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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Not a viking posted:

Note that they are getting re-done in the near (6 months?) future. CB is re-releasing Paradisio and Human Sphere IIRC, and MRRF isn't part of it.

Is there any specific place they've been announcing what's getting a makeover? I'm eyeballing a bunch of stuff that uses older models, and I'd rather not put money down on something that gets a resculpt announced two months later.

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Black_Nexus
Mar 15, 2007

Nurgle loves ya
I was a little sad to see that the new nomad sculps blow a lot of my older models out of the water.

Not a viking
Aug 2, 2008

Feels like I just got laid

grassy gnoll posted:

Is there any specific place they've been announcing what's getting a makeover? I'm eyeballing a bunch of stuff that uses older models, and I'd rather not put money down on something that gets a resculpt announced two months later.

Not that I know of. All my info is from podcasts or this forum. CA shasvastii are getting a similar treatment. I think all the factions are getting 2+ new or re-released sectorials (with the new paradiso/human sphere books maybe? Don't quote me on that).

tokenbrownguy
Apr 1, 2010

Black_Nexus posted:

Yeah for like the last year of 8th edition warhammer I had one list I could literally bring to any event and place in the top 3, Infinity doesn't seem like that.

Then again I haven't played infinity in years and I've only played in one tournament for it and it was at Gencon with 1st edition rules.

I love pretty well all the minis, just not a fan of the Briscards. I am just trying to do a order for Minis and I am not sure what to get aside from the starter box, not planning on ordering everything so I just want something that will give some fun options.

I started with the FRRM but rarely play them nowadays. They have some nasty weaponry on characters like the Loup-Garous and Briscards, the only TAG in Ariadna, solid MI in the Briscard, a great character combo, and one of the best specialist camo/infilitrators in the game with the Chasseurs. However, they distinctly lack smoke on anything but the character Dogface, they only have a single MSV1 choice on Briscards (so you'll be using them a lot), they are as durable as tissue paper, and they have some of the worst line troops in the game (excepting the cute limited camo/inferior infil/D.E.P option.)

I'd recommend holding off on them till they're updated. But they're not horrible, just a little less subtle than the usual Ariadna game.

Genghis Cohen
Jun 29, 2013
So, played in a tournament again yesterday. Used Corregidor as usual. Pretty interesting times overall, I made some serious/dumb errors but had some good moments, came about middle of the pack (I think - had to leave before everyone else finished). Both lists I took involved a main group of a link and a few other hitters, then a secondary group including 5 jaguars. I tried to enact my strategy of starting the jaguars linked if going first, running up the table, then switching the link to the main group for overwatch.

Game 1: MO, Highly Classified. Actually my opponent from the last tournament (he won) back to haunt me. Using a full link of hospitallers and Joan, which was very scary. I went first and it seemed to go ok, I took out a TR bot, TO sniper and a knight. But in retrospect I really, really should have chucked some smoke to block AROs and just gone for the mission objectives. As it was I exchanged my prime specialist (Bandit Hacker) for his TR bot, making 2 of the primary classified objectives unobtainable. Incredibly stupid. In his first turn, he healed all 3 models I'd killed. Then beasted Joan in at the head of the link, killing several models. Here I made a second big error, clean forgetting that my linked up HMG and ML were in plain view of her. I literally forgot my AROs. My opponent either forgot as well, or chose not to say anything. That's fair enough in a tournament but I have to say he was a bit of a slog to play against. Bit tense when rolls went against him. One of those guys who won't hesitate to tell someone else, right in front of you after the game, that it was all luck and there was 'just nothing he could do'. In the end I scraped a couple of the objectives, since he started to run out of models and also didn't have much to try for objectives, I won 6-3.

Seems like an inherent part of that kind of 10-order, super elite list in ITS - it can be tough to play against, since Joan in a full link can beast through people. At the same time, I'm sure it's difficult to play with, because you have limited specialists and orders.

