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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
how is supreme ruler ultimate?

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Dandywalken
Feb 11, 2014

corn in the bible posted:

how is supreme ruler ultimate?

The worst. Not worth the time spent IMO.

uPen
Jan 25, 2010

Zu Rodina!

corn in the bible posted:

how is supreme ruler ultimate?

Nope.

AceRimmer
Mar 18, 2009
The entire series is hot garbage. One of the most ridiculous combat systems in a game too. The Third World War on Sega CD had a better combat system ffs.

Riso
Oct 11, 2008

by merry exmarx
DCB has a beta patch.

http://www.matrixgames.com/forums/tm.asp?m=3993029

1.02 changelog posted:

New

Report showing all cards played during game for review purposes

Report showing all decisions from previous turn to enable review

Dynamic tool tips displayed in a different colour

Page showing full breakdown of score & calculation of victory conditions at game end (PDF’s)

(E) AI has improved aglorithms to detect encriclements threats, opportunties and escape them more timely.

(E) Faulty code causing rare AI crashes in special circumstances has been fixed.

(E) Attempted to fix Korean/Japanese Windows with non-English language issue.



Changed

K.K Rokossvky replaced as commander of 54th Army with Maj.Gen R.I Chepurin

SS Panzer Div Reich renamed to SS Mot Div Reich

% trigger chances of ‘Captured Trucks’ events lowered to spread them out more

Add text to highlight Soviet Exhort Victory card is for Following turn only

Pressure from Above decision trigger changed to take into account both ObdH and Hitler’s relationship levels (previously only Obdh).

PP system overhauled and any negative amounts (eg. from theatre violations) now subtract from any positive amounts and you can be left with zero PP

Reverse sorting order on PG Summary report

Updated Report Status! script to be faster

Added GAR to minor Soviet garrison names

Easy mode tweaked. There is now a 75% chance of any Soviet AI fortification not appearing. The initial Soviet Shock penalty has been increased from 50 to 70% and tapers off at a slower rate of -5 per round instead of -10%

Normal AI mode tweaked. There is now a 50% chance of any Soviet AI fortifications not appearing (previously they all did).

Updated Map names to their correct form. River Neiman to Nieman, River Donetz to Donets, River Chopr to Choper, Pawlograd to Pavlograd, Kriwojrog to Krivirog, Melitipol to Melitopol, Dunaburg to Daugavpils, Kurman to Dshankoi

Soviet Reorganise card base cost increased from 15 to 20 PP

Finnish HQ’s can no longer be evacuated by Air

The loss of a German HQ will result in it being automatically resurrected the following turn but you’ll take a -30 PP hit as a result (doesn’t apply if HQ evacuated)

Soviet Demand Power card cost increased from 30 to 40 PP

Soviet Admit Crisis card cost increased from 10 to 15 PP

Redid Soviet Reinforcement schedule for Central front (less bunched and more spread out over time) & updated briefing notes

Pripet Marshes hexes 37:40, 32:42, 34:41, 31:45 are now alligator infested swamps instead of plains.

AGN starting line-up reconfigured. Memel territory expanded one hex.


Fixed

When all Soviet Marshals are used (pool empty) the relevant ‘change marshal’ cards are now properly disabled

Replace Tsarist card now gives historical marshal type with Historical Option ON

‘Release Tsarist’ card renamed ‘Release Marshal’ & cost increase per use now working correctly.

Release Marshal/Dismiss Marshal/Firing Squad! Soviet cards now disable properly once replacement pool of Marshals emptied & any PP’s refunded

Couple of typos in end of game PDF’s

Change SFT pic for German 50mm PAK ATG (was showing 37mm PAK)

Rail Conversion bug where Mud conditions were being incorrectly reported

Fixed several errors when PG HQ evacuated by air and awaiting redeployment

Removed extra, misleading, text from Daily Log Game - Objectives

Fixed a few inconsistencies when evacuating HQ’s by air

Winter decision series bug preventing triggering under certain circumstances

Minor bug preventing Soviet AI force being properly randomised at start (not if historical option chosen

Corrected German texts throughout game;

