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MeLKoR posted:Better yet, I got #moroccan. idgi coffee?
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# ? Dec 22, 2015 15:09 |
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# ? May 9, 2024 14:35 |
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Tijuana Bibliophile posted:idgi Munchies
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# ? Dec 22, 2015 15:11 |
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Tijuana Bibliophile posted:idgi hash
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# ? Dec 22, 2015 15:11 |
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A man tries to be hip and keep up with the youth lingo and the result is... failure to communicate. smh
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# ? Dec 22, 2015 15:13 |
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Ahh I see o7
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# ? Dec 22, 2015 15:13 |
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MeLKoR posted:A man tries to be hip and keep up with the youth lingo and the result is... failure to communicate. smh It's ok, Chris has that problem too.
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# ? Dec 22, 2015 15:14 |
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No one is going to be able to stuff that much food in their gut in a normal state of consciousness.
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# ? Dec 22, 2015 15:15 |
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MeLKoR posted:No one is going to be able to stuff that much food in their gut in a normal state of consciousness. Hence, Wing Commander
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# ? Dec 22, 2015 15:18 |
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So if you like PVP you will be punished with more PVP? lol We can get someone a really bad reputation that gets the RP bounty hunter clubs after him. Then use that guy as bait and jump their sh*t when they attack him.
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# ? Dec 22, 2015 15:18 |
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spacetoaster posted:So if you like PVP you will be punished with more PVP? lol Or use the lovely PVP system to get yourself tagged with a bounty and have a friend cash it in, repeat ad nauseum and you've just broken the economy.
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# ? Dec 22, 2015 15:19 |
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Jobbo_Fett posted:Hence, Wing Commander i think i'll stick with tapeworms thank you very much
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# ? Dec 22, 2015 15:22 |
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spacetoaster posted:So if you like PVP you will be punished with more PVP? lol I suspect with my reputation we won't even need to do anything. I wonder if CIG will have a script that automatically puts any ship with a reference to FLJK or Derek Smart into the instances from hell.
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# ? Dec 22, 2015 15:24 |
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spacetoaster posted:So if you like PVP you will be punished with more PVP? lol Keep in mind none of this will ever be in the "game" probably.
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# ? Dec 22, 2015 15:34 |
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Beer4TheBeerGod posted:I suspect with my reputation we won't even need to do anything. I wonder if CIG will have a script that automatically puts any ship with a reference to FLJK or Derek Smart into the instances from hell. I think its pretty likely anyone associated with goons is going to get hellbanned into their own private instances away from the general public.
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# ? Dec 22, 2015 15:34 |
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Cao Ni Ma posted:I think its pretty likely anyone associated with goons is going to get hellbanned into their own private instances away from the general public. Either that, or our ships will be automatically re-skinned with a yellow star and a hand-grenade.
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# ? Dec 22, 2015 15:40 |
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Chin posted:Also it is a worldwide twitter hashtag sensation https://soundcloud.com/bth_radio/paaarp
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# ? Dec 22, 2015 15:45 |
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Incidentally my favorite Concern thread, the one about why CIG can't unmelt VD store items even though changes make some of them unusable, hit its one year anniversary. Strangely it's one of the few threads that actually has a significantly positive "yes this is a concern" poll. You would think that CIG would do something that would give them more money, but WTF do I know.
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# ? Dec 22, 2015 15:45 |
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Beer4TheBeerGod posted:Incidentally my favorite Concern thread, the one about why CIG can't unmelt VD store items even though changes make some of them unusable, hit its one year anniversary. Strangely it's one of the few threads that actually has a significantly positive "yes this is a concern" poll. All the yes votes are from trolls and Derek Smart alts, obviously.
