https://youtu.be/X0UJDwuZOv0
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# ? Dec 10, 2015 07:36 |
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# ? Jun 10, 2024 09:11 |
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I know this is just a Steam glitch but due to a lack of content and updates this gives me the opportunity to make a joke about its impending quality.
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# ? Dec 11, 2015 01:23 |
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Rollercoaster Tycoon World 1 has broken down!
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# ? Dec 11, 2015 15:27 |
Is RCTW actually $60? That is ballsy and guarantees I won't be buying it for a long time.
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# ? Dec 11, 2015 16:31 |
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That's the deluxe version. The regular version is only $50!
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# ? Dec 11, 2015 17:53 |
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The deluxe version is also technically out right now, because they changed the Steam system date for the base game but not the deluxe package. Not that you can play it, because it requires the base game, but it's a good measure of competence.
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# ? Dec 11, 2015 17:58 |
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PlanetCoaster has posted a new video and while the polished interview-style developer-speak is cringe worthy, this game looks to have some pretty amazing landscaping and thing tools. Well worth a watch: https://www.youtube.com/watch?v=JOAiH4_Wrc4
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# ? Dec 11, 2015 18:27 |
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JeremoudCorbynejad posted:PlanetCoaster has posted a new video and while the polished interview-style developer-speak is cringe worthy, this game looks to have some pretty amazing landscaping and thing tools. Well worth a watch: That looks really drat good.
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# ? Dec 11, 2015 18:35 |
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JeremoudCorbynejad posted:PlanetCoaster has posted a new video and while the polished interview-style developer-speak is cringe worthy, this game looks to have some pretty amazing landscaping and thing tools. Well worth a watch: The landscaping looks fantastic, especially using voxels instead of just a heightmap. The brief glimpse of the coaster building we saw in there was pretty good too, having all the rotation tools right there on the end of the track piece instead of having to click on a toolbar and then use keyboard controls is exactly the sort of thing that style needs.
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# ? Dec 11, 2015 19:03 |
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Planet Coaster looking slick.
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# ? Dec 11, 2015 19:10 |
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JeremoudCorbynejad posted:while the polished interview-style developer-speak is cringe worthy Better this than the late 90s, early 2000s approach of dutch angles, ultra closeups and going to black and white for no reason, while the developer talks about how his game is gonna slap my nuts around
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# ? Dec 11, 2015 19:42 |
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FutonForensic posted:Better this than the late 90s, early 2000s approach of dutch angles, ultra closeups and going to black and white for no reason, while the developer talks about how his game is gonna slap my nuts around You too have been watching Giant Bomb's Demo Derby features huh? Having seen those behind the scenes videos I wish more were like that.
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# ? Dec 11, 2015 19:50 |
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the best thing that could happen to RCT at this point would be for RCTW to bomb so loving hard that Atari gives up on the license and sells it to Night Dive or a similar remake studio for a pittance, and they do a re-release of 1+2 powered by OpenRCT and maybe a new expansion or two like how Age of Empires II got an expansion out of nowhere this year
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# ? Dec 11, 2015 21:39 |
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JeremoudCorbynejad posted:PlanetCoaster has posted a new video and while the polished interview-style developer-speak is cringe worthy, this game looks to have some pretty amazing landscaping and thing tools. Well worth a watch: This is hitting pretty much every one of my "this is what a modern coaster game should do" things. Easy freeform track construction? Check. Building stuff at natural-looking angles instead of a rigid grid? Check. Voxel terrain? I never actually thought of that one before, but holy poo poo, anything that only has heightmaps is going to feel really constricting from here on out. If they don't botch the management side, Planet Coaster is going to be amazing.
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# ? Dec 12, 2015 07:07 |
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Rule number one that works (sometimes begrudgingly) is don't fix what ain't broke. E.g. Any Mario games I've only just watched a review of the Alpha for this game, and there was almost nothing positive about it. Especially the rollercoaster construction, where it is now much harder to estimate if your ride will be safe.
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# ? Dec 17, 2015 11:31 |
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Courtesy of the LPs To Watch thread, this is cool. https://www.youtube.com/watch?v=nUNbmRyP3WA
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# ? Dec 20, 2015 20:47 |
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Orv posted:Courtesy of the LPs To Watch thread, this is cool. Hey thanks, this is really nice.
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# ? Dec 20, 2015 22:22 |
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JeremoudCorbynejad posted:PlanetCoaster has posted a new video and while the polished interview-style developer-speak is cringe worthy, this game looks to have some pretty amazing landscaping and thing tools. Well worth a watch: quote:Booty Rattler But my body is ready for this, because it looks great.
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# ? Dec 23, 2015 01:28 |
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Orv posted:Courtesy of the LPs To Watch thread, this is cool. He really needs to bank his curves, holy hell.
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# ? Dec 23, 2015 17:36 |
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Endymion FRS MK1 posted:He really needs to bank his curves, holy hell. I know right? I don't know how far ahead he's recording these but christ he could just learn to bank his turns and fix most of his problems.
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# ? Dec 24, 2015 10:47 |
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But that would go against the theme of his park: Spinal damage.
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# ? Dec 24, 2015 15:51 |
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Admiral Joeslop posted:Is RCTW actually $60? That is ballsy How so, exactly?
