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Torrannor posted:That's really curious. Was the Byzantine Emperor part of the war? He's apparently married to a close relative, did you call him to war and he actually joined the crusade? The pope (who's a part of my dynasty) probably invited him to the war and he pretty much stole my siege scores out from under me.
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# ? Dec 15, 2015 20:33 |
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# ? May 28, 2024 15:41 |
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Vichan posted:The pope (who's a part of my dynasty) probably invited him to the war and he pretty much stole my siege scores out from under me. That's really odd, I never knew the Pope could accept non-Catholics into a Crusade.
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# ? Dec 15, 2015 20:34 |
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Torrannor posted:There's a difference between releasing a DLC in severe need of patching before going on holidays, and releasing a simple informative dev diary about a DLV and going on holidays. Yes, what I meant is that they conclusively did not aim for a Christmas DLC release (even though it would have probably been pretty lucrative), which is an improvement even if it means we all have to suck it up and wait for our free previews. Admittedly I am kind of annoyed that we clearly won't be getting any sort of patch for the game until the DLC drops but oh well.
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# ? Dec 15, 2015 20:53 |
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edit: double post, sigh.
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# ? Dec 15, 2015 20:53 |
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I did think they said they were going to announce it before the end of the year. Maybe someone's going to sneak into the office on the 31st to post.
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# ? Dec 15, 2015 20:59 |
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Dallan Invictus posted:Admittedly I am kind of annoyed that we clearly won't be getting any sort of patch for the game until the DLC drops but oh well. Well, there are no outrageous bug at the moment, as far as I know. The most pressing issue is the horde nerf, I think. But even that is not too urgent.
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# ? Dec 15, 2015 21:01 |
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Sure, your Holiness. Whatever you say!
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# ? Dec 16, 2015 14:39 |
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Vichan posted:
Good luck crossing the entirety of the Abbasid realm to get to Baluchistan. It will be fun when all your guys die of insufficient supply along the way.
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# ? Dec 16, 2015 15:05 |
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Torrannor posted:Good luck crossing the entirety of the Abbasid realm to get to Baluchistan. It will be fun when all your guys die of insufficient supply along the way. The Abbasid Empire collapsed a few centuries ago, the whole Middle East/Persian region is filled with its successor states. The Abbassid sultanate being the most eastern one. The pope still lost almost all of his men trying to get to the place, what an idiot!
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# ? Dec 16, 2015 15:08 |
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In my Zorastrian Uyghur game, the high Priest called a crusade for Greece, which was not only really close to our lands but one of the best kingdoms to get. The one I wanted to get was Egypt though, which would have been more politically useful. It really makes me miss being the Fylkir or Caliph, not even being able to tell the bastard where I want us to go next.
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# ? Dec 16, 2015 17:47 |
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Now they're just being silly...
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# ? Dec 16, 2015 17:54 |
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Vichan posted:
You've got the best Popes I wish the follow up event to "Random distant relative wants a holding" couldn't fire when you're fighting an offensive war for territory. Like yeah, I'm happy to give you land, I'm not trying to keep you without power or anything, I just don't own it yet and am in the middle of killing thousands of people in order to get it.
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# ? Dec 16, 2015 19:52 |
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Mister Adequate posted:You've got the best Popes But I want it nowwww.
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# ? Dec 16, 2015 20:02 |
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Question for the modders in the thread: is it possible to make it so for a given government type, any randomly-generated courtiers share the same dynasty as their demesne ruler? I'm thinking of trying to mod Tribal governments so that they're actually clan-based rather than a proto-feudal approximation like they are now, but I don't know if such a thing would be possible without lots of scripting events churning in the background.
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# ? Dec 17, 2015 00:51 |
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Spiderfist Island posted:Question for the modders in the thread: is it possible to make it so for a given government type, any randomly-generated courtiers share the same dynasty as their demesne ruler? I'm thinking of trying to mod Tribal governments so that they're actually clan-based rather than a proto-feudal approximation like they are now, but I don't know if such a thing would be possible without lots of scripting events churning in the background. If you hook into the right event you could have it set the dynasty after they are created, though it at least used to have a bug where after you reload a game, it counts them as your children. on_new_holder might work if you can detect whether the character is newly created.
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# ? Dec 17, 2015 12:33 |
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I was doing so well, too! The 2nd Indian Crusade could've been a major victory for Christendom...
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# ? Dec 17, 2015 19:43 |
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Vichan posted:
..can't you just join with your heir and get all the war score & contribution back immediately?
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# ? Dec 17, 2015 19:45 |
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Excelzior posted:..can't you just join with your heir and get all the war score & contribution back immediately? I did, I regained my contribution but lost my occupations which means there's a -123% modifier working against us... My holy orders are decimating everything the Hindus are throwing at me, though! I might still win this!
