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Zephyrine posted:Confidence man is another chain that brings in a lot of Curie affection. Something that I found pretty difficult. Well, you tried. I GUESS that counts as trying. EDIT :
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# ? Dec 21, 2015 21:22 |
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# ? Jun 13, 2024 02:02 |
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Why censor the name of your character?
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# ? Dec 21, 2015 21:56 |
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khy posted:Well, you tried. I GUESS that counts as trying. Oh wow that made me laugh so hard I got tears in my eyes.
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# ? Dec 21, 2015 22:08 |
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Jay Rust posted:Why censor the name of your character? He doesn't want us to see that he named himself Weedlord Bronyfan
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# ? Dec 21, 2015 22:45 |
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woodenchicken posted:Courser is such a Deus Ex boss fight. Just running about the room aimlessly turning invisibility on and off, healing itself and erupting with a hail of gunfire whenever it sees you. Old school. To add to the comparison, it even tried to initiate a pre-fight conversation before I shotgunned its face. It definitely reminded me a bit of Walton Simon, yeah. It also went down like a punk sucker like Simon did as well eat it I'll interfere with that interrogation all I want I really wish the Institute was more fleshed out.
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# ? Dec 21, 2015 23:01 |
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Zephyrine posted:I have a theory that Curies affection resets after She turns into a synth or never rises at all before that point because I had gathered a ton of affection with her at that point and after her... Change her thoughts on our relationship was at the same level as when I first found her. Nah. IIRC from my testing, Curie is actually locked at a maximum of 499 (on a 0-1000 scale where 1000 is the idolized marker and you get the perk) until you do the related quest.
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# ? Dec 21, 2015 23:03 |
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I had a weird thing with Curie where I was doing the Covenant quest. She loved it when stood up for Synths and refused to side with the idiot mad torturer quack doctor, but when when I went back to covenant to slaughter the now-hostile populace, I got a bunch of "Curie hated that" messages and she left my service as soon as the firefight started, as if she was reacting to me mowing down normal non-aggro townspeople. I ended up reloading from the save just after I exited the Compound, sent her to chill at Red Rocket, then retrieved her there after I "dealt with" Covenant, which was apparently fine. Does that kind of thing happen with any companion? Did it happen because I stole something? I know Covenant is just generally a buggy mess, where all the stuff in the town is still marked for stealing after you take over and your settlers will get annoyed if you pick any of it up.
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# ? Dec 21, 2015 23:10 |
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It's a good thing that I basically "salted the earth" with Covenant and plan to make it my own personal Fortress of Solitude. No one will settle that horrible place ever again.
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# ? Dec 21, 2015 23:56 |
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assuming that i never progress the minutemen quest past the first few requests that preston gives you (he gave me the quest to retake a fort and it's just been rotting in my log for 30 some levels) is there any real point to building up the random communities you find? i've taken like 6 or 7 and built them up to 15 or so people, and i've got the second level community leader perk so i can make stores and whatever, but it's starting to feel like this is more or less a virtual doll house with no real bearing on anything. i think ONE time the abernathy farm was UNDER ATTACK! but by the time i got there the settlers had killed the single super mutant that i assume was harrassing them. does settlement building ever matter outside of the minutemen? i don't give a poo poo about their stupid organization, so it feels like the town building is completely pointless.
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# ? Dec 22, 2015 00:54 |
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Phrasing posted:When I was sent to the Pillars of the Community to find the sister I thought it was a nice detail when my character tells the charlatan that he killed the last idiot who tried this scam on him. Nick dislikes that, which I thought was weird as it resolved things without (further) bloodshed.
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# ? Dec 22, 2015 01:07 |
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homeless poster posted:assuming that i never progress the minutemen quest past the first few requests that preston gives you (he gave me the quest to retake a fort and it's just been rotting in my log for 30 some levels) is there any real point to building up the random communities you find? i've taken like 6 or 7 and built them up to 15 or so people, and i've got the second level community leader perk so i can make stores and whatever, but it's starting to feel like this is more or less a virtual doll house with no real bearing on anything. i think ONE time the abernathy farm was UNDER ATTACK! but by the time i got there the settlers had killed the single super mutant that i assume was harrassing them. Do the Castle quest. Afterwards you'll be able to build artillery in your settlements, and call down hellfire on all those who would oppose you. Very situational but fun as hell. Plus they can provide some useful material is you've got a bunch of scavenging stations running.