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# ? Jan 5, 2016 06:41 |
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So the planet coaster guys uploaded these about a week ago. https://www.youtube.com/watch?v=gzXbEZkopyQ https://www.youtube.com/watch?v=yyK0aIuflZ0 Its so lovely.
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# ? Jan 5, 2016 07:11 |
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I know it's a simple thing, but when they built paths between the archway building segments and the paths just went through them properly, that was cool. I don't think it was possible to do that in any of the previous games.
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# ? Jan 5, 2016 13:11 |
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Galaga Galaxian posted:So the planet coaster guys uploaded these about a week ago. That building is amazing, but the best thing I saw was in the terrain editing video. You can just raise the terrain through building parts! No errors or keeping the terrain flat under the scenery or anything! thedaian posted:I know it's a simple thing, but when they built paths between the archway building segments and the paths just went through them properly, that was cool. I don't think it was possible to do that in any of the previous games. I think you might have been able to do it, but only with specific parts designed to go over paths.
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# ? Jan 5, 2016 14:48 |
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This looks pretty cool, but I'm mildly concerned that they've still really only showed us that same pirate-themed building and very similar terrain modifications. I know it's still semi-early days, but they're going to need to add a lot more content to deliver on expectations. Have they said anything about modding or at least being able to add your own textures/doodads etc?
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# ? Jan 6, 2016 03:36 |
Lizard Wizard posted:How so, exactly? There are very few people in the first place that are going to buy a roller coaster game, much less pay $60 for it. I sure as hell wouldn't.
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# ? Jan 6, 2016 22:30 |
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I'm going to pay $$$$60 american dollars for planet coaster
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# ? Jan 7, 2016 01:10 |
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webmeister posted:This looks pretty cool, but I'm mildly concerned that they've still really only showed us that same pirate-themed building and very similar terrain modifications. I know it's still semi-early days, but they're going to need to add a lot more content to deliver on expectations. Nothing about modding/adding stuff yet. My guess is that the pirate themed buildings and stuff is really about the only good/finished assets they have right now. Once they've got all the engine and tools and gameplay stuff in place, that's when they start adding content, or at least polishing the rest of it enough to make it worthy of videos.
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# ? Jan 7, 2016 01:27 |
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I got the original RCT in a box of cereal, I expect no different for any RCT games.
Jehde fucked around with this message at 18:36 on Mar 25, 2016 |
# ? Jan 7, 2016 02:03 |
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From PYF Schadenfreude:
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# ? Jan 11, 2016 03:30 |
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AlphaKretin posted:From PYF Schadenfreude: peep physics is one of several reasons why RCT3 is so much better than people give it credit for
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# ? Jan 11, 2016 03:32 |
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I forgot, do crashes in RCT3 result in massive park rep drops like in 1 and 2? I have fond memories of waltzing through park satisfaction scenarios, only to have some rollercoaster crash the last month and ruin the entire thing.
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# ? Jan 11, 2016 05:04 |
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webmeister posted:This looks pretty cool, but I'm mildly concerned that they've still really only showed us that same pirate-themed building and very similar terrain modifications. I know it's still semi-early days, but they're going to need to add a lot more content to deliver on expectations.
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# ? Jan 11, 2016 12:04 |
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Avocados posted:I forgot, do crashes in RCT3 result in massive park rep drops like in 1 and 2? I have fond memories of waltzing through park satisfaction scenarios, only to have some rollercoaster crash the last month and ruin the entire thing. sadly the beautiful peep physics are obtained through sacrificing death to get that 'e' rating. Your coasters won't crash unless you make them and nobody in your park can die.
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# ? Jan 11, 2016 13:07 |
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Admiral Joeslop posted:There are very few people in the first place that are going to buy a roller coaster game, much less pay $60 for it. I sure as hell wouldn't. Wow, so do you think rollercoaster games are straight up inferior to other games? What's your thought process here?
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# ? Jan 12, 2016 21:55 |
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Lizard Wizard posted:Wow, so do you think rollercoaster games are straight up inferior to other games? What's your thought process here? I don't think that's quite what they meant - to me it seemed like they meant with so many indie/self-published games etc on the market these days (along with frequent Steam/Amazon/GOG sales), people are much less willing to drop $60 on a game from a relatively unknown publisher. I know Frontier developed RCT3, but I think ultimately their point was that $60 is the price point for big-budget AAA games and little else.
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# ? Jan 12, 2016 23:59 |
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And that $60 goes down further when talking about digital sales. My ceiling for buying games digitally outside sales tends to be around £30/$40.
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# ? Jan 13, 2016 00:15 |
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It's weird to me that I was ever willing to pay as much as 50 euros for a game. 15 is pretty much my limit now, and that's only for the ones I really want.
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# ? Jan 13, 2016 00:45 |
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# ? Jun 10, 2024 09:11 |
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Parkitect is €14 in early access and Planet Coaster is up for pre-order for €27, it's just Atari thinking people are willing to pay €46 for what at the moment looks to be by far worst of the three. E, speaking of early access, what happened to that second Beta weekend? Did that quietly get scrapped as well? Asehujiko fucked around with this message at 02:10 on Jan 13, 2016 |
# ? Jan 13, 2016 02:04 |