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SirPenguin posted:This would make for an interesting bet. What's more likely: Toady adds multicore support or Toady successfully talks to, courts, and eventually mates with a human female Booo. Toady's a cool guy, don't be a dick
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# ? Dec 20, 2015 02:11 |
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# ? May 27, 2024 02:48 |
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Devlog posted:(Toady One) I fixed citizenship petitions (the non-soldier long-term residents weren't doing them properly -- mercenaries and monster slayers remain too absorbed in work to care). There was a problem with merchants that come back later elevated as fortress liaisons hanging out at the trade depot forever and ever, and that's fixed. A few more give-aways for vampires have been fixed, along with a string entry problem. Looks like he's trying to get rid of the vampire tells.
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# ? Dec 20, 2015 06:09 |
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scamtank posted:I don't think so. If I figure right, multithreading is one of those things that you need to lay into the foundation for it to make a real difference. Oh god I can't even begin to imagine the hell that would be adding locks and barriers to loving everything just to get basic multithreading working.
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# ? Dec 20, 2015 06:17 |
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SirPenguin posted:This would make for an interesting bet. What's more likely: Toady adds multicore support or Toady successfully talks to, courts, and eventually mates with a human female I'd hit it
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# ? Dec 20, 2015 08:28 |
Moridin920 posted:I wouldn't hold out much hope for that; the issue is that it tries to have 4000 trolls and 5000 goblins loaded up all at once. Even if they are just sitting still doing nothing it's a total laggy slideshow. Let me dream, hopekiller. At least "truly unplayable lag" is on Toady's radar as an issue that needs to be addressed semi-urgently, maybe something will be done in the fixing-cycle.
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# ? Dec 20, 2015 08:37 |
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SirPenguin posted:This would make for an interesting bet. What's more likely: Toady adds multicore support or Toady successfully talks to, courts, and eventually mates with a human female Dude's Internet Famous, has enough cash to look good, and a PHD in mathematics. Add to that he's cute (if you're into his kinda look) and a generally nice guy I don't think he'd have too hard a time finding someone since he could basically date whenever. I'd hit that.
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# ? Dec 20, 2015 09:58 |
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Toady said in an interview once the only way he could see himself getting into a relationship is if the woman came on really strong, and I doubt he even meets that many people with his intensely private family.
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# ? Dec 20, 2015 10:50 |
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TOADY CANCELS CODING - INTERRUPTED BY BOTHERSOME WOMAN
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# ? Dec 20, 2015 10:58 |
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Scamtank, I have my usual obligatory question: have you collected your tweaks and changes to a mod of your own that we could use? Reasoning: I don't like mods that add tons of stuff. I prefer vanilla but there's still room for improvement even in vanilla's boundaries – Toady simply doesn't utilise all of its features to 100 %, is inconsistent, doesn't finetune mechanisms etc. There's already the very nice ModestMod, which I'll play once it becomes available for the new version, but I was wandering if you have any other changes that are in the spirit of vanilla and could be added.
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# ? Dec 20, 2015 11:30 |
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Let me say that now we live in a world where Duke Nukem Forever actually made a release date and therefor we are in a timeline where anything is possible. Toady will both find a female and live to see his work become multi-threaded. Time is the gatekeeper of all things.
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# ? Dec 20, 2015 15:41 |
markus_cz posted:Scamtank, I have my usual obligatory question: have you collected your tweaks and changes to a mod of your own that we could use? Funny that you should ask, I just brought over and selectively merged the .24-2a version of MM into my (our) previous crap. Christ my head hurts let me think what's in this thing right now in addition to the ModestMod feature list: quote:
I wonder what I missed. I've also included my string-patched executable and the unholy mess of demanding nobles that I came up with some time ago as optional add-ons. They come with a better readme than this mess.
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# ? Dec 20, 2015 21:30 |
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scamtank posted:Hey, anybody else feeling adventurous? Quietust got the first pass of Windows globals mapped out and .03-flavored DFHack not only compiled, but it also runs without any immediate explosions. The most important bits (prospect, digv, reveal, workshop job tweaking UI, extra search parsers and other little things) seem to be working fine. Using this on 42.03... Seems like it works okay? It loads and runs basic commands like reveal and the UI improvements work fine. DFusion seems like it works. I'm going to avoid using things like workflow and whatnot for now just to avoid crashes and save corruptions, but still that's a lot better than nothing! Scrolling through a list of 100 dwarves to find pick one out was getting annoying. Thanks. This dwarf is drunk as gently caress: Moridin920 fucked around with this message at 22:56 on Dec 20, 2015 |
# ? Dec 20, 2015 22:32 |
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scamtank posted:Funny that you should ask, I just brought over and selectively merged the .24-2a version of MM into my (our) previous crap. Christ my head hurts let me think what's in this thing right now in addition to the ModestMod feature list: Yes, please! Thanks for that, it seems brilliant. Although I wish you kept a proper changelog, heh. Any idea what did you keep from Modest Mod and what you didn't? Oh and what's this about : "Dwarves have pre-emptive access to DFHack-specific reactions and buildings, like the steam reactors and poisoning stations." EDIT: God now I need to figure out how to apply GemSet to this. Those are raws for vanilla graphics, right? EDIT2: Oh there are comments all over the files. Nice. markus_cz fucked around with this message at 23:14 on Dec 20, 2015 |
# ? Dec 20, 2015 23:10 |
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Caught a female and a male hydra. They both have killed dwarves, so although they are trained they are on chains forever (they'll still attack dwarves unless that bug was fixed). I figure no big deal, I can use the hydra kids. The 3 hydras were born trained, and promptly started massacring civilians. The hubris of dwarves...
