|
If any of you not on PC and want to get unlimited EXP, here is the fastest way possible: Once you've joined the BoS, you can do scribe escort missions. The missions ends and fails once your scribe dies, however, you still get loads of exp(375+) and some caps for putting in the effort. Get a sniper rifle (or other powerful scoped weapon) Accept mission Walk outside to platform Look down at the airport, your scribe will spawn at the gate, clearly visible from Prydwen Shoot the scribe, while staying out of guard's sight. If you get spotted, they aggro The mission will complete and you can turn it in for caps and exp. Takes about 60 seconds. And of course, someone already made a video about it! https://www.youtube.com/watch?v=beHxq3pK3Jw
|
# ? Dec 14, 2015 13:43 |
|
|
# ? May 25, 2024 18:13 |
|
Mr Hootington posted:I can't wait to find my son. I hope the game lets me tell him his mom is dead, but not to worry since he has two dads now. Oh dear, are you in for massive disappointment.
|
# ? Dec 14, 2015 14:09 |
|
woodenchicken posted:I just heard you can sell an almost empty core for a price of a new one, so I didn't want to run it down
|
# ? Dec 14, 2015 14:28 |
|
emanresu tnuocca posted:No they just get consumed as you use them. mackintosh posted:Oh dear, are you in for massive disappointment. Well my dream of three men and a baby is already dead like Kellogg.
|
# ? Dec 14, 2015 14:32 |
|
Mr Hootington posted:Well my dream of three men and a baby is already dead like Kellogg. On second thought, you may be able to pull this off, just not the way you think.
|
# ? Dec 14, 2015 14:36 |
|
Mr Hootington posted:The breaking down of junk is more quality of life to make it easier to see what I need to focus on scavenging or buying. When you craft stuff the 'ingredients' section will list stuff like Steel 1000/6 indicating that you have 1000 units (including from junk sources) and require 6 or whatever, so the game already does this for you.
|
# ? Dec 14, 2015 14:40 |
|
Azhais posted:The Castle is the only one that seems to really attract attention. I've had half a dozen attacks there, and like 3 total elsewhere. I got a few places that get attacked, although virtually all of them have pretty good defenses, The Castle though is weird for me- when it gets attacked it gets, like, a half-dozen Super Mutant Masters with Miniguns and Rockets. I have the place at 140 defense, rebuilt most of the walls, leave ~5 set power armor frames about, and it still feels like everyone's going to die when it gets attacked.
|
# ? Dec 14, 2015 15:17 |
|
Alabaster White posted:Listening to Diamond City Radio made me realize how much I utterly despise 40s/50s/60s era music. The problem isn't that the music from those periods suck, it's because Bethesda's has terrible choice in music and decided to recycle most of the songs from F3. There is a whole wealth of music they could of chosen from that timeframe, for instance; 50s saw the rise of garage rock band and the 60s started see it's first punk music.
|
# ? Dec 14, 2015 15:17 |
|
Slime Bro Helpdesk posted:The Castle though is weird for me- when it gets attacked it gets, like, a half-dozen Super Mutant Masters with Miniguns and Rockets. I have the place at 140 defense, rebuilt most of the walls, leave ~5 set power armor frames about, and it still feels like everyone's going to die when it gets attacked.
|
# ? Dec 14, 2015 15:25 |
|
The Louis Armstrong song from the beginning of Fallout 2 is by far the best song ever used in a Fallout game.
