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Siljmonster
Dec 16, 2005

by LITERALLY AN ADMIN

T.G. Xarbala posted:

You might like the STALKER games then. It was influenced by Fallout and later vice versa, though it's a comparatively more "hardcore" survival experience. I personally recommend the third, Call of Pripyat, as it's the most well-rounded of the series.

For a sample:
https://www.youtube.com/watch?v=g0Z6CxmiCwY

It's pretty haunting.

I love blowouts and more games need drastic events like what STALKER had.

Oh and STALKER is influenced by this amazing novel

http://www.amazon.com/Roadside-Picnic-Rediscovered-Classics-Strugatsky/dp/1613743416

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Zodium
Jun 19, 2004

goddamn deathclaws

that's a fully upgraded fixed two-shot shotgun, where two-shot actually multiplies the number of pellets rather than adding one, on a maxed Rifleman

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae
So, after 166 hours I have finally decided to finish the game. For anyone disappointed with Beth's insipid writing, I recommend going with the BOS ending. If their endgame path doesn't elicit an emotional response, especially if you've done some work with Railroad and the Institute, then I guess nothing will, or you're a bona fide psychopath, in which case you will enjoy it for different reasons.

Runa
Feb 13, 2011

Ouch! Should've hit the crit button for that last shot.

Siljmonster posted:

I love blowouts and more games need drastic events like what STALKER had.

Oh and STALKER is influenced by this amazing novel

http://www.amazon.com/Roadside-Picnic-Rediscovered-Classics-Strugatsky/dp/1613743416

Well, more like directly inspired but yeah. First time a radstorm hit I thought, "wait, poo poo, is this a blowout?" I started to freak out before I realized I wasn't getting blasted by explosions caused by unexplained phenomena and the sky didn't turn into the gaping maw of hell. Then I took a Rad-X and figured I'd pop a Radaway when it passed.

Can't wait for the GECK to drop, I wanna see even bigger, badder radstorms.
https://www.youtube.com/watch?v=3ylsvHs65p0

Most of the effect of STALKER blowouts are actually the result of good art direction on a changing skybox and some atmospheric lighting to set the tone, so I'm pretty excited for what modders could do with radstorms if given proper tools.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

mackintosh posted:

So, after 166 hours I have finally decided to finish the game. For anyone disappointed with Beth's insipid writing, I recommend going with the BOS ending. If their endgame path doesn't elicit an emotional response, especially if you've done some work with Railroad and the Institute, then I guess nothing will, or you're a bona fide psychopath, in which case you will enjoy it for different reasons.

Depending on what part you're meaning, mowing down the Institute division by division and the Railroad in general (Minus Deacon, RIP homie, you had a lethal case of poor allegiance) was pretty fine by me, but if you're talking about that one final choice before leaving, it was just too hammy for me to take seriously. So I told robo-son to eat it, you stay down here with my other stupid son.

Or if you meant earlier than that obviously I saved hunkbot Danse though.

Yardbomb fucked around with this message at 12:26 on Dec 13, 2015

Fereydun
May 9, 2008

mackintosh posted:

So, after 166 hours I have finally decided to finish the game. For anyone disappointed with Beth's insipid writing, I recommend going with the BOS ending. If their endgame path doesn't elicit an emotional response, especially if you've done some work with Railroad and the Institute, then I guess nothing will, or you're a bona fide psychopath, in which case you will enjoy it for different reasons.
the BOS ending made me want to fall asleep because it kinda cemented how poorly designed the institute is as a villainous force
like the big cool finale walkthrough is actually some of the most boring poo poo i've had to trudge through in any game to the point of where i actually set the game to 10x speed after about 5 minutes

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Yardbomb posted:

Depending on what part you're meaning, mowing down the Institute division by division and the Railroad in general (Minus Deacon, RIP homie, you had a lethal case of poor allegiance) was pretty fine by me, but if you're talking about that one final choice before leaving, it was just too hammy for me to take seriously. So I told robo-son to eat it, you stay down here with my other stupid son.

