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Ze Pollack posted:This is POE DAMERON, RESISTANCE PILOT! I KNOW HE'S SO COOL.
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# ? Dec 26, 2015 18:29 |
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# ? Jun 1, 2024 05:28 |
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If they ever print a Finn thing, it needs to combo really well with Poe. Poe x Finn OTP.
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# ? Dec 26, 2015 19:01 |
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I could see a "Resistance TIE/SF" in the inevitable Aces pack with a Poe pilot and Finn crew. Rey's YT-1300 should have pilot text that lets you turn revealed maneuvers into stalls.
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# ? Dec 26, 2015 19:25 |
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TIE/fo pilot Poe, with a crew slot for Finn to ride in? edit: no, TIE/sf is the right one. Derp! OB_Juan fucked around with this message at 19:30 on Dec 26, 2015 |
# ? Dec 26, 2015 19:25 |
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Devlan Mud posted:I liked the Decimator/Redline combo when I played it, but wasn't using the same setup. Only got one or two games in with it though, so I can't comment much other than hope you do well, since it's a fun pair of ships to fly. I can't wait to try it again but with Long Range Sensors on Redline, since I don't think the current suite of modifications have a particularly good match on the Punisher. I'm not sure Long Range Scanners will be all that hot on Punishers. They're definitely great on Bombers but I think the availability of Fire Control Systems makes them far less good on Punishers.
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# ? Dec 26, 2015 19:55 |
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I suppose now that I read Long Range Scanners a bit more closely, seems its clause would prevent the FCS from acquiring target locks inside range two, which does indeed diminish its value quite significantly...
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# ? Dec 26, 2015 20:37 |
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Would ordnance be appropriately balanced, or just too good, if spending a target lock to fire it also allowed you to reroll dice in the ordnance attack?
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# ? Dec 26, 2015 22:47 |
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Most missiles already do this, and they're still mostly garbage, soooo
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# ? Dec 26, 2015 23:14 |
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Rey should be able to do a 0 speed k turn in the Falcon.
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# ? Dec 26, 2015 23:24 |
General Battuta posted:Would ordnance be appropriately balanced, or just too good, if spending a target lock to fire it also allowed you to reroll dice in the ordnance attack? Yes. It would help immensely. I don't think it'd be overpowered on most pilots, but there may be some pilots whose ability would become overpowered. I dunno. One of the biggest problems with ordnance is the action economy required to get a modified shot is hella steep. You're usually better off taking a modified primary attack than an unmodified secondary attack. The Gate posted:Most missiles already do this, and they're still mostly garbage, soooo No, they don't. The vast majority of missiles and torpedoes say "Attack: (Target Lock) Spend your target lock and discard this card to..." There are some notable exceptions, like Proton Rockets and Ion Pulse Missiles. But most of them make you spend your target lock to fire. This is why Redline is the best missile platform in the game; he gets TWO target locks at a time, so he can still modify his missile attacks even if he has to spend one of them.
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# ? Dec 27, 2015 00:02 |
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Keeping the target lock would help a lot of the first wave of ordnance immensely, but would make later released cards undercosted, since ordnance released since wave 4 or so has been costed appropriately for spending or not spending target locks. Flechette and Plasma Torpedoes would suddenly be fairly undercosted, while Proton Torpedoes would be roughly where it should be. On the missile side of things, Assault Missiles and Cluster Missiles would probably be undercosted, while Concussion Missiles... are honestly in an okay place since their text is pretty lenient to not having TL or focus but wouldn't hurt at all. EDIT: for reference Requires Target Lock, spends Target Lock: Flechette Torpedo Plasma Torpedo Proton Torpedo Ion Torpedo Advanced Proton Torpedo Cluster Missiles Concussion Missiles Assault Missiles Requires Target Lock, does not spend: Advanced Homing Missiles Homing Missiles Requires Focus, spends Focus: Requires Focus, does not spend: XX-23 S-thread Tracers Proton Rockets Strobe fucked around with this message at 00:12 on Dec 27, 2015 |
# ? Dec 27, 2015 00:09 |
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ranbo das posted:Rey should be able to do a 0 speed k turn in the Falcon. That's not what she did at all though. She stalls enough to flip over almost completely forward, he fires, then she hits the engines and pulls up to continue moving forward. If anything, it would have to be some kind of move, stall and shoot, move maneuver.
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# ? Dec 27, 2015 00:16 |
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3 missiles require you to have and spend a target lock to shoot. 5 don't (two are focus instead of target lock but the math's the same) require that. I'd say that's 'most'.
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# ? Dec 27, 2015 00:38 |
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Bottom Liner posted:That's not what she did at all though. She stalls enough to flip over almost completely forward, he fires, then she hits the engines and pulls up to continue moving forward. If anything, it would have to be some kind of move, stall and shoot, move maneuver. If you made it a "before you reveal your movement dial" you could K turn one turn, fire, then next turn before you reveal your dial use her ability to swap back to the original heading which is basically what she did. Probably be hella broken though. You'd have to add "if you performed a K turn last round" or something to balance it..