|
# ? Dec 14, 2015 15:28 |
|
woodenchicken posted:Wait, you can rebuild the castle walls? I thought you couldn't build anything decent-looking in thise ugly gashes. Kinda-sorta https://www.youtube.com/watch?v=kvEPfZ7LbpE Basically use the concrete bases from the wood structures section to wall those off in a halfway decent looking way- although I suppose 'halfway decent' is in the eye of the beholder. I usually only do it for the west/southwest wall, and leave the north open as a general entryway. edit- 1) you'll also need/want to put some shacks in front of the re-filled walls to hide some of the seams/gaps and cover some rubble 2) I'm looking around the mod site this morning and there may be a mod that will actually make the big piles of rubble scrap-able? That'd be really nice Fidel Cuckstro fucked around with this message at 16:08 on Dec 14, 2015 |
# ? Dec 14, 2015 15:32 |
|
coyo7e posted:This is LITERALLY why I ditched my first character - I got a never-ending sawed-off in the first 20 hours. I ended up thinking there was nothing in the game that could slow me down, and also running out of shotgun ammo to an almost-crippling degree. The combat shotgun is basically the same if you put a drum on it. If it needs more than 32 shotshells to kill it's probably better to use a mininuke. But yes, dire lack of shotgun ammo. If I could find a way to run all guns off .50 cal I would be fine.
|
# ? Dec 14, 2015 15:37 |
|
Slime Bro Helpdesk posted:I got a few places that get attacked, although virtually all of them have pretty good defenses, I got attacked at the Castle pretty early on by super mutants. They were all skull ranked, too. They rocketed my turrets on the walls from outside their range so I had to build turrets inside. They funneled in through the gate or broken wall sections while the turrets inside slowly chewed them up. I had to save scum a few times because I accidentally shot settlers while hounds were attacking them and they'd all Aggro me. War is hell, man.
|
# ? Dec 14, 2015 15:42 |
|
Can enemies destroy the stuff you build: walls, ladders, etc.? Cause if not, I'm turning that donut into an actual castle, with towers and poo poo. Super mutant battles sound fun as hell, although my castle hasn't been attacked in ~50 hours I've owned it.
|
# ? Dec 14, 2015 15:58 |
|
woodenchicken posted:Can enemies destroy the stuff you build: walls, ladders, etc.? Cause if not, I'm turning that donut into an actual castle, with towers and poo poo. Super mutant battles sound fun as hell, although my castle hasn't been attacked in ~50 hours I've owned it. No. The last minuteman mission is a pretty awesome BOS attack on the Castle, with vertibirds and everything. Roof up or cheese it with missile launcher turrets.
|
# ? Dec 14, 2015 16:11 |
|
Zodium posted:No. Ohhh, is that why Defend the Castle can lock you out of the BoS? For me it was the Institute and they would teleport in all over.
|
# ? Dec 14, 2015 16:13 |
|
Been getting a little luckier with my legendary drops today - got an anti-ghoul revolver pipe rifle, an anti-mutant 10mm, and an incendiary assault rifle. Now just need to put some points into my automatic skills to get there most out of it, those flame effects are fantastic, even if the damage is a bit underwhelming. I also upgraded my neverending hunting rifle to .50, but it kind of seems like it sucks? The damage increase is barely worth giving up the relatively plentiful. 308 ammo, and my 5 crank Hunter's laser musket outdamages it completely anyway.
|
# ? Dec 14, 2015 16:37 |
|
The hunting rifle/sniper rifle is kind of poo poo in this game. It fires way too slowly to keep up with anything.
|
# ? Dec 14, 2015 16:42 |
|
RBA Starblade posted:The hunting rifle/sniper rifle is kind of poo poo in this game. It fires way too slowly to keep up with anything. I'm not sure if this is a problem with the weapon or the fact that most of the npcs feel like they're moving on ice skates at times.
|
# ? Dec 14, 2015 16:46 |
|
The weirdest thing about the airstrip for me, is the helipad. It's clearly a structure which is intended for helicopters to land on, yet it was INSIDE the building? woodenchicken posted:I just heard you can sell an almost empty core for a price of a new one, so I didn't want to run it down
|
# ? Dec 14, 2015 16:47 |
|
Bolt action guns are hard to use for non VATS/sneak builds, yeah. They work fine if you have good aim, but if you don't and aren't really into playing this game as a shooter, probably won't be your cup of tea.