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# ? Dec 22, 2015 01:08 |
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homeless poster posted:assuming that i never progress the minutemen quest past the first few requests that preston gives you (he gave me the quest to retake a fort and it's just been rotting in my log for 30 some levels) is there any real point to building up the random communities you find? i've taken like 6 or 7 and built them up to 15 or so people, and i've got the second level community leader perk so i can make stores and whatever, but it's starting to feel like this is more or less a virtual doll house with no real bearing on anything. i think ONE time the abernathy farm was UNDER ATTACK! but by the time i got there the settlers had killed the single super mutant that i assume was harrassing them. Purified water farms for caps I guess. Also the minuteman quests are a good way to find interesting places to explore and to get on good terms with your companions (Most of who have very interesting stories)
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# ? Dec 22, 2015 01:10 |
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McKilligan posted:Do the Castle quest. Afterwards you'll be able to build artillery in your settlements, and call down hellfire on all those who would oppose you. Very situational but fun as hell. This quest is still glitched for me on ps4
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# ? Dec 22, 2015 01:20 |
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Zephyrine posted:(Most of who have very interesting stories) agree to disagree here. my favorite companion is dog because he doesn't try to interject his painfully predictable and cliche backstory in the middle of a deathclaw trying to buttfuck you. i had cait literally pull me out of combat multiple times while the entirety of the mr. handy city was swarming us to talk about her feelings. also, i feel like i'm dodging a bullet by not finishing the minutemen stuff. i don't get hassled with constant radiant AI requests to go rescue some idiot from a fate he deserves. and, after 30 some levels, my map is pretty well filled in, and the only locations worth exploring now are the ones with some kind of unique loot (bobblehead or magazines or whatever) so just traipsing across the map is pretty meaningless for me. i guess the community building is more or less pointless for me. i was starting to feel like i'd gotten as much playtime as i was likely to get out of my first character. time to go burn down the institute or whatever.
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# ? Dec 22, 2015 01:24 |
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woodenchicken posted:Courser is such a Deus Ex boss fight. Just running about the room aimlessly turning invisibility on and off, healing itself and erupting with a hail of gunfire whenever it sees you. Old school. To add to the comparison, it even tried to initiate a pre-fight conversation before I shotgunned its face. I used a Fatman MIRV . So loving worth it.
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# ? Dec 22, 2015 01:31 |
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Is there more than one "drug den" other than the unmarked place over by bunker hill? I've got a railroad quest to clear it out, but it won't complete, and I can't seem to find a way to cancel/reject the quest (playing on console).
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# ? Dec 22, 2015 01:38 |
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homeless poster posted:agree to disagree here. my favorite companion is dog because he doesn't try to interject his painfully predictable and cliche backstory in the middle of a deathclaw trying to buttfuck you. i had cait literally pull me out of combat multiple times while the entirety of the mr. handy city was swarming us to talk about her feelings. Yeah if the settlement stuff doesn't click for you as a fun element in itself, there's little benefit to be had in doing it. You can get some rarer junk items and lots of caps, but neither of those things are necessary in any sense to play the game, and the same is true of the artillery you can unlock.
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# ? Dec 22, 2015 01:51 |
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homeless poster posted:assuming that i never progress the minutemen quest past the first few requests that preston gives you (he gave me the quest to retake a fort and it's just been rotting in my log for 30 some levels) is there any real point to building up the random communities you find? i've taken like 6 or 7 and built them up to 15 or so people, and i've got the second level community leader perk so i can make stores and whatever, but it's starting to feel like this is more or less a virtual doll house with no real bearing on anything. i think ONE time the abernathy farm was UNDER ATTACK! but by the time i got there the settlers had killed the single super mutant that i assume was harrassing them. You can make artillery after you take the fort which is more amusing than useful. Most of my settlements are two dudes, one on the arty, one farming up two food, with a single turret providing "adequate" defense for the 3 water/2 food settlement. Beyond that? Not really. Water farm for some cash if you feel the need, some place to call home with some stores, and you're pretty much golden.
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# ? Dec 22, 2015 01:53 |
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Yeah, to me Fallout 4 is the story of you and your fearless dog. Thanks for helping me find Virgil, Nick Valentine, but Dogmeat the incredible crime-fighting canine is the only friend I need in the wasteland. I hate to be that guy, but none of the companions hold a candle to Boone.
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# ? Dec 22, 2015 02:30 |
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Humbug Scoolbus posted:I used a Fatman MIRV . So loving worth it. I... uhh... used its kill switch command? I have no idea where I even got that information but it came up as a dialog option and I only selected it out of curiosity. So where did the command come from?