Or if you meant earlier than that obviously I saved hunkbot Danse though.

I mean all those things. Walking into Railroad HQ (provided you've done their quests - meaning you've earned their trust) and proceeding to rain hellfire on them - you, their loving hero and saviour - really should make you feel something. At the very least, once the dust has settled and everything is quiet, some sadness, as you walk around the corpses of people you've betrayed. Executing cowering, helpless synths at Bunker Hill isn't the easiest of things to do either. I suppose it's supposed to drive home the point that BOS are literal Nazis.

Siljmonster
Dec 16, 2005

by LITERALLY AN ADMIN

T.G. Xarbala posted:

Ouch! Should've hit the crit button for that last shot.


Well, more like directly inspired but yeah. First time a radstorm hit I thought, "wait, poo poo, is this a blowout?" I started to freak out before I realized I wasn't getting blasted by explosions caused by unexplained phenomena and the sky didn't turn into the gaping maw of hell. Then I took a Rad-X and figured I'd pop a Radaway when it passed.

Can't wait for the GECK to drop, I wanna see even bigger, badder radstorms.
https://www.youtube.com/watch?v=3ylsvHs65p0

Most of the effect of STALKER blowouts are actually the result of good art direction on a changing skybox and some atmospheric lighting to set the tone, so I'm pretty excited for what modders could do with radstorms if given proper tools.

Mod: Radstorms turn all non-essential NPCs into Ghouls. Just like Blowouts turn everyone into walkers heuheuheuheuhe

Zodium
Jun 19, 2004

just went to the fish packing plant for the first time (missed it last game). i got a kneecapper shotgun from a legendary, which I didn't care about at all. no, what got me really excited were the dozens of trays I found at the bottom level, just waiting to be picked up.

:captainpop:

this game is messed up

Anime Schoolgirl
Nov 28, 2002

something is wrong when literal trash is more interesting and valuable than your weapon drops

Zodium
Jun 19, 2004

can't argue with results, bethesda is disrupting the fps/rpg industry with their garbage game design

what the hell is a legendary supposed to be anyway, radioactive time lords?

Zodium fucked around with this message at 13:05 on Dec 13, 2015

The Lone Badger
Sep 24, 2007

Zodium posted:

what the hell is a legendary supposed to be anyway, radioactive time lords?

The Institute's teleporter research has disrupted the dimensional fabric, allowing effects to seep in from Skyrim.

CasualMaleXL
Oct 25, 2009

Big britches get bitches

widespread posted:

Now my question is, can you finish Curie's quest after that? Or is that just a "Sorry you're not supposed to know Doctor Amari's a brain specialist until the story tells you straight up that this place you got to first specializes in brain stuff, even though common sense will tell you immediately that The Memory Den has a lot of neural machinery"?

I had a playthrough where I tried to beeline to that quest- you still have to have progressed the main story.

Pwnstar
Dec 9, 2007

Who wants some waffles?

The Lone Badger posted:

The Institute's teleporter research has disrupted the dimensional fabric, allowing effects to seep in from Skyrim.

Well the Brotherhood did discover Nirnroot.

Fereydun
May 9, 2008

Anime Schoolgirl posted:

something is wrong when literal trash is more interesting and valuable than your weapon drops
it's really funny picturing what it looks like when you go into the weapon store in quincy and immediately grab all the duct tape you possibly can hold onto instead of any of the armor or weapons laying around though

Friar Zucchini
Aug 6, 2010

Pwnstar posted:

Well the Brotherhood did discover Nirnroot.
Yeah but I can't loving do anything with it. Eating it will give you like 10 HP. Whoopty fuckin doo.

coyo7e
Aug 23, 2007

by zen death robot

Seashell Salesman posted:

I can't believe there's no Minuteman quest to retake Quincy and turn it into a settlement. The place is awesome and a bunch of those whiny as gently caress NPCs could just go home and shut up forever. Also Atom Cats etc.
The dumbest thing about all that stuff was how Preston goes off on THE GREAT QUINCY MASSACRE THAT RUINED THE MINUTEMEN and then you show up and it's like a dozen raiders and a pair of dicks in half-baked power armor and then you kill them all with a tire iron.

