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How come a game like planetside2 can put thousands of players on one giant map while star citizen can only do <100? quote:Fidelity and immersion. (Amd that there are probably gonna be hundreds of npcs around you in the final game) quote:ELI5: Simply put, imagine servers are pipes. Imagine the data from each individual player is a marble. PS2 isn't a very complicated game, so each player sends a small marble, and you can fit hundreds of marbles through at a time. Star Citizen involves a lot more information being transmitted to the server per player, so the big marbles being pushed through the pipe limits there only being 40-ish marbles in one pipe at the same time. quote:Because Planetside 2 is a game that has been released for several years now, while Star Citizen is maybe half way through development ? Don't you think it is a bit premature to compare the two ? Or do you believe PS2 had 100 players running around on a map half way through its development ?
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# ? Dec 12, 2015 22:46 |
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# ? Jun 10, 2024 19:35 |
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quote:imagine servers are pipes Always the start of a good technical description.
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# ? Dec 12, 2015 22:51 |
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I'm going to contribute to this money discussion, but I'm going to refer to the Euro and the Pound by their well known nicknames, GER$ & UK$
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# ? Dec 12, 2015 22:54 |
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Sarsapariller posted:Ben is turning into a real unrepentant douchebag on the forums lately. Seems to be the circle of life for community managers the world over though, so I can't say it's unique to Star Citizen. I think they all see the proverbial writing on the wall. And Ben knows, with no uncertainty, that's he's likely out of a job in 2016. So the stress is beginning to show. D_Smart fucked around with this message at 23:23 on Dec 12, 2015 |
# ? Dec 12, 2015 22:56 |
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imperialparadox posted:2. The safe zone around the station is 5,000 klicks. Even though you lose your gunsight pips when you are that far out from a targeted ship on the landing platform, your ballistic rounds can travel that far and you can snipe people on the landing platform even though the UI is showing you to be out of range, meaning that you are perfectly able to kill people in the safe zone. It makes me wonder how long it takes before your rounds actually despawn, or if your fired ammunition just keeps traveling until it gets off the map? In any case, this is a good case for why the landing zone should be a covered area like it is in Elite - anything out on the platform is a sitting duck. They all have a lifespan determined by range. And so will disappear at some point.
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# ? Dec 12, 2015 22:58 |
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Mirificus posted:
“It's horrible. Some people are finding bugs that pretty much break the game in this (supposedly) alpha version that is there let people take part in the bug-finding process.”
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# ? Dec 12, 2015 23:00 |
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D_Smart posted:I think they all see the proverbial writing on the wall.
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# ? Dec 12, 2015 23:00 |
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D_Smart posted:I think they all see the proverbial writing on the wall. And Ben knows, with no uncertainty, that's likely out of a job in 2016. So the stress is beginning to show. To be fair has been a complete arsehole in the past when things have been going well. He just happens to angry post when under stress too.
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# ? Dec 12, 2015 23:02 |
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G0RF posted:TWITCH: Watch some of the CIG team watching the Prequels! I see Ben is hanging his laundry up to dry lol
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# ? Dec 12, 2015 23:08 |
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Daztek posted:ELI5: Simply put, imagine servers are pipes. Imagine the data from each individual player is a marble. PS2 isn't a very complicated game, so each player sends a small marble, and you can fit hundreds of marbles through at a time. Star Citizen involves a lot more information being transmitted to the server per player, so the big marbles being pushed through the pipe limits there only being 40-ish marbles in one pipe at the same time. https://www.youtube.com/watch?v=_cZC67wXUTs
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# ? Dec 12, 2015 23:08 |
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PHYSICS!
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# ? Dec 12, 2015 23:09 |
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G0RF posted:TWITCH: Watch some of the CIG team watching the Prequels! do these guys ever do any real work? I mean do they know there are hundreds of customer service tickets that have been in queue for over a month?
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# ? Dec 12, 2015 23:10 |
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phosdex posted:do these guys ever do any real work? I mean do they know there are hundreds of customer service tickets that have been in queue for over a month? What would you rather do, watch Star Wars movies or refund unbelievers?
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# ? Dec 12, 2015 23:11 |
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phosdex posted:do these guys ever do any real work? I mean do they know there are hundreds of customer service tickets that have been in queue for over a month? no you see working on those tickets would encourage people to submit more of them
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# ? Dec 12, 2015 23:11 |
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Daztek posted:What would you rather do, watch Star Wars movies or refund unbelievers? dude those are the prequels easy-peasy choice
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# ? Dec 12, 2015 23:12 |
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Nation posted:my name is wesha on the cig's forum please ban me LOL!! Man, that's wicked. I doubt they'd ban a whale with $30K in the game as that would be one hulluva charge-back
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# ? Dec 12, 2015 23:14 |
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I.N.R.I posted:Y'all cum inside farm animals. Your point?
