Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Nitrox
Jul 5, 2002
If any of you not on PC and want to get unlimited EXP, here is the fastest way possible:

Once you've joined the BoS, you can do scribe escort missions. The missions ends and fails once your scribe dies, however, you still get loads of exp(375+) and some caps for putting in the effort.

Get a sniper rifle (or other powerful scoped weapon)
Accept mission
Walk outside to platform
Look down at the airport, your scribe will spawn at the gate, clearly visible from Prydwen
Shoot the scribe, while staying out of guard's sight. If you get spotted, they aggro
The mission will complete and you can turn it in for caps and exp.

Takes about 60 seconds.

And of course, someone already made a video about it! https://www.youtube.com/watch?v=beHxq3pK3Jw

Adbot
ADBOT LOVES YOU

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Mr Hootington posted:

I can't wait to find my son. I hope the game lets me tell him his mom is dead, but not to worry since he has two dads now.

Oh dear, are you in for massive disappointment.

Falken
Jan 26, 2004

Do you feel like a hero yet?

woodenchicken posted:

I just heard you can sell an almost empty core for a price of a new one, so I didn't want to run it down :D
Also it makes for a fun game mechanic to swap them out manually, and makes sense. It's not like there's one of those jukebox arms back there swapping the cores.

Mr Hootington
Jul 24, 2008

I'M HAVING A HOOT EATING CORNETTE THE LONG WAY

emanresu tnuocca posted:

No they just get consumed as you use them.

Some junk items can be scrapped if you're in a workshop area and the 'scrap' option is available for them when they're on the ground, not all though. It's very tedious and is generally a waste of time though as they get scrapped automatically with no component loss when they get used for crafting either out of your inventory or out of the workshop.
The breaking down of junk is more quality of life to make it easier to see what I need to focus on scavenging or buying.

mackintosh posted:

Oh dear, are you in for massive disappointment.

Well my dream of three men and a baby is already dead like Kellogg.

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Mr Hootington posted:

Well my dream of three men and a baby is already dead like Kellogg.

On second thought, you may be able to pull this off, just not the way you think.

emanresu tnuocca
Sep 2, 2011

by Athanatos

Mr Hootington posted:

The breaking down of junk is more quality of life to make it easier to see what I need to focus on scavenging or buying.

When you craft stuff the 'ingredients' section will list stuff like Steel 1000/6 indicating that you have 1000 units (including from junk sources) and require 6 or whatever, so the game already does this for you.

Fidel Cuckstro
Jul 2, 2007

Azhais posted:

The Castle is the only one that seems to really attract attention. I've had half a dozen attacks there, and like 3 total elsewhere.

I got a few places that get attacked, although virtually all of them have pretty good defenses,

The Castle though is weird for me- when it gets attacked it gets, like, a half-dozen Super Mutant Masters with Miniguns and Rockets. I have the place at 140 defense, rebuilt most of the walls, leave ~5 set power armor frames about, and it still feels like everyone's going to die when it gets attacked.

Back Hack
Jan 17, 2010


Alabaster White posted:

Listening to Diamond City Radio made me realize how much I utterly despise 40s/50s/60s era music.

The problem isn't that the music from those periods suck, it's because Bethesda's has terrible choice in music and decided to recycle most of the songs from F3. There is a whole wealth of music they could of chosen from that timeframe, for instance; 50s saw the rise of garage rock band and the 60s started see it's first punk music.

woodenchicken
Aug 19, 2007

Nap Ghost

Slime Bro Helpdesk posted:

The Castle though is weird for me- when it gets attacked it gets, like, a half-dozen Super Mutant Masters with Miniguns and Rockets. I have the place at 140 defense, rebuilt most of the walls, leave ~5 set power armor frames about, and it still feels like everyone's going to die when it gets attacked.
Wait, you can rebuild the castle walls? I thought you couldn't build anything decent-looking in thise ugly gashes.

Nail Rat
Dec 29, 2000

You maniacs! You blew it up! God damn you! God damn you all to hell!!
The Louis Armstrong song from the beginning of Fallout 2 is by far the best song ever used in a Fallout game.

Fidel Cuckstro
Jul 2, 2007

woodenchicken posted:

Wait, you can rebuild the castle walls? I thought you couldn't build anything decent-looking in thise ugly gashes.

