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deadly_pudding posted:Holiday event. Hauling snowballs into Hel I can't check the website atm, and cannot tell if you're serious or not. drat you, Poe!
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# ? Dec 17, 2015 21:19 |
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# ? May 23, 2024 14:15 |
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Beexoffel posted:I'm in Holland, so it defaults to English and looks like this: My fav quote from the upmost left review: quote:MarioDragon 1 hour ago I'd read more, but my doctor told me to cut back the salt in my diet.
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# ? Dec 17, 2015 21:27 |
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So the entirety of Star Citizen has more to do in it than a single day worth of Elite 2.0? I can't help but think he should've worded that differently. (Or maybe this head cold has compromised my reading comprehension)
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# ? Dec 17, 2015 21:31 |
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SC has so many more things to do if you considering figuring out how to work around devastating bugs "a thing to do" Like drat say what you will about E:D's lack of guided fun but it's been real solid. Only time I've gotten really frustrated was when I got stuck on a surface base because I don't have much sense about just how big my stupid Clipper is and I got caught between buildings.
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# ? Dec 17, 2015 21:43 |
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Adult Sword Owner posted:SC has so many more things to do if you considering figuring out how to work around devastating bugs "a thing to do" Sounds like the most fun in SC right now is using bugs to grief other players, which is what we do in Elite to begin with
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# ? Dec 17, 2015 21:55 |
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Literally Kermit posted:I'd read more, but my doctor told me to cut back the salt in my diet. Frontier made the mistake of actually releasing their game rather than just duping nerds to pay exorbitantly for jpegs. for all it's many, many, many warts elite has the make-or-break feature of pretty much any modern action game of any kind, and that is that it moving through the environments feels correct, and that's pretty much the one thing that can't be fixed later on without scrapping the engine and rebuilding the game from scratch.
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# ? Dec 17, 2015 21:58 |
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Annath posted:Any currently ongoing Community Goals? Apparently a couple bounty hunting and trading goals too, according to this thread. Sadly, I'm in the middle of deep rear end space looking for alieums.
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# ? Dec 17, 2015 22:04 |
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Beexoffel posted:I'm in Holland, so it defaults to English and looks like this: English speaking nerds are just the worst
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# ? Dec 17, 2015 22:16 |
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Bushiz posted:for all it's many, many, many warts elite has the make-or-break feature of pretty much any modern action game of any kind, and that is that it moving through the environments feels correct, and that's pretty much the one thing that can't be fixed later on without scrapping the engine and rebuilding the game from scratch. Agree 100%, I just spent half an hour running around in my SRV, didn't find anything (where are those minerals you supposedly gather to repairs / refuel / craft ammo? Is there a trick to finding stuff planetside?) and had an absolute blast. Aside, how do you aim with a hotas? Seems like the guns are fixed only but I read somewhere they're actually turret mounted
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# ? Dec 17, 2015 22:21 |
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TorakFade posted:Agree 100%, I just spent half an hour running around in my SRV, didn't find anything (where are those minerals you supposedly gather to repairs / refuel / craft ammo? Is there a trick to finding stuff planetside?) and had an absolute blast. You gotta deploy your turret dawg Probably have to set a bind for it, then make sure the controls for the turret are set in the options.
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# ? Dec 17, 2015 22:54 |
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TorakFade posted:Agree 100%, I just spent half an hour running around in my SRV, didn't find anything (where are those minerals you supposedly gather to repairs / refuel / craft ammo? Is there a trick to finding stuff planetside?) and had an absolute blast. Were you using that wave scanner on your HUD? That thing is what you use to find resources. It is a passive, always-on scanner that covers the 45 (or so) degree arc your buggy is facing, you just drive towards poo poo on it and the bar slowly narrows as you get closer, once you get close enough, stuff becomes targetable.
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# ? Dec 17, 2015 22:58 |
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^^^ thanks, not sure if I get it but playtime's over for tonight, will try harder tomorrow KakerMix posted:You gotta deploy your turret dawg OK serves me right for skipping all driving binds besides the basics and vertical thrusters Turret all set, this is awesome, now how do i find the random stuff on planets? Seems only settlements come up on the radar / contacts list... I want those sweet ammo crafting materials TorakFade fucked around with this message at 23:01 on Dec 17, 2015 |
# ? Dec 17, 2015 22:58 |
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Just tried out the SRV for the first time and man those throttle controls are fuckin atrocious. Why aren't the controls "hold down to accelerate, but if you let go it'll gradually return to zero" like literally every other driving control setup in existence?? Why is there no option for "set throttle to 0%" like in flight mode? It's seriously making it a pain in the rear end to go anywhere at all.