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# ? Dec 12, 2015 23:15 |
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Tijuana Bibliophile posted:I see Ben is hanging his laundry up to dry I love how tiny the normal sized guy at the end of the couch seems compared to the 2 whales next to him.
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# ? Dec 12, 2015 23:15 |
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no im really curious. do any higher up actually know that their cs team isn't actually doing work.
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# ? Dec 12, 2015 23:16 |
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No it's ok they have been working super hard on it for a long time.
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# ? Dec 12, 2015 23:17 |
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I wonder if the Star Citizen Reddit has any threads about physics.
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# ? Dec 12, 2015 23:17 |
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https://www.youtube.com/watch?v=PAuuR_TtxWc This is a pretty funny bug
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# ? Dec 12, 2015 23:17 |
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The Marauder posted:Dr. Smart please consider investigating how to quote multiple posts in one post of your own. I do. Except that when I'm catching up on 20 loving pages I'm not inclined to keep track of every single post I was to respond to, since I don't respond to everything.
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# ? Dec 12, 2015 23:18 |
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G0RF posted:TWITCH: Watch some of the CIG team watching the Prequels! Token is there now without his unironic hat
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# ? Dec 12, 2015 23:19 |
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Mirificus posted:
That forum sig is just magical. Does CIG actually back that kind of behavior and belief too, letting people post "as a mod" and "as a backer" on the same account like it has some kind of on/off switch? I try to avoid their forums but does their (paid) team have any past experience in this field? Yes, support is largely a thankless job where you are the one getting to speak with angry customers and help people who want to shoot the messenger after violently torturing them, but in the end you still have to remember to Be Nice. Besides, when you help someone out with a problem and turn their day around and they go from having a bad day to happy and thanking you it does feel pretty good.
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# ? Dec 12, 2015 23:19 |
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phosdex posted:do these guys ever do any real work? I mean do they know there are hundreds of customer service tickets that have been in queue for over a month? I can't watch this Christmas special... One of the main characters is a cokehead There's a woman who is inexplicably in the movie, yet does nothing at all One of them is obsessed with food Token nobodies appear, do nothing, then leave One of the actors only appears to care, but is only there for the money And the sets are super cheap and nonsensical And then you have the Star Wars Christmas Special
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# ? Dec 12, 2015 23:22 |
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Chalks posted:Always the start of a good technical description. LOL!! And we're just barely over the bullshit physics discussion
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# ? Dec 12, 2015 23:23 |
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Reminder: Star Citizen fans are really, really lucky! posted:This is something that has been on my mind lately and although I'm sure most of us are aware of our fortune, I just wanted to refresh it in light of recent events.
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# ? Dec 12, 2015 23:23 |
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So what he's basically saying is that the SC netcode has a signal-to-noise ratio of ~1:10, since there is very little reason for it to actually send any more information per actor than any other mixed-vehicle MP game does? That's an awful lot of pointless spam…
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# ? Dec 12, 2015 23:23 |
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Prepare your BODIES for what's coming next!! https://robertsspaceindustries.com/feature-list
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# ? Dec 12, 2015 23:37 |
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I see they're prioritizing the Million Mile High Club.
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# ? Dec 12, 2015 23:42 |
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What about crosshairs. E: How many people actually have access to the Million Mile High Club, kind of a weird thing to focus on.
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# ? Dec 12, 2015 23:43 |
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I.N.R.I posted:Y'all cum inside farm animals. If I make a joke about grooming sheep for wool will anyone get the reference
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# ? Dec 12, 2015 23:45 |
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does the next update mean the next patch (2.0x) or "Alpha 2.1"
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# ? Dec 12, 2015 23:46 |
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Daztek posted:What about crosshairs.
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# ? Dec 12, 2015 23:46 |
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17* open world missions! 20+** random encounters! *3 **2 This dedication to hand crafting stuff is really paying off for them. Because hand crafting one mission and then copy/pasting it 7 times is totally better than procedural generation which everyone knows produces boring samey content.
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# ? Dec 12, 2015 23:47 |
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https://www.youtube.com/watch?v=UXGsz0ZoduY
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# ? Dec 12, 2015 23:47 |
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Daztek posted:What about crosshairs. Not if the goal is to make more people
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# ? Dec 12, 2015 23:48 |
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Mirificus posted:I see they're prioritizing the Million Mile High Club. Cant wait to spend time in the area that features no gameplay
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# ? Dec 12, 2015 23:50 |
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# ? Jun 10, 2024 19:35 |
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Here's my obvious as hell predictions for the million mile high club -upon release people will visit like crazy, showing screenshots of the "remarkable detail" put into it, praising roberts -two weeks later it'll be a ghost town
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# ? Dec 12, 2015 23:51 |