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Anyone been having issues getting Horizons to launch? I've tried a few times on the same system I've played E:D on and it basically won't launch full screen and seems to lag out even though it's a 64bit system.
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# ? Dec 18, 2015 02:56 |
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# ? May 31, 2024 06:51 |
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It has been 7 months since I have played this game. Can someone get me up to speed? (lol)
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# ? Dec 18, 2015 03:26 |
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Angrymog posted:The wave scanner is on all the time. The button scanner is for data links.
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# ? Dec 18, 2015 03:34 |
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OK so I just got home from work and can't log in to the game. I registered a Frontier account when I tried the game on the Xbone but using that info just puts me into an endless loop of logins and verification codes (I have 8 verification codes currently in my inbox). Am I doing something wrong here?
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# ? Dec 18, 2015 03:45 |
Insert name here posted:Yeah that's the thing I meant. It doesn't seem to do anything on random stuff so I assume you just use it for missions (of which I haven't done any yet). Watch the first video for an explanation of the datalink scanner: radintorov posted:Frontier released four tutorial videos covering the basics of Horizons:
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# ? Dec 18, 2015 05:29 |
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Well, it's certainly exhilarating tumbling down the side of a crater at above full speed in your SRV and just managing to come to a stop with about 20% hull left. What's more exciting is doing the exact same thing not 5 minutes later in your Cobra because you misjudged how low you were flying It's also annoying you can't set multiple axises (axes?) on the joystick for SRV steering, I want to use the rocker on the back of my throttle for when in turret mode (so I have a free hand to aim with the mouse) as well as the stick itself for normal driving. Also how come there's no Yaw axis for when you're in the air? edit: Found an interesting anomaly out of the whole 'crashing down a hillside' thing. A bunch of Automated Mining Extractors. No faction alignment, security area, skimmers, or anything else like that. So of course I popped them all open Not a bad haul actually (ignore the Gold and Tea, those were from boring "skimmers guarding wreckage" anomalies) Icedude fucked around with this message at 06:26 on Dec 18, 2015 |
# ? Dec 18, 2015 05:47 |
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The SRV does feel really delicate considering the huge rad jumps on planets but maybe I'm just hard on it
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# ? Dec 18, 2015 06:32 |
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I hope they introduce a few other SRV types within a decent time frame.
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# ? Dec 18, 2015 06:36 |
Adult Sword Owner posted:The SRV does feel really delicate considering the huge rad jumps on planets but maybe I'm just hard on it Big thing with it is to soften your landings using the thrusters. There's a bar that appears on the right'ish of the HUD when you are falling and as long as you don't land "in the red" you'll be fine. I keep four pips to engines with the SRV as it lets you recover all your boost hella quickly, even if you do a bigass boost jump.
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# ? Dec 18, 2015 06:45 |
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It seems that popping shield boosters now ramps your heat up quite a bit, 30% or so. Maybe more.
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# ? Dec 18, 2015 06:46 |
Capn Beeb posted:It seems that popping shield boosters now ramps your heat up quite a bit, 30% or so. Maybe more. Shield cell banks? Yeah, probably the biggest gameplay change of the patch (aside from SRVs) is that you can't just run four SCB's and pop them at once like an X-potion, because you'll fry your rear end off. They also require about 30 seconds to power up when you power them in the modules screen, so you can no longer keep a bunch of them "in reserve" to use by retracting hardpoints for a few seconds. On top of that, hull armor modules got buffed and shield recharge time was reduced (and bi-weave shields reduce it even further), so now there's more to survivability than just stacking as many shield boosters and cell banks as possible.
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# ? Dec 18, 2015 06:51 |
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I also swear they made shields a lot thinner in general.
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# ? Dec 18, 2015 07:00 |
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Is there an out of game outfitting/shipyard search engine somewhere, short of flying to high-tech systems and checking manually? I know about eddb for trade routes already, but I don't see any module search there.
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# ? Dec 18, 2015 07:12 |
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Ciaphas posted:Is there an out of game outfitting/shipyard search engine somewhere, short of flying to high-tech systems and checking manually? I know about eddb for trade routes already, but I don't see any module search there. It's under the stations part. Lets you search for ships, modules and even has a field for finding a yong-mart that has it.
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# ? Dec 18, 2015 07:13 |
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Ciaphas posted:Is there an out of game outfitting/shipyard search engine somewhere, short of flying to high-tech systems and checking manually? I know about eddb for trade routes already, but I don't see any module search there. http://ed-td.space/en/30/Find+Outfitting http://ed-td.space/en/18/Find+Ship
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# ? Dec 18, 2015 07:14 |
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EponymousMrYar posted:It's under the stations part. Lets you search for ships, modules and even has a field for finding a yong-mart that has it. Ah, so it is Thanks! (what's a yong-mart?) And thank you too!