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# ? Dec 27, 2015 00:39 |
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ranbo das posted:If you made it a "before you reveal your movement dial" you could K turn one turn, fire, then next turn before you reveal your dial use her ability to swap back to the original heading which is basically what she did. Probably be hella broken though. You'd have to add "if you performed a K turn last round" or something to balance it.. What's all this nonsense? Just have it be "After you perform a [k turn] maneuver, you may perform a primary weapon attack against a target inside your firing arc. You cannot perform another attack this round." If you give her PS 6 or something it'd be pretty good without being horridly broken (on account of having to make the shot without taking actions that turn).
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# ? Dec 27, 2015 01:03 |
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Deviant posted:I KNOW HE'S SO COOL. this has been your Poe promo you are welcome
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# ? Dec 27, 2015 01:08 |
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Strobe posted:What's all this nonsense? Just have it be "After you perform a [k turn] maneuver, you may perform a primary weapon attack against a target inside your firing arc. You cannot perform another attack this round." The whole point is that she never did a K turn in the Falcon, so having her ability tied to a K turn makes no sense. She flips the ship upside down in a forward roll then flips it back and continues forward.
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# ? Dec 27, 2015 01:12 |
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Rey: "If you are not stressed, during the activation phase when revealing your maneuver dial you may ignore the chosen maneuver and perform a [stall] maneuver. If you do so, place a stress token next to your ship."
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# ? Dec 27, 2015 01:13 |
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Bottom Liner posted:The whole point is that she never did a K turn in the Falcon, so having her ability tied to a K turn makes no sense. She flips the ship upside down in a forward roll then flips it back and continues forward. The k-turn is the only thing even close on the Falcon's dial to what she did. Parcelling bits of an ability out over multiple turns is a bad idea. Giving the Falcon, of all things, a stall (currently only available to things that don't have turret primaries, and for drat good reason) is also a bad idea. Rule #1 of game design: balance > accuracy.
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# ? Dec 27, 2015 01:15 |
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Strobe posted:What's all this nonsense? Just have it be "After you perform a [k turn] maneuver, you may perform a primary weapon attack against a target inside your firing arc. You cannot perform another attack this round." When do you really ever use your firing arc on the Falcon though?
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# ? Dec 27, 2015 01:36 |
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ranbo das posted:When do you really ever use your firing arc on the Falcon though? When shooting at someone with autothrusters?
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# ? Dec 27, 2015 01:38 |
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ranbo das posted:When do you really ever use your firing arc on the Falcon though? When using the ability I just mentioned? It fits with the gun being jammed in the forward position when Finn took the shot, and more importantly imposes some limitation on the ability that makes it a genuine choice whether to keep going and use the 360 degree primary, or go for the k-turn and get a shot potentially before an ace has moved and acquired tokens.
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# ? Dec 27, 2015 01:44 |
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Bottom Liner posted:The whole point is that she never did a K turn in the Falcon, so having her ability tied to a K turn makes no sense. She flips the ship upside down in a forward roll then flips it back and continues forward. Not really a spoiler but I'm saying it anyway: She actually did a K-Turn earlier, to get into the ship. EVGA Longoria fucked around with this message at 02:17 on Dec 27, 2015 |
# ? Dec 27, 2015 02:12 |
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Are tie f/o allowed to be docked on the gozanti?
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# ? Dec 27, 2015 04:36 |
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Yes, the ship type counts as long as all words are present. Note that the upcoming tie adv. prototype doesn't count as a tie advanced because the adv could stand for anything. E: I actually like the call on the prototype because otherwise we'll have to assume words are short for other words when they haven't been clarified as such.
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# ? Dec 27, 2015 04:41 |
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Chill la Chill posted:Yes, the ship type counts as long as all words are present. Note that the upcoming tie adv. prototype doesn't count as a tie advanced because the adv could stand for anything. The rule in the new rules reference actually applies to ship upgrade cards only. Hopefully they clarify it to apply to other situations like Youngster and the Gozanti.
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# ? Dec 27, 2015 05:01 |
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Yeah, but the Gozanti docking clamps looks like an upgrade for it. I don't play epic battles so don't know what the specific cube card type means but it looks like the small mini-American sized upgrade cards.
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# ? Dec 27, 2015 06:44 |
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I'm curious about the new 'Tech' upgrade slot - is it meant to segregate TFA era flavor from earlier eras, or should we expect to see it on OT era ships? Does it fulfill a gameplay need for cheap upgrades that aren't either mods or EPTs, or is it more fiction-driven?
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# ? Dec 27, 2015 06:50 |
General Battuta posted:I'm curious about the new 'Tech' upgrade slot - is it meant to segregate TFA era flavor from earlier eras, or should we expect to see it on OT era ships? Does it fulfill a gameplay need for cheap upgrades that aren't either mods or EPTs, or is it more fiction-driven? So far it's just the new era ships that have them. I have a feeling they're there primarily to represent how the newer ships are more advanced than the older ones.
