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Liberatore posted:That's not true. It looks like it turns off on your screen when you ADS, but I assure you, it doesn't. Wait, uh, I've been dead sure it turns off when you ADS. Is this totally confirmed it stays on?
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# ? Dec 25, 2015 11:40 |
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# ? Jun 3, 2024 17:03 |
Anderron Shi posted:Every time I use Blitz I have so much fun. He's going to get nerfed I'd bet.
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# ? Dec 25, 2015 13:19 |
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Keshik posted:Wait, uh, I've been dead sure it turns off when you ADS. Is this totally confirmed it stays on? Try it yourself? All I did was ADS and ask a goon if they could see my laser sight. The answer was yes. I also had one guy accuse me of hacking when I saw his laser sight through a small hole; he mentioned he was aiming down sights and I had to explain to him that's not actually a thing.
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# ? Dec 25, 2015 15:59 |
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Looks like Seige is $45 on Steam today as well.
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# ? Dec 25, 2015 19:03 |
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Merry Christmas thread! Hopefully the plane I'm about to take doesn't get breached midflight.
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# ? Dec 25, 2015 20:28 |
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kalstrams posted:I doubt that Blitz will be explicitly nerfed. If anything, there will be a minor adjustments to shields as such. The trick to countering Blitz is use Smoke. Head shots all day long, and if you miss just set off your gas so he runs away.
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# ? Dec 25, 2015 21:00 |
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HOOLY BOOLY posted:Merry Christmas thread! Hopefully the plane I'm about to take doesn't get breached midflight. It's me I'm the Montagne on the wing!
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# ? Dec 26, 2015 01:00 |
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Dead Like Rev posted:It's me I'm the Montagne on the wing! Funny enough the last match i played had a Glaz in the wing
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# ? Dec 26, 2015 01:03 |
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Holy poo poo so many people playing as recruits and they're all terrible help me
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# ? Dec 26, 2015 04:52 |
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Blackmjolnir posted:Holy poo poo so many people playing as recruits and they're all terrible help me #RecentlyLaunchedGameChristmasProblems
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# ? Dec 26, 2015 04:53 |
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Blackmjolnir posted:Holy poo poo so many people playing as recruits and they're all terrible help me i know this is the first time ive played all week and its awesome/terrible at the same time.
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# ? Dec 26, 2015 05:11 |
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The only reason to be a recruit is Spetsnaz shotgun or forming a complete phalanx with the FBI. Which are both good reasons TBH.
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# ? Dec 26, 2015 05:13 |
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Shima Honnou posted:The only reason to be a recruit is Spetsnaz shotgun or forming a complete phalanx with the FBI. Which are both good reasons TBH. this is not the reason right now haha
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# ? Dec 26, 2015 05:16 |
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Yeah I've been playing ranked almost exclusively because of the noob creep. It's somewhat better that way. Until I get randomly D/C'ed and can't play ranked for a bit that is.
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# ? Dec 26, 2015 05:45 |
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I put a thermite on a trap door. Lvl 1 Recruit stands on top of it, tells me to pick it up because it's "for metal." He then shoots it to disable it. Enemy hears him shoot it, shoots trap door and kills him. loving the next few days are going to be murder.
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# ? Dec 26, 2015 09:15 |
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Blackmjolnir posted:Holy poo poo so many people playing as recruits and they're all terrible help me Sometimes they are on the other team https://www.youtube.com/watch?v=C3APcDDds-Y
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# ? Dec 26, 2015 09:26 |
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Early on someone said Mute's jammer doesn't stop Ash's special but it does. It happened twice to me when attacking (enemy team didn't have Jaeger btw) and once to the enemy while I was looking at the window from an inch away.
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# ? Dec 26, 2015 09:28 |
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Shoot higher? I've never had a jammer stop my Ash rocket, its what I use on all the heavily tech'd up doors
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# ? Dec 26, 2015 09:30 |
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So Kapkan is absolutely viable it turns out, but he's still 50/50, map knowledge/luck, so who knows.
