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Hitlersaurus Christ posted:Interesting stuff in no particular order:
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# ? Dec 22, 2015 07:46 |
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# ? Jun 6, 2024 06:18 |
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FirstAidKite posted:the engagement ring scene is hilarious gently caress all yall Yeah, Joseph getting engaged to Wham and ACDC was pretty great.
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# ? Dec 22, 2015 07:55 |
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Butt Ghost posted:I wish the crew had survived. I didn't feel any gratification from the ending. Stone Ocean's crew, like Jonathan long before them, had deaths that paved the way for something new. In the moment I enjoy those downer moments of the series for being interesting but even more I like how those severe changes open the story up for more possibilities.
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# ? Dec 22, 2015 08:01 |
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Annasui doesn't really know what's going on. And bad endings are great. I love Stone Ocean's. My boy DIO finally won kinda.
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# ? Dec 22, 2015 08:02 |
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I don't like Stone Oceans ending solely because of what is lost, but I absolutely love SBR, and I do like how Araki used the reset to basically have whatever fun he wanted in SBR, unbound by any of the stories of the Joestars in the previous parts.
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# ? Dec 22, 2015 08:04 |
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FirstAidKite posted:no he didnt Do you just like to ignore that Irene and Anakiss are supposed to be the same people at the end
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# ? Dec 22, 2015 08:08 |
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Is there any feasible way of making Abbachio work in a fighting game with any kind of online functionality while retaining Moody Blue's identity to a point where it's more than just a punch ghost?
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# ? Dec 22, 2015 08:15 |
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No because it is not a combat stand in any capacity Do you know how Capcom implement Moody Blues? You sit there and press buttons while it's active and it registers the buttons to a certain point and does them all in succession so Abbachio can attack at the same time as well. That being said, you'd never get to do it because it takes forever to set up and Abbachio can infinitely lock opponents down with his punch combo.
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# ? Dec 22, 2015 08:18 |
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Josuke Higashikata posted:Is there any feasible way of making Abbachio work in a fighting game with any kind of online functionality while retaining Moody Blue's identity to a point where it's more than just a punch ghost? make him the jojo equivalent of blademaster for soul caliber where he just comes in a as a stand from the previous match.
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# ? Dec 22, 2015 08:19 |
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Ah so Ultimate Cars in 7th Stand User... does he regain HP even when frozen in time?
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# ? Dec 22, 2015 08:26 |
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Yes. I was not exaggerating when I said that boss was the worst.
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# ? Dec 22, 2015 08:39 |
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Hobgoblin2099 posted:Yes. I was not exaggerating when I said that boss was the worst. Then- gently caress, I was going to say "The best time to fight him would be when you get Dire and Speedwagon" even if they ARE AI controlled... But nope, you can only fight him once you reach Cairo, you can fight the Creator from the beginning. I was going to fight him so I could just get past the creator, but honestly now I'm just thinking I'll just fight the Creator. What does the Red Stone of Aja even do?
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# ? Dec 22, 2015 10:01 |
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Onmi posted:Then- gently caress, I was going to say "The best time to fight him would be when you get Dire and Speedwagon" even if they ARE AI controlled... But nope, you can only fight him once you reach Cairo, you can fight the Creator from the beginning. I was going to fight him so I could just get past the creator, but honestly now I'm just thinking I'll just fight the Creator. What does the Red Stone of Aja even do? It's a part of the Sword Of St.George questline.
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# ? Dec 22, 2015 10:26 |
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Heavy Sigh posted:It's a part of the Sword Of St.George questline. The What? Also I just beat the Creator the intended way. Ya know. Time Stop Jotaro maximum buff after Orchestra. That's how the game was meant to be played right?