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# ? Dec 22, 2015 02:36 |
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lethial posted:I... uhh... used its kill switch command? I have no idea where I even got that information but it came up as a dialog option and I only selected it out of curiosity. So where did the command come from? I think it comes from one of Mama Murphy's visions. She says you should remember the phrase because it's important, but doesn't know why.
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# ? Dec 22, 2015 02:59 |
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Curie doesnt like it if you kill Lorenzo Cabot, because of the violence, but if you let the psychopath go his first act is to kill his family. Curie hated that.
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# ? Dec 22, 2015 03:16 |
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Ain't nothin' like a deathclaw rushing for you and there's nothing you can do because the game refuses to let you switch weapons Tokelau All Star posted:I hate to be that guy, but none of the companions hold a candle to Boone. Boone was great, it was like having Max Payne at your side. Also helps that he was actually useful, if I remember right the fuckin guy would be blowing heads off of things before you even knew they were there.
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# ? Dec 22, 2015 03:21 |
Phrasing posted:Curie doesnt like it if you kill Lorenzo Cabot, because of the violence, but if you let the psychopath go his first act is to kill his family. She doesn't like if you kill Lorenzo but she does like it if, after killing him, you open the door
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# ? Dec 22, 2015 03:49 |
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Curie is a pacifist, even though she's good-hearted any time you have the option of sparing someone, even if they're evil, she likes it if you spare them. For example, the mad scientist behind Covenant. I said, no way, I'm not joining you, and Curie chimed in, "You have violated your most sacred oaths!" and joined in the fight, despite a "Curie Disliked That" notification. She's a pollyanna, basically.
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# ? Dec 22, 2015 03:54 |
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Speedball posted:She's a pollyanna, basically. I had to Google that.
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# ? Dec 22, 2015 03:56 |
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I randomly found Nick at Sanctuary when I rang the bell. Then, for an update to those who gave me advice the other day, I found Piper at The Castle for no reason. I immediately dismissed Nick to Jamaica Plain and guess where he's not? Also, even though I have a full X-01 set and am at level 52, only Raider II power armors or less are spawning 'in the wild'. Love the glitches in this game.
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# ? Dec 22, 2015 04:06 |
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we are gamer's... we play Dark Souls... do nOT gently caress with us
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# ? Dec 22, 2015 04:17 |
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Caper posted:Also, even though I have a full X-01 set and am at level 52, only Raider II power armors or less are spawning 'in the wild'. Love the glitches in this game. I found an X-01 sans arms in the guard shack by Fort Strong at like level 23, I'm around the same level as you and have never seen one again. I still rock the T-60 BOS arms they gave me for that mission.
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# ? Dec 22, 2015 05:12 |
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Lugubrious posted:I think it comes from one of Mama Murphy's visions. She says you should remember the phrase because it's important, but doesn't know why. Mama Murphy is terrible for that. There's a couple other ones too where you get a dialogue choice where it doesn't seem to make any sense that you know something, because you skipped over Murphy's dialogue or didn't remember it, because there's no indication that it's anything to do with her. I think there's one where you rescue Nick Valentine, when you confront the mob boss at the end, if you've had a certain dialogue with Mama Murphy, you get an option like "remember the quarry" and it causes him to let you leave. I had that on my first play through and couldn't figure out what the hell that was even supposed to be about until I looked it up. God I hate Mama Murphy.
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# ? Dec 22, 2015 05:21 |
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Both of those games are poo poo though because all of that is done badly. Also lol at Diamond City being "large", it's barely got the population of the loving Balmora, except that had more interesting poo poo and quests to it. Also what the hell is Bethesda doing with their engine that they can't have an actual real town with real people.
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# ? Dec 22, 2015 05:23 |
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I was doing the last few parts of the Railroad's story quest, and I noticed that for some reason a pack brahmin just kept showing up wherever I went and seemed to want to follow me around. When I got back to HQ after attacking the Prydwen I saw the brahmin next to Deacon and then remembered that I'd set him up as a provisioner.
