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BattleMaster posted:I just noticed that the male Moderators have knives in sheaths even though they don't have knives in their profile. WYSisn'tWYG > I've been painting it on as best as I can. Going for colour coded bases with the primary two colours I've used on the mini's to denote the front and back. I've just been eyeballing it, but I should probably be a little more methodical about it. But I think one of the most elegant solutions I've seen is just using a small plus sign to denote the front with dashes at roughly 90 on either side. If nothing else, you've got your focal point mapped out and can worry about breaking out the protractor later if it ends up mattering. I've meant to go pick up one of those protractors I used in grade school for math class to mark out my facings, but I haven't played enough games to know if it's really worth it.
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# ? Dec 22, 2015 06:04 |
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# ? Jun 5, 2024 05:50 |
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Antenocitis Worksop sell etched brass strips you glue to the front of a base, but I think they may only be compatible with vertical base rims.
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# ? Dec 22, 2015 06:17 |
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BattleMaster posted:Is there a good way to paint exactly 180 degrees of the base edge? I've noticed a lot of people don't seem to bother but I feel like I'd rather have it showing so no one can argue. I use a template - draw round a mini-base, then carefully measure the arc,. Then I just plop the mini I want on it, mark off in the base and paint in -
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# ? Dec 22, 2015 11:46 |
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I'm definitely going to try that with the Nomads I'm finishing up. Thanks!
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# ? Dec 22, 2015 16:43 |
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There's a thread in the terrain section (I think) of the Infinity forums where some dude has made a "universal" base marking PDF. Print that sucker out and it will have everything you'll ever need for pretty much any game you'll ever want to play. A bunch of different base sizes, markings at both 60-degree and 90-degree increments, etc. I typically put my mini on the sheet, mark where the lines cross in pencil, then paint a line there with my thinnest brush. Super easy.
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# ? Dec 22, 2015 21:52 |
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So there is a local 200pt tourney coming up and I realised it is soon and that I have only played 2 games since N3 came out, and was far from a super experienced player to begin with. Was wanting to play CA but complete lack of assembly rules that out, so falling back on my Nomads. Any suggestions for this list? The tourney rules are ITS with primary objectives not needing specialists, classified secondary objectives as normal. We haven't seen missions. Group 1 9 0 0 MODERATOR Combi Rifle / Pistol, Electric Pulse. (9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (9) PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 32) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) SIN-EATER Mk12 / Pistol, CCW. (30) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (22) HELLCAT Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | 23) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Marker / Pistol, Knife. (0.5 | 34) 2.5 SWC | 200 Points If this remains fairly untouched, what would people suggest I be looking for in a second list?
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# ? Dec 24, 2015 01:16 |
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I finally broke down and bought Operation Icestorm so my friends and I could learn this game and it seems pretty great so far. It feels very different coming from WM/H, and I especially like how list building seems very de-emphasized compared to WM/H and how I'll never be 1/8 of a millimeter out of charge range or whatever and totally waste an activation. My original plan was to play Haqqislam or Yu Jing but I somehow ended up with a shitload of PanO, including: The Icestorm PanO models NCA starter box Military Orders starter box Auxilia box Seraph box HMG Crusader Brethren Gabriele de Fersen Joan of Arc Indigo Spec Ops Sooooooooo it looks like I'm playing PanO now! It feels like I have kind of a random collection of models, are there any important core models I should get? I feel like I'm closer to a decent MO list than anything but I like vanilla and the other sectorials as well.
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# ? Dec 24, 2015 08:32 |
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Wotsnik posted:So there is a local 200pt tourney coming up and I realised it is soon and that I have only played 2 games since N3 came out, and was far from a super experienced player to begin with. Was wanting to play CA but complete lack of assembly rules that out, so falling back on my Nomads. Any suggestions for this list? The tourney rules are ITS with primary objectives not needing specialists, classified secondary objectives as normal. We haven't seen missions. I don't know how many spare models you have, but one thing which jumps out at me there is the relative lack of long range weapons. Perhaps use some of that spare SWC to give the sin-eater a HMG, or the prowler a spitfire. The other, actually most important thing, is too few orders. AD troops are really not the same as regular orders which start on the table, you feel the pinch with 7 orders to start. (5 if you go first and your opponent will definitely spend a comd token) I would take out an AD troop, your choice, for a couple of cheerleaders, bringing you to 10 models with 1 AD.
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# ? Dec 24, 2015 12:20 |
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Merry Christmas thread, all of you have a good one on me!
