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Horn Top Hop is where I went from liking Tropical Freeze to loving it, and Sawmill Thrill just confirmed that and ya owls are notoriously bad about cleaning out their spit valves y'know
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# ? Dec 15, 2015 05:02 |
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# ? May 28, 2024 08:13 |
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oh so that's why there are no more kremlings or the kongs besides these four in the retro games, donkey kong wiped both of them out to end the Last Great Ape war by pushing a button. This also explains why all these random animals are mad at him instead of an organized effort, the Last Great Ape War affected them all negatively by tearing the fabric of Time and Apes
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# ? Dec 15, 2015 05:30 |
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Acne Rain posted:oh so that's why there are no more kremlings or the kongs besides these four in the retro games, donkey kong wiped both of them out to end the Last Great Ape war by pushing a button. This also explains why all these random animals are mad at him instead of an organized effort, the Last Great Ape War affected them all negatively by tearing the fabric of Time and Apes No More
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# ? Dec 15, 2015 05:55 |
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I really dig the cartoonishness of this world. Delightful to watch. Also, I'll answer two of the questions asked in this video. Why does Artix keep solving the banana collecting puzzles? Because you're playing as Donkey Kong, and you can never get enough bananas. Why did Retro keep Rambi as the only animal buddy? Because sometimes all you need is a rhino that can destroy poo poo. I would like to see Engarde and Squitter in a potential sequel, though. I have a question of my own: why didn't you get the alternate exit in the second level? There's still a level dot that hasn't been lit.
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# ? Dec 15, 2015 06:02 |
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Y-Hat posted:I have a question of my own: why didn't you get the alternate exit in the second level? There's still a level dot that hasn't been lit. Because there wasn't one. It'll make sense next week, I swear.
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# ? Dec 15, 2015 06:03 |
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Y-Hat posted:I have a question of my own: why didn't you get the alternate exit in the second level? There's still a level dot that hasn't been lit. That's actually the K level down there. Some of them are in odd locations on the island map. Speaking of, I'm REALLY looking forward to seeing you play that level, Artix.
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# ? Dec 15, 2015 07:26 |
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Derek Barona posted:That's actually the K level down there. Some of them are in odd locations on the island map. One death at the very very end. Y-Hat posted:I have a question of my own: why didn't you get the alternate exit in the second level? There's still a level dot that hasn't been lit. That's the K level, you can tell because it has that weird platform underneath. Artix fucked around with this message at 15:24 on Dec 15, 2015 |
# ? Dec 15, 2015 14:19 |
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Kremkroc Industries
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# ? Dec 16, 2015 15:45 |
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I thought our group name was "Team Hates The Game".
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# ? Dec 16, 2015 16:02 |
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There's actually an Enguarde crate at the start of Poison Pond if you swim through the left wall. I think he's actually in every water level at some point along the way. Watching you handle Trick Track Trek was painful.
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# ? Dec 16, 2015 17:59 |
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I Touhou for fun, but even years before that I usually never had Enguarde with me as a kid so I would pretty much always have to clear that section without taking a hit. I got really good at it, actually.
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# ? Dec 16, 2015 18:19 |
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FPzero posted:There's actually an Enguarde crate at the start of Poison Pond if you swim through the left wall. I think he's actually in every water level at some point along the way. And that was just the edited version. Not included were at least two or three other attempts. It's too bad that we lost the first recording, otherwise you would have gotten to see Artix's first go at Poison Pond. Now THAT was painful.
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# ? Dec 16, 2015 20:37 |
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you might explain this past minute eight but I kind of doubt it: What is the difference between Kiddy and Donkey that makes Kiddy so much worse? I thought Kiddy was basically Donkey but with more powers and a lamer character premise
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# ? Dec 16, 2015 20:41 |
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Acne Rain posted:you might explain this past minute eight but I kind of doubt it: What is the difference between Kiddy and Donkey that makes Kiddy so much worse? I thought Kiddy was basically Donkey but with more powers and a lamer character premise His entire gimmick is that he's heavy. This is probably not the best gimmick to have in a platformer.
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# ? Dec 16, 2015 21:51 |
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He's heavy but that doesn't actually affect his jump height or the speed he falls. Being heavy just means he can defeat those bulky blue kremlings and can't be thrown far.
