|
Brosnan posted:Is there a payoff to going balls-out on the settlement building stuff? Cool visuals, scratching the SimCity itch, and and endless supply of Adhesive. That's about it.
|
# ? Dec 14, 2015 21:46 |
|
|
# ? Jun 3, 2024 19:49 |
|
Kea posted:Yes food and water pass through supply routes. The requirement of your settlements will be satisfied with available food/water via trade routes. However, the extra food/water produced will be placed into the workshop storage for that settlement. If you want to collect the water for selling, you'll have to go to each individual location. However, you will be able to craft from the larger pool. Brosnan posted:Is there a payoff to going balls-out on the settlement building stuff? You can pay for all your purchases with purified water if you go all out on water purifiers. Nordham Beach or The Castle has room for a ton of them.
|
# ? Dec 14, 2015 21:50 |
|
Entropic posted:Cool visuals, scratching the SimCity itch, and and endless supply of Adhesive. That's about it. I also make a decent amount of caps with excess water also RE: settlements sharing resourced: god damnit
|
# ? Dec 14, 2015 21:52 |
|
Slime Bro Helpdesk posted:in the ini editor, there's a checkbox for infinite workshop items. Does that mean there's no limit on the number of items you can build in a settlement, or something else? I just tried it and loaded up a save of mine and it seems like I'm still capped for building more things at The Castle... Get all of your gunz, missile launchers stuff like that, no melee, i think, drop it on the ground, just drop it all, then go into crafting mode, and use the tab to store things, its a little tedious, but it makes your building cap go down, if it does not go down enough, repeat. Babe Magnet posted:I also make a decent amount of caps with excess water Water replaced caps for me, spectacle isle is going to be my bank.
|
# ? Dec 14, 2015 22:06 |
|
Babe Magnet posted:I thought stuff like water and food didn't pass through trade routes? Oh man oh gently caress, I've been wasting so much time and concrete It's really hard to tell if you don't know, because the connected settlements will still show 0 food/water. But it won't give you warnings about being low and it will satisfy the settlers.
|
# ? Dec 14, 2015 22:38 |
|
Artillery and minuteman support is also legit good for most of the game, it's really only after you hit the point where you're finger of God-ing everything anyway that the added support goes out of style And even when it does, throwing artillery on something still rules
|
# ? Dec 14, 2015 22:55 |
|
Where do you get more smoke grenades for artillery?
|
# ? Dec 14, 2015 23:02 |
|
Babe Magnet posted:Where do you get more smoke grenades for artillery? They just show up in your settlement's workshop inventory if you've built artillery there, as near as I can tell.
|
# ? Dec 14, 2015 23:04 |
|
Oh sick I should check those.
|
# ? Dec 14, 2015 23:04 |
|
Babe Magnet posted:Where do you get more smoke grenades for artillery? I've only ever found them in two places: 1. The original crate that holds them in the Castle Armory will refill whenever you visit. 2. Sanctuary Workbench, which is strange as I have no artillery there.
|
# ? Dec 14, 2015 23:06 |
|
Advanced Zones is good. More spawns is poo poo that will gently caress your save, just a weekly reminder to not use that mod.
|
# ? Dec 15, 2015 00:08 |
|
Slime Bro Helpdesk posted:-have any of the rubble remover/area cleanup mods been developed that don't mess with power armor/chests in the zone? The INI version of Spring Cleaning does this, at the expense of performance (apparently - I've not seen any performance issues using versions <= 1.08.) Sharrow fucked around with this message at 00:16 on Dec 15, 2015 |
# ? Dec 15, 2015 00:13 |
|
Zodium posted:adjusted encounter zones (very pro-install) Yeah that largely eliminates level scaling and it sounds like he's looking for something that keeps levels scaling so you are always fighting something comparable to your level. So am I.