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# ? Dec 20, 2015 23:23 |
Yeah, just plain ASCII. Remember how DFHack has the add-spatter stuff and the steam engine plugins that hook into specifically named reactions and buildings, right? They're there in the entity permissions already. I think there's just one thing I left out, and that was tannable scales. I mean they're something that you crack and peel off from the actual skin so you can do stuff with the hide it's all kinda dumb, but everything else is either in, was already there from ages past or I overrode it with something else entirely.
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# ? Dec 20, 2015 23:25 |
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Surprised at the reactions to my post - it wasn't a dig at Toady. Really, I meant it the opposite way...he's not interested in other humans, let alone romance. And that's fine. He's evolved beyond the need of both
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# ? Dec 20, 2015 23:33 |
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scamtank posted:I think there's just one thing I left out, and that was tannable scales. I mean they're something that you crack and peel off from the actual skin so you can do stuff with the hide it's all kinda dumb, but everything else is either in, was already there from ages past or I overrode it with something else entirely. I believe it's because lizards etc don't even have skin in the raws, just a layer of scales. So you can make alligator leather shoes in real life, but not in DF because they had scales instead of skins.
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# ? Dec 21, 2015 00:28 |
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SirPenguin posted:This would make for an interesting bet. What's more likely: Toady adds multicore support or Toady successfully talks to, courts, and eventually mates with a human female "Mates with a human female"
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# ? Dec 21, 2015 00:41 |
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PublicOpinion posted:I had a beast made out of fire and a spearguy slew it with only minor burns, but then something the traders brought made my game crash when I tried to buy it. So I had to kill the beast again, and this time it somehow immolated a whole squad with its presence. I normally don't savescum, but I felt cheated since it died cleanly once, so I closed the process and tried again. It managed to wipe out all comers repeatedly until I dug a bunker nearby where it liked to sit around and got a marksdwarf to pay attention to it. Also, when it went for a swim, it seems like it somehow instantly destroyed a whole z-level's worth of water: What tileset is this? Also:
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# ? Dec 21, 2015 01:08 |
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Toady's a fairly gregarious guy with a slight shy streak, but he devotes nearly all his waking hours to developing Dwarf Fortress. It's still pretty loving weird to scrutinize his private life and that was not the intention of my post. Jesus christ.
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# ? Dec 21, 2015 01:08 |
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reading posted:Also: Finally, just what we needed: radioactive books.
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# ? Dec 21, 2015 01:45 |
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scamtank posted:Yeah, just plain ASCII. Remember how DFHack has the add-spatter stuff and the steam engine plugins that hook into specifically named reactions and buildings, right? They're there in the entity permissions already. Yeah, as GenericOverusedUsername says, I believe that creatures with scales have no hide. Tannable scales were in to allow e.g. dragonscale armor, things like that. Basically, "scale" in DF doesn't refer only to the scaly bits but to hide + scale together. Unless you made the hide separate.
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# ? Dec 21, 2015 01:47 |
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You could make scales a separate layer that goes over skin. I'm not entirely sure why it isn't like that in the first place honestly.
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# ? Dec 21, 2015 01:50 |
reading posted:What tileset is this? I believe it's this one, a 12x12 edit of the default 640x300 curses by an unknown author: http://dwarffortresswiki.org/index.php/File:Unknown_curses_12x12.png
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# ? Dec 21, 2015 02:13 |
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Uh my tavern just exploded in violence - near as I can tell a couple humans decided to go nuts and start swinging and shooting bolts. Next thing I know the main floor is soaked in blood and an elf and a goblin poet have been killed (prejudiced humans?). Four more die before my militia can get there and restore order. It was inevitable. Looks like for whatever reason right when a kobold was discovered and I got the message, 8-9 humans in my tavern decided to freak out. Oh well blood for the blood god. Moridin920 fucked around with this message at 04:24 on Dec 21, 2015 |
# ? Dec 21, 2015 04:18 |
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Moridin920 posted:Uh my tavern just exploded in violence - near as I can tell a couple humans decided to go nuts and start swinging and shooting bolts. Next thing I know the main floor is soaked in blood and an elf and a goblin poet have been killed (prejudiced humans?). Four more die before my militia can get there and restore order. Maybe the humans tried to deal with the kobold, but there was some friendly fire that made everything break down?