Game 2: JSA, Master Key. This is some crazy mission that came in the USA box I think. A whopping 8 objectives placed in a central pattern. You can activate all of them, 1 point for each one activated at the end of the game. You can activate ones your opponent has done already, 'stealing' the point from him. I went first and made my third really big error: I forgot templates. My guys were largely clustered in the center of the 8" deployment zone, I activated one link to attack his linked ML. He fired back, won the FtF, and calmly placed a central template over 5 models. None of them get any dodge rolls or such. Lost all 5, first order of the first turn. Hell of a blow, really took an effort to keep a straight face there. Again, really stupid because I had no real need to risk it, I should/could have have activated another model to attack with. We fought on, my opponent, nice guy, fought very aggressively and bloodily, we both ended up with about 60 pts left alive. He had a couple specialists left toward end of game, and I had only 1, so when we started trying to get objectives, I ended up losing 5-1.

RULES QUESTION: If I declare Shooting on the active turn, and my opponent declares Shooting ARO with an impact template weapon, hitting some of my other models, does his template still land if he loses the FtF? I'm sure impact templates need to win the FtF to be placed down, but my opponent was equally certain of the opposite.

Game 3: Tohaa, Biotechvore. Was really chuffed to play this army and mission, both of which were new to me and I'd heard a lot about. I chose my second army list, featuring a Wildcat link with HRL. This is important! My opponent ceded first turn for his choice of deployment, which proved to be a mistake. I immediately took out Armand le Muet, his special awesome sniper, with an Intruder (took two orders, we both crit on the first one!) and then his Gorgos TAG with the HRL. Got all my guys pretty perfectly into the middle in defensive positions, and passed biotechvore saves on the only 2 models who had to test. He took his first turn, lost 3 or 4 models trying to attack me, and threw the towel in. I won 7-2. If we'd gone the full 3 turns, and I would have asked him to play on if I hadn't had a party to get to, I have little doubt I could have gone 10-0. Come to think of it he didn't take his Biotechvore saves at the end of the 1st turn either.

Have to say I had good luck that game insofar as I rolled a few crits. On the other hand, no situations arose where I didn't have a massive advantage anyway. My opponent, similarly to the first guy, appeared to walk away with the impression that it was all luck and he'd had no real chance. That's as far as the similarity goes, this Tohaa player was a really nice guy, but he didn't seem to really get why it went badly for him. Maybe I clubbed a baby seal a bit. Still, it was very nice to take things out with a Wildcat link, rolling 19 to hit for a target in good range, without cover!

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
If you lose the FtF with an impact template it is cancelled, yes.

BattleMaster
Aug 14, 2000

Black_Nexus posted:

I was a little sad to see that the new nomad sculps blow a lot of my older models out of the water.

Which new Nomad sculpts? I'm wondering if any of the Bakunin stuff I just got is going to be redone soon.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
All the new Yu Jing weapon designs poo poo all over the old ones. I've held off on buying any Dao Fei until they lose the cardboard tube barrels.

tokenbrownguy
Apr 1, 2010

WAR FOOT posted:

If you lose the FtF with an impact template it is cancelled, yes.

Is this true 100% of the time? For example, say you've hit both a piece of destructible terrain and a trooper who successfully dodges your chain rifle. Wouldn't the template still take effect on the piece of terrain?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Verr posted:

Is this true 100% of the time? For example, say you've hit both a piece of destructible terrain and a trooper who successfully dodges your chain rifle. Wouldn't the template still take effect on the piece of terrain?

Chain Rifles aren't impact templates.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Well, the wording is "The Template only applies its effect on each affected trooper if the Attack Roll is successful."

I could see an argument for both: If the FtF roll is successfully contested, the attack is no longer successful, correct?

tokenbrownguy
Apr 1, 2010

Yeah, I see your point, and if it were a plasma gun or something I'd 100% agree. However, in the regular template example, isn't the destructible scenario object failing to "contest" the roll and therefore the attack is successful? Depends if the objective counts as a trooper for the purposes of the template attack I suppose.

Genghis Cohen
Jun 29, 2013
My understanding has always been, your shotgunner faces off against my rifleman. If he wins the gunfight, he shoots my guy and the shrapnel hits my other guy standing behind. If he loses the gunfight, he gets shot and his rounds don't go off, or miss.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Verr posted:

Yeah, I see your point, and if it were a plasma gun or something I'd 100% agree. However, in the regular template example, isn't the destructible scenario object failing to "contest" the roll and therefore the attack is successful? Depends if the objective counts as a trooper for the purposes of the template attack I suppose.

Direct Templates (Flamers, Chain Rifles, Mines) always go off once you declare them.