|
# ? Dec 15, 2015 00:21 |
|
resetting encounter zone levels (what you are probably asking about) is something that can only be done by quest script one-time or through F4SE, which of course is not feasible right now because there is no creation kit
|
# ? Dec 15, 2015 00:24 |
|
Anime Schoolgirl- have you posted any of your weapon re-balancing work to nexus? unrelated- while browsing Nexus can be pretty painful, it is fun to spot little things that you didn't think of as problems before but realize you'd like to fix once you see a mod for it. I found one for tougher cars and I was like "yeah! I am kind of tired of every npc firefight happening two blocks away from me causing a massive explosion!" Fidel Cuckstro fucked around with this message at 00:48 on Dec 15, 2015 |
# ? Dec 15, 2015 00:45 |
|
Better Armor and Weapon naming and sorting. Changes the naming convention so that the base item is always listed first (e.g. "Hunting Rifle", "Combat Armor Left Arm") followed by mod effects. More importantly, it supposedly distinguishes between the Regular, Sturdy, and Heavy versions of armor when they are found with preexisting mods (in base game this information is left out). I don't think any of the other UI inventory sorters currently do this. You apparently need to apply any weapon/armor mod to preexisting gear for this to work, but any newly found loot will have the new naming convention.
|
# ? Dec 15, 2015 00:47 |
|
Slime Bro Helpdesk posted:Anime Schoolgirl- have you posted any of your weapon re-balancing work to nexus?
|
# ? Dec 15, 2015 00:47 |
|
Anime Schoolgirl posted:no but if anyone wants it there when i'm done i'll put it up there I probably need to re-read all the things your doing and see if anything would really bother me, but I suspect that wouldn't be the case and in general I think a re-balance would be really good from what I saw in my first playthrough.
|
# ? Dec 15, 2015 00:51 |
|
Falken posted:Hey, Amstrad! Autism is one hell of a condition. And yes, I'm jealous. My bar looks like some hobo hole in comparison.
|
# ? Dec 15, 2015 00:55 |
|
Slime Bro Helpdesk posted:I probably need to re-read all the things your doing and see if anything would really bother me, but I suspect that wouldn't be the case and in general I think a re-balance would be really good from what I saw in my first playthrough. oh, and the fact that you will probably crit like a motherfucker when you get a "higher tier" reciever in place of doing more damage
|
# ? Dec 15, 2015 00:56 |
|
Anime Schoolgirl posted:the only thing that people might be bothered with is the prospect of scrolling to the bottom and choosing the last mod available not always being the best idea I'd probably be a bit annoyed by the second since I don't use VATS a ton, but so long as the damage and enemy health is generally balanced to keep bullet sponges from occurring too often, I'm happy.
|
# ? Dec 15, 2015 01:17 |
|
Hammerstein posted:Autism is one hell of a condition. And yes, I'm jealous. My bar looks like some hobo hole in comparison. Also, if I had the money I'd commision some Italian coffee machine company to make me an espresso machine like the crazy fucker that's in F4.
|
# ? Dec 15, 2015 01:23 |
|
Falken posted:Also, if I had the money I'd commision some Italian coffee machine company to make me an espresso machine like the crazy fucker that's in F4.
|
# ? Dec 15, 2015 01:34 |
|
IShallRiseAgain posted:Personally, I'd go for the Port-A-Diner.
|
# ? Dec 15, 2015 02:03 |
|
Falken posted:Your children will have died from old age before they could get that loving pie. You don't use it to feed them, you use it to keep them occupied. Like leaving the TV on.
|
# ? Dec 15, 2015 02:05 |
|
Oh god this OCDecorator update is crazy-go-nuts awesome. Even though the list of items isn't complete, there's more than enough to make every aspect of your settlement look inhabited. Your Power Armour garage can be littered with tools and scrap metal, Dogmeat can have a bowlful of food and bones littering his house, your medical wing can be stocked with all the tools a doctor would require and your bars can look like the place to be. I can't reccomend the mod enough, it's one of those things that you'd expect Bethesda would've done in the first place if they had any sense.