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# ? Dec 27, 2015 06:55 |
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I finally won a game! I took two A-wings as my half of 100pt team. Arvel Crynyo with Intimidate managed to plow into ships three times with one of them being Darth twice! He got the kill to finish the game. I think I'm in love with flying lovely on purpose.
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# ? Dec 27, 2015 08:07 |
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LingcodKilla posted:I finally won a game! You're gonna love flying the Ghost with Zeb as crew, he's basically Arvel if Arvel was a big ship slinging 4 red dice.
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# ? Dec 27, 2015 11:18 |
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Tournament report! Ended up coming 2nd out of about 15 with my Guri + 4 Feedback Z-95s. I got a little lucky in some cases but I also had some really tough competition. My first match was against a Rexler + tie miniswarm which I dismantled pretty quickly, losing only a single z-95. My opponent was fairly new I assume and made a bad move with Rexler ending up in range 1 of my whole swarm. He rolled a hit, focus and two blanks, he opted to keep the focus but got vaporised in short order anyway and the rest of the game was just mopping up. The game was recorded but it'll probably be 6 months before the game makes it to YouTube by the guy who did the recording. Second game was against a regular I play against at my local all the time and it was the closest, most nerve racking game I have ever played. He was flying palp + soontir + vader. Came down to a 1 hull Guri vs Soontir with 20 minutes left on the clock. I managed to outfly him and on the last round after time was called, with almost every single other person in the tournament watching on, he did a desperation k turn because I would have won on points otherwise. He rolls two hits and a focus, using his token. I roll 2 evades and a blank. One more focus or evade, or if he had of rolled a single blank... Oh well, it was my only loss of the day and it was such a good game I didn't really mind. Third game was against the guy I had been testing the list against the night before. From our testing we discovered if one of the X-Wings went down early it would snowball hard in my favour, otherwise the z-95s would get whittled down and it would snowball the other way. Luckily for me I Jammed Poe up in some asteroids on the first pass and took him down, then just had to hunt wedge down for the win. My last game was against Whisper + Vader and two academy ties. Got a clutch block on Vader and he just evaporated. The z-95s took multiple direct hits soon after and it ended up with Whisper vs Guri. My opponent should have had it in the bag because whisper is so unpredictable, I can't just tail her like I did soontir in the second match. Unfortunately for my opponent he landed a corner on a rock so he couldn't shoot to get the cloak, and then had to run over it next turn so I got behind him and blew him away. A fun day overall and I think I was lucky to place so highly. If the palp + two ace player I lost to hadn't lost so badly in the last round he would have edged me out on MOV too.
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# ? Dec 27, 2015 11:20 |
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Chill la Chill posted:Yeah, but the Gozanti docking clamps looks like an upgrade for it. I don't play epic battles so don't know what the specific cube card type means but it looks like the small mini-American sized upgrade cards. Yeah. It's an upgrade for the Gozanti. Not TIEs.
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# ? Dec 27, 2015 14:24 |
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alg posted:Yeah. It's an upgrade for the Gozanti. Not TIEs. This is splitting hairs. The intent is clearly that TIE/FO qualifies as a TIE Fighter for situations where that is relevant.
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# ? Dec 27, 2015 17:29 |
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Deviant posted:This is splitting hairs. The intent is clearly that TIE/FO qualifies as a TIE Fighter for situations where that is relevant. Will probably be in a FAQ at some point. I got a TIE Punisher in a secret santa. How do I build? I only own TIEs, TIE/FOs, and TIE Interceptors for Imperial ships despite owning multiples of pretty much every Rebel ship.
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# ? Dec 27, 2015 17:32 |
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Nephzinho posted:Will probably be in a FAQ at some point. Insert plate onto base, add number tile to hold in position, add base pegs, place ship on top. Redline + FCS + Extra Munitions + Cluster Missiles + Ion Torpedoes is what I ran.
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# ? Dec 27, 2015 17:35 |
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Deviant posted:Insert plate onto base, add number tile to hold in position, add base pegs, place ship on top. Pretty much this - Redline is the only Punisher I've really seen be very viable. Stick on Long Range Sensors when they eventually come out, unless Guidance Chimps turn out to be amazing and a mod. Deathrain might be fun but bombs generally are difficult to make competitive I think.
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# ? Dec 27, 2015 17:40 |
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Deviant posted:This is splitting hairs. The intent is clearly that TIE/FO qualifies as a TIE Fighter for situations where that is relevant. Which is exactly why I said originally that I hope they FAQ it.
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# ? Dec 27, 2015 18:40 |
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Personally I'd say bombs are much better than missiles or torpedoes. Deathrain lets you position then pretty easily as well, while taking moves to keep yourself safe, versus head on moves.
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# ? Dec 27, 2015 19:58 |
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# ? Jun 1, 2024 05:28 |
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I ended up pre ordering the Inquisitor TIE and got an Advance and a Phantom to supplement the Defender. So I guess I can play Imperial now. I need to get a second shelf for these things.
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# ? Dec 27, 2015 20:01 |