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# ? Dec 17, 2015 23:01 |
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Barnard's Loop is cheating
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# ? Dec 17, 2015 23:06 |
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Bad review spam on steam is probably the star citizen community being its charming self. So i figured out a bunch of the ground missions. If you want to fight stuff on the surface take surface missions with names like 'free data for all' and 'opening the gate,' They make you go to a specific settlement somewhere and in the first case, inflitrate a hostile settlement and scan a thing, and in the second case destroy a generator of a specific type. You can gently caress the base up from your ship then land and go do the objective on the scan ones, or bombard the generator to death from above in the 'open the gates' one. Restricted or hostile settlements will aggro on you if you go into their airspace/their zone on the ground, and if you're close enough will sometimes spawn a bunch of the drones as well, so you can stack some of the kill drones missions. hakimashou fucked around with this message at 23:43 on Dec 17, 2015 |
# ? Dec 17, 2015 23:09 |
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I think a lot of the current negativity is from the sudden loss of primo grinding zones, mission-wise. You have a lot of gamers who were in a stack-execute-redeem loop- tedious or not, there was some lizard-brain satisfaction at seeing a couple dozen missions redeem all in one bunch- and they're now without that and instead presented with a lot of newer missions with (aside from Robigo) pretty lovely pay or bad/broken mechanics. I took a search and rescue job and spent an hour flying low in point of interest circles looking for signs of wreckage. Eventually found out from a video that you just land wherever you want and drive in a straight line until an escape pod spawns in front of you. The game is great, the Steam reviews are overblown, but there's still plenty that needs fixing.
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# ? Dec 17, 2015 23:34 |
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I'm really liking the designs of some of the settlements. Ran across one last night that had evidently been built in a crater and had a massive circular structure all around the rim. The landing pads were on top of the 'wall', and leaving in an SRV put you inside the circle, and there was a nifty giant exit tunnel/ramp up and out through the wall Shame it's a pain in the rear end to find anomalies on planets. "Find the blue circle" sounds good and all, but when said circle is about 10 miles across and the anomalies tend to be too small to be seen from the air it's a real pain to track them down.
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# ? Dec 17, 2015 23:38 |
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Icedude posted:I'm really liking the designs of some of the settlements. Ran across one last night that had evidently been built in a crater and had a massive circular structure all around the rim. The landing pads were on top of the 'wall', and leaving in an SRV put you inside the circle, and there was a nifty giant exit tunnel/ramp up and out through the wall For 'find the escape pods' it seems like you can just drive around for a while and follow the hotter/colder sonar thing. When your sonar deal pings escape pods it makes a different sound, like you can hear a beacon.
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# ? Dec 17, 2015 23:46 |
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If the base game is anything to go by I bet there's tons of subtle differences in the scanner noises to figure out exactly what you're heading towards. (I can only differentiate whoosh and click though)
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# ? Dec 17, 2015 23:59 |
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I just noticed on Coriolis that your calculated armor value, when using both resistance armor and hull reinforcements, only applies the effective HP gain from resistance to the base armor. Is this broken, or is that how it works ingame- do you only get the resistance when your reinforcement package HP is depleted?
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# ? Dec 18, 2015 00:24 |
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Sard posted:I just noticed on Coriolis that your calculated armor value, when using both resistance armor and hull reinforcements, only applies the effective HP gain from resistance to the base armor. Is this broken, or is that how it works ingame- do you only get the resistance when your reinforcement package HP is depleted?
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# ? Dec 18, 2015 00:40 |
Luneshot posted:Just tried out the SRV for the first time and man those throttle controls are fuckin atrocious. Why aren't the controls "hold down to accelerate, but if you let go it'll gradually return to zero" like literally every other driving control setup in existence?? Why is there no option for "set throttle to 0%" like in flight mode? It's seriously making it a pain in the rear end to go anywhere at all. Turn off Drive Assist and make sure you've mapped the accelerate and decelerate axes, not just the vehicle speed one (or whatever it's called).
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# ? Dec 18, 2015 00:47 |
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Strategic Tea posted:If the base game is anything to go by I bet there's tons of subtle differences in the scanner noises to figure out exactly what you're heading towards. It helps if you get in the habit at glancing at the compass when you get a good signal, what with all the flipping and skidding that will happen to the best of us. Keep your bearings!
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# ? Dec 18, 2015 01:02 |
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Anyone know how long the loyalty "discount" lasts for? I'm interested in getting Horizons but I dunno if it's currently fun to throw $45 at.
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# ? Dec 18, 2015 01:03 |
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Icedude posted:I'm really liking the designs of some of the settlements. Ran across one last night that had evidently been built in a crater and had a massive circular structure all around the rim. The landing pads were on top of the 'wall', and leaving in an SRV put you inside the circle, and there was a nifty giant exit tunnel/ramp up and out through the wall Nelson Works, a settlement for one of the new CGs, is also in a crater. Took me a bit aback when I was dropping on it with my Imperial Clipper. By the way, why did no-one tell me the Clipper sounds like a beached whale every time you boost?