Laura-4-Lyfe posted:

Everyone's favorite friend bot, Apple!

I never realized she was over 60

coyo7e
Aug 23, 2007

by zen death robot

Jay Rust posted:

No one ever talks about the Vault-Tec videos that sometimes show up when you boot up the game. They're great.
Because we all watched them eighteen loving times each, while the game installed. But hey please share how awesome your personal interpretation of the strength stat, was.

Squirrel Burger
Jul 19, 2011

nobody likes a rotten pumbo
Which buddy should I prioritize meeting early on for maximum entertainment value? I'm actively avoiding the main quest after killing Kellogg (thanks for the tip, fam) and now I'm just discovering cool places with my buddy and turning what's left of civilization into the Circus Of Nihlism. That much plot-nonspecific dialogue starts to get stale as hell, and I know it's a Bethesda game but at least one of them has to be stupid fun to roll with, right?

Buddies I've met thus far:

- MacCready: Started right out of the gate with some ooh-rah tryhard bullshit so I didn't even give him a chance and immediately sentenced him to toil on Abernathy Farms in his underwear
- Piper: Sweet, sometimes funny/witty, but won't let me be tell off the sundry idiots I meet in the process of avoiding my bullshit responsibilities to my terrible child
- Dogmeat: Woof
- Cait: Hits the give-no-fucks notes required but her character arc brutalized me with its ham-shaped fists
- Nick: Nyah, see, nyah
- Danske: Oh good, the one goddamn person I've always wanted to roll deep with, Buzz loving Lightyear

eating only apples
Dec 12, 2009

Shall we dance?

Squirrel Burger posted:

Which buddy should I prioritize meeting early on for maximum entertainment value? I'm actively avoiding the main quest after killing Kellogg (thanks for the tip, fam) and now I'm just discovering cool places with my buddy and turning what's left of civilization into the Circus Of Nihlism. That much plot-nonspecific dialogue starts to get stale as hell, and I know it's a Bethesda game but at least one of them has to be stupid fun to roll with, right?

Buddies I've met thus far:

- MacCready: Started right out of the gate with some ooh-rah tryhard bullshit so I didn't even give him a chance and immediately sentenced him to toil on Abernathy Farms in his underwear
- Piper: Sweet, sometimes funny/witty, but won't let me be tell off the sundry idiots I meet in the process of avoiding my bullshit responsibilities to my terrible child
- Dogmeat: Woof
- Cait: Hits the give-no-fucks notes required but her character arc brutalized me with its ham-shaped fists
- Nick: Nyah, see, nyah
- Danske: Oh good, the one goddamn person I've always wanted to roll deep with, Buzz loving Lightyear

Deacon is real fun and comes with very little baggage. He talks a lot, has a lot of lines for a lot of places. Doesn't mind you thieving poo poo either. Got to be in with the Railroad to pick him up though and you can't romance him :(

emanresu tnuocca
Sep 2, 2011

by Athanatos
You prioritize mccready for his game breaking companion perk.

As for actual entertainment they're all kinda dull but at least piper doesn't mock you constantly when you pick up junk.

coyo7e
Aug 23, 2007

by zen death robot

Squirrel Burger posted:

Which buddy should I prioritize meeting early on for maximum entertainment value? I'm actively avoiding the main quest after killing Kellogg (thanks for the tip, fam) and now I'm just discovering cool places with my buddy and turning what's left of civilization into the Circus Of Nihlism. That much plot-nonspecific dialogue starts to get stale as hell, and I know it's a Bethesda game but at least one of them has to be stupid fun to roll with, right?