Kinda-sorta

https://www.youtube.com/watch?v=kvEPfZ7LbpE

Basically use the concrete bases from the wood structures section to wall those off in a halfway decent looking way- although I suppose 'halfway decent' is in the eye of the beholder. I usually only do it for the west/southwest wall, and leave the north open as a general entryway.



edit-

1) you'll also need/want to put some shacks in front of the re-filled walls to hide some of the seams/gaps and cover some rubble

2) I'm looking around the mod site this morning and there may be a mod that will actually make the big piles of rubble scrap-able? That'd be really nice

Fidel Cuckstro fucked around with this message at 16:08 on Dec 14, 2015

OwlFancier
Aug 22, 2013

coyo7e posted:

This is LITERALLY why I ditched my first character - I got a never-ending sawed-off in the first 20 hours. I ended up thinking there was nothing in the game that could slow me down, and also running out of shotgun ammo to an almost-crippling degree.

The combat shotgun is basically the same if you put a drum on it. If it needs more than 32 shotshells to kill it's probably better to use a mininuke.

But yes, dire lack of shotgun ammo. If I could find a way to run all guns off .50 cal I would be fine.

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




Slime Bro Helpdesk posted:

I got a few places that get attacked, although virtually all of them have pretty good defenses,

The Castle though is weird for me- when it gets attacked it gets, like, a half-dozen Super Mutant Masters with Miniguns and Rockets. I have the place at 140 defense, rebuilt most of the walls, leave ~5 set power armor frames about, and it still feels like everyone's going to die when it gets attacked.

I got attacked at the Castle pretty early on by super mutants. They were all skull ranked, too. They rocketed my turrets on the walls from outside their range so I had to build turrets inside. They funneled in through the gate or broken wall sections while the turrets inside slowly chewed them up. I had to save scum a few times because I accidentally shot settlers while hounds were attacking them and they'd all Aggro me.

War is hell, man.

woodenchicken
Aug 19, 2007

Nap Ghost
Can enemies destroy the stuff you build: walls, ladders, etc.? Cause if not, I'm turning that donut into an actual castle, with towers and poo poo. Super mutant battles sound fun as hell, although my castle hasn't been attacked in ~50 hours I've owned it.

Zodium
Jun 19, 2004

woodenchicken posted:

Can enemies destroy the stuff you build: walls, ladders, etc.? Cause if not, I'm turning that donut into an actual castle, with towers and poo poo. Super mutant battles sound fun as hell, although my castle hasn't been attacked in ~50 hours I've owned it.

No.

The last minuteman mission is a pretty awesome BOS attack on the Castle, with vertibirds and everything. Roof up or cheese it with missile launcher turrets.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Zodium posted:

No.

The last minuteman mission is a pretty awesome BOS attack on the Castle, with vertibirds and everything. Roof up or cheese it with missile launcher turrets.

Ohhh, is that why Defend the Castle can lock you out of the BoS? For me it was the Institute and they would teleport in all over.

McKilligan
May 13, 2007

Acey Deezy
Been getting a little luckier with my legendary drops today - got an anti-ghoul revolver pipe rifle, an anti-mutant 10mm, and an incendiary assault rifle. Now just need to put some points into my automatic skills to get there most out of it, those flame effects are fantastic, even if the damage is a bit underwhelming.

I also upgraded my neverending hunting rifle to .50, but it kind of seems like it sucks? The damage increase is barely worth giving up the relatively plentiful. 308 ammo, and my 5 crank Hunter's laser musket outdamages it completely anyway.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The hunting rifle/sniper rifle is kind of poo poo in this game. It fires way too slowly to keep up with anything.

Fidel Cuckstro
Jul 2, 2007

RBA Starblade posted:

The hunting rifle/sniper rifle is kind of poo poo in this game. It fires way too slowly to keep up with anything.

I'm not sure if this is a problem with the weapon or the fact that most of the npcs feel like they're moving on ice skates at times.

coyo7e
Aug 23, 2007

by zen death robot
The weirdest thing about the airstrip for me, is the helipad. It's clearly a structure which is intended for helicopters to land on, yet it was INSIDE the building? :psyduck:

woodenchicken posted:

I just heard you can sell an almost empty core for a price of a new one, so I didn't want to run it down :D
Yeah I do this too. Be careful though because if you get into a fight and your core runs out and you don't have a stack of 100/100 ones, you'll eat through your nearly-empty cores in moments and never even notice until your AP stops refilling.

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
Bolt action guns are hard to use for non VATS/sneak builds, yeah. They work fine if you have good aim, but if you don't and aren't really into playing this game as a shooter, probably won't be your cup of tea.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Toadsmash posted:

Bolt action guns are hard to use for non VATS/sneak builds, yeah. They work fine if you have good aim, but if you don't and aren't really into playing this game as a shooter, probably won't be your cup of tea.