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# ? Dec 18, 2015 07:26 |
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Yong-mart is just a nickname for a station under the influence of Li Yong-Rui and has his 15% discount.
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# ? Dec 18, 2015 07:37 |
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Mission accomplished
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# ? Dec 18, 2015 07:47 |
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Wait a minute, did someone say the Viper MkIV flies better than a Vulture? Like, seriously? Because the only ship I've ever flown pre patch that was more maneuverable than a Vulture was a goddamned Eagle, for chrissakes. One thing to be said for the addition of things like shield cell banks and boosters for the game is that the gap between a truly combat specialized ship and the jack of all trades type in dogfighting capability is a hell of a lot bigger than it used to be. I don't know to hate or love it. I just took down an elite AI pilot last night -- my Keelback still heavily built for mining without so much as a shield generator against his Diamondback Scout -- and the guy never even got to take a shot at me. It just took goddamned ages because I only had ballistic weapons and it took me a few eons to punch a hole in the guy's shields. Still strikes me as insanely ironic given that last I heard this game's developers were having to consciously hold back on going all out and creating an unbeatable dogfighting AI because it would be "so easy." Any player pilot worth a damned should have been flying circles around me in that matchup and the only reason this AI gave me any trouble was because he was running something ridiculous like 3 chaff launchers and shield cells for days.
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# ? Dec 18, 2015 07:50 |
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How many spacebux should I have before even thinking of hitting up the 'vette? I don't have the rank for it, either, so it's sort of a moot point, but still.
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# ? Dec 18, 2015 07:59 |
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So how much depth does Horizon add to the base game?
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# ? Dec 18, 2015 07:59 |
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Nostalgia4Infinity posted:
You, me and Doot should hang out and get screenshots of our behemoth faction ships
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# ? Dec 18, 2015 08:00 |
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Whem mining a belt does it matter which rock I aim at? Do I need to move the laser around at all or can I just tape down the fire button while I fiddle with the refinery?
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# ? Dec 18, 2015 08:02 |
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Gorgeous screenshot 101 while I'm waiting for my copy of Horizons
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# ? Dec 18, 2015 08:11 |
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Sedisp posted:So how much depth does Horizon add to the base game? Probably several thousand kilometers on average, if you're just going from emergency proximity dropout to the surface It's kinda scattered. Planetside base assaults can be interesting, with a wing of players working in the air and on the ground to dismantle the multiple layers of defenses in support of each other- Goliath skimmers that ships are far better at killing, large anti-ship guns that SRVs can shut off. But then you have things like search and rescue missions where there is no actual crash visible from the sky, just an escape pod that spawns randomly in the distance in the direction you're heading after you've driven for a while. Ships with fighter bays are slated to get a significant upgrade as it has been confirmed that AI will pilot the fighters if you have no friends around to do it for you, or if you want your friends to stay on your ship to handle one of up to four crew positions (also forthcoming). There's a lot more mission variety but as above, it's incredibly hit-and-miss and needs some more attention before that shines. If nothing else, somewhere out there you should be able to find long-lost colonies and alien ~things~ now, so there's more impetus to explore outside the bubble. Sard fucked around with this message at 08:25 on Dec 18, 2015 |
# ? Dec 18, 2015 08:22 |
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Toadsmash posted:Wait a minute, did someone say the Viper MkIV flies better than a Vulture? Like, seriously? Because the only ship I've ever flown pre patch that was more maneuverable than a Vulture was a goddamned Eagle, for chrissakes. Haha, yeah, that guy's crazy or else mistook the name for something else. I just tried out the Viper IV earlier, it's a good combat ship for its price range that has potential issues with getting caught in turn-fighting. No way in hell it's even on par with a Vulture's handling. Maybe if you left E-rated thrusters in the Vulture, I guess, but you'd be hard pressed to overcome the basic difference in flight model with the Vulture's stronger lateral/vertical thrusters.
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# ? Dec 18, 2015 09:12 |
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Mercurius posted:Aww yiss. Is that the Black Friday paint job? It looks baller. I've got the DFS Big Harry fitted out in a way I am really liking finally after days of indecision so I'm down for screenshots and some wing action. Can see what kind of trouble we can get into.
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# ? Dec 18, 2015 09:16 |
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Toadsmash posted:Wait a minute, did someone say the Viper MkIV flies better than a Vulture? Like, seriously? Because the only ship I've ever flown pre patch that was more maneuverable than a Vulture was a goddamned Eagle, for chrissakes. The Viper MkIV is pretty maneuverable, but it's no Vulture. It is a fine little ship, though.