|
# ? Dec 14, 2015 16:48 |
|
Toadsmash posted:Bolt action guns are hard to use for non VATS/sneak builds, yeah. They work fine if you have good aim, but if you don't and aren't really into playing this game as a shooter, probably won't be your cup of tea. Even if you're good at headshots, if you're playing on survival, bolt-action pipes and hunting rifles are largely worthless if you're not a sneak or VATS build because they simply don't reliably put things down in one shot. If you want to snipe with a bolt-action outside of sneak or VATS your best option is the laser musket since it actually has enough oomph to one shot most things and uses a ridiculously common ammo type.
|
# ? Dec 14, 2015 16:51 |
|
I find missing with the musket is too much of a risk. By the time you retreat, recharge and re-aim, you could've fired like six times with your sniper rifle.
|
# ? Dec 14, 2015 17:09 |
|
When I noticed that you use all the ammo you charged up in one shot, I threw it away and never looked back.
|
# ? Dec 14, 2015 17:12 |
|
coyo7e posted:When I noticed that you use all the ammo you charged up in one shot, I threw it away and never looked back. That's the whole point of it, you dingus
|
# ? Dec 14, 2015 17:16 |
|
I beat the main quest. Is there any reason to keep playing in that world or can I keep going on my secondary "rear end in a top hat" character?EricFate posted:Piper also has a thing she does in Diamond City where she will wander off to go ask a random NPC questions for the paper. If you interrupt her while she is asking her questions, she will forget that she was following you, and will remain in this state until you go into the console and reset her AI. I ran with Piper almost exclusively on my first character and never encountered that.
|
# ? Dec 14, 2015 17:22 |
|
Kanos posted:Even if you're good at headshots, if you're playing on survival, bolt-action pipes and hunting rifles are largely worthless if you're not a sneak or VATS build because they simply don't reliably put things down in one shot. If you want to snipe with a bolt-action outside of sneak or VATS your best option is the laser musket since it actually has enough oomph to one shot most things and uses a ridiculously common ammo type. The 50 cal sniper rifle I found completely trivialised the game. You can completely terrorise an enemy camp with sneak attacks.
|
# ? Dec 14, 2015 17:22 |
|
Leyburn posted:The 50 cal sniper rifle I found completely trivialised the game. You can completely terrorise an enemy camp with sneak attacks. Now to find .50 cal bullets. I've had really bad luck with those.
|
# ? Dec 14, 2015 17:28 |
|
I use .50 as a long sniper, and .308 as a short-range silenced one. I went unsilenced with the .50 because it shoots farther that way, and it sounds loving awesome.
|
# ? Dec 14, 2015 17:29 |
|
double nine posted:Now to find .50 cal bullets. I've had really bad luck with those. If you take Scrounger you'll have more .50 than you know what to do with.
|
# ? Dec 14, 2015 17:37 |
|
RBA Starblade posted:The hunting rifle/sniper rifle is kind of poo poo in this game. It fires way too slowly to keep up with anything. Once you can mod the receiver up to .50 and get a good barrel and stock and scope and a silencer, they're excellent for softening up enemy camps from long range in outdoor areas. They're not great indoors or in some cramped downtown areas where you have to get close, but anywhere rural where you're trying to clear out a super-mutant camp or all the raiders on the outside of a building, they're great. I resisted putting a silencer on my sniper rifle for ages because it says it reduces the range a bunch, but that apparently only matters for VATS, and the best way to use a sniper rifle in this game is to get a good scope and silencer and manually headshot raiders from ridiculous distances. Thanks to the dumb AI, if your shot is silenced, even if you have no points in Sneaking, it's easy to pick off a raider from far away, then have his buddy go "Huh, I must have been hearing things" and stop looking for you 10 seconds after his buddy's head exploded in a shower of gore. It's a bad weapon once the enemies know where you are and can close the distance, but that's not what it's for. Seashell Salesman posted:If you take Scrounger you'll have more .50 than you know what to do with.