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# ? Dec 17, 2015 19:48 |
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In case you're wondering, the reason that happens is that basically the Crusade weighting for everything outside of Europe and Jerusalem is the default 0, so if Catholics already hold all of that the pope seems to randomly pick from every other (coastal?) kingdom in the world.
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# ? Dec 17, 2015 19:54 |
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That makes sense, Christianity has done very well for itself while Islam pretty much crashed and burned early on. Behold: What to do now? Do I give the kingdom to a relative? Do I go for the empire of Italia?
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# ? Dec 17, 2015 20:02 |
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Sindai posted:In case you're wondering, the reason that happens is that basically the Crusade weighting for everything outside of Europe and Jerusalem is the default 0, so if Catholics already hold all of that the pope seems to randomly pick from every other (coastal?) kingdom in the world. Didn't it use to be that religious heads would stop declaring crusades if there weren't any specifically weighted kingdoms left? I wonder when/why that changed. Spiderfist Island posted:Question for the modders in the thread: is it possible to make it so for a given government type, any randomly-generated courtiers share the same dynasty as their demesne ruler? I'm thinking of trying to mod Tribal governments so that they're actually clan-based rather than a proto-feudal approximation like they are now, but I don't know if such a thing would be possible without lots of scripting events churning in the background. Unfortunately this would probably have to be done after the fact because the game generates a lot of courtiers/characters in ways that scripting can't touch (also, you'd want to be able to catch event-generated courtiers as well so unless you wanted to modify every single create_character call in the game you'd be best off using a maintenance event to switch their dynasties. Newly generated characters are usually either lowborn or have like one dynasty member (since even when generated dynasties have the same name they are considered separate by the game and, for example, have different random CoAs), both of which event script can check for. This MIGHT do dumb things to the dynasty view screen, but I seem to remember it being possible to change a character's parents through event scripting even after birth so even that could be fixed if you cared.. Dallan Invictus fucked around with this message at 20:42 on Dec 17, 2015 |
# ? Dec 17, 2015 20:34 |
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My king just murdered his way through hostile Muslims lands (there's a Jihad going on) just so he could crush a minor revolt in the Indian territories! So silly yet so enormously badass!
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# ? Dec 17, 2015 21:29 |
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Dallan Invictus posted:Didn't it use to be that religious heads would stop declaring crusades if there weren't any specifically weighted kingdoms left? I wonder when/why that changed. Yeah but why wouldn't the Pope try to liberate more heathans once they got all the historical places? This is Crusader Kings after all.
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# ? Dec 17, 2015 22:57 |
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Its only fair, I guess. Jihads and other types of great holy wars are not limited to history neither.
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# ? Dec 17, 2015 23:05 |
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I definitely think it's better that they continue to declare them, even when they run out of weighted kingdoms. It'd be nice if they considered adjacency to Christendom, though.
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# ? Dec 17, 2015 23:26 |
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Strudel Man posted:I definitely think it's better that they continue to declare them, even when they run out of weighted kingdoms. It'd be nice if they considered adjacency to Christendom, though. The Indian kingdoms should at least have negative weight (if possible)
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# ? Dec 17, 2015 23:43 |
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Eh, if Christianity somehow conquered their way there then I don't see why they wouldn't go for India - the issue is the distance and the giant hostile empire in the way for any usual setup. I think all that's necessary is some consideration of adjacency and distance - which is something that can already be modded in if you add additional restrictions (or ai_will_do factors, which might even be another way to weight targets) to the Crusade CB.
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# ? Dec 17, 2015 23:52 |
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It should be a bit better on picking its target though....
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# ? Dec 17, 2015 23:52 |
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Groogy posted:It should be a bit better on picking its target though.... I have had the High Priest of my West African Empire declare Great Holy Wars twice for Indian Kingdoms when I was still making my way up through Spain. I mean, France is RIGHT THERE, for gently caress's sake. Or at least pick Egypt, maybe?
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# ? Dec 18, 2015 00:03 |
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It's probably just because there's so many of the drat things.
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# ? Dec 18, 2015 00:05 |
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Coward posted:I have had the High Priest of my West African Empire declare Great Holy Wars twice for Indian Kingdoms when I was still making my way up through Spain. I mean, France is RIGHT THERE, for gently caress's sake. Or at least pick Egypt, maybe? During my last Rome game the Caliphs kept calling Jihads for India simply because they were convinced that any attack on me holding virtually all the important provinces (including Mecca) would have been bitchslapped down. Ironically a Jihad was pretty much the only thing that COULD have conceivably challenged me.