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# ? Dec 22, 2015 15:48 |
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Beer4TheBeerGod posted:Incidentally my favorite Concern thread, the one about why CIG can't unmelt VD store items even though changes make some of them unusable, hit its one year anniversary. Strangely it's one of the few threads that actually has a significantly positive "yes this is a concern" poll. It's tolerated because it's just a fight between which of two ways CIG should be allowed to their customers
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# ? Dec 22, 2015 15:51 |
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I forget, is there any cogent reason why some of these chucklefucks (Ben in particular iirc) are so virulently against the Freespace series, not-being-made-by-Chris aside? I'm playing through them again recently, and sure it's a mission-based space pew-pew not open universe, but the combat is totally on-point and it's just fun to blast few every couple of years.
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# ? Dec 22, 2015 15:56 |
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Jobbo_Fett posted:Munchies Are you prepared to get yourself schlonged today or have you been schlonging us all along?
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# ? Dec 22, 2015 16:05 |
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Breetai posted:I forget, is there any cogent reason why some of these chucklefucks (Ben in particular iirc) are so virulently against the Freespace series, not-being-made-by-Chris aside? I'm playing through them again recently, and sure it's a mission-based space pew-pew not open universe, but the combat is totally on-point and it's just fun to blast few every couple of years. Ben blames Freespace 2 for convincing EA that space sims were dead, which prevented Wing Commander 6 from being made. That Prophecy came two years before and was poo poo, or that Starlancer came a year after and was poo poo is stuff he conveniently forgets. Aesaar fucked around with this message at 16:26 on Dec 22, 2015 |
# ? Dec 22, 2015 16:23 |
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I can probably do the Lesnick challenge, but dear god not in the timeframe of a single movie. That's just insane. I'd also probably rupture my colon making GBS threads all that stuff out the next morning. Jobbo_Fett posted:Or use the lovely PVP system to get yourself tagged with a bounty and have a friend cash it in, repeat ad nauseum and you've just broken the economy. Pretty much. It's how people do it for the most part in EVE, though there have been some ~interesting~ ways people exploited the system for their benefit. https://www.themittani.com/news/bounty-hunting-crius-style TL/DR - Player uses the in-game economy & bounty system to figure out a way to make 46 billion ISK. It was enough for CCP to give him a temp ban and fix the exploit. The beauty of most online game reputation/bounty systems is you can neg rep bomb a target and they get screwed. Putting bounties on someone, especially if they're not big into PVP, is pretty easy and a hilarious way to get them ganked and them really mad. Mekchu fucked around with this message at 16:54 on Dec 22, 2015 |
# ? Dec 22, 2015 16:49 |
Sarsapariller posted:SC gamplay o7 Amazing as always!
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# ? Dec 22, 2015 17:07 |
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Alan Smithee posted:Food for thought, would building the game in Unreal Engine have made things any better? It depends. However, they would have had better support right off the bat, in terms of all the third-party tools out there, more talent with UE experience than CE etc. For the original "vision 1.0", CE or UE would have done just fine. It's when he went crazy and right on to "vision 2.0", that things went awry because that's when they started hitting the serious engine limitations. And according to my sources, since day one, engineers kept warning him about the mistake they were making. The thing is that when he did the partnership with CryTek and they built the demo, movie etc he was committed to using the engine. Which was fine; had he stuck with the original plan.
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# ? Dec 22, 2015 17:08 |
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A Neurotic Jew posted:I wonder if there was anyone internally who told Chris why Crytek was a bad idea from the start. and I wonder how long that person lasted. Word is that several engineers told him. But hey, everyone needs the paycheck and to be a part of the dream (that's now a nightmare they can't wake up from). FYI; this is a public statement from Petar Kotevski (one of the original programmers of CryEngine in my Facebook feed. quote:"As one of the original programmers of the CryEngine, I can say that the network update of various pockets of activity was perfectly doable even in 2004. Not sure where he is going with network persistent cups of coffee (and how that could be usable, or justifiable in a design sense), but that would also not be a problem - since I presume they would be client side only anyway."