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# ? Dec 22, 2015 10:48 |
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Josuke Higashikata posted:Is there any feasible way of making Abbachio work in a fighting game with any kind of online functionality while retaining Moody Blue's identity to a point where it's more than just a punch ghost? Maybe have Moody Blues copy what your opponent previously did? To win you'd have to outmanoeuvre your opponent into getting beaten up by their own past actions. Not sure how well that would work in practice but it's at least kind of consistent with what his stand does
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# ? Dec 22, 2015 14:16 |
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Baal posted:Do you just like to ignore that Irene and Anakiss are supposed to be the same people at the end Baal posted:That's Irina and Anakiss, not Jolyne and Annasui cmon dude quit flip flopping
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# ? Dec 22, 2015 14:59 |
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By the way I decided to crack open 7th Stand User in RPG Maker 2000 to check out how things are running. So the Overdrive SP the final merchant in Cairo sells, you know how the description says "Repackaged Overdrive SY"? Literally. It literally is Overdrive SY, except it costs 700 more. Overdrive SY 2 is 2% More HP healing and the minimum it can restore SP is raised to 25% from 20. Other than that, it's exactly the same as Overdrive SY. I cannot see what gives Cars his HP regen skill but I can tell that Araki must have it too, since he only has 9999 hp Listed I will now list off what 25 Status Effects do. There are 65 in all. Additionally, while I wont list it, Status effect chances are divided into A-E Rank categories, with each one being how likely the effect is to take hold. Poison : 5% HP+1 Every turn Darkness: Reduce Hit Rate chance to 20%. Heals after 3 turns with a 20% probability Sealed (No idea who does this): Seals your Stand preventing abilities I assume. Heals after 3 turns with a 40% probability, has a 10% chance of ending when hit. Berserk: Reduces Hit rate to 50%, limits to physical attacks, halves defense. Heals after 3 turns with a 30% probability, has a 25% chance of ending when hit. Confusion: Attack self or allies. Heals after 3 turns with a 30% probability, has a 25% chance of ending when hit. Sleeping: Your character falls asleep with no chance to act. Heals after 1 turn with a 25% probability, has a 50% chance of ending when hit. Bind: Halts movement and actions. Heals after 1 turn with a 40% probability, has a 30% chance of ending when hit. Dizzy: Knocks a character down for a turn. Heals after 0 turns at 100% Fear: Dizzy with different hit rates Time Stop: Stops time Halves Defense and Agility. It says it has a natural heal time of 5 turns,which I can only determine means it's counting both enemy and player turns. The strange thing is I've seen it last for longer on enemies, and some characters who should be immune to time stop in the code, aren't Paralyze: Locks down your movements. Heals after 3 turns with a 30% chance Dissolve: Halves defense, Deals 20%+1 HP Damage a turn. Heals after 1 turn with a 30% chance and on a hit at a 20% chance. Magnet: Is 5%+1 HP damage a turn and halves agility. Eagle: is 10%+1 HP Damage and reduces hit rate to 90% Heals after 3 turns with a 30% chance Specials: 10%+1 HP Damage every turn, halves all stats, Reduces hit chance to 80% Heals after 1 turn with a 50% chance. Pursued: Limits actions 3%+1 HP damage and 1% damage a turn. Heals after 3 turns with a 10% chance Insects: 2%+1 HP damage and 2% SP damage a turn, 80% Hit Rate, halves agility. Heals after 3 turns with a 10% chance and on a hit at a 20% chance. Barnacle: 2%+1 HP damage, Halves all stats but Spirit. There is no healing from Barnacles. Bugs: 7%+1 HP damage, Heals after 3 turns with a 10% chance and on a hit at a 5% chance. Swarmed: 5%+1 HP damage, Reduce hitrate to 7%. Heals after 3 turns with a 10% chance and on a hit at a 5% chance. NoSword: I have no drat idea where this status comes from, but it can halve attack and knock out the attack command. Heals after 3 turns with a 30% chance CantFind: Reduces hit chance to 5%. Heals after 2 turns with a 15% chance and on a hit at a 20% chance. Distract: Reduce hit chance to 20%. Heals after 3 turns with a 30% chance and on a hit at a 30% chance. Drunk: 50% Hitrate, halves all stats, 50% chance every turn of shaking it off. There's far more, but I'm tired, so I'll go to sleep and finish them off later.
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# ? Dec 22, 2015 15:47 |
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Baal posted:Do you just like to ignore that Irene and Anakiss are supposed to be the same people at the end Anakiss never killed anyone, pal.
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# ? Dec 22, 2015 16:49 |
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FirstAidKite posted:cmon dude quit flip flopping I thought it was pretty obvious that second post was a joke post no they will not posted:Anakiss never killed anyone, pal. You don't know that
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# ? Dec 22, 2015 17:22 |
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no they will not posted:Anakiss never killed anyone, pal. yet.
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# ? Dec 22, 2015 17:31 |
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Bad Seafood posted:Part 6 had a lot of problems but Jolyne, Hermes, and F.F. worked great together. Not that I want to revive the Annasui Discourse again, but to me he felt like he was supposed to be a one off character at first, but then wasn't. I have a hard time actually hating on characters so he was always just kind off "ehhh" to me, but him existing to get constantly dunked on made it a little better. Him ragging on F.F. in addition to her dying for him was also uncalled for, though.