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# ? Dec 21, 2015 04:52 |
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I'm on a pretty cool map that has a river split around a large outcropping, and there are several z levels between the top of my central landmass and the river beneath.The map is cut into three big parts on the surface until the winter where the lowest levels of the map and the river are at level with each other. So, how long do necromancer sieges usually last? My local tower attacked with twenty zombies before year two was done and I'm trying to get a big wall built on the side that they'll be able to cross when winter freezes the split river. My militia bravely chopped up the lone Zombie Wren Woman Swordsman that was able to cross the gap, but they stand no chance against fully armed dwarf and human zombies. edit > Well, time to see if the wandering Human Swordsman who's interested in visiting my tavern will simply add to the undead horde or cut some of them down to size! Trundel fucked around with this message at 06:31 on Dec 21, 2015 |
# ? Dec 21, 2015 06:27 |
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The necromancers leave eventually but the zombies will stick around for quite a while... I'm not sure if they ever leave on their own.
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# ? Dec 21, 2015 06:37 |
My last zombies siege lasted 2 years.
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# ? Dec 21, 2015 07:16 |
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How are all these dwarves with no reading skill spending so much time flipping through the pages of my codices/scrolls/books? Will they eventually learn to read by staring at The Farm: Did It Really Happen? or Unknown Author? Also, I built a large-sized instrument on the floor of my tavern and another one in my temple, but both rooms do not recognize the instrument, nor will anyone use it or play with it. (it's literally a stone block, which is hit with a stick, and produces a single note hahaha so shittiest instrument ever)
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# ? Dec 21, 2015 07:22 |
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Dammit, lost my fort when I tried to dig out a quick exit for the couple of visitors still trapped. I underestimate a zombie's ability to swim and before I knew it a pair of them slipped into the opening before I could get anyone to shut the bridge gates. Time for a reclaim!
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# ? Dec 21, 2015 07:38 |
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Moridin920 posted:Uh my tavern just exploded in violence - near as I can tell a couple humans decided to go nuts and start swinging and shooting bolts. Next thing I know the main floor is soaked in blood and an elf and a goblin poet have been killed (prejudiced humans?). Four more die before my militia can get there and restore order. Well, if they were drunk and saw a kobold maybe a couple of them thought they were taking care of a problem for you. Being drunk meant they didn't have the best aim, I imagine, and so when they missed and nailed bystanders it turned into a bit of a melee. This is why you shouldn't allow weapons in bars, just saying.
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# ? Dec 21, 2015 08:00 |
Every once in a while I see people become randomly enraged, though it usually ends without incident. I think they might have been having an argument while drunk.
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# ? Dec 21, 2015 08:40 |
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My reclaim is going swimmingly! My two axedwarves found an undead dwarf head in the stairwell, knocked all of its teeth out and now all seven of my dwarves are piling on to the thing and there's no sign that the battle will end. It's literally nothing but an empty skull at this point and no one, not even the war dogs that I brought, can do anything on either side. So do I have to wait for an insanely lucky combat roll to kill this thing considering that one dwarf is using an axe and the rest their fists?
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# ? Dec 21, 2015 09:24 |
Blades are poor weapons to use against undead. They simply turn one zombie trying to kill you into multiple zombie pieces trying to kill you. You need to pulp the bits, and that requires blunter trauma. Bring hammers or maces.
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# ? Dec 21, 2015 09:44 |
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Blunts are almost always superior since they can also bypass heavy armor to some extent. Plus they make combat reports more fun.
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# ? Dec 21, 2015 09:59 |
GenericOverusedName posted:I believe it's because lizards etc don't even have skin in the raws, just a layer of scales. So you can make alligator leather shoes in real life, but not in DF because they had scales instead of skins. No I'm pretty sure that there w well gently caress, At least it's a simple thing to stick back in. In material_template_default.txt jump down to the title and Ctrl-V the marked mess on the end of it. code:
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# ? Dec 21, 2015 10:07 |
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By far the best thing about Masterwork is that it condenses all the rat, bat, dog and cow leathers into just "leather" with a few grades depending on the beasts rarity. Is there another mod that does this with the latest version?
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# ? Dec 21, 2015 10:12 |
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Moridin920 posted:Caught a female and a male hydra. I had this problem last version, too. I think the megabeasts aren't becoming properly "tame" despite having training tags. Killing them also caused (at least last version) little civil wars between the dwarves who attacked the hydrae and everyone else.
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# ? Dec 21, 2015 15:01 |
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# ? May 27, 2024 02:48 |
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Any newbie must reads for this? I've watched CaptainDuck's (I think he's a goon?) tutorial videos but I still find it hard to navigate myself in the 3d world of DF. Or will this come in time? I'm a Roguelike vet but I've only played "DF lites" like Rimworld.
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# ? Dec 21, 2015 15:05 |