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# ? Dec 18, 2015 09:36 |
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Shine posted:Shield cell banks? Yeah, probably the biggest gameplay change of the patch (aside from SRVs) is that you can't just run four SCB's and pop them at once like an X-potion, because you'll fry your rear end off. They also require about 30 seconds to power up when you power them in the modules screen, so you can no longer keep a bunch of them "in reserve" to use by retracting hardpoints for a few seconds. Yeah whoops, meant cell banks That's good to know about modules getting a boost, though. Aren't they stackable, too?
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# ? Dec 18, 2015 09:52 |
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Picked up a mission to rescue a couple hostages. Found the target and scanned him, thought it was weird he wasn't "wanted" for carrying hostages around but I decided to pull him out of supercruise anyway. Back in normal space I cargo scanned him and sure enough he has hostages so I attack him and send my cargo limpet out. I get a bounty for attacking since he's not wanted but I figure who cares I'll still complete the mission, turns out the hostages don't count towards the mission objective for some reason so now I have some stolen hostages.
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# ? Dec 18, 2015 10:24 |
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Helter Skelter posted:They can say that, but it doesn't make it true. The FAS, on the other hand, is.
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# ? Dec 18, 2015 10:33 |
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Help Need a good exploration guide/tutorial or how to: Explore Babbys first exploration ship that can also have buggy for flailing around on planets What to put on it and suggestions for: Space Trucker radio station/spotify playlist where to buy audio books
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# ? Dec 18, 2015 10:42 |
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Dongattack posted:Help The Diamodback Explorer would do ok, the only problem is you kinda want shields for landing on planets because it's tricky to touch down slow enough that you don't take collision damage (and almost impossible on the larger planets). http://coriolis.io/outfit/diamondback_explorer/02A4D5A3D1D3D5C---0202--32B3v62i2f.AwRj4yKA.Aw1-kA== This would be a decent starting point. e. actually the viper mk VI/cobra MK III can fit everything you'd want at the cost of less jump range. They do cost fewer credits though. Astroniomix fucked around with this message at 10:53 on Dec 18, 2015 |
# ? Dec 18, 2015 10:48 |
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Dongattack posted:Babbys first exploration ship that can also have buggy for flailing around on planets http://coriolis.io/outfit/viper_mk_iv/02A4D4A2D3D3D4C----020234v4400d2i2f.AwRj4llMaA==.Aw1-kA==?bn=Explorer This won't jump as far as an Asp or Diamondback, but it should go far enough to let you explore for the sake of exploration (you won't reach Sag A^ quickly or be able to go into the more remote stars) and it will do it not just fairly cheaply, but robustly. Two buggies, two sets of heat sinks, the ability to boost, and a repair unit in case you still manage to cook your internal systems. To be honest, I might use this myself for a quick short-range explorer to gather materials- heat sinks swapped out for better thrusters for high-G worlds. e: The Type-6 can also make a good budget explorer, just scale down the AFMU to cut the price to whatever you can afford. Probably not nearly as fun to fly through canyons as a Viper, but it does have great cockpit visibility. Sard fucked around with this message at 11:22 on Dec 18, 2015 |
# ? Dec 18, 2015 11:02 |
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Literally Kermit posted:My fav quote from the upmost left review: Goodness, it keeps amazing me how different from me other people can experience the world.
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# ? Dec 18, 2015 11:18 |
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https://twitter.com/JamesStant/status/677449510784786432 Frontier has arranged for Elite to be advertised at showings of Star Wars across the UK and North America. Expect a second surge of new players, holy poo poo.
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# ? Dec 18, 2015 12:32 |
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Has anyone else noticed that the SRV is a little buggy?
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# ? Dec 18, 2015 13:04 |
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More players is always good! Of course they may see it and go "this is neat!" and then when they play the game they will be bored because it's not CoD.itsnice2bnice posted:Has anyone else noticed that the SRV is a little buggy?
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# ? Dec 18, 2015 13:06 |
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Sard posted:https://twitter.com/JamesStant/status/677449510784786432 I've heard Frontier already has sold 1+ million units. Even with discounts taken into account, that's a large percentage of Star Citizens mega-funding in sales volume already. With that new advertisement, they'll probably take another step closer. Also yeah, they've made a working game and have more players than SC has "backers". The funding is the only thing were Elite is still lagging behind. And not for long anymore, it seems.
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# ? Dec 18, 2015 13:16 |
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# ? May 31, 2024 06:51 |
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Why I have all this poo poo in my pc? It's taking 30-ish Gb instead of 10-ish and I didn't get why I have Elite-32bit and Elite-64bit at the same time. Isn't enough to have only one? Also who the gently caress has a 32bit only processor in
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# ? Dec 18, 2015 13:46 |