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I have both Once Upon a Time, Fiasco and Aye Overlord and they are all pretty much improv games. They are all ready hard to gauge because you have to play them with people that make poo poo up on the fly, and some people struggle with that.
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# ? Dec 17, 2015 00:29 |
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# ? May 10, 2024 04:13 |
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Aye Overlord is the best of them, because it encourages doing goblin voices and shouting. Though IIRC it had some retarded "advanced" rules which tried to make it more of an actual game, with points and poo poo, and failed miserably.
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# ? Dec 17, 2015 00:37 |
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CaptainRightful posted:I kickstarted it, received it the other week, and have played 3 or 4 games solo, none multiplayer yet. I never played the original or Tuscany, so I can't compare it to those. Viticulture Essential is Viticulture with the Mamas and Papas and Field expansions from Tuscany, elements of the New and Advanced Visitors, and the Automa deck. I would personally recommend springing for Viticulture and Tuscany; the specialist workers are to my mind much more important to the game than anything in Essential, plus you get the advanced game board and the option of the Structures and the vineyard extensions.
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# ? Dec 17, 2015 00:38 |
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Tried The Grizzled. It's a fun, different setting (abstractly dealing with the horrors of trench warfare and being French), and it's a fairly simple, quick co-op. Unfortunately, it's also super terrible. It's clear what they were going for - eg. there's mechanics there that were clearly intended to support luck pushing (sort of like bidding in a trump game). They don't work, because you have no information on which to make any kind of sensible bet (the round can end up impossible or easy depending on what cards people have). There's mechanics that were supposed to support "hidden action blind co-ordination". They don't work in any interesting way. Nothing works. Avoid.
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# ? Dec 17, 2015 01:19 |
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Dr. VooDoo posted:I kinda wanna get The Bloody Inn since it looks pretty interesting and is in a nice small box for easy transport. Anyone played a few games of it? Is it solid? My copy just came in yesterday. I hope to get it to the table tomorrow. I played my first game of The Gallerist yesterday. 2p only. I'm not sure how I feel. My main problem with it is that I was clearly going to lose about 30 minutes before the end game triggered. I think it lingers a bit too long. I'll definitely need try it again with at least 3 to make a more solid judgement as to whether I keep it or not.
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# ? Dec 17, 2015 01:58 |
memy posted:Fiasco is an RPG I'm aware of that. I'm basically just agreeing with Tekopo, not that that's unusual.
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# ? Dec 17, 2015 01:59 |
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http://i.imgur.com/AE2rEFQ.jpg
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# ? Dec 17, 2015 03:44 |
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That makes me irrationally angry.
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# ? Dec 17, 2015 03:45 |
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What the gently caress
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# ? Dec 17, 2015 03:47 |
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I opened my FLGS's copy of Dominion and it was in that shape. I spent half an hour reorganizing it as a public service.
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# ? Dec 17, 2015 03:48 |
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I'm pretty sure this was a dropped box or something similar, and not an intentional storage choice.
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# ? Dec 17, 2015 03:50 |
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Looks dropped to me. Unlike this one:
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# ? Dec 17, 2015 03:53 |
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I don't see what the problem here is? This is the same method I use to store my Magic cards
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# ? Dec 17, 2015 04:48 |
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Now take the elastic bands off of your decks.
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# ? Dec 17, 2015 04:54 |
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About a year ago I got into magic, and from there board games. I've played a few games once or twice, but don't have much in my collection. Star Realms, Dominion, and coup. Is Catan still worth checking out? edit: Games I've play: Small world, Evolution, Blood Rage, Legendary. I've liked all except legendary. Also I'm considering Catan because it seems good for new players as well. Xeom fucked around with this message at 05:05 on Dec 17, 2015 |
# ? Dec 17, 2015 04:59 |
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Catan is a little dated at this point. Since you seem to like deckbuilders* Eminent Domain and Valley of the Kings are The New poo poo *and deck construction, Scyther
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# ? Dec 17, 2015 05:03 |
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Xeom posted:About a year ago I got into magic, and from there board games. IMO not really, Catan is a pretty deeply flawed game that is essentially a "negotiation" game when played with just the base set, and initial placement dooms games of unequally skilled players. To make it better in this regard, you really need Seafarers and Cities & Knights, and at that point you've spent 120 bucks on goddamn Catan and could have bought four better games. Carcassonne is a much better gateway game if you're interested in "the classics".