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# ? Dec 26, 2015 09:47 |
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I was wondering about that. It feels like even more so than some of the other defensive devices Kapkan's thing requires a lot of praying they go through the exact place you wanted them to. You guys got me on Montagne though, I think I love him. I've got the problem where I'm not that good yet so being able to just walk forward and absorb shots is big for my utility. What I'm mainly wondering now is what exactly they're doing with the multiplayer. Like terrorist hunt and situations you're fighting terrorists whether you're on offense or defense, but are all the multiplayer missions supposed to be some kind of training? Did half the team defect? Or are they doing like America's Army where each team sees itself as the CTs and the other team as terrorists? Aside from Montagne who else would people suggest for somebody who's new and wants to have some utility for his team while he's learning the map and shaking off his FPS rust? Been looking at Rook so I can hand out armor at least.
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# ? Dec 26, 2015 10:02 |
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Orv posted:So Kapkan is absolutely viable it turns out, but he's still 50/50, map knowledge/luck, so who knows. You can higher your chance by hitting the door twice already, so they just have to press [SPACE] to open the door with a jump. Often people don't check, when they have the chance to enter faster.
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# ? Dec 26, 2015 10:05 |
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kapkan's traps are going to generally cause them to slow down even if they find them. As long as you put one along each predicted route (of which there are usually ~3 anyway) he is working.
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# ? Dec 26, 2015 10:06 |
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Mister Bup posted:Aside from Montagne who else would people suggest for somebody who's new and wants to have some utility for his team while he's learning the map and shaking off his FPS rust? Been looking at Rook so I can hand out armor at least. Rook, Thermite, Jaeger, Sledge. All good shooting options, all easy, no muss no fuss no complicated tactics abilities. Just stick with your team and do what they ask for/tell you as Sledge and Thermite. Jaeger, place your traps to the sides of entrances to the defense room, but at angles where they can't be shot without the enemies exposing themselves. Rook, place armor, reinforce things, sit tight or gently caress off and roam.
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# ? Dec 26, 2015 10:08 |
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Kapkan's amazing, put the traps down in an expected route that can be watched by cams. Go hide in some room outside the main defending point and expected entry ways. Then watch your booby trapped area on cams, don't mark anyone when they enter and once they're focused on the door/window and creeping around trying to find an alternate route come out from your spider hole and wipe the room. Rinse/Repeat every round.
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# ? Dec 26, 2015 10:15 |
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Speaking of being a terrible noob, what is the general consensus for best operators to unlock as a beginner?
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# ? Dec 26, 2015 11:21 |
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LibbyM posted:Speaking of being a terrible noob, what is the general consensus for best operators to unlock as a beginner? ash thermite thatcher castle rook mute
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# ? Dec 26, 2015 11:31 |
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They're all good in their own regard, pick the ones that seem coolest to you or fit your playstyle. I know it seems like a poo poo answer but you'll be unlocking dudes left and right so it's not really a big deal what order you take them, it's all personal taste.
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# ? Dec 26, 2015 11:33 |
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LibbyM posted:Speaking of being a terrible noob, what is the general consensus for best operators to unlock as a beginner? Attackers:
Defenders:
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# ? Dec 26, 2015 12:17 |
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Thanks for the advice.
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# ? Dec 26, 2015 12:39 |
lohli posted:Attackers: I agree with most of the list, except for Doc. In my experience you will almost never use his ability because being down but not dead is not all that common of an occurrence. As you said, Smoke is really good in the current "shield meta" that dominates pubby (especially casual) games and learning how to use the Nitrocell/smoke bombs is really, really important to counter those.
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# ? Dec 26, 2015 12:47 |
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Doc is more useful when you have a Rook.
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# ? Dec 26, 2015 13:14 |
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I agree that being downed rather than dead is rare, but Doc also has the best means of getting someone back up if they do get downed while having the added benefit of bringing them back with 50% more health than the standard slow and risky revives that the rest of the operators are limited to. But he still feels like a more worthwhile pick than most other defenders because of how feeble their gadgets are, Tachanka's turret has a usability issue, where you often have no good place to put it, Bandit and Kapkan's are made quite useless by simple observation(though bandit works just as well as mute for redirecting the point of attack/insertion), Pulse's heartbeat monitor has a range so short that you're better off just listening for movement. At the moment I think the ideal defender lineup is probably Smoke, Mute, Rook, Doc, and either Castle, Bandit, or maybe Kapkan if you need another Nitro Cell because of shields.