I believe the question was about Impact Templates (Shotguns, Rocket Launchers, targeted grenades) though, as the rules are somewhat fuzzier.

BattleMaster
Aug 14, 2000

I'm super new but I thought with template attacks, successful AROs (dodging, shooting back, etc.) only prevents the template from affecting that particular troop.

tokenbrownguy
Apr 1, 2010

Genghis Cohen posted:

My understanding has always been, your shotgunner faces off against my rifleman. If he wins the gunfight, he shoots my guy and the shrapnel hits my other guy standing behind. If he loses the gunfight, he gets shot and his rounds don't go off, or miss.

I think we're all agreeing. Impact templates need to successfully win their FtF with the primary target to affect other targets. Direct templates affect all troopers (and objects) equally. My question left out the difference between Impact and Direct, which WF pointed out.

Here's another esoteric question: How does interacting with water work given the vaulting rules? Can you effectively vault over a small section of a bigger puddle of water, or will any trooper entering the water's terrain zone immediately suffer its effects?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

BattleMaster posted:

I'm super new but I thought with template attacks, successful AROs (dodging, shooting back, etc.) only prevents the template from affecting that particular troop.

There are two types of Template weapon.

The first. Direct Templates, are stuff like Chain Rifles and Flamethrowers. When you declare a Shoot action with the Direct Template, it is placed. Provided you can angle the shot so it isn't hitting friendlies, it goes off, and your opponent can do nothing about it. They can attempt to dodge, but the the template is still placed - For example, Johnnykavich Line Kazak is standing next to a mysterious Camo Marker. Sally Muttuiah gets within Chain Rifle distance of the both of them. Sally declares a shoot action against Johnnykavich, hitting the camo marker at the same time. Even if Johnnykaviich successfully dodges, the camo marker is still hit, and because the Ariadna player is a dumb dumb idiot who didn't declare 'Dodge' with his Tankhunter, he is forced to take a save, revealing it anyway.

The second type is Impact Templates.

Johnnykavich Line Kazak is minding his own goddamn business with his mysterious camo friend directly behind him when out of nowhere comes Chang the Tiger Soldier, popping around the corner with a boarding shotgun. Chang declares a shoot action, and Johnnykavich Line Kazak declares shoot in return. Chang scores two good hits, but Johnnykavich crits on a 8. Johnnykavich wins the FtF roll, Chang gets buried in an unknown grave for failing the state-empire of Yu Jing. Comrade Timstav the Camo Tankhunter takes no hits, because Johnny was faster on the draw than ol' Chang.

At least, that is my understanding of how it works.

Clawtopsy fucked around with this message at 01:18 on Dec 14, 2015

BattleMaster
Aug 14, 2000

Thanks, I went to the wiki right after I posted that and realized that the two types were completely distinct. I was thinking of Impact templates (for missiles and such) and didn't realize that Direct templates (flamethrowers and shotguns, etc.) had different rules.

Edit: Did I get those backwards? god dammit

Edit 2: no I just mistook shotguns for working like chain rifles because I've never used them before

Edit 3: I'm not going to shy away from boarding shotguns as much anymore since they have a longer range than I thought

BattleMaster fucked around with this message at 01:27 on Dec 14, 2015

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I remember being super hyped for the shotgun changes in N3, but now I still don't really use them, either!

Signal
Dec 10, 2005

Whereas I absolutely love the new shotguns and use them all the time. I also play a lot of Haqq, though.

Black_Nexus
Mar 15, 2007

Nurgle loves ya

Verr posted:

I started with the FRRM but rarely play them nowadays. They have some nasty weaponry on characters like the Loup-Garous and Briscards, the only TAG in Ariadna, solid MI in the Briscard, a great character combo, and one of the best specialist camo/infilitrators in the game with the Chasseurs. However, they distinctly lack smoke on anything but the character Dogface, they only have a single MSV1 choice on Briscards (so you'll be using them a lot), they are as durable as tissue paper, and they have some of the worst line troops in the game (excepting the cute limited camo/inferior infil/D.E.P option.)

I'd recommend holding off on them till they're updated. But they're not horrible, just a little less subtle than the usual Ariadna game.

Are the US forces any good? I am not a fan of the Scottish ones at all. I guess there is the Russians too, but they don't have a force do they?