Armeegruppe to Heeresgruppe, Panzergruppes to Panzergruppen, Nördwarts to Nord, Ostzone to Ostfront, Göebels to Goebbels, Von to von, Friekorps to Freikorps, Lastwagens to Lastwagen, herr to Herr, Reichsfuhrer to Reichsführer, hamplemann to Hamplemann, verrücht to verrückte, Aussentellen to Aussenstellen, Grossdeustchland to Groosdeutschland, GenLt. Pflugbebeil to Gen.Lt Pflugbeil
Franz Halder demoted from Feldmarschall to Generaloberst (Gen.Oberst)

Highlighted items like Kommandante = Oberbefehlshaber have been omitted as non-german speakers would struggle here. It's also possible I missed a few outliers as there is a lot of text in the game.

(E) PBEM++ specific bug preventing a number of german game functions from working correctly.

http://www.vrdesigns.nl/privatepatch/Barbarossa_Public_Beta_Patch_102.zip

Riso
Oct 11, 2008

by merry exmarx
https://www.humblebundle.com/weekly

You can still buy Qvadriga for a Dollar!

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
what's good in the steam sale then, i've got all the paradox games but i want something different

Dark_Swordmaster
Oct 31, 2011

corn in the bible posted:

what's good in the steam sale then, i've got all the paradox games but i want something different



pthighs posted:

The Steam Holiday sale is on.

Commander: The Great War - 34% off
Unity of Command: Stalingrad Campaign - 85% off
Command: Modern Air Naval Operations - 50% off
Decisive Campaigns: Warsaw to Paris - 50% off
Decisive Campaigns: Case Blue - 50% off
Panzer Corps - 50% off
Gary Grigsby's War in the East - 38% off
Pike and Shot: Campaigns - 13% off
Advanced Tactics Gold - 50% off
Alea Jacta Est - 40% off

Unfortunately Scourge of War: Waterloo and CMANO: Northern Inferno are new enough not to be discounted.

NOTE: This is in no way a full list, just what I noticed from Slitherine.

Dark_Swordmaster posted:

Flashpoint Campaigns: Red Storm is 40% off so it's down to $29.99.

Base + Germany is 34% off at $39.59.

Germany DLC is full price, $19.99.

Best game in here, get it. Sadly no pricing error putting it at $9.99 this year. :saddowns:

uPen posted:

Why is Ultimate General Gettysburg not on that list? It's $7.49.

Good starting points, as well as Unity of Command's base game and other DLC.

Also all of Graviteam Tactics can be had for ~$25 and this thread is mixed on it (generally people seem to like it, it's just different) and I have a friend who's been playing it a TON recently and his continued AAR and screenshot posting have made me want it extremely badly.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
is Civil War 2 any good? I've got TO END ALL WARS already

dublish
Oct 31, 2011


Riso posted:


1.02 changelog posted:

Grossdeustchland to Groosdeutschland


:downs:

Alchenar
Apr 9, 2008

corn in the bible posted:

is Civil War 2 any good? I've got TO END ALL WARS already

Don't buy AGEOD games.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Does anyone else play Advanced Tactics gold in multiplayer? It's on sale for a reasonable price but it looks like singleplayer wouldn't be all that entertaining due to the AI.

dtkozl
Dec 17, 2001

ultima ratio regum

corn in the bible posted:

is Civil War 2 any good? I've got TO END ALL WARS already

It is slightly better than 1. Texas and that region has been expanded and they added in a more robust territory loyalty system where you have more options to fiddle with the whole money for loyalty system. I'd say if you own 1 and weren't blown away just stick with 1. If you never owned 1 or really loved it then it is probably a good buy. If you hate ageod don't buy.

Dark_Swordmaster
Oct 31, 2011

dtkozl posted:

you hate ageod don't buy.

Don't support the genre's worst/laziest developer.

AceRimmer
Mar 18, 2009

Dark_Swordmaster posted:

Don't support the genre's worst/laziest developer.
:agreed:
Love the ridiculous inability to just build units by division, glacial turn resolution, dogshit AI, not even attempting to add any state level politics.... Don't do it, wish I had learned my lesson with this POS and not bought To End All Wars.