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# ? Dec 26, 2015 13:20 |
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Doc with a suppressed pistol so you can revive teammates that are low (but not so low that you'd kill them outright) is pretty useful. Most don't do that, though. Tachanka is good in ranked because you know whether he'll be useful or not before you pick him, not after. I'd play him almost every round on defense if I didn't have to switch ADS to hold every single time. Even if you don't touch his MG, he still has heavy armor, that amazing SMG (or shotgun) and a deployable shield. Pulse's heartbeat sensor has a range of exactly 10m, which can be quite useful if again, you know where you're going to defend before you pick him or alternatively, you like roaming. Only problem is he constantly announces he's using the sensor and if you're close enough to see enemies with it, they're close enough to hear it.
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# ? Dec 26, 2015 17:01 |
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Here's a quickstart guide for new players, since some people probably got this for Christmas. General Info: R6: Siege is built around Attack/Defense gameplay. There are two teams of five players each. One team plays as Attackers invading a fortified stronghold to complete some objective, the other as Defenders protecting that stronghold from the invaders. If one team eliminates the other team, or the Attackers succeed in their objective, the round is over. Casual matchtype is best of five rounds, Ranked is best of six rounds with a three-round overtime if tied after six. The three possible objectives for the Attackers (as of this writing) are Seize Area, Hostage Rescue, and Bomb Defusal. Before each round, there is a short "setup" phase. Defenders use this time to set up their defenses and traps, while the Attacker gets to pilot a remote-controlled drone to spy on the Defenders and locate the objective. The drones can be shot and destroyed by Defenders, and they're quite obvious, making for an entertaining game of cat-and-mouse. Prior to the setup phase, players each get to choose an Operator--a special named character. Each Operator has a unique ability and semi-unique weapon/secondary gadget choices. Only one of each Operator can be present on a single team. Operators are purchased with Renown, an in-game currency earned from playing the different game modes. You start with exactly zero Renown if you haven't purchased the season pass, but luckily there's a way to get a lot of Renown quickly. First, watch the three Tutorial videos and you'll receive 600 Renown, enough for your first operator. Then jump into the single-player Situation mode, which are pretty much tutorial missions to ease you into the game. Play through them all in turn, and complete the bonus objectives for each mission. There are 10* missions, each with three bonus objectives, and each objective is worth 200 Renown == roughly 6,000 Renown in total, enough for 7-8 Operators and some customized guns for them. The Situation mode also lets you play around with some of the different Operators, like Ash, Sledge, Thatcher and Thermite among others, so you can get a feel for who might interest you. *Actually 11 missions, but the last one doesn't have any bonus objectives. Operators: Here is a general suggestion for your first six guys: Thermite --> Rook --> Fuze --> Jager --> Sledge --> Castle It's cheaper and faster to unlock a single operative in each of the five units when starting out, since costs increase with each operator you pick within a squad. Click the names to see their teaser videos, which for some reason only unlock in-game after you purchase them. Thermite has the unique ability to breach through reinforced walls, two frag grenades, and can choose either an excellent assault rifle or an excellent auto-shotty. He's a great pick if you're learning the game since his ability is always useful. Always take the frag grenades rather than the breaching charges, and know that you can cook grenades by holding the button down. The crosshairs will flash and count down to the grenade going off, the faster the flashes = the closer you are to kaboom. His single downside is that he's so great, he's often the first operator chosen, so you might have to play as other guys if your fingers aren't quick enough. Rook has a good, simple ability--he has a bag full of armor plates that decrease damage taken by anyone who picks one up. Just drop his trauma plates at the start of the round, pick one up yourself, and your pre-round setup is almost complete. His P90 is spray-and-pray, excellent at close range, while the MP5 is a good general all-rounder. Again, his only real flaw is that he's popular and generally goes fast. Your teammates will always be happy to have you. Fuze has a remote-activated cluster grenade charge that can be attached to interior walls, doors and windows. When triggered, the charge will start shooting small-but-deadly grenades through the surface it was attached to. Very deadly, considering how often defenders like to hide in small, tiny rooms. He can carry a ballistic