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# ? Dec 17, 2015 05:07 |
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Xeom posted:About a year ago I got into magic, and from there board games. I've played a few games once or twice, but don't have much in my collection. Star Realms, Dominion, and coup. Is Catan still worth checking out? If you're actually good at Magic you might like Race for the Galaxy better than Star Realms. You should also check out Mage Wars, and join me in hell
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# ? Dec 17, 2015 05:31 |
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Xeom posted:About a year ago I got into magic, and from there board games. I've played a few games once or twice, but don't have much in my collection. Star Realms, Dominion, and coup. Is Catan still worth checking out? Catan is pretty outmoded these days, but it's still kind of an important lingua franca in the board game world. I wouldn't buy it, but I'd recommend sitting down to play it at least once or twice. Unrelated, if Magic caught your interest, maybe look into Tash-Kalar instead. It's kinda like a strange boardgame crossbreed of MtG and Go, where you arrange your creatures into patterns to summon other, nastier creatures. Also, it's designed by our lord and savior Vlaada Chvatil. Also, are you familiar with Richard Garfield's other card-based brain child, Netrunner? gutterdaughter fucked around with this message at 05:44 on Dec 17, 2015 |
# ? Dec 17, 2015 05:41 |
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If you like Catan for the haggling and trading, get Bohnanza instead. If you like it for the strategy/gathering resources, you might want to check out Concordia or Istanbul, they're a small step up in complexity but not much and way better games.
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# ? Dec 17, 2015 06:51 |
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I've literally never played either but isn't Star Trek Catan supposed to fix some of the issues the base game had? I mean I don't even remember what those issues were but I swear I read that somewhere (and actually have an unplayed copy of the Star Trek edition somewhere, I think.)
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# ? Dec 17, 2015 07:50 |
My girlfriend surprised me with nethervoid and it's pretty great. Only gotten in one game so far but I like it better than everfrost (and i really like everfrost), the gateway gives you a ton of options for clever plays and it doesnt suffer from the "lovely being but has a frozen effect" deck. There's just so much movement potential in the gateway beings it's going to be very difficult to look at the patterns and plan for what the nethervoid player is going to do. It definitely requires advance planning from one turn to the next to get the most out of it which is what I think they were going for with everfrost, but the flexibility of the gate beings makes it a lot more reliable to set up your play and have it survive a turn of your opponents movements.
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# ? Dec 17, 2015 08:27 |
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My friends and I started playing Pandemic Legacy a week ago and it's been loving awesome. Like, it's a ton of great fun and easily one of the best experiences I've had with board gaming so far but I'm not sure it's "destroy £60 worth of board game" good. I kinda have this problem with Legacy games as a concept but I'm also not the one who bought it so I can rip poo poo up and not feel bad.
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# ? Dec 17, 2015 08:49 |
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Fat Samurai posted:Is that the one where bobvonunheil made Stelas cry through poor use of paint? My use of image editing software was nothing short of exceptional, thank you very much
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# ? Dec 17, 2015 09:50 |
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Ayn Randi posted:My girlfriend surprised me with nethervoid and it's pretty great. Only gotten in one game so far but I like it better than everfrost (and i really like everfrost), the gateway gives you a ton of options for clever plays and it doesnt suffer from the "lovely being but has a frozen effect" deck. There's just so much movement potential in the gateway beings it's going to be very difficult to look at the patterns and plan for what the nethervoid player is going to do. It definitely requires advance planning from one turn to the next to get the most out of it which is what I think they were going for with everfrost, but the flexibility of the gate beings makes it a lot more reliable to set up your play and have it survive a turn of your opponents movements. Ughhh, it needs to come out in the US already, along with all of CGE's other poo poo this year. Super fiending for that, new TTA and Galaxy Trucker missions.
