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I'm working on a bot for Slack that moderates games of Werewolf. https://github.com/chrisgillis/slackwolf
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# ? Dec 20, 2015 12:44 |
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# ? May 9, 2024 07:30 |
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Snowflakes!
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# ? Dec 21, 2015 20:46 |
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Literally Elvis posted:That's the nature of ads, I suppose, but I made the containing div have a white background so they don't peek out from the bottom. Wouldn't you rather that the bottommost two questions actually be accessible? You could add some padding at the bottom of content column, for instance. It looks like padding-bottom: 120px makes it possible to see all questions.
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# ? Dec 22, 2015 10:29 |
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Thanks, I'll check those out.
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# ? Dec 22, 2015 12:57 |
The simulated book interface for the upcoming desktop version of my game. I can't take full credit for this since it's adapted from an old Silverlight app, but making everything work properly in WPF wasn't exactly trivial. Once it's done, I'll try to put it up on Steam Greenlight.
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# ? Dec 22, 2015 16:26 |
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Sebbe posted:Wouldn't you rather that the bottommost two questions actually be accessible? Hooooo crap, I didn't realize it rendered them completely inaccessible, will fix tomorrow.
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# ? Dec 23, 2015 10:51 |
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SimonChris posted:
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# ? Dec 23, 2015 16:25 |
Shalinor posted:As someone that recently tried to do a "book" interface and basically said gently caress it and skipped page flipping - big props. Looks great! https://www.youtube.com/watch?v=6_aGz0s7kT8 Thanks . I have a video here that shows it in action, but I wasn't sure if it was appropriate for a screenshot thread. Like I said, I can't really take credit for the actual animation since it's taken from an old open-source Silverlight web app (originally made for Jack Toresal). I've just converted it into a proper WPF desktop application and adapted it for my game.
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# ? Dec 23, 2015 21:27 |
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When you hit "start a new game" it would be really cool if the book would turn a bunch of pages, like you're skipping ahead in a book. Looks great!
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# ? Dec 24, 2015 06:19 |
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code:
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# ? Dec 24, 2015 19:57 |
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Testing out new API's and just enjoying Go, I spent yesterday making a multiplayer coop minesweeper ala Twitch Plays Pokemon: http://gaming.youtube.com/watch?v=P4a6Uah1oho
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# ? Dec 25, 2015 05:27 |
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I added a page that lets you see a user's activity, and the aforementioned padding.
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# ? Dec 25, 2015 07:42 |
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Since it turns out I have absolutely terrible imagination when it comes to my hobby projects, I'm creating yet another toy compiler. This time I'm using more traditional syntax instead of lisp-like, and I'm planning on targeting Windows\X86-64 instead of virtual machine. Also unlike in my previous projects, I'm using static typing rather than dynamic typing this time. Currently I have only parsing and semantic checks implemented for handful of statements. I will probably implement code gen for these statements next so that I have all the stages present in the code base, and then
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# ? Dec 25, 2015 21:35 |
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I recently got a slight promotion at work and that means I can no longer write code as much as I'd like. So I had to continue it as a hobby. This combined with me having a Windows Phone and there is absolutely no nonshitty JIRA or Confluence client for it, it made me want to make one. www.agilejiraclient.com It's my first app actually. Making it took quite many weekends and long nights after getting the baby to sleep. Coding with the latest version of Visual Studio, C# and XAML is very refreshing. I just love the tools. The built-in emulator and debugger are awesome, together with Fiddler. I had to make a cheesy app website too. Not many have bought it yet. I'm guessing it will actually cost me more money to keep this stuff up and running than I will ever get out of it. Domain 10 bucks a year, hosting 10 bucks a month. Now I'm trying adwords but it looks like that will cost me about 20-30 per month with little to show so maybe I'll quit that or narrow it down. Obviously the reason for this isn't the (negative) extra cash but to get some experience with the associated non-programming stuff.
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# ? Dec 27, 2015 16:30 |
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# ? Dec 27, 2015 16:32 |
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tohveli posted:I recently got a slight promotion at work and that means I can no longer write code as much as I'd like. So I had to continue it as a hobby. Nice job with this. Building a tool like this on a new stack and selling it is on my long to-do list, so it's inspiring to see others do it. Just curious, where are you hosting the site? If you only need a static site which won't get much traffic $10 is quite a bit. Have you considered nearlyfreespeech.net or hosting it on Amazon S3? Hosting at either of these two will only cost you pennies a year instead of $120. I host a few very low traffic static sites at nearlyfreespeech and my total bill, including domain name, is around $11-14 a year per site.
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# ? Dec 27, 2015 17:46 |
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nearlyfreespeech is awesome, very easy to recommend.
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# ? Dec 27, 2015 18:06 |
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Yeah I'm on Azure and they charge quite a bit for having a basic website if you want to have a custom domain name. I'll need to check my options. You know interestingly the hardest part wasn't coding the app. Sure that took the longest, but it was the details like all graphics and icons and logos, writing up the website texts and taking photos and screenshots for it, supplying a privacy policy, making test data and a demo mode for app reviewers, setting up the support email, and testing with different JIRA versions. That's the stuff you really need to think about and it doesn't come as naturally for me. I'm still thinking how to reach more people with this, so yeah, I'd say the hardest for me has been the non-software work, communication.
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# ? Dec 27, 2015 23:09 |
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By the way as a tidbit, I used Trello to track the stuff to do for this project. If you've used JIRA in an enterprise context you know it does the job like no other, but it can't match the simplicity and zero setup of Trello for personal stuff.
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# ? Dec 27, 2015 23:15 |
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tohveli posted:I recently got a slight promotion at work and that means I can no longer write code as much as I'd like. So I had to continue it as a hobby. Now to get Atlassian to buy it from you.