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# ? Dec 16, 2015 22:11 |
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Thank you for showing off the beauty that is a bonus within a bonus. Nested bonus I really like Kremcroc Industries but that's because I really like the factory levels and that's because I really like the music, which also got an amazing remix in DKCR... Acne Rain posted:you might explain this past minute eight but I kind of doubt it: What is the difference between Kiddy and Donkey that makes Kiddy so much worse? I thought Kiddy was basically Donkey but with more powers and a lamer character premise he's a big dumb baby who cries when he takes a hit also kinda sorta child soldier wtf donkey kong
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# ? Dec 16, 2015 22:18 |
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Acne Rain posted:you might explain this past minute eight but I kind of doubt it: What is the difference between Kiddy and Donkey that makes Kiddy so much worse? I thought Kiddy was basically Donkey but with more powers and a lamer character premise I think it has to do with how viable your other option is. In DKC1 DK may be slow and lumbering and Diddy is clearly better, but not overwhelmingly so. On the other hand, in DKC3 you have the choice between a slow and lumbering character and Dixie who is just to much better in every situation that it isn't even funny anymore.
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# ? Dec 16, 2015 22:21 |
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Looper posted:he's a big dumb baby who cries when he takes a hit
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# ? Dec 16, 2015 22:47 |
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I always thought the glacier was worse than kremcroc, that was a nice breather after barrels in a blizzard.
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# ? Dec 16, 2015 23:08 |
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FeyerbrandX posted:I always thought the glacier was worse than kremcroc, that was a nice breather after barrels in a blizzard. Agreed. I never knew about that shortcut as a kid, so that loving blizzard level was the bane of my existence for the longest time. I will willingly play the Chimp Caverns without any issue because it's not that goddamn level.
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# ? Dec 17, 2015 04:36 |
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Acne Rain posted:you might explain this past minute eight but I kind of doubt it: What is the difference between Kiddy and Donkey that makes Kiddy so much worse? I thought Kiddy was basically Donkey but with more powers and a lamer character premise While I grant you Blackout Basement is some bullshit, you're pretty bad at this game, Artix. There's no reason to die that many times on the track level. Ah well, next game should go much smoother.
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# ? Dec 17, 2015 06:40 |
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Y-Hat posted:According to the DK64 instruction booklet, Kiddy Kong is Chunky's younger brother, so there's that, at least. To reiterate:
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# ? Dec 17, 2015 08:12 |
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Kiddy Kong can skip himself over water like a stone. That's pretty neat. Donkey Kong can't do that.
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# ? Dec 17, 2015 08:12 |
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Y-Hat posted:While I grant you Blackout Basement is some bullshit, you're pretty bad at this game, Artix. There's no reason to die that many times on the track level. Ah well, next game should go much smoother. While I will certainly own up to the fact that I am bad at this game, I feel like it does bear mentioning that I am playing it A) live, B) (mostly) blind, and C) without any savestates or editing. Seriously, that first one especially. If you've never tried it, I highly suggest getting some buddies and attempting to play a relatively high-skill game while also doing commentary over it, you'll be amazed at how much more poorly you tend to play!
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# ? Dec 17, 2015 14:52 |
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Artix posted:While I will certainly own up to the fact that I am bad at this game, I feel like it does bear mentioning that I am playing it A) live, B) (mostly) blind, and C) without any savestates or editing. Seriously, that first one especially. If you've never tried it, I highly suggest getting some buddies and attempting to play a relatively high-skill game while also doing commentary over it, you'll be amazed at how much more poorly you tend to play!
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# ? Dec 18, 2015 10:58 |
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Chimp Caverns
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# ? Dec 18, 2015 16:02 |
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As I watch your DKC videos, I am tensing up with every close jump. I can feel my stomach tightening every time. Nintendo trained me well. I played this game a ton when it came out. I don't remember it being so... unfinished. I must have been a very forgiving child.
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# ? Dec 18, 2015 16:25 |
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I don't know about the "missing level", but the two Necky fight is in the GBA rerelease of DKC.
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# ? Dec 18, 2015 17:16 |
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I think that all those tnt barrels were scattered around so that diddy could kill the krushas in the way. The weird thing about the gimmicks in a lot of the gimmick levels is that they're weirdly used. Like the fuel barrels require you to pretty much grab every last one of them, so why did they bother with the elaborate 5 points of fuel and fuel barrels restore different amounts of fuel thing? It's a lot of complexity that could have been cut in exchange for simply having the game go "Hit this barrel or die".
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# ? Dec 18, 2015 17:25 |
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I think there was a level replacing Loopy Lights in the Gameboy version, for obvious reasons. And the GBA version of Necky's second fight had one on each side of the screen. I think. I played it when my entire dorm at boarding school was down with the stomach flu so a lot of that is a little hazy.
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# ? Dec 18, 2015 18:02 |
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Yeah, I went and looked it up. Apparently that level I could have sworn existed doesn't. But there were definitely some differences between the game in level order and in some of the boss fights.