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# ? Dec 22, 2015 05:24 |
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homeless poster posted:agree to disagree here. my favorite companion is dog because he doesn't try to interject his painfully predictable and cliche backstory in the middle of a deathclaw trying to buttfuck you. i had cait literally pull me out of combat multiple times while the entirety of the mr. handy city was swarming us to talk about her feelings. Inversely, I hate the dog and Codsworth because the game forces them on you way too early. I feel like early-game isolation is a really important part of Fallout. The entire thing is about you slowly scrounging together your place in the world, both in terms of equipment and societally, and that doesn't work when they just give you as much as they do early on in the game. I can't speak for 1 and 2, although I know that companions aren't exactly hurled at you very easily and quickly in them (and they're just as easily lost). In 3 your earliest potential companions are Dogmeat (if you really go out of your way), Jericho (if you're both evil and loaded really quickly), and RL-3 (if you go out of your way and are loaded), none of which are easy tasks; if you go straight through the main quest, the only companion the game straight-up gives you is Fawkes, and you can get that Paladin from the Citadel, but both of those are really endgame. In New Vegas most of the party members are kind of out of the way, and the only early ones require some fairly hefty skill-checks for the early game (ED-E) and a reasonably involved quest (Boone). Fallout 4 just gives you Dogmeat right after leaving Sanctuary, and then Codsworth when you come back, and Preston if you give him a hand. Not much further into the main quest after that, you're then offered both Piper and Nick, so you're never really wanting for companions. And of course, by the time you've gotten Dogmeat and Codsworth (and Preston) you've already gotten a shitload of weapons of several types, a full set of power armor, at least one heavy weapon,and the spoils of a Deathclaw and whatever you stole from the raiders. So the companions aren't alone in giving you way too much of a start in this game. Cleretic fucked around with this message at 09:34 on Dec 22, 2015 |
# ? Dec 22, 2015 09:32 |
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I don't remember 1 all that clearly, but don't you get sulik with less effort than preston in 2?
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# ? Dec 22, 2015 09:47 |
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You need $350 to buy Sulik which probably takes a little while on your first run through the game but if you know what you are doing you can probably get him with less effort if you don't count the Temple of Trials.
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# ? Dec 22, 2015 09:55 |
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This makes me want a banana peel landmine. https://www.youtube.com/watch?v=PLIOGNaxb-4
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# ? Dec 22, 2015 10:53 |
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Cleretic posted:Inversely, I hate the dog and Codsworth because the game forces them on you way too early. I feel like early-game isolation is a really important part of Fallout. The entire thing is about you slowly scrounging together your place in the world, both in terms of equipment and societally, and that doesn't work when they just give you as much as they do early on in the game. I think it's just a general problem that Fallout 4 blows its load too early. Power armor, big rear end weapons, and killing deathclaws were things that you worked towards in the past games. Here they railroad you into all of them right off the bat and afterwards there's no gear that's really qualitatively impressive or enemy that's especially intimidating.
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# ? Dec 22, 2015 11:28 |
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Gobblecoque posted:I think it's just a general problem that Fallout 4 blows its load too early. Power armor, big rear end weapons, and killing deathclaws were things that you worked towards in the past games. Here they railroad you into all of them right off the bat and afterwards there's no gear that's really qualitatively impressive or enemy that's especially intimidating. I could see this working if they changed a few things. 1 Make the minigun a part of that particular set of power armour. (like on the vertibirds) at the end of the fight the death claw picks you up and starts tearing into you. Then they script a building toppling over the two of you (damage from an explosion caused after the deathclaw emerges). The screen turns black and then Preston and a few of the others dig your out of the wreck. The deathclaw being dead but the power armour was ruined due to the falling debris and cannot be recovered. You get the encounter and a "taste" of what the game offers without walking out of there with power armour and a minigun.
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# ? Dec 22, 2015 11:40 |
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I like the part where you join the Brotherhood and they try to hype up you getting power armor, John Fallout gets to ask about it like 3 times in ten minutes but you got a suit in the first quest of the game, not to mention the countless sets just lying around that the average player almost certainly found a few of.
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# ? Dec 22, 2015 11:42 |
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# ? Jun 13, 2024 02:02 |
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Pwnstar posted:I like the part where you join the Brotherhood and they try to hype up you getting power armor, John Fallout gets to ask about it like 3 times in ten minutes but you got a suit in the first quest of the game, not to mention the countless sets just lying around that the average player almost certainly found a few of. I think they assumed people would progress much quicker and further in the storyline. You get a suit of T60 from BOS, don't you? It's a far better PA than the T45 or the Raider bits and pieces you get access to at lower levels. Unfortunately due to the main story being as exciting and compelling as it is, I arrived at the Prydwen in a full X-01 at level 50-something.
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# ? Dec 22, 2015 11:56 |