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# ? Dec 25, 2015 12:10 |
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EAThief posted:I finally broke down and bought Operation Icestorm so my friends and I could learn this game and it seems pretty great so far. It feels very different coming from WM/H, and I especially like how list building seems very de-emphasized compared to WM/H and how I'll never be 1/8 of a millimeter out of charge range or whatever and totally waste an activation. This is basically 100% my story as well.
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# ? Dec 25, 2015 18:26 |
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Jotums for Christmas! Merry Christmas fellow Infinity players! So, having never played a game above ~150 points or using specialists for an ITS mission I could build some potentially really cool lists (to a newb like me). I've got the Ice Storm starter set painted up, with an extra Akalis commando due to a mispack with a MSR Hexas and Jotums. Pretty top heavy list from what I've seen, but I've come up with a couple cool things in Army 5 this morning. E: I'm an idiot when it comes to linking pics. Sir Teabag fucked around with this message at 18:35 on Dec 25, 2015 |
# ? Dec 25, 2015 18:27 |
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EAThief posted:I finally broke down and bought Operation Icestorm so my friends and I could learn this game and it seems pretty great so far. It feels very different coming from WM/H, and I especially like how list building seems very de-emphasized compared to WM/H and how I'll never be 1/8 of a millimeter out of charge range or whatever and totally waste an activation. Sounds like you can play vanilla, Neoterra, and MO, though you should probably start with vanilla PanO. Adding a HMG Nisse would be a really safe and strong option for vanilla. I own something very similar, with the exception of the Bolts from the NCA starter, and a Nisse would be the first thing I'd add if I played vanilla. A Croc-Man would also be strong in vanilla. I'm a fan of a Magister Knight (MO Starter), Joan, and the non-Bolt models from the NCA for vanilla, but you might end up branching into sectorials just because you've got so much stuff that it wouldn't be a big jump. Sectorials play noticeably differently, so that's no bad thing. Corbeau fucked around with this message at 23:17 on Dec 25, 2015 |
# ? Dec 25, 2015 23:15 |
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EAThief posted:I finally broke down and bought Operation Icestorm so my friends and I could learn this game and it seems pretty great so far. It feels very different coming from WM/H, and I especially like how list building seems very de-emphasized compared to WM/H and how I'll never be 1/8 of a millimeter out of charge range or whatever and totally waste an activation. Look into a dronbots box imo. Total reaction, or a sensor, or cheap order filler, they can be really versatile to round out a list. Depends on how you want to play your sectorials too but it can add a lot of wrinkles to your builds.
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# ? Dec 26, 2015 02:05 |
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Koopa Kid posted:Look into a dronbots box imo. Total reaction, or a sensor, or cheap order filler, they can be really versatile to round out a list. Depends on how you want to play your sectorials too but it can add a lot of wrinkles to your builds. I second this - I have only recently started playing with the basic remotes (the total reaction, sniffer, unarmed, and smart missile variants which are common to most armies) and they are very useful models. Other options to consider would be the Fusilier SWC box or Bolts Box, if you want to slant more NCA.
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# ? Dec 26, 2015 12:35 |
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Putting together my Unidron SWC box and I have to say that I'm impressed with how well all the parts (especially the infamous two-handed-weapon poses) fit together. It's a nice change from the blood, sweat, and tears I still spend assembling my older models.
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# ? Dec 28, 2015 02:11 |
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Played 4 games over the last couple days against my new Sith Apprentice Infinity-buddy. Won 2 lost 2, so the student has become the master in some ways (all luck, god drat it). We also started the introduction of another 2 ex-40k players to the game. Good stuff. Had a great time playing on my mate's sweet home made table. Things I learned: - I took an Iguana just for variety and used it purely as a fast HFT-vector. While it did some damage, since the template was over several models, this is not the best use of a 71pt unit. I've had similar experiences with the 26pt Lunokhod Sputnik, which makes me think that template suicide attacks are best left to cheap troops. - Well-placed HMGs are still the best and most reliable offensive tools IMO. In our last game, my opponent took me apart with a Zouave sapper HMG and Spetsnaz HMG. To be fair, he had quite good luck and he infiltrated the Spetsnaz, forgetting that it couldn't do that. We just played on though. - How guided missiles work. Although nothing was really achieved, I did consider how I could use the Nomads version. - Dog-Warriors are loving scary. I adhesive'd another one, balm to my soul as it stood snarling and drooling impotently a few inches from my models, but in another game one of them did a flying super-jump right into 3 AROs. "Don't do that" I said, "it's suicidal". My friend replied "No, I'll risk it". I then missed 2 shots (on 16s!) and he saved the third. Then passed a couple more saves as he chain-rifled all 3 models off the board. Ariadna is a pretty loving sweet army. I look forward to my mate's ascension into full-on Infinity as I'm introducing him to a couple tournament players next week, and we'll probably try Annihilation with proper classified objectives.