I don't mind if it isn't perfect, but I don't wanna get murdered every game either.

Black_Nexus fucked around with this message at 03:42 on Dec 14, 2015

Black_Nexus
Mar 15, 2007

Nurgle loves ya

BattleMaster posted:

Which new Nomad sculpts? I'm wondering if any of the Bakunin stuff I just got is going to be redone soon.

I have the old starter which they redid, the old doctor. Old Alguacils. I still like the old models, but the new ones are slick.

tokenbrownguy
Apr 1, 2010

Black_Nexus posted:

Are the US forces any good? I am not a fan of the Scottish ones at all. I guess there is the Russians too, but they don't have a force do they?

I don't mind if it isn't perfect, but I don't wanna get murdered every game either.

USAriadna are definitely my favorite sectorial out of them all. But, IMO Ariadna is best vanilla, with no sectorials. Link teams' greatest strength is their mobility and order efficiency. But Ariadna isn't short of either thing. With great camo/infiltrators, good AD options, and plenty of all-star, fast moving warbands, Ariadna plays mobile and order efficient.

But whatever my personal preference, look at the sectorials as a gateway into specific strengths of each Ariadna army, not a hard and fast rule from which you'll never deviate. FRRM or the Americans are both a great gateways into Ariadna.

e: grammar

tokenbrownguy fucked around with this message at 08:23 on Dec 14, 2015

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
My personal opinion is that, apart from ALEPH and Haqq, Vanilla is the superior flavor for every faction.

Which is a shame, because I got into Infinity on the strength of Vedic ALEPH and haven't had a release since they dropped, more or less.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
I am a sucker for theme forces, so of course i love USAriadna, NTCA, and Military Orders.

I never really even tried to make non-sectorial armies, but after reading the previous post about Ariadna I looked across the whole list.

Wow! I had never even thought of having access to all those Warbands. I will be sticking with USAriadna, but wishing I had more of those Dogwarriors and Antipodes.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

dexefiend posted:

I am a sucker for theme forces, so of course i love USAriadna, NTCA, and Military Orders.

I never really even tried to make non-sectorial armies, but after reading the previous post about Ariadna I looked across the whole list.

Wow! I had never even thought of having access to all those Warbands. I will be sticking with USAriadna, but wishing I had more of those Dogwarriors and Antipodes.

It's all about the Irmandinhos, man. 8 points gets you a specialist that pushes itself, has Booty, has smoke. They are beautiful, beautiful creatures. Plus, it's only 8 points, so who gives a poo poo if it dies? Likewise, vanilla can take the Chasseur instead of the Foxtrot.

e: plus irmandinhos look like angry fishermen. they even have flippers sculpted on their belts.

tokenbrownguy
Apr 1, 2010

WAR FOOT posted:

It's all about the Irmandinhos, man. 8 points gets you a specialist that pushes itself, has Booty, has smoke. They are beautiful, beautiful creatures. Plus, it's only 8 points, so who gives a poo poo if it dies? Likewise, vanilla can take the Chasseur instead of the Foxtrot.

e: plus irmandinhos look like angry fishermen. they even have flippers sculpted on their belts.

Word. My LGS' distro can't get a hold of any of the Irmandinhos. :argh:

Sir Teabag
Oct 26, 2007

Genghis Cohen posted:

One of those guys who won't hesitate to tell someone else, right in front of you after the game, that it was all luck and there was 'just nothing he could do'.

Great tourney write up, and it's cool to read about Nomads as I'm working my way through the Nomad portion of my Icestorm starter set. Wildcats seem like a lot of fun, I like the Tomcat models too. I have no idea which one I would grab after I finished painting up what I've got, but that's mostly because their names are easily confused by me.

For what it's worth, I used to say "nothing I could do" to my 40K opponents at tournaments when I felt I had been really outplayed (or something when I faced an Eldar list with my Guard lol). I never thought of it as discrediting the other persons play, more like them backing me in to a corner and leaving me with bad option one or bad option two. Hence nothing I could do!
(Although I'm sure it was his tone/body language that was speaking louder than his choice of words.)

I also think it's kind of lovely of your Tohaa opponent to just bail right away. If he really had a party to get to, what would he have done had he been winning after turn one? Some people, man.

Deviant
Sep 26, 2003

i've forgotten all of your names.