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# ? Dec 17, 2015 10:09 |
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SuccinctAndPunchy posted:My friends and I started playing Pandemic Legacy a week ago and it's been loving awesome. Like, it's a ton of great fun and easily one of the best experiences I've had with board gaming so far but I'm not sure it's "destroy £60 worth of board game" good. I kinda have this problem with Legacy games as a concept but I'm also not the one who bought it so I can rip poo poo up and not feel bad. It's probably a good idea to have each player just tip in for a cut of the cost
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# ? Dec 17, 2015 13:54 |
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SuccinctAndPunchy posted:My friends and I started playing Pandemic Legacy a week ago and it's been loving awesome. Like, it's a ton of great fun and easily one of the best experiences I've had with board gaming so far but I'm not sure it's "destroy £60 worth of board game" good. I kinda have this problem with Legacy games as a concept but I'm also not the one who bought it so I can rip poo poo up and not feel bad. You don't need to actually destroy anything. I suppose some people would get a thrill out of doing some as taboo as tearing up game components, but I feel the same way you do. Regarding cost, my group has insisted on chipping in on he game. Though I feel that since each month plays for 45-60 minutes that I am getting fantastic value for money and I get to keep the cubes to upgrade my vanilla Pandemic.
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# ? Dec 17, 2015 14:00 |
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SuccinctAndPunchy posted:My friends and I started playing Pandemic Legacy a week ago and it's been loving awesome. Like, it's a ton of great fun and easily one of the best experiences I've had with board gaming so far but I'm not sure it's "destroy £60 worth of board game" good. I kinda have this problem with Legacy games as a concept but I'm also not the one who bought it so I can rip poo poo up and not feel bad. Someone has made a reset kit for the game. Allegedly, the only thing you have to do differently is not tear up the cards. https://boardgamegeek.com/filepage/125892/pandemic-legacy-reset-kit
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# ? Dec 17, 2015 14:25 |
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Rutibex posted:
bwa ha ha ha Break Open bwa ha ha
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# ? Dec 17, 2015 14:40 |
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lordsummerisle posted:Someone has made a reset kit for the game. Allegedly, the only thing you have to do differently is not tear up the cards. https://boardgamegeek.com/filepage/125892/pandemic-legacy-reset-kit I'm not quite sure why, but this kind of poo poo drives me up the wall.
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# ? Dec 17, 2015 15:40 |
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lordsummerisle posted:Someone has made a reset kit for the game. Allegedly, the only thing you have to do differently is not tear up the cards. https://boardgamegeek.com/filepage/125892/pandemic-legacy-reset-kit As someone who has yet to play Pandemic: Legacy, is there even any point in doing this if you have the vanilla version? I mean, wouldn't the mystery be lost? I suppose if you kept everything nice you could always trade it in or something, but who is going to buy a second hand copy of a Legacy game?
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# ? Dec 17, 2015 15:57 |
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I think it's to play through with different groups, which I think is perfectly reasonable. Also, I think the game adds a lot of mechanics as you play (new abilities and rules, etc), so yeah, there would be a point to playing again. Plus different branching stories and decisions, etc. That said, I think Vanilla Pandemic + On the Brink + In the Lab is probably still the best version of it, but I'm only 3 months in to Legacy.
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# ? Dec 17, 2015 16:01 |
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Crackbone posted:Speaking of Stonemeier, has anybody tried Viviculture Essential yet? Not this re-release but I've played a lot of the original. It's point salad-esque in that there are a lot of ways to get points, but there's little to no mystery scoring so it's never a surprise when someone wins. There is kind of a big money strategy: plant mixed fields and keep drawing wine orders until you get one with sparkling and white wine, then fill it.