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# ? Dec 22, 2015 17:11 |
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D_Smart posted:Word is that several engineers told him. But hey, everyone needs the paycheck and to be a part of the dream (that's now a nightmare they can't wake up from). So what he's saying is that CryEngine has no problem with having the network update pockets of activity as opposed to the entire global zone? In other words in 2004 it would have been doable to have the network update the space around Port Olisar while not wasting bandwidth talking about what's going on at a comm buoy, which according to CR is the problem right now?
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# ? Dec 22, 2015 17:27 |
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D_Smart posted:Word is that several engineers told him. But hey, everyone needs the paycheck and to be a part of the dream (that's now a nightmare they can't wake up from). The way 2.0 is shaping up it's looking less and less like the engine would be an issue though. I think they'll run into pure content issues / the impossible feature list that they've set themselves much sooner. Oh yeah and crappy experimental tech like grabby hands and the Realistic Head-bob (tm).
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# ? Dec 22, 2015 17:27 |
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Headbob makes me puke. Bleh... Motion blur is stupid as well.
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# ? Dec 22, 2015 17:34 |
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Beer4TheBeerGod posted:So what he's saying is that CryEngine has no problem with having the network update pockets of activity as opposed to the entire global zone? In other words in 2004 it would have been doable to have the network update the space around Port Olisar while not wasting bandwidth talking about what's going on at a comm buoy, which according to CR is the problem right now? AION IS an MMO that is to this day rather successful in its home country, uses Cryengine just fine and at the time had one of the largest continuous PVP zones in any MMO. The game ran great all things considered given that you could have 300+ people fighting in a particular part of the zone during sieges. I dont think its an issue with the engine, its just the engineering needed to get things to work.
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# ? Dec 22, 2015 17:36 |
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I'm a fat English goon who could probably do the Lesnick triathlon except I don't think it exists here. Not sure I could hack the movie though. Saw all the Wing Commanders are available on Origin the other day (I was buying the Command and Conquer ultimate pack), I was in no way tempted. Apparently Elite Dangerous is screening trailers before The Force Awakens here: Croberts must be pissed!
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# ? Dec 22, 2015 17:36 |
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Jobbo_Fett posted:Or use the lovely PVP system to get yourself tagged with a bounty and have a friend cash it in, repeat ad nauseum and you've just broken the economy. I thought about how to solve that in these sorts of games, and did come up with an interesting idea: Make the bounty not set by the player, but rather, a calculation of about half the ship they are in current's worth; balanced so it always costs far more to repair & replace parts than to collect the bounty. Would result in some decent bounties, and I can't think it'd be nearly as exploitable. Obviously SC isn't talking about a system like that, just something I've theory crafted.
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# ? Dec 22, 2015 17:40 |
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Bacon Terrorist posted:I'm a fat English goon who could probably do the Lesnick triathlon except I don't think it exists here. Not sure I could hack the movie though. Saw all the Wing Commanders are available on Origin the other day (I was buying the Command and Conquer ultimate pack), I was in no way tempted. The Wing Commander games were great back in the day, it's the movie that stunk. As for ED trailers before SW: That's a brilliant move. I can already see the ad tag line: "Live a life not unlike Han Solo's would have been if the empire didn't exist, he never met Luke Skywalker and the entire galaxy was devoid of any life".
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# ? Dec 22, 2015 17:40 |
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Blazing Ownager posted:I thought about how to solve that in these sorts of games, and did come up with an interesting idea: Make the bounty not set by the player, but rather, a calculation of about half the ship they are in current's worth; balanced so it always costs far more to repair & replace parts than to collect the bounty. I think eve was implementing something similar, where you only got paid out a portion of the bounty based on the ship destroyed and the remainder was still on the persons head (to prevent them from getting blown up in a cheap ship to remove the bounty)
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# ? Dec 22, 2015 17:44 |
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Sarsapariller posted:Well I was going to do another write-up of PTU hilarity, but I just don't have the heart anymore. I'll write up what I did manage at least. I already stated that what is going on in the 2.x kernel now, is precisely what has been going on in the 1.x kernel since AC was first released. So this is the on-going state of things. Right through to the inevitable collapse. Also, imagine that if they were planning on releasing SQ42 by Summer, seeing as it uses the same engine, and it's not yet out in testing, imagine the state that one is going to be in if they ever release it this year.