|
# ? Dec 15, 2015 02:15 |
|
Anime Schoolgirl posted:the only thing that people might be bothered with is the prospect of scrolling to the bottom and choosing the last mod available not always being the best idea Yeah I will have to avoid your mod because I can count on the fingers of one head how many times Ive used VATS this last playthrough.
|
# ? Dec 15, 2015 02:33 |
|
Falken posted:Your children will have died from old age before they could get that loving pie. The first time I ever used a Port-a-Diner I got the piece of pie, but I've never been able to get it ever again
|
# ? Dec 15, 2015 02:34 |
|
Slime Bro Helpdesk posted:I'd probably be a bit annoyed by the second since I don't use VATS a ton, but so long as the damage and enemy health is generally balanced to keep bullet sponges from occurring too often, I'm happy. -weapon component changes -weapon base stats (mostly tuned upwards in damage) -companion weapon stats (ditto) -resistance scaling tweak (armor no longer 6.666...x as effective as advertised plus minimum damage raised to 20% like NV) mostly because people want to use other changes for one or more of these categories
|
# ? Dec 15, 2015 02:49 |
|
Alabaster White posted:The first time I ever used a Port-a-Diner I got the piece of pie, but I've never been able to get it ever again Wait, the Port-a-Diner actually works?
|
# ? Dec 15, 2015 02:52 |
|
I have two pies
|
# ? Dec 15, 2015 02:57 |
|
Falken posted:Hey, Amstrad! Thanks for uploading this on the mod page. LumberingTroll posted:Did you give them their own sub menu? Id hate to have to scroll through all those colors to get to the next tier. I included an installer that lets you choose your preference for color on all 18 stores instead. So it still just adds a single item for each level of store, but each of those can be whatever color you prefer. You could make all your bar registers red if you like, or have tier 1 be red, 2 be blue and 3 be green or whatever. CroatianAlzheimers posted:Wait, the Port-a-Diner actually works? Very low chance apparently. Maybe it's Luck based? Amstrad fucked around with this message at 03:05 on Dec 15, 2015 |
# ? Dec 15, 2015 03:02 |
|
CommissarMega posted:I have two pies poo poo, next thing you're gonna tell me is that you can bring aeris back to life
|
# ? Dec 15, 2015 03:06 |
|
CroatianAlzheimers posted:Wait, the Port-a-Diner actually works?
|
# ? Dec 15, 2015 03:24 |
|
I have an idea for a companion mod that I want to start working on once the G.E.C.K. for this game comes out. However, I've never done any modding before. Not sure how different a mod for this game would be as opposed to other Bethesda games, but I thought it might be worth asking for general guides and advice to making mods, particularly companion mods. What are some things I should know?
|
# ? Dec 15, 2015 03:26 |
|
http://fallout.wikia.com/wiki/Perfectly_preserved_pie
|
# ? Dec 15, 2015 03:27 |
|
CroatianAlzheimers posted:Wait, the Port-a-Diner actually works? not an emptyquote
|
# ? Dec 15, 2015 04:07 |
|
Okay so I looked in the op but I guess it hasn't been updated with those settlement mods? Gonna do a gun playthrough and I figure maybe I'll give a poo poo and try to fix up my settlements. Which ones will make it easier/make them look better?
|
# ? Dec 15, 2015 04:56 |
|
CommissarMega posted:I have two pies Hell yes, two-pie club represent! The second one took way too long, but it was worth it because I got to give it to this poor cat who was wandering around an empty diner with no food. He gave no fucks so I took it back from him. Ungrateful little poo poo
|
# ? Dec 15, 2015 04:56 |
|
|
# ? Jun 3, 2024 19:49 |
|
King Vidiot posted:Hell yes, two-pie club represent! Cats. Cats never change.
|
# ? Dec 15, 2015 05:09 |