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# ? Dec 17, 2015 16:29 |
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So trip report on Warhammer Quest. My reaction is a bit mixed. I loved it at first but I think it's going to go in to the "deeply flawed" category of FFG games. In, short, it takes the mechanics of Death Angel (a very light but brutal co-op puzzle) and the Lord of the Rings LCG (a more complex game focused on deck building and an even more brutal co-op puzzle) and kind of melds them. There's no deck construction but there are more and better options for each character and each turn is far less obvious than it could be in Death Angel. It adds on an RPG-lite progression system unlike anything present in either prior game. The game also moves away from the brutal co-op puzzle style. It's easier than both of its predecessors and the fun is less about overcoming painful odds and more about exploration and progression. Unlike DA or LOTR, WHQ really nails the feel of what it's going for. It really feels like a game of Heroquest or Descent or whatever. You explore, you fight, you get loot, you get tougher and ultimately the heroes will probably win which, frankly, they really ought to. These are heroes after all. It's less about if you win and more about how you win and what you end up dragging out of the dungeon. It's kind of refreshing. There are a few dice to roll but in a solid choice by the designers they are very predictable and most of the luck that comes out shows up in the form of bursts that help the player. The parts of the game where the game plays itself are also extremely quick and streamlined. Unlike in LoTR you're going to spend a lot more time taking your turn than you are going to be shuffling chits around and flipping cards. You can run a quest in half an hour to an hour with one or two people and the light, fast moving nature of the game really works for that time frame. But then the problems rear their head. For one, the game hasn't really been properly tested. The game comes with a short five-mission campaign and a randomly generated mega-dungeon that is a mini-campaign in its own right. The latter is unfortunately broken out of the box. I won't get into the details, but there's a somewhat counter-intuitive strategy that trivializes the quest in its entirety. Aggravatingly, it's the kind of thing that should have been caught within ten minutes of play testing. There are ways to patch it, but it's aggravating that you have to. So that alone knocks out a bit of the replay value since the mega-dungeon is supposed to be the part that can be replayed over and over. The other problem that eats into replay value is that there just isn't quite enough there. If your game is going to be more about progression than difficulty, it needs lots of options to progress and things to do or it can become stale. There are some options, but frankly not a ton. The heroes are each unique and have cool things they can do, but with no branching upgrade trees there's no difference between one high level wizard and another. They have unique treasures for each hero but there are only three per hero and you'll see 1-2 in each campaign or 2-3 of them in the random mega-dungeon so once you've seen them... Once you've gone through the campaign, there just isn't a huge reason to go through it again. It would have been laughably easy to include other campaigns or a few more options but hey, FFG. I'm sure the expansions are already at the printer. All in all I really like what WHQ is trying to do. I'd even go so far as to say I thought it was amazing the first time I played through the campaign. The mechanics are solid, the game play is tight and the whole thing is only let down by there just not being a ton there to do after you finish the short campaign. With expansions it's going to probably be awesome and with a patch the mega-dungeon will probably work well, but it wouldn't have killed FFG to actually put more gameplay in the box. It's a cheap game by their standards, but for $25-35 it wouldn't have unreasonable to put more than six hours of gameplay into the box. The short version would be: neat game, not really a lot there though even for a budget title. Ohthehugemanatee fucked around with this message at 16:35 on Dec 17, 2015 |
# ? Dec 17, 2015 16:33 |
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SuccinctAndPunchy posted:My friends and I started playing Pandemic Legacy a week ago and it's been loving awesome. Like, it's a ton of great fun and easily one of the best experiences I've had with board gaming so far but I'm not sure it's "destroy £60 worth of board game" good. I kinda have this problem with Legacy games as a concept but I'm also not the one who bought it so I can rip poo poo up and not feel bad. If you took your friends out for a moderately nice dinner you'd destroy £60 worth of food, and it wouldn't even be one of the best experiences you had with food.
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# ? Dec 17, 2015 16:43 |
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Glazius posted:Not this re-release but I've played a lot of the original. There's no "mystery" scoring as such, but it's still possible to ramp up a lot of points in one turn - as many as 10, if you have the wine. Everyone knows you might be able to do it, but nobody knows if you have the right orders.
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# ? Dec 17, 2015 17:25 |
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Ohthehugemanatee posted:So trip report on Warhammer Quest. I assume you're talking about the explore exploit? We ran into that too, and just implemented a hard counter on the number of times per location you could explore. I'm actually ok with the amount of content. The campaign was ok, and the persitence mechanics were a nice innovation to the genre, but I think the game mechanics are strong enough to carry the game with just the random dungeon delve quest in repeat plays, at least until we get more campaigns.
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# ? Dec 17, 2015 17:35 |
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Poopy Palpy posted:If you took your friends out for a moderately nice dinner you'd destroy £60 worth of food, and it wouldn't even be one of the best experiences you had with food. If food could be made in such a way that it could be eaten more than once, and still be equally nourishing, than I think it would be an awful shame to just destroy £60 worth of food, when you could enjoy that food for the rest of your life!
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# ? Dec 17, 2015 17:38 |
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Legacy games are basically chewing up and making GBS threads out everlasting gobstoppers
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# ? Dec 17, 2015 17:42 |
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# ? May 10, 2024 04:13 |
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Ohthehugemanatee posted:So trip report on Warhammer Quest. I agree. It's a bad game.
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# ? Dec 17, 2015 17:43 |