shield, but his assault rifle or machine gun are probably better choices. Another extremely popular choice--just don't use his cluster grenades on the room the hostage is in, or there will be recriminations. Jager's ability is a direct counter to Fuze, and any other operator with grenades. His Active Defense can be placed on walls and will shoot down any grenades within its considerable range and line of sight, but they can be shot by defenders if you place them poorly. He has a carbine which is quite accurate and deadly, and is the recommended choice. His downside is his low armor, which means he's better off as an attacking defender rather than a camper. Sledge is straightforward. His hammer will smash through just about anything except exterior and reinforced walls. Use it liberally, as more holes to shoot through is generally helpful. Just keep in mind that any hole you open can (and will) be used by Defenders too. A good use is to rip open the floor above an objective for your teammates to shoot/throw grenades through. His assault rifle is quite excellent, and he also gets frag grenades. Love grenades. Use grenades. Hate Jager. Remove Jager. Castle has three special barricades made of metal that he can put over windows or doors in place of the standard, crappy wooden barricade. He partners well with Mute--Castle's metal barricades are difficult to pierce through, and Mute can ensure enemies don't simply use breaching charges on them. The metal barricades can't be shot through, except by Glaz. I personally prefer putting them on windows over doors, but it's hard to go wrong with them. His auto-shotty is a hilariously effective room-clearer, just hip-fire and watch everyone die. I dislike his submachine gun, but I've seen others have plenty of success with it. That said, all Operators are viable, so feel free to grab anyone who interests you. Even Operators with objectively weaker abilities (like IQ) typically have some redeeming quality (like IQ's great gun selection). I don't suggest playing shields immediately since they're a different playstyle than "normal" and don't necessarily lend themselves to learning the game, but they're very powerful if you know what you're doing. Weapons: You'll want to customize each Operator's weapons for maximum effectiveness. The grip attachment should be placed on every weapon that accepts it since it significantly decreases recoil, and since default iron sights are dogshit you'll probably want a sight for every non-shotgun weapon. The holographic (triangle) sight works great and is slightly cheaper than the red-dot sight, give it a shot. For the barrel, either a silencer or a compensator should be taken. The laser sight is effective for some weapons, like shotguns, and should be taken on pistols you plan to use with a shield (so, Blitz, Montaigne and Fuze), but is quite visible to enemies. Whether the trade-off is worth it depends heavily on you. The ACOG sight gives increased magnification and thus greater accuracy at range, but takes slightly longer to aim with. Its usefulness also depends on your Operator and play style. If you're kicking down doors and charging into rooms a lot, it's not the best. If you find yourself hanging outside and shooting through doors and windows, it can be very effective. Hideous clashing pink skins should be applied to every weapon for maximum impact in the high-threat modern battlefield, hoo-ah. Teamwork: A myth, unless you're playing with goons. It's easy to do: get on the Mumble! There is almost always a few people on, and even partnering with a single goon can make a huge difference to your win rate. Don't worry about not being any good, either. If you have a mic and are willing to use it, you're an asset compared to the average pubby. Get on the Mumble. Maps: The complexity of the map designs are both a strength and a weakness--they provide almost infinite replay value, but they're a bitch to learn. Spend some time playing Terrorist Hunt in Lone Wolf mode to learn your way around, and check out the interactive maps on the R6 website. If you have a second monitor or a tablet, I could see the interactive maps being very valuable since they show all destructible walls and floors. There's a compass on the bottom of your screen that show the name of the room you're currently in. It's helpful to use it. so you can say things like "He just went into the Cigar Lounge" rather than "He just went into that room. You know, the big one with the piano". On that note, if you ever find yourself uttering the words "over there", use the Z key to place a nice yellow marker at the spot you're aiming at. Your teammates can all see it, even through walls. "He's over there, shoot my marker" vs. a generic "He's over there". "Put a jammer on my marker" rather than "Put a jammer over there." Incredibly useful. Tips and Tricks --There are always 5-6 security cameras scattered around the map. Defenders can use these to identify which Operators the Attackers are using, which direction they're coming from, and so on. As Defenders, use the cameras. As Attackers, blow those things to poo poo. They aren't randomized at all, so memorize the placements