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# ? Dec 22, 2015 17:44 |
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Iglocska posted:The way 2.0 is shaping up it's looking less and less like the engine would be an issue though. I think they'll run into pure content issues Content issues have been held off for a while thanks to the frequent crashing.
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# ? Dec 22, 2015 17:47 |
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Bacon Terrorist posted:Apparently Elite Dangerous is screening trailers before The Force Awakens here: Croberts must be pissed! Yeah, Imax and a 2d screening in the UK I was at both showed a 20-30 second elite dangerous trailer.
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# ? Dec 22, 2015 17:49 |
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AP posted:Wasn't there something about 2.0 supporting 24 players (Citizens even thought that was ships not players), now people talk about 16 players supported. What happened with this because I missed it, they don't call them on anything and I've never seen a game community like it. It's still locked at 16. They can't increase it and my guess is that they won't do that without some serious ramifications. They are actually counting the ships and clients (players) separately, which makes for all kinds of hilarity. The end result is that all those multi-crew ships? LOL!!! even when they figure out the instance/grouping issue, it's going to be hilarious to see how all those people with those ships, get a crew for them into a 16 client instance. Cao Ni Ma posted:I think they mentioned how 2.1 was increasing the player count per instance but they forgot that the grouping option allows a player to see how many people are in an instance and it says xx/16 when you try to join another players instances. ^this
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# ? Dec 22, 2015 17:55 |
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Beer4TheBeerGod posted:So what he's saying is that CryEngine has no problem with having the network update pockets of activity as opposed to the entire global zone? In other words in 2004 it would have been doable to have the network update the space around Port Olisar while not wasting bandwidth talking about what's going on at a comm buoy, which according to CR is the problem right now? Yeah, and even better, people were deploying their own implementations of this as well as using the engines. In around 2004, Eve was tracking every 'item' in local rather than 'on grid', which led to reducing the upper limit on launched drones, and making missiles abstract rather than an actual travelling object because of the sheer bandwidth needed for position updates. A few years later they had to take another crack at speed calibrations, because it was possible to fit an interceptor to hit 16km/s and that started to degrade precision in the engine and specifically grid updates. Scale is nothing to sneeze at, but it's something that constantly crops up as a 'surprise', particularly with people that don't model the worst case scenarios. ^^^ Edit: Yeah, they're tracking people and the ships separately for positional updates, which is why people and their ships can glitch apart; missed update packets and nothing to associate the ship to the pilot. Multicrew will scale that, but imagine if they're also tracking objects in the ships. Eve gets mentioned in here a lot, generally not because it's great, but because they've run into a lot of these issues and both fixed and avoided them. I think the best example of the above was when 'shuttle spam' was a thing. Hav fucked around with this message at 18:07 on Dec 22, 2015 |
# ? Dec 22, 2015 17:58 |
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# ? May 9, 2024 14:35 |
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AP posted:Content issues have been held off for a while thanks to the frequent crashing. The frequent crashing is becoming better and will eventually go away. Meaningful and fun mining/agriculture/newsvan-ing/salvaging/docotoring/ship-repairs/multi-crew-gameplay/crafting/economy/career-progression/meaningful-exploration/cargo-management/e-war/ship-boarding/racing/first-person-combat/piracy/being-a-merchant/VIP-transport/bounty-hunting as well as capital ships, planetary inhabited and uninhabited but interesting locations, player controlled NPCs, hostile NPCs, mission chains, etc won't appear over night though.
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# ? Dec 22, 2015 18:01 |