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# ? Dec 18, 2015 18:04 |
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It's worth noting, while the actual world itself is garbage, I always liked the map of Chimp Caverns. I like the whole giant cavern over an underground lake motif it has going, and it's a neat contrast against the rest of the area maps which are just "Random side of the island with a bunch of stuff along the way".
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# ? Dec 18, 2015 20:54 |
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Derek Barona posted:It's worth noting, while the actual world itself is garbage, I always liked the map of Chimp Caverns. I like the whole giant cavern over an underground lake motif it has going, and it's a neat contrast against the rest of the area maps which are just "Random side of the island with a bunch of stuff along the way". It just doesn't feel like the last world mapwise, although the bullshit is in full effect.
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# ? Dec 18, 2015 21:53 |
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There was indeed an extra level in Chimp Caverns, but it wasn't in the GBA version... it was in the often-forgotten Game Boy Color version. It was called Necky Nutmare, and the gimmick of the level is a bunch of Necky Jrs. (the birds that spit nuts at you). Needless to say, the GBC version sucked. It had the same terrible ACM graphics that the Donkey Kong Land games had, but this time it added color. Plus, the two-button scheme meant that you couldn't use DK's hand slap. Joy. You made a whole lot of fuss about Tanked Up Trouble, but you have to try pretty hard to miss a fuel barrel. If anything, they didn't exploit the gimmick enough (shocking, I know). Rare could have made the fuel barrels much harder to get, or they could have put them spread far enough apart that the depleting fuel meter would keep you on the edge of your seat. Just like in the original track level, the jumps and enemies are the real challenge. I will grant you that Loopy Lights is total bullshit, though. That's where you can reasonably panic about the lights going out before you reach the next barrel. Did anyone have the "Totally Unauthorized Guide to Donkey Kong Country" by BradyGames? I did. It was '90s as all hell. A used copy is less than $2 on Amazon if you want to get a copy and scan the horrible things inside. As a kid, I was such an idiot that I was disappointed that the BradyGames guides I got for DKC3 and Crash Bandicoot 2 didn't feature the same totally rad dude telling you how to get everything. get that OUT of my face fucked around with this message at 07:13 on Dec 19, 2015 |
# ? Dec 19, 2015 07:09 |
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Wait, there was a Game Boy Color version of DKC? I know about the GBA remake, but this is the first time I've heard about that.
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# ? Dec 19, 2015 07:22 |
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there were game boy donkey kong land games. i don't think they were even gbc they were kind of rear end but that's what we had if we wanted to play portable donkey kong back in those days
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# ? Dec 19, 2015 07:36 |
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The Game Boy Color version of Donkey Kong Country was released in 2000. It's not even a bad port, it's just not memorable in any way besides there being an extra level that wasn't in the SNES version. I'm gonna guess that Necky Nutmare didn't even make the GBA version. http://www.amazon.com/Donkey-Kong-Country-Game-Boy-Color/dp/B00004S9A0
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# ? Dec 19, 2015 07:42 |
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Dr. Fetus posted:Wait, there was a Game Boy Color version of DKC? I know about the GBA remake, but this is the first time I've heard about that. Yeah, it looks like they just took the Donkey Kong Land engine, colorized it, and used it to reconstruct the levels from DKC. Donkey Kong Land was not a very good game, so I can't imagine it was very good.
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# ? Dec 19, 2015 07:48 |
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DKC GBC also lifted a few, if not all, of its songs from DK Land, including the kickass GB version of Jungle Hijinx/Jungle Japes/DK Island Swing. https://www.youtube.com/watch?v=JCmw1Lc06a4
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# ? Dec 19, 2015 07:58 |
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# ? May 28, 2024 08:13 |
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Terrible graphics aside, I thought the Donkey Kong Land games were OK. DKL2 was definitely the least impressive of the bunch. Outside of a couple of levels that couldn't be recreated on the Game Boy due to its technical limitations (Haunted Hall and Castle Crush are the only two that I can think of), the level names were the exact same. The gimmicks were stripped down too: Glimmer's Galleon used light barrels instead of Glimmer the fish, Slime Climb had you running away from harmful water instead a rising tide of water you could swim in with a Snapjaw that would chomp at you if you fell in, and Animal Antics had only three animal buddies and stayed completely in the jungle. DKL3 had completely new levels and less gimmicks, which was a good thing considering how over the top they were on its big brother on the SNES. For some reason, they added a card matching game to it where you could win watches. That was probably just a way to include the Bear Brothers in the thing. DKL1 was the only one that I didn't own a copy of, but judging by the LP in the archive, it's very hit-or-miss with its gimmicks. At least there were new level types in it.
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# ? Dec 19, 2015 08:12 |