

Zurui
Apr 20, 2005
Even now...



I guess this is as good a place as any to ask: what happened to the Dominion thread? Or was it just a figment of my imagination?

deadwing
Mar 5, 2007

Zurui posted:

I guess this is as good a place as any to ask: what happened to the Dominion thread? Or was it just a figment of my imagination?

there's one in imp zone

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

Big McHuge posted:

I ordered The Bloody Inn today, just based on the concept and the adorably morbid artwork. Fingers crossed.

Reading this reminds me that, what with internet and BGG and various Youtube channels, I basically never have to just "go for it" on a board game. Before I buy something, I can already have a halfway decent idea of if I will like it or not. I know it sounds obvious, but I hadn't really comprehended it as such. I appreciate that, mostly because I am a risk-averse cheapskate. I suppose that is also why I have not kickstarted any board games, as that is the arena where that "go for it" is strongest.

resting bort face
Jun 2, 2000

by Fluffdaddy

Rutibex posted:

I had this exact same idea, it would have been Star Trek themed, called Betrayal at Seti Alpha 6. You would play as a team of hapless Red Shirts on an away mission, one of which would turn out to be a salt vampire, or an alien from another galaxy, or possessed by a space ghost, or turned into a god, etc. The haunt book practically writes itself. I never bothered to get around to it, after buying and finding Betrayal to be a fairly mediocre game, and not really worth copying :shrug:

But god speed to you! I will be curious to see what you come up with; you will really need enhance the Betrayal mechanics to make it entertaining.

Thanks! I'll let you know how it turns out, if I ever get a working version together.

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.

Magnetic North posted:

Reading this reminds me that, what with internet and BGG and various Youtube channels, I basically never have to just "go for it" on a board game. Before I buy something, I can already have a halfway decent idea of if I will like it or not. I know it sounds obvious, but I hadn't really comprehended it as such. I appreciate that, mostly because I am a risk-averse cheapskate. I suppose that is also why I have not kickstarted any board games, as that is the arena where that "go for it" is strongest.

The thing is, even when you have that it sometimes doesn't work out anyways. Like, by all accounts I should have liked Argent, but I ended up selling it about 2 months after I got it. I just picked up Blood Rage, which should have also been a good fit, but I'm already on the fence about it. I really do need to put the brakes on though, at least till I can figure out some games to sell.

Speaking of which, let's say I wanted to sell some games and I could ship freely in the US, would it be ok to post them in this thread here first?

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Here or SA Mart. Post a list of what you're thinking about unloading, I still have a lot of games on my buy list.

The General
Mar 4, 2007


You'll have to listen to me complain about e being in canada.

Vivian Darkbloom
Jul 14, 2004


I'm a couple games into 7 Wonders: Duel and it's good! Lots of the same mechanics from 7 Wonders so if you hate that, this is no better, but really tight competition with your opponent over limited resources. Kind of a 7 Wonders with much more intense interaction between players.

Vivian Darkbloom fucked around with this message at 07:34 on Dec 13, 2015

Dr. VooDoo
May 4, 2006


Does anyone know the size of the white cubes for artist game in The Gallerist. I'm gonna purchase some tumbled clear cubes cause those are sexy

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
So I've racked up 8 games of the new Runebound and I'm really enjoying it. I wish they'd shipped with a few more heroes and maybe another scenario but it's still really good.

The token combat system sounds weird but it just feels good. Getting items that give you another token make them feel like they really affect your character and the volume of cards makes each game come across quite differently.

If anyone wants a decent quest game it's worth a purchase.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Dr. VooDoo posted:

Does anyone know the size of the white cubes for artist game in The Gallerist. I'm gonna purchase some tumbled clear cubes cause those are sexy

Standard 8mm.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Taear posted:

So I've racked up 8 games of the new Runebound and I'm really enjoying it. I wish they'd shipped with a few more heroes and maybe another scenario but it's still really good.

The token combat system sounds weird but it just feels good. Getting items that give you another token make them feel like they really affect your character and the volume of cards makes each game come across quite differently.

If anyone wants a decent quest game it's worth a purchase.

How does it compare to the last edition? Is it drastically different, or very similar with the rough edges polished off?

Evil Mastermind
Apr 28, 2008

Have some storage porn.







From Daedelus Productions; it's designed to hold the base game and all three expansions, but all I have is the base game because you can't find Lost Legion for less than $100 anymore.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

drat Dirty Ape posted:

How does it compare to the last edition? Is it drastically different, or very similar with the rough edges polished off?

I would say it's like the change between Imperial Assault and Descent in many things. Classes are gone as a seperate thing for example.

While many of the goals are the same it's definitely quite a different experience. I wouldn't say it's a total departure from the way the old game worked - like Descent 1st and 2nd are - but it's certainly different. It's a bit more than just the rough edges taken off though, I don't think that covers it quite enough.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
drat, D-Day Dice looks super cool, shame it seems to be out of print or something (I can only find the base game for $90+).

I was thinking about picking up Doomtown for a friend and I to play, but then I realized how unwieldy an LCG could get because I have to lug it on the bus and the subway into Boston. Once I start adding expansions that's just not going to be feasible anymore.

So! That being said, does anyone have recommendations for a game fitting these criteria? I'm looking for something that's compact enough to reasonably carry on a subway (fitting in a backpack would be ideal, but not strictly necessary) that can play well with 2 people? (Expanding to 3 or 4 would be a bonus but again, not necessary.) Co-op or competitive is fine. Not taking up a ton of table space would be nice too, but we could make do unless it starts getting to FFG proportions. Something like Bang! Dice would work really well if that game didn't work best with 5 or 6 players, but I'd also like something with a little more meat to it than that.

memy
Oct 15, 2011

by exmarx
Maybe don't take your whole collection everywhere?

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Who said anything about that?

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rchandra
Apr 30, 2013


Unless your backpacks are for small children most modern games would fit, so a recommendation would probably need more guidance. Even Ogre's Designer Edition can fit with trimming of excess pieces (you don't need 50 3-D ogres).

For the LCGs, just bring your decks (games stores will often sell deck boxes for $1-$50 depending how fancy you want) rather than the whole sets.

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