|
# ? Dec 14, 2015 17:43 |
|
Seashell Salesman posted:If you take Scrounger you'll have more .50 than you know what to do with. In that vein , I find that the scrounger perk has a much better value-for-money than the caps collector or whatever it's called perk, you'll usually get something like 20-30 bullets of various calibers in every third container or so in the world, of course bullets which you actually need are great but even ones you don't use get traded for 1 cap per bullet, the level one cap collector will only yield something like 10-15 caps in random containers. I guess the higher level perks might change the balance but it just seems like scrounger is a much better investment.
|
# ? Dec 14, 2015 17:47 |
|
Entropic posted:Once you can mod the receiver up to .50 and get a good barrel and stock and scope and a silencer, they're excellent for softening up enemy camps from long range in outdoor areas. They're not great indoors or in some cramped downtown areas where you have to get close, but anywhere rural where you're trying to clear out a super-mutant camp or all the raiders on the outside of a building, they're great. Suppressed .50 sniper with some kind of relevant legendary effect (like any of the damage ones, or optimally Instigating) is pretty much night and day for a stealth build compared to no suppressor. Range still matters out of VATS, but a .50 sniper has ungodly range anyway. I love running around taking out panicking camps of enemies at night as much in FO4 as I did in FONV. Although it's worth carrying a light non-suppressed sniper to draw enemies out, too.
|
# ? Dec 14, 2015 17:59 |
|
Back Hack posted:The problem isn't that the music from those periods suck, it's because Bethesda's has terrible choice in music and decided to recycle most of the songs from F3. There is a whole wealth of music they could of chosen from that timeframe, for instance; 50s saw the rise of garage rock band and the 60s started see it's first punk music. The problem is their cutesy "all song must be end of the world related" method of choosing songs.
|
# ? Dec 14, 2015 18:03 |
|
Jay Rust posted:I find missing with the musket is too much of a risk. By the time you retreat, recharge and re-aim, you could've fired like six times with your sniper rifle. You're sniping for headshots with a pinpoint accurate gun, so missing shouldn't be an issue unless you're trying to use it in a short ranged firefight or something. It also takes about as much time to three or four crank as it does to bolt action a rifle if you mash hard enough. Leyburn posted:The 50 cal sniper rifle I found completely trivialised the game. You can completely terrorise an enemy camp with sneak attacks. Sneak builds are a different matter, which is why I specifically said "non-sneaking/VATS". Lots of weapons that are really, really terrible in open combat work fine with the insane damage multipliers from a sneak build.
|
# ? Dec 14, 2015 18:04 |
|
DLC: seems obvious they'd do something with else somebody else's memories. The Memory Loungers are a poor man's holodeck. If the person is a pre-war ghoul or likewise preserved in some way, it gives them an excuse to add more items to craft for your settlements.
|
# ? Dec 14, 2015 18:19 |
|
It's pretty funny how if you do certain quests after already visiting the institute how the synths are friendly but you're still expected to mow them down. It just makes things easier I guess. I didn't do any of the BOS quests up until level 59, I guess I shouldn't tell Paladin Danse I'm buddies with the synths, I wonder if he'll ever notice on his own that Piper and I are just chilling out while he's fighting all the synths on his own (just kidding, I would never let that racist fuckface steal all of my XP). Additionally, the institute really doesn't seem to care if you just go around killing synths as they remain friendly the whole time.
|
# ? Dec 14, 2015 18:24 |
|
Depends posted:I have double-decker brahmin. This is on the roof of Red Rocket, on the 2nd floor of my metal shack. HOW DID YOU GET UP HERE?
|
# ? Dec 14, 2015 18:32 |
|
JawKnee posted:
Goddamn institute is trolling you by teleporting Brahmin into your base
|
# ? Dec 14, 2015 18:34 |
|
|
# ? May 25, 2024 18:13 |
|
emanresu tnuocca posted:Additionally, the institute really doesn't seem to care if you just go around killing synths as they remain friendly the whole time. I didn't do the Railroad quests until after I found the Institute so Deacon spent a lot of time getting the poo poo beat out of him by like twenty of them while I just stood around and waved at the friendly skelebots.
|
# ? Dec 14, 2015 18:40 |