Sir Teabag posted:

I also think it's kind of lovely of your Tohaa opponent to just bail right away. If he really had a party to get to, what would he have done had he been winning after turn one? Some people, man.

I've done this in LCG tournaments if I know I have to drop for time and beat someone.

Me: "Well, good game. You can have the win, though, I have to leave."
Them: "Huh?"
Me: "I'm pretty sure I cheated or something. Or I concede. I don't know, smell you later. *signs sheet DEVIANT LOST and moonwalks out of store*"

Genghis Cohen
Jun 29, 2013

Sir Teabag posted:

Great tourney write up, and it's cool to read about Nomads as I'm working my way through the Nomad portion of my Icestorm starter set. Wildcats seem like a lot of fun, I like the Tomcat models too. I have no idea which one I would grab after I finished painting up what I've got, but that's mostly because their names are easily confused by me.

For what it's worth, I used to say "nothing I could do" to my 40K opponents at tournaments when I felt I had been really outplayed (or something when I faced an Eldar list with my Guard lol). I never thought of it as discrediting the other persons play, more like them backing me in to a corner and leaving me with bad option one or bad option two. Hence nothing I could do!
(Although I'm sure it was his tone/body language that was speaking louder than his choice of words.)

I also think it's kind of lovely of your Tohaa opponent to just bail right away. If he really had a party to get to, what would he have done had he been winning after turn one? Some people, man.

Cheers mate. Actually I've miss-communicated the last game though - I was the one who had to leave early. If that were not the case, I probably would have asked him to stick it out for three turns, and he probably would have accepted. I assume he forfeited from a combination of losing and knowing I had to bug out. Infinity is a weird game for that (ref Deviant's comments) because your opponent actually needs to play the full game to make max points, you can't really just concede and play it as a full victory. Well you could, but that would be equally unfair to other competitors. So yeah, more than other games a sportsman should stick around and play the match to the hilt. But my Tohaa opponent was being polite to me as much as anything.

Also on that tournament: found out I came 7 of 12, not too terrible. My slightly sulky MO opponent made a huge comeback and came third, finishing with a decisive win of his Joan of Arc list versus some other guy's Joan of Arc list! First place was some crazy but cool guy playing Caledonians while wearing a kilt. Really interesting to see some of the armies on display.

Nomads Chat: Wildcats are a great unit, but in my experience I take them instead of Alguaciles rather than in the same list. If I'd started with the current Nomads starter, I'd be tempted to add the Alguaciles SWC box and the Jaguar box as my first purchases. I love to play with the elite troops, but really a good choice of cheap models is the building block you want.

I see Tomcats (Eng and Doc) and Hellcats (hacker, paramedic if you're on a budget points-wise) as the prime specialists for ITS Corregidor, alongside Moran Masai FOs, which are practically a staple food for me, and Bandits which I am struggling to use well (see stupid decisions, above) because you either take the ones with specialist skill, or the ones with good weapons and mines. For general Nomads, I feel Tomcats add more tactically than Wildcats. I see Wildcats as one of those mid-range cost models that are really meant for a link. In vanilla, you end up either using them to hang about guarding flanks and giving orders - just take an Alguacil/Jaguar/Moderator/bot - or you use them offensively, where they are OK but 4-2 MOV and nothing too special.

Sir Teabag
Oct 26, 2007

Deviant posted:

*moonwalks out of store*"

At that point I would just be so impressed that it would be totally cool with me.

Genghis Cohen posted:

Cheers mate. Actually I've miss-communicated the last game though - I was the one who had to leave early. If that were not the case, I probably would have asked him to stick it out for three turns, and he probably would have accepted. I assume he forfeited from a combination of losing and knowing I had to bug out. Infinity is a weird game for that (ref Deviant's comments) because your opponent actually needs to play the full game to make max points, you can't really just concede and play it as a full victory. Well you could, but that would be equally unfair to other competitors. So yeah, more than other games a sportsman should stick around and play the match to the hilt. But my Tohaa opponent was being polite to me as much as anything.

Also on that tournament: found out I came 7 of 12, not too terrible. My slightly sulky MO opponent made a huge comeback and came third, finishing with a decisive win of his Joan of Arc list versus some other guy's Joan of Arc list! First place was some crazy but cool guy playing Caledonians while wearing a kilt. Really interesting to see some of the armies on display.