Even if you're good at headshots, if you're playing on survival, bolt-action pipes and hunting rifles are largely worthless if you're not a sneak or VATS build because they simply don't reliably put things down in one shot. If you want to snipe with a bolt-action outside of sneak or VATS your best option is the laser musket since it actually has enough oomph to one shot most things and uses a ridiculously common ammo type.

Jay Rust
Sep 27, 2011

I find missing with the musket is too much of a risk. By the time you retreat, recharge and re-aim, you could've fired like six times with your sniper rifle.

coyo7e
Aug 23, 2007

by zen death robot
When I noticed that you use all the ammo you charged up in one shot, I threw it away and never looked back.

Zedsdeadbaby
Jun 14, 2008

You have been called out, in the ways of old.

coyo7e posted:

When I noticed that you use all the ammo you charged up in one shot, I threw it away and never looked back.

That's the whole point of it, you dingus

New Leaf
Jul 24, 2013

Dragon Balls? Are they tasty?
I beat the main quest. Is there any reason to keep playing in that world or can I keep going on my secondary "rear end in a top hat" character?


EricFate posted:

Piper also has a thing she does in Diamond City where she will wander off to go ask a random NPC questions for the paper. If you interrupt her while she is asking her questions, she will forget that she was following you, and will remain in this state until you go into the console and reset her AI.

I ran with Piper almost exclusively on my first character and never encountered that.

Leyburn
Aug 31, 2001

Kanos posted:

Even if you're good at headshots, if you're playing on survival, bolt-action pipes and hunting rifles are largely worthless if you're not a sneak or VATS build because they simply don't reliably put things down in one shot. If you want to snipe with a bolt-action outside of sneak or VATS your best option is the laser musket since it actually has enough oomph to one shot most things and uses a ridiculously common ammo type.

The 50 cal sniper rifle I found completely trivialised the game. You can completely terrorise an enemy camp with sneak attacks.

double nine
Aug 8, 2013

Leyburn posted:

The 50 cal sniper rifle I found completely trivialised the game. You can completely terrorise an enemy camp with sneak attacks.

Now to find .50 cal bullets. I've had really bad luck with those.

woodenchicken
Aug 19, 2007

Nap Ghost
I use .50 as a long sniper, and .308 as a short-range silenced one. I went unsilenced with the .50 because it shoots farther that way, and it sounds loving awesome.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

double nine posted:

Now to find .50 cal bullets. I've had really bad luck with those.

If you take Scrounger you'll have more .50 than you know what to do with.

Entropic
Feb 21, 2007

patriarchy sucks

RBA Starblade posted:

The hunting rifle/sniper rifle is kind of poo poo in this game. It fires way too slowly to keep up with anything.

Once you can mod the receiver up to .50 and get a good barrel and stock and scope and a silencer, they're excellent for softening up enemy camps from long range in outdoor areas. They're not great indoors or in some cramped downtown areas where you have to get close, but anywhere rural where you're trying to clear out a super-mutant camp or all the raiders on the outside of a building, they're great.

I resisted putting a silencer on my sniper rifle for ages because it says it reduces the range a bunch, but that apparently only matters for VATS, and the best way to use a sniper rifle in this game is to get a good scope and silencer and manually headshot raiders from ridiculous distances. Thanks to the dumb AI, if your shot is silenced, even if you have no points in Sneaking, it's easy to pick off a raider from far away, then have his buddy go "Huh, I must have been hearing things" and stop looking for you 10 seconds after his buddy's head exploded in a shower of gore.

It's a bad weapon once the enemies know where you are and can close the distance, but that's not what it's for.

Seashell Salesman posted:

If you take Scrounger you'll have more .50 than you know what to do with.
Yeah, I have two points in Scrounger and by the time I got a .50 gun worth using I had 700-800 rounds, and since you're trying to one-shot people you use them up slowly.

emanresu tnuocca
Sep 2, 2011

by Athanatos

Seashell Salesman posted:

If you take Scrounger you'll have more .50 than you know what to do with.

In that vein , I find that the scrounger perk has a much better value-for-money than the caps collector or whatever it's called perk, you'll usually get something like 20-30 bullets of various calibers in every third container or so in the world, of course bullets which you actually need are great but even ones you don't use get traded for 1 cap per bullet, the level one cap collector will only yield something like 10-15 caps in random containers. I guess the higher level perks might change the balance but it just seems like scrounger is a much better investment.