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# ? Dec 28, 2015 12:52 |
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Dog Warriors can suck a gently caress.
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# ? Dec 28, 2015 13:09 |
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# ? Dec 28, 2015 13:21 |
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WAR FOOT posted:Dog Warriors can suck a gently caress. Mmm, <18-19 special dodges.
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# ? Dec 28, 2015 14:33 |
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What's in the box? What's in the bawwwkkks!!??
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# ? Dec 28, 2015 17:34 |
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Sir Teabag posted:What's in the box? What's in the bawwwkkks!!?? Holy poo poo. Why isn't he modelled after Brad Pitt? Lost opportunity IMO
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# ? Dec 28, 2015 18:07 |
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Not a viking posted:Holy poo poo. Joking? He is.
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# ? Dec 28, 2015 18:21 |
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Holy poo poo, I didn't notice until I had a closer look at the model that isn't screaming.
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# ? Dec 28, 2015 18:42 |
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Well, there goes my plan to stick to PanO, JSA and Ariadna...
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# ? Dec 28, 2015 18:59 |
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What faction is that?
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# ? Dec 29, 2015 06:33 |
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I'm mad about the lack of the Uhlans. Bostria lied, NCA died!!!
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# ? Dec 29, 2015 06:46 |
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Black_Nexus posted:What faction is that? Aleph. Its the new armored Achilles.
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# ? Dec 29, 2015 10:55 |
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Alright, thanks for the advice. HMG Nisse, remotes and Fusiliers SWC box it is. This might be a dumb question, but is the machinist really the only engineer in all of PanO? If so, it seems kind of weird that a faction whose gimmick is having the best robots and technology would have the fewest and worst engineers.
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# ? Dec 29, 2015 12:02 |
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EAThief posted:Alright, thanks for the advice. HMG Nisse, remotes and Fusiliers SWC box it is. This might be a dumb question, but is the machinist really the only engineer in all of PanO? If so, it seems kind of weird that a faction whose gimmick is having the best robots and technology would have the fewest and worst engineers. Yes, it is! Something a fair few PanO players find irksome. No-one knows if it is to make PanO's strength in TAGs etc less frustrating to play against, or just because the designers haven't got round to putting in another option yet. Here's why it's not such a big deal: - WIP12 is not that bad, stat differences in Infinity are very incremental. Against the excellent WIP15 Nomad equivalent, which is more expensive, you've a 15% less chance of passing a roll. Equivalent to about the difference between a 3+ and a 4+ on a D6. Not always crucial. He's only 5% worse at fixing stuff than most other engineers. - If you're familiar with the Command Tokens used in game, you are aware that one use (a very good one to hold some back for if your list includes key remotes or a TAG) is to re-roll Engineer rolls on units with G:Remote Presence. Other human factions can't even do this on their TAGs because the archaic hunks of junk are manned, not remote! - The fact that the Machinist is a line infantry scrub in terms of fighting ability is irrelevant. You shouldn't expose your engineer anyway. You should play him with the G:Servant remotes to run out and fix key offensive pieces, or keep him prone in cover next to a key defensive piece. So embrace the humble machinist, use bots to ensure he can get his engineering to where it needs to be, and use Comd tokens to increase the odds of success. If in doubt, keep in mind that a hit to WIP is fair enough, given your faction gets +1BS compared to everyone else, for free, across the board, which is surreptitiously making your life a little easier constantly.
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# ? Dec 29, 2015 12:34 |
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Its because wealthy PanO just buy new poo poo when it brakes, unlike those filthy poors.
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# ? Dec 29, 2015 13:01 |
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Also something about hubris
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# ? Dec 29, 2015 13:04 |
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Genghis Cohen posted:- The fact that the Machinist is a line infantry scrub in terms of fighting ability is irrelevant. You shouldn't expose your engineer anyway. You should play him with the G:Servant remotes to run out and fix key offensive pieces, or keep him prone in cover next to a key defensive piece. This isn't even that much of a draw back, because he has a slightly better chance of surviving a gun fight with other line infantry due to PanO having slightly better shooting. Not a viking posted:Its because wealthy PanO just buy new poo poo when it brakes, unlike those filthy poors. Accurate.
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# ? Dec 29, 2015 18:39 |
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The machinist is one of my favorites, and I also love using E/M ammo against armies that don't have an Engineer. You don't get VP for it, but who cares? Are you playing this game to "win" by technicalities or because it is an awesome way to play with sweet space barbies that look like Brad Pitt?