I've played two games of Infinity so far, not even ITS, so I had no idea that's how tournaments worked. That's cool of your opponent then haha.

As long as it wasn't a utili-kilt that's cool. The one time I actually spoke to a guy wearing a utili-kilt I was working in a "make your own beer" place. He was coming in to bottle his beer, and started telling me about how awesome it is to wear kilts all the time. He owned three, and wore them all year long, in Canada no less. Never with underwear.

I also said that you should make sure that you turn the CO2 off and release a little bit of pressure from the bottles so you don't spray yourself in the face with beer. "Good thinking, wouldn't want to get a a beer bukakke."

Well that's my kilt story.

Genghis Cohen posted:

Nomads Chat: Wildcats are a great unit, but in my experience I take them instead of Alguaciles rather than in the same list. If I'd started with the current Nomads starter, I'd be tempted to add the Alguaciles SWC box and the Jaguar box as my first purchases. I love to play with the elite troops, but really a good choice of cheap models is the building block you want.

I see Tomcats (Eng and Doc) and Hellcats (hacker, paramedic if you're on a budget points-wise) as the prime specialists for ITS Corregidor, alongside Moran Masai FOs, which are practically a staple food for me, and Bandits which I am struggling to use well (see stupid decisions, above) because you either take the ones with specialist skill, or the ones with good weapons and mines. For general Nomads, I feel Tomcats add more tactically than Wildcats. I see Wildcats as one of those mid-range cost models that are really meant for a link. In vanilla, you end up either using them to hang about guarding flanks and giving orders - just take an Alguacil/Jaguar/Moderator/bot - or you use them offensively, where they are OK but 4-2 MOV and nothing too special.

It's too close to Christmas so I'm not allowed to pick up any models, otherwise I would probably get a box of Alguaciles with heavy weapons and hacking devices. Moran Masari look badass, but I don't know if I could pull off the tattoos yet. Plus the set of *cats that come with the weird robot-helipack doctor unit.

Hortism
Oct 25, 2010

Just picked up a Seraph and Guija to add to the list of 'TAGs I own but never actually use' which now includes two Squalos, an Avatar, an Iguana, a Sphinx and an O-Yoroi.
Money and wargaming is a bad mix.

Hortism fucked around with this message at 23:44 on Dec 14, 2015

BattleMaster
Aug 14, 2000

Seraph has a cool model so it's totally worth it.

I have one in a generic PanO list that I haven't used yet and I can't wait to see how it performs.

Sir Teabag
Oct 26, 2007
What's the deal with TAGs? Why aren't they as popular to use? Is it just an order inefficiency thing, or a perceived inefficiency?
I've only played two games so far, but I think that as long as you've got a machinist or some sort of engineer the Remote rule makes them harder to kill; not to mention the armour.
Truth be told, I'm pretty bad at war games. So I think I could probably make use of more orders for some mulligans. But just sitting here trying to figure out how my lists would work in theory it's the same basic thing, a couple specialists and a couple killy units. Then back that up with some generic troops for orders and try to roll some crits. In either case, I'm using my line troopers to cover up for the fact that I messed up and got my more elite units killed (or they were on the receiving end of a crit).

I asked my fiancee for an Iguana for Christmas (if she can find one), and since it's a repeater I figured with the high WIP hackers the Nomads have that just increases the utility of it as a TAG.

I've just seen a lot of people down on TAGs and wonder if it's really all that bad?

Hortism
Oct 25, 2010

Oh they have their uses, and I've used a few of them to pretty good effect in the past. And been stomped by them many a times too.

They can be super fragile at the worst of times just like anything in Infinity though, and at their points cost it's a big blow to lose them to stuff like mono CC or hacking etc.

I like em a lot, just don't think they're optimised for fully competitive play. Back in older ITS rules, LTs were considered specialists and you'd have situations where TAGs could camp objective points to score. Honestly, I kinda preferred that

Then again, if you aren't prepared for a TAG in a tournament and come up against a Jotum, you're just poo poo out of luck.

long-ass nips Diane
Dec 13, 2010

Breathe.

I bought into USAriadna because their box was really good, but I'm going to branch out into vanilla and then into the French, I think. The Loup-Garous and Metros just look so cool, which is priority 1 in Infinity.