Buddies I've met thus far:

- MacCready: Started right out of the gate with some ooh-rah tryhard bullshit so I didn't even give him a chance and immediately sentenced him to toil on Abernathy Farms in his underwear
- Piper: Sweet, sometimes funny/witty, but won't let me be tell off the sundry idiots I meet in the process of avoiding my bullshit responsibilities to my terrible child
- Dogmeat: Woof
- Cait: Hits the give-no-fucks notes required but her character arc brutalized me with its ham-shaped fists
- Nick: Nyah, see, nyah
- Danske: Oh good, the one goddamn person I've always wanted to roll deep with, Buzz loving Lightyear
Max out Macready because his perk is bugged to give you 95% to hit on any enemy's head which isn't entirely obscured by geometry. Then dump him because he's an annoying poo poo.

Bonus points when you realize he's the mayor from Little Lamplight. Ooh-rah tryhard writing, more like.

Zzulu
May 15, 2009

(▰˘v˘▰)
im currently using Strong, the super mutant. He dislikes most of what I do but WHATEVER. I gave him a super sledge and some super mutant armor and now he's my huge green pack mule

Fereydun
May 9, 2008

emanresu tnuocca posted:

You prioritize mccready for his game breaking companion perk.

As for actual entertainment they're all kinda dull but at least piper doesn't mock you constantly when you pick up junk.
deacon actually encourages picking up junk
also he's probably got the best combat ender bark so there's that too

coyo7e
Aug 23, 2007

by zen death robot

Zzulu posted:

im currently using Strong, the super mutant. He dislikes most of what I do but WHATEVER. I gave him a super sledge and some super mutant armor and now he's my huge green pack mule
he is absolutely incapable of shutting the gently caress up for more than 45 seconds at a stretch

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
I always assumed that was some kind of bug with his passive dialogue triggers. I refuse to use a companion who has a problem with me using power armor or picking locks anyway!

I ended up shipping him off to another settlement besides my usual home base just because of his habit of never shutting up.

Kite Pride Worldwide
Apr 20, 2009


Squirrel Burger posted:

Which buddy should I prioritize meeting early on for maximum entertainment value? I'm actively avoiding the main quest after killing Kellogg (thanks for the tip, fam) and now I'm just discovering cool places with my buddy and turning what's left of civilization into the Circus Of Nihlism. That much plot-nonspecific dialogue starts to get stale as hell, and I know it's a Bethesda game but at least one of them has to be stupid fun to roll with, right?

Buddies I've met thus far:

- MacCready: Started right out of the gate with some ooh-rah tryhard bullshit so I didn't even give him a chance and immediately sentenced him to toil on Abernathy Farms in his underwear
- Piper: Sweet, sometimes funny/witty, but won't let me be tell off the sundry idiots I meet in the process of avoiding my bullshit responsibilities to my terrible child
- Dogmeat: Woof
- Cait: Hits the give-no-fucks notes required but her character arc brutalized me with its ham-shaped fists
- Nick: Nyah, see, nyah
- Danske: Oh good, the one goddamn person I've always wanted to roll deep with, Buzz loving Lightyear

Deacon is pretty cool and has a funny gimmick where he changes clothes every five minutes, and Curie/Codsworth are always great (However, Codsworth judges you for using chems and extorting, and Curie is almost as bad as Cait in terms of 'let's have their personal quest destroy the qualities you like about this character' levels).

e: How could I forget Hancock, the ultimate neutral master, who not only likes chem usage, but gives you free chems?

Kite Pride Worldwide fucked around with this message at 14:51 on Dec 13, 2015

The Lone Badger
Sep 24, 2007

Deacon would be a way better spy if he didn't wear the same glasses all the time.

Bruteman
Apr 15, 2003

Can I ask ya somethin', Padre? When I was kickin' your ass back there... you get a little wood?

Codsworth is great because behind the cheery English butler personality lies a bloodthirsty sadistic gently caress. He trash talks enemies and is super aggressive (his cheesy tachyon joke also made me laugh).