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# ? Dec 22, 2015 17:54 |
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Eyes Over Heaven has the retcon powers that people were expecting the Jojolion antagonist to have. Now Araki's gotta come up with something even more ridiculous
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# ? Dec 22, 2015 18:06 |
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There are honestly very few JoJo characters that I flat out dislike, but I've said before that I do like Diver Down's design quite a bit so maybe that makes up for it.
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# ? Dec 22, 2015 18:44 |
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I can't decide if Valentine's table time animation should be picking up a napkin or chugging a beer in one go
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# ? Dec 22, 2015 19:12 |
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That's really not a difficult choice.
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# ? Dec 22, 2015 19:27 |
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Baal posted:I thought it was pretty obvious that second post was a joke post It wasnt obvious at all, because its the truth, they are different characters, this was an ongoing thing with stone ocean
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# ? Dec 22, 2015 20:12 |
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Sinners Sandwich posted:I can't decide if Valentine's table time animation should be picking up a napkin or chugging a beer in one go
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# ? Dec 22, 2015 20:14 |
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I'm surprised Jotaro doesn't shotgun a beer either. Though I guess perhaps the age rating ties their hands in regards to showing Alcohol consumption?
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# ? Dec 22, 2015 20:15 |
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FirstAidKite posted:It wasnt obvious at all, because its the truth, they are different characters, this was an ongoing thing with stone ocean They are not different characters because they are used at the rear end end of Stone Ocean to show the characters deaths weren't for nothing. How can you even say it's recurring when those two characters show up at the end of Stone Ocean. Josuke Higashikata posted:I'm surprised Jotaro doesn't shotgun a beer either. It was a soda and they can have Jotaro drinking juice, it's kinda boring how half of the cast is sipping tea but with a slightly altered sitting pose.
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# ? Dec 22, 2015 20:35 |
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Low effort seems to be the order of the day with a lot of EoH to be fair.
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# ? Dec 22, 2015 20:44 |
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You're right, I forgot what game I was talking about.
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# ? Dec 22, 2015 20:46 |
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Baal posted:They are not different characters because they are used at the rear end end of Stone Ocean to show the characters deaths weren't for nothing. How can you even say it's recurring when those two characters show up at the end of Stone Ocean. Because it's a big thing in stone ocean that they establish with FF that just because someone is brought back doesn't mean they're the same person baal cmon it's not hard to understand
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# ? Dec 22, 2015 21:04 |
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I like that Kars doesn't even sit in the chair, he just poses on it.
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# ? Dec 22, 2015 21:05 |
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FirstAidKite posted:Because it's a big thing in stone ocean that they establish with FF that just because someone is brought back doesn't mean they're the same person baal that's basically what i got from it. it's why emporio's sad. they're not the same. it's why johnny's sad near the end of steel ball run. valentine COULD bring another gyro back, but it won't be the same one that he spent time with. for all he knows that gyro might never have been friends with him.
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# ? Dec 22, 2015 21:07 |
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FirstAidKite posted:Because it's a big thing in stone ocean that they establish with FF that just because someone is brought back doesn't mean they're the same person baal This big thing that one character goes through and she dies just as suddenly. If your argument is they showed those characters at the end for no reason other than to emphasize that point then it is just piling on how lovely Stone Ocean's ending is because it is just needlessly piling these cruelties onto this child and it also makes it so none of the characters have any real closure either.
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# ? Dec 22, 2015 21:08 |
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Baal posted:This big thing that one character goes through and she dies just as suddenly. If your argument is they showed those characters at the end for no reason other than to emphasize that point then it is just piling on how lovely Stone Ocean's ending is because it is just needlessly piling these cruelties onto this child and it also makes it so none of the characters have any real closure either. -_- you dont get it...
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# ? Dec 22, 2015 21:20 |
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Stone Ocean's ending was an interesting idea but very confusing and a poor end to the main Jojo series. Hopefully SBR/JJL/whatever's next has a better conclusion.
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# ? Dec 22, 2015 21:27 |
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The ending Stone Ocean is like when Narancia died in Part 5 but if it happened to every character except like... Trish and then she accidentally hit Spice Girl with the stand arrow.
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# ? Dec 22, 2015 21:28 |
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Unlike the Passione though, the part 6 cast dying was actually sad.
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# ? Dec 22, 2015 21:29 |
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# ? Jun 6, 2024 06:18 |
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I feel like I understand what Araki was maybe trying to do with Stone Ocean's ending, I just don't think he communicated it very well.
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# ? Dec 22, 2015 21:30 |