BattleMaster
Aug 14, 2000

The problem with list building or even picking a faction is that there are so many cool models in this game. It also doesn't help that the studio paintjobs are so good because I keep forgetting that models won't look that cool when touched by my brush :v:

long-ass nips Diane
Dec 13, 2010

Breathe.

BattleMaster posted:

The problem with list building or even picking a faction is that there are so many cool models in this game. It also doesn't help that the studio paintjobs are so good because I keep forgetting that models won't look that cool when touched by my brush :v:

Buy Angel's book, then you too will be the master!

ijyt
Apr 10, 2012

I don't know. I saw a tutorial of his for some tartan and it was a -

Step 1. Draw the outline of the owl.
Step 2. Draw the rest of the loving owl.

- sort of thing.

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tokenbrownguy
Apr 1, 2010

Tonight, I played well. My friend and I are practicing for a convention, and decided to get pretty spergy about it. We had a chess clock, and a no-takebackies rule in effect. The scenario was Biotechvore, my vanilla Ariadna vs. a vanilla Nomads list. Highlights of his list were 2 AD Hellcats, a 360 TR HMG boot, two Morans (1 w/spitfire), and some well-placed Wildcats. He won the diceroll and chose to go first. Hilariously, he was hoping I forgot the turn 1 "spend a command token to prevent your opponent from spending more than a single command token," which I did not. I picked the better table side, and away we went.

Turn 1 Nomads: He pushes forward, spending orders on rushing a minelayer Chassuer on the left who had a great position in a chokepoint. The Chassuer, Jag, and mine remained unharmed, leaving a precarious turn 1 for me.. The Nomad player gets all but 2-3 modes out of the BTS killzone. BTS claims a leftover Alguacile.

Turn 1 Ariadna: I make a single mistake pushing up a Hardcase, which opened up a chain rifle shot on a clumped up bunch of troops including an American werewolf, a Chasseur, the Hardcase, and a mine. He had a dogged Jaguar which ARO'd a perfect chain rifle onto all the aforementioned models. Lesson learned. Due to his aggressive turn 1 play to escape the BTS zone, many of his models were in the center of the map. All of my models that were out of LoS due to terrain coordinated order'd to safety, and my aggressive models were well placed to attack an opposing model on their way to being clear of the BTS zone. Van Zant suicide dropped into their DZ, clearing a Zero and the Spitfire Moran, while my Briscard wiped a failed-infil Moran, a Highlander Grey cleared both the Tomcat and the Wildcat, (which turned out to be the Nomads' LT) and my Spetznaz HMG knocked both a Combi Moran and the HMG TRO bot unconscious after a shaky sub-16" FtF. The BTS zone claims Van Zant, but not my chain rifle volunteer, neither my shamefully forgotten Kazak LT.

Turn 2 Nomads, with only 3 models on the board after my turn, called gg. But, as we're practicing for an ITS style tournament, we agreed to play till game end. We both forgot that he had a few leftover command tokens to push irregular orders to regular. He suppressive fired three models, and brought in two AD models (with the hope of getting his secondary objective of sabotage through D-charging a building in my half of the map) but both ended up in the BTS zone.

Turn 2 Ariadna: Low on orders despite owning the board, I spent almost all my orders on executing both the third Moran and Alguacile.

Turn 3 Nomads: Calls Retreat, and spends his last command token to switch the a remaining Moran to a regular order, ending the game.

I won 6-0, completely forgetting my secondary objective (Extreme Prejudice) which could have easily netted me a 9-0 win. :smith: Here's my list:

Ariadna
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Group 1 8 2 2
LINE KAZAK Lieutenant Rifle / Pistol, Knife. (9)
DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (30)
K-9 ANTIPODE AP CCW. (7)
IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (8)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Troop) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (27)
VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (38)
SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
KAZAK DOKTOR Rifle / Pistol, Knife. (13)
112 Light Shotgun / Pistol, CCW. (12)

Group 2 2 3 1
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6)
CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 21)
HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (12)
BRISCARD Marksman Rifle / Assault Pistol, Knife. (24)
IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (8)

4.5 SWC | 300 Points

Open with Army 5

tokenbrownguy fucked around with this message at 10:08 on Dec 15, 2015

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