and train yourself to Kill All Cameras. The 5 key lets you look through the cameras as a defender. Dead Defenders can (and should) monitor the cameras to spot Attackers. --Similarly, the Attackers can position their drones to serve as spy cameras. Try to place them in corners, on shelves, under beds or counters--anywhere they will be inconspicuous and have good lines of sight. Attackers get two drones per map--there's one during the Setup phase, and another they can throw with the 6 key. Use your drones! Only one can be active at a time though. --Holding X while viewing an enemy through a drone or camera will Spot them. A big red arrow will mark their current location for you and your teammates, even through walls. The arrow won't follow them as they move though, and they get a nice big warning that says "YOU HAVE BEEN SPOTTED". Which alerts them that oh hey, there's a camera/drone in the room and I should move! Use it wisely. --Using the hostage as a human shield is a viable and hilarious tactic. --Don't forget about leaning. Use the Q and E keys to change your view angle just a bit to see around corners and reduce your visibility. --Walking is very useful in places. It drastically reduces the sound you make, and as you'll see once you start playing, footsteps echo dramatically in this game. Toggle it with ALT. Operators with heavier Armor make more noise when they move, even while walking--Operators with light Armor are almost inaudible, which is incredible useful. Shield users clonk around so much there's no point in bothering. --Beware of murder holes. Defenders will often punch tiny holes through walls in the Setup phase to ambush unsuspecting Attackers. The only real counter to this tactic is to slow down a bit and make sure you reconnoiter carefully with your drones before moving in. On the flip side, don't feel limited to doors and windows. Make as many holes into the objective room as you can, through roofs and floors, and punish camping Defenders. --If you get reduced to zero health, you may end up in a bleedout state instead of instantly dying. Crawl away from enemies and towards friendlies. Once you've reached a place of safety, hold the F key to slow the bleedout timer and start screaming into the mic for your dumbass teammates to save you. If Doc is on your team, he should be your designated reviver--his Stim Pistol revives players with 75 health instead of the usual 50. === That's all I can think of at the moment. If anyone has any suggestions I'll edit them in. Vengarr fucked around with this message at 17:45 on Dec 26, 2015 |
# ? Dec 26, 2015 17:38 |
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lohli posted:Attackers: putting this in the OP. Edit: and that /\
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# ? Dec 26, 2015 17:57 |
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I am actually doing somewhat worse right now with all the new players. I think I got used to how people "should" play the game. So If I am looping around I am not expecting to run into this level 2 recruit that is completely lost and catches me off guard.
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# ? Dec 26, 2015 18:11 |
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I would put Blitz into the recommended first operators, great killing and breaching ability with good survivability . It will also get you in the habit of using your special ability. I'd even recommend Thatcher too, decent gun and your EMP will teach you how to be useful to your team.
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# ? Dec 26, 2015 18:22 |
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The Duggler posted:I would put Blitz into the recommended first operators, great killing and breaching ability with good survivability . It will also get you in the habit of using your special ability. I personally love Blitz, he's my favorite. But he's not great for learning the game. His style of play is very different from "normal" and requires a good understanding of game mechanics, maps and teamwork. I hated playing Blitz until I had 10+ hours into the game. Thatcher is another strong all-arounder. The effectiveness of his EMP grenades varies though, they can either be extremely valuable or totally unnecessary. Good gun choices too. I'll probably make another big effortpost later describing each guy in detail and breaking down their strengths and weaknesses.
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# ? Dec 26, 2015 18:34 |
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Doc and Twitch are terrible, bottom of the poo poo tier list (with IQ and Tatchanka). Thatcher makes Twitch obsolete. Doc skill doesn't come into play often enough (downed teammate nearby) to warrant taking him over many other operators. Krogort fucked around with this message at 18:56 on Dec 26, 2015 |
# ? Dec 26, 2015 18:52 |
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# ? Jun 3, 2024 17:03 |
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Krogort posted:Doc and Twitch are terrible, bottom of the poo poo tier list.
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# ? Dec 26, 2015 18:54 |