Alchenar
Apr 9, 2008

These are developers so bad that even having Paradox support them to the point of buying them up and renaming them Paradox France they still totally failed to develop their engine into anything remotely playable or deliver a functioning game.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Happy Hedonist posted:

A new John Tiller game was released today. I just got an email about it. Here. I would like John Tiller games if the AI wasn't so loving dumb. The single player scenarios are usually pretty drat awful.

I need to learn how to play WiTP one of these days, I always get stuck on the first turn. I've played through the smaller scenarios a couple of times but those really don't help me with the grand campaign and following some poorly written guide for 3+ hours is not my idea of a fun afternoon.

DC:B is fun.

Not to date myself, but the new John Tiller game reminds me a lot of V for Victory.

dtkozl
Dec 17, 2001

ultima ratio regum
Civil War 2 was my first experience with their new engine and they really did go backwards in terms of unit creation. That part really did make me mad.

Dryb
Jul 30, 2007

What did I do?

Saros posted:

Does anyone else play Advanced Tactics gold in multiplayer? It's on sale for a reasonable price but it looks like singleplayer wouldn't be all that entertaining due to the AI.

There is actually a 5-man goon game that has been going on since February! We're on turn 52 or so. PS Baloogan it's your turn.

One of the players even started an LP of it but I think stopped due to lack of interest.

I find the MP to be pretty fun, but yeah the AI isn't very good. It reminds me of a souped up Empire.

dtkozl
Dec 17, 2001

ultima ratio regum
I considered doing my own LP of our ATG game but everything I planned failed so hard it just got to be a little too depressing.

Thank god there is always a next game, which shouldn't be too much longer.

Panzeh
Nov 27, 2006

"..The high ground"

dtkozl posted:

Civil War 2 was my first experience with their new engine and they really did go backwards in terms of unit creation. That part really did make me mad.

I always thought their games worked better when it was like Birth of America where you just needed to stack units with leaders and there weren't weird divisions/corps/armies rolling around.

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

Dryb posted:

One of the players even started an LP of it but I think stopped due to lack of interest.
I'm intending on continuing, but I ran out of my first batch of screenshots as I started the AAR as an afterthought. I shall continue soon, I hope. Taking the screenies is the hindrance as I have to figure out what the hell I was doing to give out a narrative. Once I get to when I started doing it I have everything on record and things are peachy.

dtkozl
Dec 17, 2001

ultima ratio regum

Panzeh posted:

I always thought their games worked better when it was like Birth of America where you just needed to stack units with leaders and there weren't weird divisions/corps/armies rolling around.

It isn't even that. I don't mind so much their old way of doing it because it at least gives you some creativity is designing divisions. Yes they could have given you the same options with a much better interface but whatever.

The real problem with civil war 1 is that the generated units would pop out in random places in the state, so you could get your shiny new Virginia brigade pop out in the north of the state right next to a giant union army and there was nothing you could do to save them since they start out locked. And of course VA has some of the best and most numerous brigades in the game.

In two you can choose the territory they generate but instead of an easy to read ledger now I just have to scroll (scrolling: always an ageod engine weakness) through this giant bar every time to build some loving militia elements. It is insane.

Dryb
Jul 30, 2007

What did I do?

dtkozl posted:

I considered doing my own LP of our ATG game but everything I planned failed so hard it just got to be a little too depressing.

Thank god there is always a next game, which shouldn't be too much longer.

We could always just start it now.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Alchenar why did you wade into the "Women in Infantry" thread on the Matrix forums :(

paradigmblue
Oct 12, 2003

gradenko_2000 posted:

Alchenar why did you wade into the "Women in Infantry" thread on the Matrix forums :(

Oh Jesus, regardless of your opinion of Women in Combat, that thread is misogyny central.

dtkozl
Dec 17, 2001

ultima ratio regum

Dryb posted:

We could always just start it now.

Lets let germany get some ground combat in and wait a little bit for people getting it in the sale.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

dtkozl posted:

Lets let germany get some ground combat in and wait a little bit for people getting it in the sale.

I'd be keen but I don't really know what I am doing yet.