One of my funniest moments in the game so far was clearing out Reville satellite array; I ducked behind some trailers to heal up after getting shot by super mutants, Codsworth continued dicing them up. I suddenly hear the telltale whine and beeping of a suicider, and Codsworth finished cutting a guy up, turns around and says "Are we having fun yet?" and then the suicider blows him up. Great comic timing.

double nine
Aug 8, 2013

I've cleared out Spectacle Island from mirelurks and activated the generator/sound broadcast thingie. If I recycle the power lines from the boat to the anti-mirelurk contraption, will the creatures return?

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain
On power armor mods, is the mod that reduces the ap cost of sprinting worthwhile, or does the carrying capacity just beat it out?

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

Bobfly
Apr 22, 2007
EGADS!

RC Cola posted:

On power armor mods, is the mod that reduces the ap cost of sprinting worthwhile, or does the carrying capacity just beat it out?

Get the one that increases sprint speed at the cost of more AP consumption. Do copious amounts of Jet Fuel. Be awesome.

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae
I wish I could make Pinocchio my companion. Might as well travel the wastes with my ersatz son and our dog. Seems like another wasted opportunity. God drat it Bethesda :negative:

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Zodium posted:

just went to the fish packing plant for the first time (missed it last game). i got a kneecapper shotgun from a legendary, which I didn't care about at all. no, what got me really excited were the dozens of trays I found at the bottom level, just waiting to be picked up.

:captainpop:

this game is messed up

unfortunately they're all aluminum (1) unlike tv dinner trays and surgical trays :(

Entropic
Feb 21, 2007

patriarchy sucks

Squirrel Burger posted:

Which buddy should I prioritize meeting early on for maximum entertainment value? I'm actively avoiding the main quest after killing Kellogg (thanks for the tip, fam) and now I'm just discovering cool places with my buddy and turning what's left of civilization into the Circus Of Nihlism. That much plot-nonspecific dialogue starts to get stale as hell, and I know it's a Bethesda game but at least one of them has to be stupid fun to roll with, right?

Buddies I've met thus far:

- MacCready: Started right out of the gate with some ooh-rah tryhard bullshit so I didn't even give him a chance and immediately sentenced him to toil on Abernathy Farms in his underwear
- Piper: Sweet, sometimes funny/witty, but won't let me be tell off the sundry idiots I meet in the process of avoiding my bullshit responsibilities to my terrible child
- Dogmeat: Woof
- Cait: Hits the give-no-fucks notes required but her character arc brutalized me with its ham-shaped fists
- Nick: Nyah, see, nyah
- Danske: Oh good, the one goddamn person I've always wanted to roll deep with, Buzz loving Lightyear

Curie is the best. I love her :ohdear: comments whenever you get into a battle.

Falken
Jan 26, 2004

Do you feel like a hero yet?


:getin:

Using: Iron Rose's weapon balance overhaul if you're wondering about the base damage.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
Piper is probably my favorite companion from a general dialogue point of view, and also a "no you can't be a dickhead psychopath" view as well (I have literally stolen nothing in any of my playthroughs yet, a first for me in Bethesda games).

Hancock is pretty darn cool so far though for this run.

The Missing Link
Aug 13, 2008

Should do fine against cats.
Came across three Gunners standing on a bridge north of the witchcraft museum that wanted a toll for me to pass. I told them to gently caress off and they said "okay boss. Here comes the bullets!" Then proceeded to not do anything. So I walked by them on my way.

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Zodium
Jun 19, 2004

The Missing Link posted:

Came across three Gunners standing on a bridge north of the witchcraft museum that wanted a toll for me to pass. I told them to gently caress off and they said "okay boss. Here comes the bullets!" Then proceeded to not do anything. So I walked by them on my way.

How did you get close enough to them to find that out without reflexively blowing their brains out?

Speaking of Gunners in that area, I just let the game run in the background while I sat on the roof of a bus, waiting for a highway Gunner Commander to get out of his power armor and go to bed. I mean, there's a bed right next to the spot he literally never moves more than five feet from, my settlers get out of power armor when they need to sleep if they're wearing any, clearly the functionality is there. Seems like a no brainer for a cool Sandman kill setup, right? ... Right?

:negative:

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