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# ? Dec 18, 2015 01:12 |
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Mercurius posted:Armour is effectively 'hull hitpoints' and the % increase given by bulkheads is just applied to the base value with hull reinforcements being additive after that is done. Reinforced Alloy is 140% base, Milspec and higher is 195% so the formula would be Total Armour = (Base armour * Bulkhead multiplier) + Hull reinforcement packages total. Essentially, if I have a ship with 500 armour and I have Reinforced Alloy and another 600 armour (totalled) worth of HRPs my final armour total should be 1300 total ((500*1.4)+600). What about the latter two armor types that resist damage types differently?
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# ? Dec 18, 2015 01:16 |
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Had a blast playing around 1000ly on a planet hunting for alien artefacts with people tonight. Turns out class D thrusters on a cobra mk3 are terrible on anything close to earth like gravity. team photo:
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# ? Dec 18, 2015 01:26 |
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Shine posted:Turn off Drive Assist and make sure you've mapped the accelerate and decelerate axes, not just the vehicle speed one (or whatever it's called). I'm using a keyboard if that matters, but I'll try that.
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# ? Dec 18, 2015 01:33 |
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Rank progression bars are fixed! https://www.youtube.com/watch?v=owuy1AuourI
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# ? Dec 18, 2015 01:38 |
Luneshot posted:I'm using a keyboard if that matters, but I'll try that. Basically, as covered in the very helpful Horizons videos, Drive Assist On is intended for people using analog throttles who want their throttle to control speed, like a cruise control. Drive Assist Off is for people using a typical throttle/brake setup and will make the controls function like a regular car. You can change which mode SRV's default to in the controls menu, and/or switch it on the fly with a button.
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# ? Dec 18, 2015 01:41 |
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Just driving the SRVs kinda makes me want to get rudder pedals. For literally just this one game, I have next to no interest in racing sims or whatever.
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# ? Dec 18, 2015 01:45 |
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Sard posted:What about the latter two armor types that resist damage types differently? I'm pretty sure this is how the numbers work (remembering that 'armour' is analogous to 'hull hitpoints' in terms of damage taken):
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# ? Dec 18, 2015 02:02 |
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Mercurius posted:armor ~*maths*~ Thanks again, this puts it in a better frame than I was thinking with before. Sounds like I've been going off really outdated information for a while too, as this works and works much more sensibly by comparison. Sard fucked around with this message at 02:33 on Dec 18, 2015 |
# ? Dec 18, 2015 02:14 |
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Shine posted:Basically, as covered in the very helpful Horizons videos, Drive Assist On is intended for people using analog throttles who want their throttle to control speed, like a cruise control. Drive Assist Off is for people using a typical throttle/brake setup and will make the controls function like a regular car. You can change which mode SRV's default to in the controls menu, and/or switch it on the fly with a button. Oh god that fixes everything. Thanks a ton! I definitely should have watched those videos before trying it, I guess!
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# ? Dec 18, 2015 02:18 |
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I had a mission to find 1 cannister of bootleg booze on a planet. Drove for hours. Found nothing except rocks. Checked some POIs, but none of them had cargo cannisters.
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# ? Dec 18, 2015 02:23 |
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Does scanning stuff with the wave scanner by holding down the button actually do anything?
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# ? Dec 18, 2015 02:26 |
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Insert name here posted:Does scanning stuff with the wave scanner by holding down the button actually do anything? The wave scanner is on all the time. The button scanner is for data links.
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# ? Dec 18, 2015 02:29 |
Has anyone else been getting garbage textures every once in a while? It's kind of killing my vibe when everything suddenly has the consistency of used bath soap for no discernible reason (note the fire bottle and rollcage are still hi-res).
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# ? Dec 18, 2015 02:38 |
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3 posted:Has anyone else been getting garbage textures every once in a while? It's kind of killing my vibe when everything suddenly has the consistency of used bath soap for no discernible reason (note the fire bottle and rollcage are still hi-res). This texture thing is what prevents me from running over 1.5 supersampling either in the game or through my GPU's control panel. If I go any higher (like to 2.0) that panel you posted always looks like that. Granted I run at 3440x1440 so supersampling of any kind is certainly a large jump in required GPU horsepower but cmon, it's not like I don't have enough vram.
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# ? Dec 18, 2015 02:45 |
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# ? May 23, 2024 14:15 |
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Are you supposed to do anything special when you're waiting for someone to contact you for a cargo delivery destination? I played for a couple hours earlier, never got contacted, and just returned to the game now to find out I've failed the mission (there was no time limit).
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# ? Dec 18, 2015 02:45 |