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# ? Dec 29, 2015 19:03 |
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I was kinda holding off on buying the Maghariba Guard until the new version came out, but a friend of mine ended up buying one for me as a Christmas surprise I guess at some point I'll have two of them!
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# ? Dec 29, 2015 19:07 |
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Pyrolocutus posted:I was kinda holding off on buying the Maghariba Guard until the new version came out, but a friend of mine ended up buying one for me as a Christmas surprise I guess at some point I'll have two of them! I really, really badly want to run a double-Maggie list. Unfortunately we can't until the Caliphate comes out, since Maggie is AVA 1 in vanilla. The more I've seen practiced people play TAGs, the more that I like them, and the Maggie actually stacks up extremely well against other TAGs on paper. Less than 80 points for a MHMG and HFT? That's enormous value as TAGs go!
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# ? Dec 29, 2015 22:01 |
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Corbeau posted:I really, really badly want to run a double-Maggie list. Unfortunately we can't until the Caliphate comes out, since Maggie is AVA 1 in vanilla. That does sound like good value for points. I'm assembling a Jotums for PanO and want to pick up some REMS and a support pack for the machinist (I hate the Trauma Doc sculpt). If I'm running a tag/remote heavy list that is about 50/50 in terms of structure and wounds, would it be a better bet to run an engineer or a doctor? Which specialist would give a list like that a better shot at some longevity?
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# ? Dec 29, 2015 22:10 |
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In other news, I finally managed to play a game of casual non-tournament Infinity for the first time in something like three months. Mostly because my usual opponent was in town again for the holidays instead of studying in France. Our local scene has gotten super dead during the wait for HSN3 - just like it was during the wait for N3. Anyway, played 15-man Haqq against ~15-man Corregidor. Critical point occurred when I placed a mine just a bit too far - it was visible to his linked Alguacile ML, and the resulting template blew away my flank defense (Mutt, Hunzakut) and he rammed a Jaguar through the breach to gut my backline. It was close - I might actually have pulled it out anyway if he'd killed even one less model, but he put me into retreat and the scenario ended. My mistake - I'm not used to playing against circular terminal template weapons. It also didn't help that I kept thinking his Alguacile link was a Wildcat link, and as a result avoided it rather than just murdering it during my active turn (it literally took one order to take down his ML once I realized, but it was too late then). The Azra'il continues to be a badass, by the way. It stood up to a round of ML fire without dying, despite the ML ostensibly being an anti-armor weapon, and then gunned down said ML during my following active turn.
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# ? Dec 29, 2015 22:11 |
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Sir Teabag posted:That does sound like good value for points. Probably the engineer. PanO doctors are not great, outside of the HI ones (who are still only okay as doctors) and PanO engies are also not great-but G:Remote Presence TAGs mean you can spend a command token to reroll, so your 40% chance of failure goes down to a 16% chance in a pinch-and bringing a Jotum or Armbot back online is gonna scare the gently caress out of people.
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# ? Dec 30, 2015 07:46 |
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Corbeau posted:In other news, I finally managed to play a game of casual non-tournament Infinity for the first time in something like three months. Mostly because my usual opponent was in town again for the holidays instead of studying in France. Our local scene has gotten super dead during the wait for HSN3 - just like it was during the wait for N3. This is interesting to me, since I play Corregidor and have been writing 15-model lists recently, and normally I don't feel like the plan ever comes together. Do you happen to remember his list? I've been building a full first group with an Alguacile/Wildcat link and then having a possible second link of 5 jaguars as its own second group. Frankly I don't think I'm getting the best out of said Jaguars at all. I played against Tohaa last night. Annihilation. Which is also the word for what happened to me. Got soundly beaten, this was the second time I've played Tohaa (the first being against a chap who didn't seem that competent, and I thrashed him) and I had the second turn, it was bloody intimidating watching all this stuff just roll towards me with I-don't-know-what. In retrospect I did not deploy well defensively, and my list had 3xAD specialists, which is not bad for objective games but really not good for standing up to an assault.
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# ? Dec 30, 2015 11:52 |
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# ? Jun 5, 2024 05:50 |
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Here's a rules query that came up recently, in my first game of Infinity for ages. We were playing the Classified objectives and my opponent and I both managed to down each others' specialists pretty quickly. I needed a Paramedic alive to complete mine, and he needed a Hacker - both of us still had other specialists like FOs and Engineers alive, but the ones who were needed were dead. As a result neither of us could complete our objectives. What happens now, is the game a draw?
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# ? Dec 30, 2015 12:30 |