Dark_Swordmaster
Oct 31, 2011

gradenko_2000 posted:

Alchenar why did you wade into the "Women in Infantry" thread on the Matrix forums :(

paradigmblue posted:

Oh Jesus, regardless of your opinion of Women in Combat, that thread is misogyny central.

I love car wrecks and I'm still hesitant to go investigate this thing. I didn't know it existed until just now. Guess I know what I'm doing at work today.

dtkozl
Dec 17, 2001

ultima ratio regum

Saros posted:

I'd be keen but I don't really know what I am doing yet.

I wouldn't worry about it too much. I'd say I knew more than anyone in that game, or at least I had the prettiest divisions, and I still got my rear end handed to me. On one level it is a pretty simple game and on another it can be fairly complex. At the end of the day it is a simple version of the Decisive Campaigns system: you try and attack from multiple hex sides to get a bonus while not going over the over-stack number. Throw in artillery and air strikes which are just another button but work pretty much the same way and that is it.

On the other hand there are a few concepts I think are really helpful that aren't immediately clear like rear units (those that are only attacked if everything else is dead but still contribute), transport (tank riders are a thing), how to organize a corps, etc. These things aren't so much difficult as poorly documented.

But this is why I want to give people a couple weeks between now and when the call goes up for a new game, let them start a couple games and get more familiar with things.

Dark_Swordmaster
Oct 31, 2011
If you truly hate yourself this thread is the perfect Christmas gift for yourself. As an added bonus to the misogyny there's homophobia too!

dublish
Oct 31, 2011


Link?

AceRimmer
Mar 18, 2009
http://www.matrixgames.com/forums/tm.asp?m=3257209&mpage=1&key=

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Dark_Swordmaster posted:

If you truly hate yourself this thread is the perfect Christmas gift for yourself. As an added bonus to the misogyny there's homophobia too!

And lets not forget the snake people hate

dtkozl
Dec 17, 2001

ultima ratio regum
I made the mistake of reading that thread before bed last night and I got so mad it probably took me two hours to get to sleep. I don't know why these type of people (white men, almost exclusively) still manage to piss me off considering they are everywhere in the south.

I have half a mind to just cut to the chase and call Jefferson an atheist and see if I can get one of them to get really mad.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
For me it's the realization that I share a hobby with these people that's concerning. Wehraboos are one thing (see also Panzeh's avatar), but posters who would otherwise unironically be just at home sounding like rabid Trump supporters is quite another, and especially when Matrix Games is supposed to have a "no politics" rule on their forums.

Dark_Swordmaster
Oct 31, 2011
I'm still one page 3 from 2013 so I'm far from done. The thing that irks me the most is the guy putting replies above quotes. [/cue this thread quoting this post with replies above]

Drone
Aug 22, 2003

Incredible machine
:smug:



gradenko_2000 posted:

For me it's the realization that I share a hobby with these people that's concerning. Wehraboos are one thing (see also Panzeh's avatar), but posters who would otherwise unironically be just at home sounding like rabid Trump supporters is quite another, and especially when Matrix Games is supposed to have a "no politics" rule on their forums.

Yeeeaaah, there's a general tendency in this hobby for people to be generally quite a bit more conservative, a hell of a lot more hawkish, and a xenophobic/racist/historical revisionist streak a mile wide.

Democratic socialist LGBT wargamers represent.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

dtkozl posted:

On the other hand there are a few concepts I think are really helpful that aren't immediately clear like rear units (those that are only attacked if everything else is dead but still contribute), transport (tank riders are a thing), how to organize a corps, etc. These things aren't so much difficult as poorly documented.

Mind explainign these things? The HQ system is opaque to me, I get that you build 'into' HQ's and that having enough staff is important but the rest is pretty vague and doesnt respond well to experimentation.

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Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.

Drone posted:

Yeeeaaah, there's a general tendency in this hobby for people to be generally quite a bit more conservative, a hell of a lot more hawkish, and a xenophobic/racist/historical revisionist streak a mile wide.

Democratic socialist LGBT wargamers represent.

I'm shocked that games where you can make Nazi Germany win draw regressives out.

True progressives are busy playing paradox games painting the world red.

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