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# ? Dec 18, 2015 01:14 |
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Coward posted:I have had the High Priest of my West African Empire declare Great Holy Wars twice for Indian Kingdoms when I was still making my way up through Spain. I mean, France is RIGHT THERE, for gently caress's sake. Or at least pick Egypt, maybe? Hey there West African buddy. I took all of west Africa and left the umayyads and Asturias to do what they please with Spain. I did take the duchy directly across the straits of Gibraltar though as a permanent beachhead against incursions from the north. After that I crushed the Sultanate of Africa and snatched the title. Moved my capital to Tunis and established a trade republic in Tangier, switching my primary title to the Kingdom of Africa. After the holy wars with Muslims to get to that point, Islamic levies are pretty much constantly in battle because when I broke their armies all the Catholics and the Orthodox in the east starting pounding the big Islamic powers. I'm currently working my way though the abbasids so I can swallow Abyssinia and Egypt to turn all of Africa into a unified kingdom. West Africans get a raw deal mechanically but I still like to play them. The good thing is I've got lucky with the high priest and he's called wars against only the abbasids and umayyads. I swallowed the Sultanate of Africa duchy by duchy.
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# ? Dec 18, 2015 02:46 |
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Have Paradox talked about nomad balance? Once I hit 15k troops no singular empire was a threat. Once I hit 30k I could declare wars without caring who else joined in. In a pretty short span I took most of the area between Crimea and England. One of the more broken things seems to be being able to safely have infinite holdings as long as there are at least 2 buildings. I directly own over half of Europe and all of my nomadic vassals seem ok with that. This makes for a very stable empire.
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# ? Dec 18, 2015 15:44 |
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Freakus posted:Have Paradox talked about nomad balance? Once I hit 15k troops no singular empire was a threat. Once I hit 30k I could declare wars without caring who else joined in. In a pretty short span I took most of the area between Crimea and England. Gorgy said in this thread that nomads have been heavily nerfed. Coming in the next patch, I guess. Freakus posted:One of the more broken things seems to be being able to safely have infinite holdings as long as there are at least 2 buildings. I directly own over half of Europe and all of my nomadic vassals seem ok with that. This makes for a very stable empire. I dont know about this. In my nomad game I didnt see much advantage in having that many holdings. In fact, I did the opposite, having as little as possible (just enough to have room to grown my pop). That's because max population depends on how many holdings you have in control, and its very good to be at 90% of max population at all times, since it allows you to use that kingdom-level CB, which is the best CB you can use. So I would just have enough holdings to be at almost max pop. If you have too many of then, you will have a huge limit and population and will take a really long time to reach 90% of it. Elias_Maluco fucked around with this message at 16:06 on Dec 18, 2015 |
# ? Dec 18, 2015 16:02 |
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Elias_Maluco posted:Gorgy said in this thread that nomads have been heavily nerfed. Coming in the next patch, I guess. Elias_Maluco posted:In fact, I did the opposite, having as little as possible (just enough to have room to grown my pop). That's because max population depends on how many holdings you have in control, and its very good to be at 90% of max population at all times, since it allows you to use that kingdom-level CB, which is the best CB you can use.
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# ? Dec 18, 2015 17:38 |
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Well, holy wars are good and all, but its duke-level and can only be used against other religions. Subjugation is awesome but can only be used once in a lifetime. Invasions are kingdom-level and as a nomad you can use it anytime against anyone, nothing can beat that. I found it a lot more useful and fun than keeping perfect stability. Every once in a while I would have an independence revolt or a khan trying to overthrow me, but it is just a minor nuisance when you got and unbeatable stack of full cavalry ready. In any case, no matter what strategy you choose, nomads are indeed very easy right now. EDIT: vvvvvvvv oh, sorry man In my experience nomad strength lies in several factors: 1- easy succession 2- loads of money, since you get full tax no matter how your vassals like you 3- excellent CBs 4- a standing army that's way better than retinues (bigger and stronger) and almost free 4 is the more decisive, I guess. Have a large nomad army and you can crush empires way bigger than you and no revolt has a realistic chance ever (so there inst much of a reason to worry too much about internal politics) Elias_Maluco fucked around with this message at 19:10 on Dec 18, 2015 |
# ? Dec 18, 2015 17:45 |
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Elias_Maluco posted:Gorgy said in this thread that nomads have been heavily nerfed. Coming in the next patch, I guess. One, don't misspell my name Second, I didn't say heavily nerfed I believe but rather we have done some tweaks. There strengths lies in how the core of combat works out in CK2 so it is quite hard to get a handle on it but done my best for the next patch but while at the same time also boosting the aggressiveness of the Mongol horde.
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# ? Dec 18, 2015 18:56 |
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The risk is that you make them outright ineffectual. Their aggression means nothing if they've got no teeth.
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# ? Dec 18, 2015 19:01 |
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To be fair a player controlled horde should be a existential level threat since steppe hordes are always the most threatening when led by a strong leader with no thought of luxury or peace.
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# ? Dec 18, 2015 19:08 |
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# ? May 28, 2024 15:41 |
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Elias_Maluco posted:I found it a lot more useful and fun than keeping perfect stability.
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# ? Dec 18, 2015 19:33 |