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# ? Dec 29, 2015 22:46 |
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Thanks for recommending NearlyFreeSpeech, you guys, this looks like a great service for tinkerers like me. I knew lurking this thread would pay off
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# ? Dec 30, 2015 00:35 |
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I eventually moved away from them because their support model got really frustrating. They're also way behind the times for anything other than PHP.
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# ? Dec 30, 2015 04:07 |
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That is actually a good question, whats the best hosting for spring/java/mysql websites?
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# ? Dec 30, 2015 20:11 |
TheresaJayne posted:That is actually a good question, whats the best hosting for spring/java/mysql websites? It depends on so many factors. How much you're willing to pay, how much time you want to spend managing it, how much traffic you're getting, is there a chance the site can blow up and you need to scale with it, etc. My default answer would be EC2, but it's probably overkill for a lot of things. And it's not trivial to use, you will need to invest some time in learning how to use AWS.
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# ? Dec 30, 2015 23:28 |
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I'd also recommend a cheap DigitalOcean or Linode instance.
Cryolite fucked around with this message at 00:52 on Dec 31, 2015 |
# ? Dec 31, 2015 00:37 |
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God I loving hate jira, and time sheeting in it is balls. Bitbucket on the other hand is really good. We used redmine for the longest time, and there was only one thing that sucked about it - if someone ran a big report over issues, it froze up for everyone. They have fixed most of that though.
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# ? Dec 31, 2015 03:55 |
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fletcher posted:It depends on so many factors. How much you're willing to pay, how much time you want to spend managing it, how much traffic you're getting, is there a chance the site can blow up and you need to scale with it, etc. My default answer would be EC2, but it's probably overkill for a lot of things. And it's not trivial to use, you will need to invest some time in learning how to use AWS. Knowing AWS basics may also be a good thing to have in your back pocket since it's used everywhere now.
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# ? Dec 31, 2015 05:33 |
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I'd actually like something like that. I had a good article bookmarked on the basics of how to set up a self-spawning/killing AWS setup, but I lost it in a reformat and it's probably out of date by now if I were to find it again.
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# ? Dec 31, 2015 07:05 |
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got a playable build of this up! http://pizzamakesgames.itch.io/the-evil-warlock-tower
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# ? Jan 3, 2016 11:49 |
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Go pathfinding chicken, go!
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# ? Jan 3, 2016 21:53 |
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chicken is making some pretty accurate jumps. are those made by just multiplying a vertical velocity type value by the distance to the next dot? is that represented by the dots being higher than the ones on the ledge the chicken will jump to?
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# ? Jan 3, 2016 22:21 |
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Yeah it's using Unity's physics engine with gravity enabled, and I have a list of upward force amounts to apply with AddForce() based on the difference of height (in blocks) between the current (ground) node and next nodes that are in the air. It jumps too high in some places and has to stop in midair so I'll try to adjust that a bit, but since the player can make midair movement changes the monsters should be able to as well, I think.
Mercury_Storm fucked around with this message at 22:45 on Jan 3, 2016 |
# ? Jan 3, 2016 22:41 |
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You could probably adjust it jumping too high by further multiplying he vertical velocity value by the horizontal distance to the next node in the air, but I wouldn't claim to understand your system at all.
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# ? Jan 3, 2016 23:05 |
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Not a screenshot, but here is an NFL Draft Simulator called DraftBored I wrote in ES6 with ReactJS. I've done two other versions of it in the past, both in Angular but this one matches all the features I've previously had and I spent some time making non-stupid drafting logic. My plans for the future are to add trades, a variety of draft strategies employed by each team and eventually maybe some neat "multiplayer" drafting using SignalR or something like that. Edit: Updated URL because I moved it off Azure. Dr. Poz fucked around with this message at 03:59 on Jan 7, 2016 |
# ? Jan 4, 2016 02:37 |
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The future of searching for butt smilies is almost here! EDIT: And adding previous quotes in new thread replies. Without totally blowing up available memory. Drastic Actions fucked around with this message at 20:35 on Jan 4, 2016 |
# ? Jan 4, 2016 17:08 |
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https://www.youtube.com/watch?v=Rn4pc_B8chs I've posted about Roggle a couple times in this thread, here's the first full gameplay video.
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# ? Jan 9, 2016 15:44 |
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That looks really cool, reminds me of pixel dungeon a lot and I love that game. The interface may be a little too boxy at the moment but I like how the game looks other than that. I especially like the enemy death effect, great job!
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# ? Jan 9, 2016 16:44 |
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DeathBySpoon posted:I've posted about Roggle a couple times in this thread, here's the first full gameplay video. You might want to add an OK button to your level up screen, because I could easily see myself excitedly clicking to move somewhere/pick something new up and choosing a level up option instead, by accident. It looks like there's a little pause already, but when sometimes when I've got a plan in mind, I just want to mash buttons. Other than that it looks great. I wanna play it.
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# ? Jan 9, 2016 18:19 |
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I have an image of a Mandelbrot fractal: It is not a very good fractal. But it has been generated via a program I wrote myself, which is itself written in a language and compiler I wrote myself, which has gained a Python+PyOpenCL backend virtue of some bachelor's students, which has permitted me to write a Python wrapper program to handle the PNG encoding. (Sorry, but as a compiler researcher, it's not often I get to post in a thread like this.)
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# ? Jan 11, 2016 10:10 |
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# ? May 9, 2024 07:30 |
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Athas posted:I have an image of a Mandelbrot fractal: The link to mandelbrot.fut seems to be broken! I don't have access to the futhark-benchmarks repo.
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# ? Jan 11, 2016 16:08 |