Zodium
Jun 19, 2004

Entropic posted:

Once you can mod the receiver up to .50 and get a good barrel and stock and scope and a silencer, they're excellent for softening up enemy camps from long range in outdoor areas. They're not great indoors or in some cramped downtown areas where you have to get close, but anywhere rural where you're trying to clear out a super-mutant camp or all the raiders on the outside of a building, they're great.

I resisted putting a silencer on my sniper rifle for ages because it says it reduces the range a bunch, but that apparently only matters for VATS, and the best way to use a sniper rifle in this game is to get a good scope and silencer and manually headshot raiders from ridiculous distances. Thanks to the dumb AI, if your shot is silenced, even if you have no points in Sneaking, it's easy to pick off a raider from far away, then have his buddy go "Huh, I must have been hearing things" and stop looking for you 10 seconds after his buddy's head exploded in a shower of gore.

It's a bad weapon once the enemies know where you are and can close the distance, but that's not what it's for.

Yeah, I have two points in Scrounger and by the time I got a .50 gun worth using I had 700-800 rounds, and since you're trying to one-shot people you use them up slowly.

Suppressed .50 sniper with some kind of relevant legendary effect (like any of the damage ones, or optimally Instigating) is pretty much night and day for a stealth build compared to no suppressor. Range still matters out of VATS, but a .50 sniper has ungodly range anyway. I love running around taking out panicking camps of enemies at night as much in FO4 as I did in FONV.

Although it's worth carrying a light non-suppressed sniper to draw enemies out, too.

malhavok
Jan 18, 2013

Back Hack posted:

The problem isn't that the music from those periods suck, it's because Bethesda's has terrible choice in music and decided to recycle most of the songs from F3. There is a whole wealth of music they could of chosen from that timeframe, for instance; 50s saw the rise of garage rock band and the 60s started see it's first punk music.

The problem is their cutesy "all song must be end of the world related" method of choosing songs.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Jay Rust posted:

I find missing with the musket is too much of a risk. By the time you retreat, recharge and re-aim, you could've fired like six times with your sniper rifle.

You're sniping for headshots with a pinpoint accurate gun, so missing shouldn't be an issue unless you're trying to use it in a short ranged firefight or something. It also takes about as much time to three or four crank as it does to bolt action a rifle if you mash hard enough.

Leyburn posted:

The 50 cal sniper rifle I found completely trivialised the game. You can completely terrorise an enemy camp with sneak attacks.

Sneak builds are a different matter, which is why I specifically said "non-sneaking/VATS". Lots of weapons that are really, really terrible in open combat work fine with the insane damage multipliers from a sneak build.

homullus
Mar 27, 2009

DLC: seems obvious they'd do something with else somebody else's memories. The Memory Loungers are a poor man's holodeck. If the person is a pre-war ghoul or likewise preserved in some way, it gives them an excuse to add more items to craft for your settlements.

emanresu tnuocca
Sep 2, 2011

by Athanatos
It's pretty funny how if you do certain quests after already visiting the institute how the synths are friendly but you're still expected to mow them down. It just makes things easier I guess.

I didn't do any of the BOS quests up until level 59, I guess I shouldn't tell Paladin Danse I'm buddies with the synths, I wonder if he'll ever notice on his own that Piper and I are just chilling out while he's fighting all the synths on his own (just kidding, I would never let that racist fuckface steal all of my XP).

Additionally, the institute really doesn't seem to care if you just go around killing synths as they remain friendly the whole time.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Depends posted:

I have double-decker brahmin.

I think they just enjoy a good view.



This is on the roof of Red Rocket, on the 2nd floor of my metal shack.

HOW DID YOU GET UP HERE?

Azhais
Feb 5, 2007
Switchblade Switcharoo

JawKnee posted:



This is on the roof of Red Rocket, on the 2nd floor of my metal shack.

HOW DID YOU GET UP HERE?

Goddamn institute is trolling you by teleporting Brahmin into your base :argh:

Adbot
ADBOT LOVES YOU

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

emanresu tnuocca posted:

Additionally, the institute really doesn't seem to care if you just go around killing synths as they remain friendly the whole time.

I didn't do the Railroad quests until after I found the Institute so Deacon spent a lot of time getting the poo poo beat out of him by like twenty of them while I just stood around and waved at the friendly skelebots.

  • Locked thread